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/* Pango
* pango-matrix.c: Matrix manipulation routines
*
* Copyright (C) 2000, 2006 Red Hat Software
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include <stdlib.h>
#include <math.h>
#include "pango-matrix.h"
#include "pango-impl-utils.h"
G_DEFINE_BOXED_TYPE (PangoMatrix, pango_matrix,
pango_matrix_copy,
pango_matrix_free);
/**
* pango_matrix_copy:
* @matrix: a #PangoMatrix, may be %NULL
*
* Copies a #PangoMatrix.
*
* Return value: the newly allocated #PangoMatrix, which should
* be freed with pango_matrix_free(), or %NULL if
* @matrix was %NULL.
*
* Since: 1.6
**/
PangoMatrix *
pango_matrix_copy (const PangoMatrix *matrix)
{
PangoMatrix *new_matrix;
if (matrix == NULL)
return NULL;
new_matrix = g_slice_new (PangoMatrix);
*new_matrix = *matrix;
return new_matrix;
}
/**
* pango_matrix_free:
* @matrix: a #PangoMatrix, may be %NULL
*
* Free a #PangoMatrix created with pango_matrix_copy().
*
* Since: 1.6
**/
void
pango_matrix_free (PangoMatrix *matrix)
{
if (matrix == NULL)
return;
g_slice_free (PangoMatrix, matrix);
}
/**
* pango_matrix_translate:
* @matrix: a #PangoMatrix
* @tx: amount to translate in the X direction
* @ty: amount to translate in the Y direction
*
* Changes the transformation represented by @matrix to be the
* transformation given by first translating by (@tx, @ty)
* then applying the original transformation.
*
* Since: 1.6
**/
void
pango_matrix_translate (PangoMatrix *matrix,
double tx,
double ty)
{
g_return_if_fail (matrix != NULL);
matrix->x0 = matrix->xx * tx + matrix->xy * ty + matrix->x0;
matrix->y0 = matrix->yx * tx + matrix->yy * ty + matrix->y0;
}
/**
* pango_matrix_scale:
* @matrix: a #PangoMatrix
* @scale_x: amount to scale by in X direction
* @scale_y: amount to scale by in Y direction
*
* Changes the transformation represented by @matrix to be the
* transformation given by first scaling by @sx in the X direction
* and @sy in the Y direction then applying the original
* transformation.
*
* Since: 1.6
**/
void
pango_matrix_scale (PangoMatrix *matrix,
double scale_x,
double scale_y)
{
g_return_if_fail (matrix != NULL);
matrix->xx *= scale_x;
matrix->xy *= scale_y;
matrix->yx *= scale_x;
matrix->yy *= scale_y;
}
/**
* pango_matrix_rotate:
* @matrix: a #PangoMatrix
* @degrees: degrees to rotate counter-clockwise
*
* Changes the transformation represented by @matrix to be the
* transformation given by first rotating by @degrees degrees
* counter-clockwise then applying the original transformation.
*
* Since: 1.6
**/
void
pango_matrix_rotate (PangoMatrix *matrix,
double degrees)
{
PangoMatrix tmp;
gdouble r, s, c;
g_return_if_fail (matrix != NULL);
r = degrees * (G_PI / 180.);
s = sin (r);
c = cos (r);
tmp.xx = c;
tmp.xy = s;
tmp.yx = -s;
tmp.yy = c;
tmp.x0 = 0;
tmp.y0 = 0;
pango_matrix_concat (matrix, &tmp);
}
/**
* pango_matrix_concat:
* @matrix: a #PangoMatrix
* @new_matrix: a #PangoMatrix
*
* Changes the transformation represented by @matrix to be the
* transformation given by first applying transformation
* given by @new_matrix then applying the original transformation.
*
* Since: 1.6
**/
void
pango_matrix_concat (PangoMatrix *matrix,
const PangoMatrix *new_matrix)
{
PangoMatrix tmp;
g_return_if_fail (matrix != NULL);
tmp = *matrix;
matrix->xx = tmp.xx * new_matrix->xx + tmp.xy * new_matrix->yx;
matrix->xy = tmp.xx * new_matrix->xy + tmp.xy * new_matrix->yy;
matrix->yx = tmp.yx * new_matrix->xx + tmp.yy * new_matrix->yx;
matrix->yy = tmp.yx * new_matrix->xy + tmp.yy * new_matrix->yy;
matrix->x0 = tmp.xx * new_matrix->x0 + tmp.xy * new_matrix->y0 + tmp.x0;
matrix->y0 = tmp.yx * new_matrix->x0 + tmp.yy * new_matrix->y0 + tmp.y0;
}
/**
* pango_matrix_get_font_scale_factor:
* @matrix: a #PangoMatrix, may be %NULL
*
* Returns the scale factor of a matrix on the height of the font.
* That is, the scale factor in the direction perpendicular to the
* vector that the X coordinate is mapped to.
*
* Return value: the scale factor of @matrix on the height of the font,
* or 1.0 if @matrix is %NULL.
*
* Since: 1.12
**/
double
pango_matrix_get_font_scale_factor (const PangoMatrix *matrix)
{
/*
* Based on cairo-matrix.c:_cairo_matrix_compute_scale_factors()
*
* Copyright 2005, Keith Packard
*/
double det;
if (!matrix)
return 1.0;
det = matrix->xx * matrix->yy - matrix->yx * matrix->xy;
if (det == 0)
{
return 0.0;
}
else
{
double x = matrix->xx;
double y = matrix->yx;
double major, minor;
major = sqrt (x*x + y*y);
/*
* ignore mirroring
*/
if (det < 0)
det = - det;
if (major)
minor = det / major;
else
minor = 0.0;
return minor;
}
}
/**
* pango_matrix_transform_distance:
* @matrix: a #PangoMatrix, or %NULL
* @dx: in/out X component of a distance vector
* @dy: yn/out Y component of a distance vector
*
* Transforms the distance vector (@dx,@dy) by @matrix. This is
* similar to pango_matrix_transform_point() except that the translation
* components of the transformation are ignored. The calculation of
* the returned vector is as follows:
*
* <programlisting>
* dx2 = dx1 * xx + dy1 * xy;
* dy2 = dx1 * yx + dy1 * yy;
* </programlisting>
*
* Affine transformations are position invariant, so the same vector
* always transforms to the same vector. If (@x1,@y1) transforms
* to (@x2,@y2) then (@x1+@dx1,@y1+@dy1) will transform to
* (@x1+@dx2,@y1+@dy2) for all values of @x1 and @x2.
*
* Since: 1.16
**/
void
pango_matrix_transform_distance (const PangoMatrix *matrix,
double *dx,
double *dy)
{
if (matrix)
{
double new_x, new_y;
new_x = (matrix->xx * *dx + matrix->xy * *dy);
new_y = (matrix->yx * *dx + matrix->yy * *dy);
*dx = new_x;
*dy = new_y;
}
}
/**
* pango_matrix_transform_point:
* @matrix: a #PangoMatrix, or %NULL
* @x: in/out X position
* @y: in/out Y position
*
* Transforms the point (@x, @y) by @matrix.
*
* Since: 1.16
**/
void
pango_matrix_transform_point (const PangoMatrix *matrix,
double *x,
double *y)
{
if (matrix)
{
pango_matrix_transform_distance (matrix, x, y);
*x += matrix->x0;
*y += matrix->y0;
}
}
/**
* pango_matrix_transform_rectangle:
* @matrix: a #PangoMatrix, or %NULL
* @rect: (allow-none): in/out bounding box in Pango units, or %NULL
*
* First transforms @rect using @matrix, then calculates the bounding box
* of the transformed rectangle. The rectangle should be in Pango units.
*
* This function is useful for example when you want to draw a rotated
* @PangoLayout to an image buffer, and want to know how large the image
* should be and how much you should shift the layout when rendering.
*
* If you have a rectangle in device units (pixels), use
* pango_matrix_transform_pixel_rectangle().
*
* If you have the rectangle in Pango units and want to convert to
* transformed pixel bounding box, it is more accurate to transform it first
* (using this function) and pass the result to pango_extents_to_pixels(),
* first argument, for an inclusive rounded rectangle.
* However, there are valid reasons that you may want to convert
* to pixels first and then transform, for example when the transformed
* coordinates may overflow in Pango units (large matrix translation for
* example).
*
* Since: 1.16
**/
void
pango_matrix_transform_rectangle (const PangoMatrix *matrix,
PangoRectangle *rect)
{
int i;
double quad_x[4], quad_y[4];
double dx1, dy1;
double dx2, dy2;
double min_x, max_x;
double min_y, max_y;
if (!rect || !matrix)
return;
quad_x[0] = pango_units_to_double (rect->x);
quad_y[0] = pango_units_to_double (rect->y);
pango_matrix_transform_point (matrix, &quad_x[0], &quad_y[0]);
dx1 = pango_units_to_double (rect->width);
dy1 = 0;
pango_matrix_transform_distance (matrix, &dx1, &dy1);
quad_x[1] = quad_x[0] + dx1;
quad_y[1] = quad_y[0] + dy1;
dx2 = 0;
dy2 = pango_units_to_double (rect->height);
pango_matrix_transform_distance (matrix, &dx2, &dy2);
quad_x[2] = quad_x[0] + dx2;
quad_y[2] = quad_y[0] + dy2;
quad_x[3] = quad_x[0] + dx1 + dx2;
quad_y[3] = quad_y[0] + dy1 + dy2;
min_x = max_x = quad_x[0];
min_y = max_y = quad_y[0];
for (i=1; i < 4; i++) {
if (quad_x[i] < min_x)
min_x = quad_x[i];
else if (quad_x[i] > max_x)
max_x = quad_x[i];
if (quad_y[i] < min_y)
min_y = quad_y[i];
else if (quad_y[i] > max_y)
max_y = quad_y[i];
}
rect->x = pango_units_from_double (min_x);
rect->y = pango_units_from_double (min_y);
rect->width = pango_units_from_double (max_x) - rect->x;
rect->height = pango_units_from_double (max_y) - rect->y;
}
/**
* pango_matrix_transform_pixel_rectangle:
* @matrix: a #PangoMatrix, or %NULL
* @rect: (inout) (allow-none): in/out bounding box in device units, or %NULL
*
* First transforms the @rect using @matrix, then calculates the bounding box
* of the transformed rectangle. The rectangle should be in device units
* (pixels).
*
* This function is useful for example when you want to draw a rotated
* @PangoLayout to an image buffer, and want to know how large the image
* should be and how much you should shift the layout when rendering.
*
* For better accuracy, you should use pango_matrix_transform_rectangle() on
* original rectangle in Pango units and convert to pixels afterward
* using pango_extents_to_pixels()'s first argument.
*
* Since: 1.16
**/
void
pango_matrix_transform_pixel_rectangle (const PangoMatrix *matrix,
PangoRectangle *rect)
{
int i;
double quad_x[4], quad_y[4];
double dx1, dy1;
double dx2, dy2;
double min_x, max_x;
double min_y, max_y;
if (!rect || !matrix)
return;
quad_x[0] = rect->x;
quad_y[0] = rect->y;
pango_matrix_transform_point (matrix, &quad_x[0], &quad_y[0]);
dx1 = rect->width;
dy1 = 0;
pango_matrix_transform_distance (matrix, &dx1, &dy1);
quad_x[1] = quad_x[0] + dx1;
quad_y[1] = quad_y[0] + dy1;
dx2 = 0;
dy2 = rect->height;
pango_matrix_transform_distance (matrix, &dx2, &dy2);
quad_x[2] = quad_x[0] + dx2;
quad_y[2] = quad_y[0] + dy2;
quad_x[3] = quad_x[0] + dx1 + dx2;
quad_y[3] = quad_y[0] + dy1 + dy2;
min_x = max_x = quad_x[0];
min_y = max_y = quad_y[0];
for (i=1; i < 4; i++) {
if (quad_x[i] < min_x)
min_x = quad_x[i];
else if (quad_x[i] > max_x)
max_x = quad_x[i];
if (quad_y[i] < min_y)
min_y = quad_y[i];
else if (quad_y[i] > max_y)
max_y = quad_y[i];
}
rect->x = floor (min_x);
rect->y = floor (min_y);
rect->width = ceil (max_x - rect->x);
rect->height = ceil (max_y - rect->y);
}
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