Win32 Fonts and Rendering
Functions for shape engines to manipulate Win32 fonts
The macros and functions in this section are used to access fonts natively on
Win32 systems and to render text in conjunction with Win32 APIs.
A string constant identifying the Win32 renderer. The associated quark (see
g_quark_from_string()) is used to identify the renderer in pango_find_map().
@Returns:
@hdc:
@font:
@glyphs:
@x:
@y:
@hdc:
@matrix:
@font:
@glyphs:
@x:
@y:
@hdc:
@line:
@x:
@y:
@hdc:
@layout:
@x:
@y:
@font:
@wc:
@Returns:
@font:
@wc:
@Returns:
@font:
@hdc:
@Returns:
@font:
@font:
@Returns:
@Returns:
@Returns:
A #PangoWin32FontCache caches
HFONTs by their LOGFONT descriptions.
@Returns:
@cache:
@cache:
@logfont:
@Returns:
@cache:
@logfont:
@Returns:
@cache:
@hfont:
@Returns:
@font_map:
@Returns:
@font:
@Returns:
@font:
@Returns:
@lfp:
@Returns:
@lfp:
@Returns: