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<!-- ##### SECTION Title ##### -->
Engines
<!-- ##### SECTION Short_Description ##### -->
Language-specific and rendering-system-specific processing
<!-- ##### SECTION Long_Description ##### -->
<para>
Pango utilizes a module architecture in which the language-specific
and render-system-specific components are provided by loadable
modules. Each loadable module supplies one or more
<firstterm>engines</firstterm>. Each <firstterm>engine</firstterm>
has an associated <firstterm>engine type</firstterm> and
<firstterm>render type</firstterm>. These two types are represented by
strings.
</para>
<para>
Each dynamically-loaded module exports several functions which provide
the public API. These functions are script_engine_list(),
script_engine_load() and script_engine_unload(). The latter two
functions are used for loading and unloading modules, while the first
function is used when building a catalog of all available modules.
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### STRUCT PangoEngineInfo ##### -->
<para>
The #PangoEngineInfo structure contains information about a particular
engine. It contains the following fields:
<informaltable pgwide="1" frame="none" role="struct">
<tgroup cols="2"><colspec colwidth="2*"/><colspec colwidth="8*"/>
<tbody>
<row>
<entry>gchar *id;</entry>
<entry>a unique string ID for the engine.</entry>
</row>
<row>
<entry>gchar *engine_type;</entry>
<entry>a string identifying the engine type.</entry>
</row>
<row>
<entry>gchar *render type;</entry>
<entry>a string identifying the render type.</entry>
</row>
<row>
<entry>#PangoEngineRange *ranges;</entry>
<entry>a pointer to an array of #PangoEngineRange
structures. Each structure contains information
about a range of Unicode code points that
this engine handles.</entry>
</row>
<row>
<entry>gint n_ranges;</entry>
<entry>the number of elements in <structfield>ranges</structfield>.</entry>
</row>
</tbody></tgroup></informaltable>
</para>
@id:
@engine_type:
@render_type:
@ranges:
@n_ranges:
<!-- ##### STRUCT PangoEngineRange ##### -->
<para>
The PangoEngineRange structure contains
information about a range of Unicode code
points. It contains the following fields:
<informaltable pgwide="1" frame="none" role="struct">
<tgroup cols="2"><colspec colwidth="2*"/><colspec colwidth="8*"/>
<tbody>
<row>
<entry>guint32 start;</entry>
<entry>the first code point in the range.</entry>
</row>
<row>
<entry>guint32 end;</entry>
<entry>the last code point for the range.</entry>
</row>
<row>
<entry>gchar *langs;</entry>
<entry>A semicolon separated list of languages that this
engine handles for this range. This may be empty,
in which case the engine is saying that it is a
fallback choice for all languages for this range,
but should not be used if another engine
indicates that it is specific for the language for
a given code point. An entry in this list of "*"
indicates that this engine is specific to all
languages for this range.</entry>
</row>
</tbody></tgroup></informaltable>
</para>
@start:
@end:
@langs:
<!-- ##### STRUCT PangoEngine ##### -->
<para>
The #PangoEngine structure contains basic
information common to all script engines. It
contains the following fields:
<informaltable pgwide="1" frame="none" role="struct">
<tgroup cols="2"><colspec colwidth="2*"/><colspec colwidth="8*"/>
<tbody>
<row>
<entry>gchar *id;</entry>
<entry>a unique string ID for this language engine.</entry>
</row>
<row>
<entry>gchar *type;</entry>
<entry>The "type" of the engine. (Is this engine type or render type??).</entry>
</row>
<row>
<entry>gint length;</entry>
<entry>the length of the entire structure in bytes. This is
provided so that new functions can be added at the
end of subtypes of #PangoEngine without breaking
older modules.</entry>
</row>
</tbody></tgroup></informaltable>
</para>
@id:
@type:
@length:
<!-- ##### STRUCT PangoEngineLang ##### -->
<para>
The #PangoEngineLang structure extends the
basic #PangoEngine structure to engines that
deal with the rendering-system independent part
of of the rendering pipeline. It contains the following fields:
<informaltable pgwide="1" frame="none" role="struct">
<tgroup cols="2"><colspec colwidth="2*"/><colspec colwidth="8*"/>
<tbody>
<row>
<entry>#PangoEngine engine;</entry>
<entry>A nested structure containing basic engine data.</entry>
</row>
<row>
<entry>void (*script_break) (...);</entry>
<entry>A function that provides an implementation
for pango_break().</entry>
</row>
</tbody></tgroup></informaltable>
</para>
@engine:
@script_break:
<!-- ##### STRUCT PangoEngineShape ##### -->
<para>
The #PangoEngineShape structure extends the
basic #PangoEngine structure to engines that
deal with the rendering-system dependent part
of of the rendering pipeline. It contains the following fields:
<informaltable pgwide="1" frame="none" role="struct">
<tgroup cols="2"><colspec colwidth="2*"/><colspec colwidth="8*"/>
<tbody>
<row>
<entry>#PangoEngine engine;</entry>
<entry>A nested structure containing basic engine data.</entry>
</row>
<row>
<entry> void (*script_shape) (...);</entry>
<entry>A function that provides an implementation
for pango_shape.</entry>
</row>
</tbody></tgroup></informaltable>
</para>
@engine:
@script_shape:
@get_coverage:
<!-- ##### MACRO PANGO_ENGINE_TYPE_LANG ##### -->
<para>
A string constant defining the engine type
for <firstterm>language engines</firstterm>.
These engines have a engine structure of
type #PangoEngineLang.
</para>
<!-- ##### MACRO PANGO_ENGINE_TYPE_SHAPE ##### -->
<para>
A string constant defining the engine type
for <firstterm>shaping engines</firstterm>.
These engines have a engine structure of
type #PangoEngineShape.
</para>
<!-- ##### MACRO PANGO_RENDER_TYPE_NONE ##### -->
<para>
A string constant defining the render type
for engines that are not rendering-system
specific.
</para>
<!-- ##### FUNCTION script_engine_list ##### -->
<para>
Function to be provided by a module to list the engines that the
module supplies. The function stores a pointer to an array
of #PangoEngineInfo structures and the length of that array in
the given location.
</para>
@engines: location to store a pointer to an array of engines.
@n_engines: location to store the number of elements in @engines.
<!-- ##### FUNCTION script_engine_load ##### -->
<para>
Function to be provided by a module to load a particular engine.
</para>
@id: the ID from the #PangoEngineInfo structure of the
module to load.
@Returns: the newly created script engine.
<!-- ##### FUNCTION script_engine_unload ##### -->
<para>
Function to be provided by a module to unload an engine loaded
with script_engine_load().
</para>
@engine: the engine to unload.
<!-- Local Variables: -->
<!-- sgml-parent-document: ("../pango-docs.sgml" "book" "refsect2") -->
<!-- End: -->
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