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|
/* Pango
* pango-renderer.h: Base class for rendering
*
* Copyright (C) 2004 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include <stdlib.h>
#include "pango-renderer.h"
#include "pango-impl-utils.h"
#include "pango-layout-private.h"
#define N_RENDER_PARTS 5
#define PANGO_IS_RENDERER_FAST(renderer) (renderer != NULL)
#define IS_VALID_PART(part) ((guint)part < N_RENDER_PARTS)
typedef struct _LineState LineState;
typedef struct _Point Point;
struct _Point
{
double x, y;
};
struct _LineState
{
PangoUnderline underline;
PangoRectangle underline_rect;
gboolean strikethrough;
PangoRectangle strikethrough_rect;
int strikethrough_glyphs;
PangoOverline overline;
PangoRectangle overline_rect;
int logical_rect_end;
};
struct _PangoRendererPrivate
{
PangoColor color[N_RENDER_PARTS];
gboolean color_set[N_RENDER_PARTS];
guint16 alpha[N_RENDER_PARTS];
PangoLayoutLine *line;
LineState *line_state;
PangoOverline overline;
};
static void pango_renderer_finalize (GObject *gobject);
static void pango_renderer_default_draw_glyphs (PangoRenderer *renderer,
PangoFont *font,
PangoGlyphString *glyphs,
int x,
int y);
static void pango_renderer_default_draw_glyph_item (PangoRenderer *renderer,
const char *text,
PangoGlyphItem *glyph_item,
int x,
int y);
static void pango_renderer_default_draw_rectangle (PangoRenderer *renderer,
PangoRenderPart part,
int x,
int y,
int width,
int height);
static void pango_renderer_default_draw_error_underline (PangoRenderer *renderer,
int x,
int y,
int width,
int height);
static void pango_renderer_default_prepare_run (PangoRenderer *renderer,
PangoLayoutRun *run);
static void pango_renderer_prepare_run (PangoRenderer *renderer,
PangoLayoutRun *run);
static void
to_device (PangoMatrix *matrix,
double x,
double y,
Point *result)
{
if (matrix)
{
result->x = (x * matrix->xx + y * matrix->xy) / PANGO_SCALE + matrix->x0;
result->y = (x * matrix->yx + y * matrix->yy) / PANGO_SCALE + matrix->y0;
}
else
{
result->x = x / PANGO_SCALE;
result->y = y / PANGO_SCALE;
}
}
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (PangoRenderer, pango_renderer, G_TYPE_OBJECT,
G_ADD_PRIVATE (PangoRenderer))
static void
pango_renderer_class_init (PangoRendererClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
klass->draw_glyphs = pango_renderer_default_draw_glyphs;
klass->draw_glyph_item = pango_renderer_default_draw_glyph_item;
klass->draw_rectangle = pango_renderer_default_draw_rectangle;
klass->draw_error_underline = pango_renderer_default_draw_error_underline;
klass->prepare_run = pango_renderer_default_prepare_run;
gobject_class->finalize = pango_renderer_finalize;
}
static void
pango_renderer_init (PangoRenderer *renderer)
{
renderer->priv = pango_renderer_get_instance_private (renderer);
renderer->matrix = NULL;
}
static void
pango_renderer_finalize (GObject *gobject)
{
PangoRenderer *renderer = PANGO_RENDERER (gobject);
if (renderer->matrix)
pango_matrix_free (renderer->matrix);
G_OBJECT_CLASS (pango_renderer_parent_class)->finalize (gobject);
}
/**
* pango_renderer_draw_layout:
* @renderer: a `PangoRenderer`
* @layout: a `PangoLayout`
* @x: X position of left edge of baseline, in user space coordinates
* in Pango units.
* @y: Y position of left edge of baseline, in user space coordinates
* in Pango units.
*
* Draws @layout with the specified `PangoRenderer`.
*
* This is equivalent to drawing the lines of the layout, at their
* respective positions relative to @x, @y.
*
* Since: 1.8
*/
void
pango_renderer_draw_layout (PangoRenderer *renderer,
PangoLayout *layout,
int x,
int y)
{
PangoLayoutIter iter;
g_return_if_fail (PANGO_IS_RENDERER (renderer));
g_return_if_fail (PANGO_IS_LAYOUT (layout));
/* We only change the matrix if the renderer isn't already
* active.
*/
if (!renderer->active_count)
{
PangoContext *context = pango_layout_get_context (layout);
pango_renderer_set_matrix (renderer,
pango_context_get_matrix (context));
}
pango_renderer_activate (renderer);
_pango_layout_get_iter (layout, &iter);
do
{
PangoRectangle logical_rect;
PangoLayoutLine *line;
int baseline;
line = pango_layout_iter_get_line_readonly (&iter);
pango_layout_iter_get_line_extents (&iter, NULL, &logical_rect);
baseline = pango_layout_iter_get_baseline (&iter);
pango_renderer_draw_layout_line (renderer,
line,
x + logical_rect.x,
y + baseline);
}
while (pango_layout_iter_next_line (&iter));
_pango_layout_iter_destroy (&iter);
pango_renderer_deactivate (renderer);
}
static void
draw_underline (PangoRenderer *renderer,
LineState *state)
{
PangoRectangle *rect = &state->underline_rect;
PangoUnderline underline = state->underline;
state->underline = PANGO_UNDERLINE_NONE;
switch (underline)
{
case PANGO_UNDERLINE_NONE:
break;
case PANGO_UNDERLINE_DOUBLE:
case PANGO_UNDERLINE_DOUBLE_LINE:
pango_renderer_draw_rectangle (renderer,
PANGO_RENDER_PART_UNDERLINE,
rect->x,
rect->y + 2 * rect->height,
rect->width,
rect->height);
G_GNUC_FALLTHROUGH;
case PANGO_UNDERLINE_SINGLE:
case PANGO_UNDERLINE_LOW:
case PANGO_UNDERLINE_SINGLE_LINE:
pango_renderer_draw_rectangle (renderer,
PANGO_RENDER_PART_UNDERLINE,
rect->x,
rect->y,
rect->width,
rect->height);
break;
case PANGO_UNDERLINE_ERROR:
case PANGO_UNDERLINE_ERROR_LINE:
pango_renderer_draw_error_underline (renderer,
rect->x,
rect->y,
rect->width,
3 * rect->height);
break;
}
}
static void
draw_overline (PangoRenderer *renderer,
LineState *state)
{
PangoRectangle *rect = &state->overline_rect;
PangoOverline overline = state->overline;
state->overline = PANGO_OVERLINE_NONE;
switch (overline)
{
case PANGO_OVERLINE_NONE:
break;
case PANGO_OVERLINE_SINGLE:
pango_renderer_draw_rectangle (renderer,
PANGO_RENDER_PART_OVERLINE,
rect->x,
rect->y,
rect->width,
rect->height);
break;
}
}
static void
draw_strikethrough (PangoRenderer *renderer,
LineState *state)
{
PangoRectangle *rect = &state->strikethrough_rect;
gboolean strikethrough = state->strikethrough;
int num_glyphs = state->strikethrough_glyphs;
state->strikethrough = FALSE;
if (strikethrough)
pango_renderer_draw_rectangle (renderer,
PANGO_RENDER_PART_STRIKETHROUGH,
rect->x,
rect->y / num_glyphs,
rect->width,
rect->height / num_glyphs);
}
static void
handle_line_state_change (PangoRenderer *renderer,
PangoRenderPart part)
{
LineState *state = renderer->priv->line_state;
if (!state)
return;
if (part == PANGO_RENDER_PART_UNDERLINE &&
state->underline != PANGO_UNDERLINE_NONE)
{
PangoRectangle *rect = &state->underline_rect;
rect->width = state->logical_rect_end - rect->x;
draw_underline (renderer, state);
state->underline = renderer->underline;
rect->x = state->logical_rect_end;
rect->width = 0;
}
if (part == PANGO_RENDER_PART_OVERLINE &&
state->overline != PANGO_OVERLINE_NONE)
{
PangoRectangle *rect = &state->overline_rect;
rect->width = state->logical_rect_end - rect->x;
draw_overline (renderer, state);
state->overline = renderer->priv->overline;
rect->x = state->logical_rect_end;
rect->width = 0;
}
if (part == PANGO_RENDER_PART_STRIKETHROUGH &&
state->strikethrough)
{
PangoRectangle *rect = &state->strikethrough_rect;
rect->width = state->logical_rect_end - rect->x;
draw_strikethrough (renderer, state);
state->strikethrough = renderer->strikethrough;
rect->x = state->logical_rect_end;
rect->width = 0;
}
}
static void
add_underline (PangoRenderer *renderer,
LineState *state,
PangoFontMetrics *metrics,
int base_x,
int base_y,
PangoRectangle *ink_rect,
PangoRectangle *logical_rect)
{
PangoRectangle *current_rect = &state->underline_rect;
PangoRectangle new_rect;
int underline_thickness = pango_font_metrics_get_underline_thickness (metrics);
int underline_position = pango_font_metrics_get_underline_position (metrics);
new_rect.x = base_x + logical_rect->x;
new_rect.width = logical_rect->width;
new_rect.height = underline_thickness;
new_rect.y = base_y;
switch (renderer->underline)
{
case PANGO_UNDERLINE_NONE:
g_assert_not_reached ();
break;
case PANGO_UNDERLINE_SINGLE:
case PANGO_UNDERLINE_DOUBLE:
case PANGO_UNDERLINE_ERROR:
new_rect.y -= underline_position;
break;
case PANGO_UNDERLINE_LOW:
new_rect.y += ink_rect->y + ink_rect->height + underline_thickness;
break;
case PANGO_UNDERLINE_SINGLE_LINE:
case PANGO_UNDERLINE_DOUBLE_LINE:
case PANGO_UNDERLINE_ERROR_LINE:
new_rect.y -= underline_position;
if (state->underline == renderer->underline)
{
new_rect.y = MAX (current_rect->y, new_rect.y);
new_rect.height = MAX (current_rect->height, new_rect.height);
current_rect->y = new_rect.y;
current_rect->height = new_rect.height;
}
break;
}
if (renderer->underline == state->underline &&
new_rect.y == current_rect->y &&
new_rect.height == current_rect->height)
{
current_rect->width = new_rect.x + new_rect.width - current_rect->x;
}
else
{
draw_underline (renderer, state);
*current_rect = new_rect;
state->underline = renderer->underline;
}
}
static void
add_overline (PangoRenderer *renderer,
LineState *state,
PangoFontMetrics *metrics,
int base_x,
int base_y,
PangoRectangle *ink_rect,
PangoRectangle *logical_rect)
{
PangoRectangle *current_rect = &state->overline_rect;
PangoRectangle new_rect;
int underline_thickness = pango_font_metrics_get_underline_thickness (metrics);
int ascent = pango_font_metrics_get_ascent (metrics);
new_rect.x = base_x + logical_rect->x;
new_rect.width = logical_rect->width;
new_rect.height = underline_thickness;
new_rect.y = base_y;
switch (renderer->priv->overline)
{
case PANGO_OVERLINE_NONE:
g_assert_not_reached ();
break;
case PANGO_OVERLINE_SINGLE:
new_rect.y -= ascent;
if (state->overline == renderer->priv->overline)
{
new_rect.y = MIN (current_rect->y, new_rect.y);
new_rect.height = MAX (current_rect->height, new_rect.height);
current_rect->y = new_rect.y;
current_rect->height = new_rect.height;
}
break;
}
if (renderer->priv->overline == state->overline &&
new_rect.y == current_rect->y &&
new_rect.height == current_rect->height)
{
current_rect->width = new_rect.x + new_rect.width - current_rect->x;
}
else
{
draw_overline (renderer, state);
*current_rect = new_rect;
state->overline = renderer->priv->overline;
}
}
static void
add_strikethrough (PangoRenderer *renderer,
LineState *state,
PangoFontMetrics *metrics,
int base_x,
int base_y,
PangoRectangle *ink_rect G_GNUC_UNUSED,
PangoRectangle *logical_rect,
int num_glyphs)
{
PangoRectangle *current_rect = &state->strikethrough_rect;
PangoRectangle new_rect;
int strikethrough_thickness = pango_font_metrics_get_strikethrough_thickness (metrics);
int strikethrough_position = pango_font_metrics_get_strikethrough_position (metrics);
new_rect.x = base_x + logical_rect->x;
new_rect.width = logical_rect->width;
new_rect.y = (base_y - strikethrough_position) * num_glyphs;
new_rect.height = strikethrough_thickness * num_glyphs;
if (state->strikethrough)
{
current_rect->width = new_rect.x + new_rect.width - current_rect->x;
current_rect->y += new_rect.y;
current_rect->height += new_rect.height;
state->strikethrough_glyphs += num_glyphs;
}
else
{
draw_strikethrough (renderer, state);
*current_rect = new_rect;
state->strikethrough = TRUE;
state->strikethrough_glyphs = num_glyphs;
}
}
static void
get_item_properties (PangoItem *item,
gint *rise,
PangoAttrShape **shape_attr)
{
GSList *l;
if (rise)
*rise = 0;
if (shape_attr)
*shape_attr = NULL;
for (l = item->analysis.extra_attrs; l; l = l->next)
{
PangoAttribute *attr = l->data;
switch ((int) attr->klass->type)
{
case PANGO_ATTR_SHAPE:
if (shape_attr)
*shape_attr = (PangoAttrShape *)attr;
break;
case PANGO_ATTR_RISE:
if (rise)
*rise = ((PangoAttrInt *)attr)->value;
break;
default:
break;
}
}
}
static void
draw_shaped_glyphs (PangoRenderer *renderer,
PangoGlyphString *glyphs,
PangoAttrShape *attr,
int x,
int y)
{
PangoRendererClass *class = PANGO_RENDERER_GET_CLASS (renderer);
int i;
if (!class->draw_shape)
return;
for (i = 0; i < glyphs->num_glyphs; i++)
{
PangoGlyphInfo *gi = &glyphs->glyphs[i];
class->draw_shape (renderer, attr, x, y);
x += gi->geometry.width;
}
}
/**
* pango_renderer_draw_layout_line:
* @renderer: a `PangoRenderer`
* @line: a `PangoLayoutLine`
* @x: X position of left edge of baseline, in user space coordinates
* in Pango units.
* @y: Y position of left edge of baseline, in user space coordinates
* in Pango units.
*
* Draws @line with the specified `PangoRenderer`.
*
* This draws the glyph items that make up the line, as well as
* shapes, backgrounds and lines that are specified by the attributes
* of those items.
*
* Since: 1.8
*/
void
pango_renderer_draw_layout_line (PangoRenderer *renderer,
PangoLayoutLine *line,
int x,
int y)
{
int x_off = 0;
int glyph_string_width;
LineState state;
GSList *l;
gboolean got_overall = FALSE;
PangoRectangle overall_rect;
const char *text;
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
/* We only change the matrix if the renderer isn't already
* active.
*/
if (!renderer->active_count)
pango_renderer_set_matrix (renderer,
G_LIKELY (line->layout) ?
pango_context_get_matrix
(pango_layout_get_context (line->layout)) :
NULL);
pango_renderer_activate (renderer);
renderer->priv->line = line;
renderer->priv->line_state = &state;
state.underline = PANGO_UNDERLINE_NONE;
state.overline = PANGO_OVERLINE_NONE;
state.strikethrough = FALSE;
text = G_LIKELY (line->layout) ? pango_layout_get_text (line->layout) : NULL;
for (l = line->runs; l; l = l->next)
{
PangoFontMetrics *metrics;
gint rise;
PangoLayoutRun *run = l->data;
PangoAttrShape *shape_attr;
PangoRectangle ink_rect, *ink = NULL;
PangoRectangle logical_rect, *logical = NULL;
if (run->item->analysis.flags & PANGO_ANALYSIS_FLAG_CENTERED_BASELINE)
logical = &logical_rect;
pango_renderer_prepare_run (renderer, run);
get_item_properties (run->item, &rise, &shape_attr);
if (shape_attr)
{
ink = &ink_rect;
logical = &logical_rect;
_pango_shape_get_extents (run->glyphs->num_glyphs,
&shape_attr->ink_rect,
&shape_attr->logical_rect,
ink,
logical);
glyph_string_width = logical->width;
}
else
{
if (renderer->underline != PANGO_UNDERLINE_NONE ||
renderer->priv->overline != PANGO_OVERLINE_NONE ||
renderer->strikethrough)
{
ink = &ink_rect;
logical = &logical_rect;
}
if (G_UNLIKELY (ink || logical))
pango_glyph_string_extents (run->glyphs, run->item->analysis.font,
ink, logical);
if (logical)
glyph_string_width = logical_rect.width;
else
glyph_string_width = pango_glyph_string_get_width (run->glyphs);
}
state.logical_rect_end = x + x_off + glyph_string_width;
if (run->item->analysis.flags & PANGO_ANALYSIS_FLAG_CENTERED_BASELINE)
{
gboolean is_hinted = ((logical_rect.y | logical_rect.height) & (PANGO_SCALE - 1)) == 0;
int adjustment = logical_rect.y + logical_rect.height / 2;
if (is_hinted)
adjustment = PANGO_UNITS_ROUND (adjustment);
rise += adjustment;
}
if (renderer->priv->color_set[PANGO_RENDER_PART_BACKGROUND])
{
if (!got_overall)
{
pango_layout_line_get_extents (line, NULL, &overall_rect);
got_overall = TRUE;
}
pango_renderer_draw_rectangle (renderer,
PANGO_RENDER_PART_BACKGROUND,
x + x_off,
y + overall_rect.y,
glyph_string_width,
overall_rect.height);
}
if (shape_attr)
{
draw_shaped_glyphs (renderer, run->glyphs, shape_attr, x + x_off, y - rise);
}
else
{
pango_renderer_draw_glyph_item (renderer,
text,
run,
x + x_off, y - rise);
}
if (renderer->underline != PANGO_UNDERLINE_NONE ||
renderer->priv->overline != PANGO_OVERLINE_NONE ||
renderer->strikethrough)
{
metrics = pango_font_get_metrics (run->item->analysis.font,
run->item->analysis.language);
if (renderer->underline != PANGO_UNDERLINE_NONE)
add_underline (renderer, &state,metrics,
x + x_off, y - rise,
ink, logical);
if (renderer->priv->overline != PANGO_OVERLINE_NONE)
add_overline (renderer, &state,metrics,
x + x_off, y - rise,
ink, logical);
if (renderer->strikethrough)
add_strikethrough (renderer, &state, metrics,
x + x_off, y - rise,
ink, logical, run->glyphs->num_glyphs);
pango_font_metrics_unref (metrics);
}
if (renderer->underline == PANGO_UNDERLINE_NONE &&
state.underline != PANGO_UNDERLINE_NONE)
draw_underline (renderer, &state);
if (renderer->priv->overline == PANGO_OVERLINE_NONE &&
state.overline != PANGO_OVERLINE_NONE)
draw_overline (renderer, &state);
if (!renderer->strikethrough && state.strikethrough)
draw_strikethrough (renderer, &state);
x_off += glyph_string_width;
}
/* Finish off any remaining underlines
*/
draw_underline (renderer, &state);
draw_overline (renderer, &state);
draw_strikethrough (renderer, &state);
renderer->priv->line_state = NULL;
renderer->priv->line = NULL;
pango_renderer_deactivate (renderer);
}
/**
* pango_renderer_draw_glyphs:
* @renderer: a `PangoRenderer`
* @font: a `PangoFont`
* @glyphs: a `PangoGlyphString`
* @x: X position of left edge of baseline, in user space coordinates
* in Pango units.
* @y: Y position of left edge of baseline, in user space coordinates
* in Pango units.
*
* Draws the glyphs in @glyphs with the specified `PangoRenderer`.
*
* Since: 1.8
*/
void
pango_renderer_draw_glyphs (PangoRenderer *renderer,
PangoFont *font,
PangoGlyphString *glyphs,
int x,
int y)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
pango_renderer_activate (renderer);
PANGO_RENDERER_GET_CLASS (renderer)->draw_glyphs (renderer, font, glyphs, x, y);
pango_renderer_deactivate (renderer);
}
static void
pango_renderer_default_draw_glyphs (PangoRenderer *renderer,
PangoFont *font,
PangoGlyphString *glyphs,
int x,
int y)
{
int i;
int x_position = 0;
for (i = 0; i < glyphs->num_glyphs; i++)
{
PangoGlyphInfo *gi = &glyphs->glyphs[i];
Point p;
to_device (renderer->matrix,
x + x_position + gi->geometry.x_offset,
y + gi->geometry.y_offset,
&p);
pango_renderer_draw_glyph (renderer, font, gi->glyph, p.x, p.y);
x_position += gi->geometry.width;
}
}
/**
* pango_renderer_draw_glyph_item:
* @renderer: a `PangoRenderer`
* @text: (nullable): the UTF-8 text that @glyph_item refers to, or %NULL
* @glyph_item: a `PangoGlyphItem`
* @x: X position of left edge of baseline, in user space coordinates
* in Pango units.
* @y: Y position of left edge of baseline, in user space coordinates
* in Pango units.
*
* Draws the glyphs in @glyph_item with the specified `PangoRenderer`,
* embedding the text associated with the glyphs in the output if the
* output format supports it.
*
* This is useful for rendering text in PDF.
*
* Note that this method does not handle attributes in @glyph_item.
* If you want colors, shapes and lines handled automatically according
* to those attributes, you need to use pango_renderer_draw_layout_line()
* or pango_renderer_draw_layout().
*
* Note that @text is the start of the text for layout, which is then
* indexed by `glyph_item->item->offset`.
*
* If @text is %NULL, this simply calls [method@Pango.Renderer.draw_glyphs].
*
* The default implementation of this method simply falls back to
* [method@Pango.Renderer.draw_glyphs].
*
* Since: 1.22
*/
void
pango_renderer_draw_glyph_item (PangoRenderer *renderer,
const char *text,
PangoGlyphItem *glyph_item,
int x,
int y)
{
if (!text)
{
pango_renderer_draw_glyphs (renderer,
glyph_item->item->analysis.font,
glyph_item->glyphs,
x, y);
return;
}
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
pango_renderer_activate (renderer);
PANGO_RENDERER_GET_CLASS (renderer)->draw_glyph_item (renderer, text, glyph_item, x, y);
pango_renderer_deactivate (renderer);
}
static void
pango_renderer_default_draw_glyph_item (PangoRenderer *renderer,
const char *text G_GNUC_UNUSED,
PangoGlyphItem *glyph_item,
int x,
int y)
{
pango_renderer_draw_glyphs (renderer,
glyph_item->item->analysis.font,
glyph_item->glyphs,
x, y);
}
/**
* pango_renderer_draw_rectangle:
* @renderer: a `PangoRenderer`
* @part: type of object this rectangle is part of
* @x: X position at which to draw rectangle, in user space coordinates
* in Pango units
* @y: Y position at which to draw rectangle, in user space coordinates
* in Pango units
* @width: width of rectangle in Pango units
* @height: height of rectangle in Pango units
*
* Draws an axis-aligned rectangle in user space coordinates with the
* specified `PangoRenderer`.
*
* This should be called while @renderer is already active.
* Use [method@Pango.Renderer.activate] to activate a renderer.
*
* Since: 1.8
*/
void
pango_renderer_draw_rectangle (PangoRenderer *renderer,
PangoRenderPart part,
int x,
int y,
int width,
int height)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
g_return_if_fail (IS_VALID_PART (part));
g_return_if_fail (renderer->active_count > 0);
PANGO_RENDERER_GET_CLASS (renderer)->draw_rectangle (renderer, part, x, y, width, height);
}
static int
compare_points (const void *a,
const void *b)
{
const Point *pa = a;
const Point *pb = b;
if (pa->y < pb->y)
return -1;
else if (pa->y > pb->y)
return 1;
else if (pa->x < pb->x)
return -1;
else if (pa->x > pb->x)
return 1;
else
return 0;
}
static void
draw_rectangle (PangoRenderer *renderer,
PangoMatrix *matrix,
PangoRenderPart part,
int x,
int y,
int width,
int height)
{
Point points[4];
/* Convert the points to device coordinates, and sort
* in ascending Y order. (Ordering by X for ties)
*/
to_device (matrix, x, y, &points[0]);
to_device (matrix, x + width, y, &points[1]);
to_device (matrix, x, y + height, &points[2]);
to_device (matrix, x + width, y + height, &points[3]);
qsort (points, 4, sizeof (Point), compare_points);
/* There are essentially three cases. (There is a fourth
* case where trapezoid B is degenerate and we just have
* two triangles, but we don't need to handle it separately.)
*
* 1 2 3
*
* ______ /\ /\
* / / /A \ /A \
* / B / /____\ /____\
* /_____/ / B / \ B \
* /_____/ \_____\
* \ C / \ C /
* \ / \ /
* \/ \/
*/
if (points[0].y == points[1].y)
{
/* Case 1 (pure shear) */
pango_renderer_draw_trapezoid (renderer, part, /* B */
points[0].y, points[0].x, points[1].x,
points[2].y, points[2].x, points[3].x);
}
else if (points[1].x < points[2].x)
{
/* Case 2 */
double tmp_width = ((points[2].x - points[0].x) * (points[1].y - points[0].y)) / (points[2].y - points[0].y);
double base_width = tmp_width + points[0].x - points[1].x;
pango_renderer_draw_trapezoid (renderer, part, /* A */
points[0].y, points[0].x, points[0].x,
points[1].y, points[1].x, points[1].x + base_width);
pango_renderer_draw_trapezoid (renderer, part, /* B */
points[1].y, points[1].x, points[1].x + base_width,
points[2].y, points[2].x - base_width, points[2].x);
pango_renderer_draw_trapezoid (renderer, part, /* C */
points[2].y, points[2].x - base_width, points[2].x,
points[3].y, points[3].x, points[3].x);
}
else
{
/* case 3 */
double tmp_width = ((points[0].x - points[2].x) * (points[1].y - points[0].y)) / (points[2].y - points[0].y);
double base_width = tmp_width + points[1].x - points[0].x;
pango_renderer_draw_trapezoid (renderer, part, /* A */
points[0].y, points[0].x, points[0].x,
points[1].y, points[1].x - base_width, points[1].x);
pango_renderer_draw_trapezoid (renderer, part, /* B */
points[1].y, points[1].x - base_width, points[1].x,
points[2].y, points[2].x, points[2].x + base_width);
pango_renderer_draw_trapezoid (renderer, part, /* C */
points[2].y, points[2].x, points[2].x + base_width,
points[3].y, points[3].x, points[3].x);
}
}
static void
pango_renderer_default_draw_rectangle (PangoRenderer *renderer,
PangoRenderPart part,
int x,
int y,
int width,
int height)
{
draw_rectangle (renderer, renderer->matrix, part, x, y, width, height);
}
/**
* pango_renderer_draw_error_underline:
* @renderer: a `PangoRenderer`
* @x: X coordinate of underline, in Pango units in user coordinate system
* @y: Y coordinate of underline, in Pango units in user coordinate system
* @width: width of underline, in Pango units in user coordinate system
* @height: height of underline, in Pango units in user coordinate system
*
* Draw a squiggly line that approximately covers the given rectangle
* in the style of an underline used to indicate a spelling error.
*
* The width of the underline is rounded to an integer number
* of up/down segments and the resulting rectangle is centered
* in the original rectangle.
*
* This should be called while @renderer is already active.
* Use [method@Pango.Renderer.activate] to activate a renderer.
*
* Since: 1.8
*/
void
pango_renderer_draw_error_underline (PangoRenderer *renderer,
int x,
int y,
int width,
int height)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
g_return_if_fail (renderer->active_count > 0);
PANGO_RENDERER_GET_CLASS (renderer)->draw_error_underline (renderer, x, y, width, height);
}
/* We are drawing an error underline that looks like one of:
*
* /\ /\ /\ /\ /\ -
* / \ / \ / \ / \ / \ |
* \ \ /\ \ / / \ \ /\ \ |
* \ \/B \ \/ C / \ \/B \ \ | height = HEIGHT_SQUARES * square
* \ A \ /\ A \ / \ A \ /\ A \ |
* \ \/ \ \/ \ \/ \ \ |
* \ / \ / \ / \ / |
* \/ \/ \/ \/ -
* |---|
* unit_width = (HEIGHT_SQUARES - 1) * square
*
* To do this conveniently, we work in a coordinate system where A,B,C
* are axis aligned rectangles. (If fonts were square, the diagrams
* would be clearer)
*
* (0,0)
* /\ /\
* / \ / \
* /\ /\ /\ /
* / \/ \/ \/
* / \ /\ /
* Y axis \/ \/
* \ /\
* \/ \
* \ X axis
*
* Note that the long side in this coordinate system is HEIGHT_SQUARES + 1
* units long
*
* The diagrams above are shown with HEIGHT_SQUARES an integer, but
* that is actually incidental; the value 2.5 below seems better than
* either HEIGHT_SQUARES=3 (a little long and skinny) or
* HEIGHT_SQUARES=2 (a bit short and stubby)
*/
#define HEIGHT_SQUARES 2.5
static void
get_total_matrix (PangoMatrix *total,
const PangoMatrix *global,
int x,
int y,
int square)
{
PangoMatrix local;
gdouble scale = 0.5 * square;
/* The local matrix translates from the axis aligned coordinate system
* to the original user space coordinate system.
*/
local.xx = scale;
local.xy = - scale;
local.yx = scale;
local.yy = scale;
local.x0 = 0;
local.y0 = 0;
*total = *global;
pango_matrix_concat (total, &local);
total->x0 = (global->xx * x + global->xy * y) / PANGO_SCALE + global->x0;
total->y0 = (global->yx * x + global->yy * y) / PANGO_SCALE + global->y0;
}
static void
pango_renderer_default_draw_error_underline (PangoRenderer *renderer,
int x,
int y,
int width,
int height)
{
int square;
int unit_width;
int width_units;
const PangoMatrix identity = PANGO_MATRIX_INIT;
const PangoMatrix *matrix;
double dx, dx0, dy0;
PangoMatrix total;
int i;
if (width <= 0 || height <= 0)
return;
square = height / HEIGHT_SQUARES;
unit_width = (HEIGHT_SQUARES - 1) * square;
width_units = (width + unit_width / 2) / unit_width;
x += (width - width_units * unit_width) / 2;
if (renderer->matrix)
matrix = renderer->matrix;
else
matrix = &identity;
get_total_matrix (&total, matrix, x, y, square);
dx = unit_width * 2;
dx0 = (matrix->xx * dx) / PANGO_SCALE;
dy0 = (matrix->yx * dx) / PANGO_SCALE;
i = (width_units - 1) / 2;
while (TRUE)
{
draw_rectangle (renderer, &total, PANGO_RENDER_PART_UNDERLINE, /* A */
0, 0,
HEIGHT_SQUARES * 2 - 1, 1);
if (i <= 0)
break;
i--;
draw_rectangle (renderer, &total, PANGO_RENDER_PART_UNDERLINE, /* B */
HEIGHT_SQUARES * 2 - 2, - (HEIGHT_SQUARES * 2 - 3),
1, HEIGHT_SQUARES * 2 - 3);
total.x0 += dx0;
total.y0 += dy0;
}
if (width_units % 2 == 0)
{
draw_rectangle (renderer, &total, PANGO_RENDER_PART_UNDERLINE, /* C */
HEIGHT_SQUARES * 2 - 2, - (HEIGHT_SQUARES * 2 - 2),
1, HEIGHT_SQUARES * 2 - 2);
}
}
/**
* pango_renderer_draw_trapezoid:
* @renderer: a `PangoRenderer`
* @part: type of object this trapezoid is part of
* @y1_: Y coordinate of top of trapezoid
* @x11: X coordinate of left end of top of trapezoid
* @x21: X coordinate of right end of top of trapezoid
* @y2: Y coordinate of bottom of trapezoid
* @x12: X coordinate of left end of bottom of trapezoid
* @x22: X coordinate of right end of bottom of trapezoid
*
* Draws a trapezoid with the parallel sides aligned with the X axis
* using the given `PangoRenderer`; coordinates are in device space.
*
* Since: 1.8
*/
void
pango_renderer_draw_trapezoid (PangoRenderer *renderer,
PangoRenderPart part,
double y1_,
double x11,
double x21,
double y2,
double x12,
double x22)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
g_return_if_fail (renderer->active_count > 0);
if (PANGO_RENDERER_GET_CLASS (renderer)->draw_trapezoid)
PANGO_RENDERER_GET_CLASS (renderer)->draw_trapezoid (renderer, part,
y1_, x11, x21,
y2, x12, x22);
}
/**
* pango_renderer_draw_glyph:
* @renderer: a `PangoRenderer`
* @font: a `PangoFont`
* @glyph: the glyph index of a single glyph
* @x: X coordinate of left edge of baseline of glyph
* @y: Y coordinate of left edge of baseline of glyph
*
* Draws a single glyph with coordinates in device space.
*
* Since: 1.8
*/
void
pango_renderer_draw_glyph (PangoRenderer *renderer,
PangoFont *font,
PangoGlyph glyph,
double x,
double y)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
g_return_if_fail (renderer->active_count > 0);
if (glyph == PANGO_GLYPH_EMPTY) /* glyph PANGO_GLYPH_EMPTY never renders */
return;
if (PANGO_RENDERER_GET_CLASS (renderer)->draw_glyph)
PANGO_RENDERER_GET_CLASS (renderer)->draw_glyph (renderer, font, glyph, x, y);
}
/**
* pango_renderer_activate:
* @renderer: a `PangoRenderer`
*
* Does initial setup before rendering operations on @renderer.
*
* [method@Pango.Renderer.deactivate] should be called when done drawing.
* Calls such as [method@Pango.Renderer.draw_layout] automatically
* activate the layout before drawing on it.
*
* Calls to [method@Pango.Renderer.activate] and
* [method@Pango.Renderer.deactivate] can be nested and the
* renderer will only be initialized and deinitialized once.
*
* Since: 1.8
*/
void
pango_renderer_activate (PangoRenderer *renderer)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
renderer->active_count++;
if (renderer->active_count == 1)
{
if (PANGO_RENDERER_GET_CLASS (renderer)->begin)
PANGO_RENDERER_GET_CLASS (renderer)->begin (renderer);
}
}
/**
* pango_renderer_deactivate:
* @renderer: a `PangoRenderer`
*
* Cleans up after rendering operations on @renderer.
*
* See docs for [method@Pango.Renderer.activate].
*
* Since: 1.8
*/
void
pango_renderer_deactivate (PangoRenderer *renderer)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
g_return_if_fail (renderer->active_count > 0);
if (renderer->active_count == 1)
{
if (PANGO_RENDERER_GET_CLASS (renderer)->end)
PANGO_RENDERER_GET_CLASS (renderer)->end (renderer);
}
renderer->active_count--;
}
/**
* pango_renderer_set_color:
* @renderer: a `PangoRenderer`
* @part: the part to change the color of
* @color: (nullable): the new color or %NULL to unset the current color
*
* Sets the color for part of the rendering.
*
* Also see [method@Pango.Renderer.set_alpha].
*
* Since: 1.8
*/
void
pango_renderer_set_color (PangoRenderer *renderer,
PangoRenderPart part,
const PangoColor *color)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
g_return_if_fail (IS_VALID_PART (part));
if ((!color && !renderer->priv->color_set[part]) ||
(color && renderer->priv->color_set[part] &&
renderer->priv->color[part].red == color->red &&
renderer->priv->color[part].green == color->green &&
renderer->priv->color[part].blue == color->blue))
return;
pango_renderer_part_changed (renderer, part);
if (color)
{
renderer->priv->color_set[part] = TRUE;
renderer->priv->color[part] = *color;
}
else
{
renderer->priv->color_set[part] = FALSE;
}
}
/**
* pango_renderer_get_color:
* @renderer: a `PangoRenderer`
* @part: the part to get the color for
*
* Gets the current rendering color for the specified part.
*
* Return value: (transfer none) (nullable): the color for the
* specified part, or %NULL if it hasn't been set and should be
* inherited from the environment.
*
* Since: 1.8
*/
PangoColor *
pango_renderer_get_color (PangoRenderer *renderer,
PangoRenderPart part)
{
g_return_val_if_fail (PANGO_IS_RENDERER_FAST (renderer), NULL);
g_return_val_if_fail (IS_VALID_PART (part), NULL);
if (renderer->priv->color_set[part])
return &renderer->priv->color[part];
else
return NULL;
}
/**
* pango_renderer_set_alpha:
* @renderer: a `PangoRenderer`
* @part: the part to set the alpha for
* @alpha: an alpha value between 1 and 65536, or 0 to unset the alpha
*
* Sets the alpha for part of the rendering.
*
* Note that the alpha may only be used if a color is
* specified for @part as well.
*
* Since: 1.38
*/
void
pango_renderer_set_alpha (PangoRenderer *renderer,
PangoRenderPart part,
guint16 alpha)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
g_return_if_fail (IS_VALID_PART (part));
if ((!alpha && !renderer->priv->alpha[part]) ||
(alpha && renderer->priv->alpha[part] &&
renderer->priv->alpha[part] == alpha))
return;
pango_renderer_part_changed (renderer, part);
renderer->priv->alpha[part] = alpha;
}
/**
* pango_renderer_get_alpha:
* @renderer: a `PangoRenderer`
* @part: the part to get the alpha for
*
* Gets the current alpha for the specified part.
*
* Return value: the alpha for the specified part,
* or 0 if it hasn't been set and should be
* inherited from the environment.
*
* Since: 1.38
*/
guint16
pango_renderer_get_alpha (PangoRenderer *renderer,
PangoRenderPart part)
{
g_return_val_if_fail (PANGO_IS_RENDERER_FAST (renderer), 0);
g_return_val_if_fail (IS_VALID_PART (part), 0);
return renderer->priv->alpha[part];
}
/**
* pango_renderer_part_changed:
* @renderer: a `PangoRenderer`
* @part: the part for which rendering has changed.
*
* Informs Pango that the way that the rendering is done
* for @part has changed.
*
* This should be called if the rendering changes in a way that would
* prevent multiple pieces being joined together into one drawing call.
* For instance, if a subclass of `PangoRenderer` was to add a stipple
* option for drawing underlines, it needs to call
*
* ```
* pango_renderer_part_changed (render, PANGO_RENDER_PART_UNDERLINE);
* ```
*
* When the stipple changes or underlines with different stipples
* might be joined together. Pango automatically calls this for
* changes to colors. (See [method@Pango.Renderer.set_color])
*
* Since: 1.8
*/
void
pango_renderer_part_changed (PangoRenderer *renderer,
PangoRenderPart part)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
g_return_if_fail (IS_VALID_PART (part));
g_return_if_fail (renderer->active_count > 0);
handle_line_state_change (renderer, part);
if (PANGO_RENDERER_GET_CLASS (renderer)->part_changed)
PANGO_RENDERER_GET_CLASS (renderer)->part_changed (renderer, part);
}
/**
* pango_renderer_prepare_run:
* @renderer: a `PangoRenderer`
* @run: a `PangoLayoutRun`
*
* Set up the state of the `PangoRenderer` for rendering @run.
*
* Since: 1.8
*/
static void
pango_renderer_prepare_run (PangoRenderer *renderer,
PangoLayoutRun *run)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
PANGO_RENDERER_GET_CLASS (renderer)->prepare_run (renderer, run);
}
static void
pango_renderer_default_prepare_run (PangoRenderer *renderer,
PangoLayoutRun *run)
{
PangoColor *fg_color = NULL;
PangoColor *bg_color = NULL;
PangoColor *underline_color = NULL;
PangoColor *overline_color = NULL;
PangoColor *strikethrough_color = NULL;
guint16 fg_alpha = 0;
guint16 bg_alpha = 0;
GSList *l;
renderer->underline = PANGO_UNDERLINE_NONE;
renderer->priv->overline = PANGO_OVERLINE_NONE;
renderer->strikethrough = FALSE;
for (l = run->item->analysis.extra_attrs; l; l = l->next)
{
PangoAttribute *attr = l->data;
switch ((int) attr->klass->type)
{
case PANGO_ATTR_UNDERLINE:
renderer->underline = ((PangoAttrInt *)attr)->value;
break;
case PANGO_ATTR_OVERLINE:
renderer->priv->overline = ((PangoAttrInt *)attr)->value;
break;
case PANGO_ATTR_STRIKETHROUGH:
renderer->strikethrough = ((PangoAttrInt *)attr)->value;
break;
case PANGO_ATTR_FOREGROUND:
fg_color = &((PangoAttrColor *)attr)->color;
break;
case PANGO_ATTR_BACKGROUND:
bg_color = &((PangoAttrColor *)attr)->color;
break;
case PANGO_ATTR_UNDERLINE_COLOR:
underline_color = &((PangoAttrColor *)attr)->color;
break;
case PANGO_ATTR_OVERLINE_COLOR:
overline_color = &((PangoAttrColor *)attr)->color;
break;
case PANGO_ATTR_STRIKETHROUGH_COLOR:
strikethrough_color = &((PangoAttrColor *)attr)->color;
break;
case PANGO_ATTR_FOREGROUND_ALPHA:
fg_alpha = ((PangoAttrInt *)attr)->value;
break;
case PANGO_ATTR_BACKGROUND_ALPHA:
bg_alpha = ((PangoAttrInt *)attr)->value;
break;
default:
break;
}
}
if (!underline_color)
underline_color = fg_color;
if (!overline_color)
overline_color = fg_color;
if (!strikethrough_color)
strikethrough_color = fg_color;
pango_renderer_set_color (renderer, PANGO_RENDER_PART_FOREGROUND, fg_color);
pango_renderer_set_color (renderer, PANGO_RENDER_PART_BACKGROUND, bg_color);
pango_renderer_set_color (renderer, PANGO_RENDER_PART_UNDERLINE, underline_color);
pango_renderer_set_color (renderer, PANGO_RENDER_PART_STRIKETHROUGH, strikethrough_color);
pango_renderer_set_color (renderer, PANGO_RENDER_PART_OVERLINE, overline_color);
pango_renderer_set_alpha (renderer, PANGO_RENDER_PART_FOREGROUND, fg_alpha);
pango_renderer_set_alpha (renderer, PANGO_RENDER_PART_BACKGROUND, bg_alpha);
pango_renderer_set_alpha (renderer, PANGO_RENDER_PART_UNDERLINE, fg_alpha);
pango_renderer_set_alpha (renderer, PANGO_RENDER_PART_STRIKETHROUGH, fg_alpha);
pango_renderer_set_alpha (renderer, PANGO_RENDER_PART_OVERLINE, fg_alpha);
}
/**
* pango_renderer_set_matrix:
* @renderer: a `PangoRenderer`
* @matrix: (nullable): a `PangoMatrix`, or %NULL to unset any existing matrix
* (No matrix set is the same as setting the identity matrix.)
*
* Sets the transformation matrix that will be applied when rendering.
*
* Since: 1.8
*/
void
pango_renderer_set_matrix (PangoRenderer *renderer,
const PangoMatrix *matrix)
{
g_return_if_fail (PANGO_IS_RENDERER_FAST (renderer));
pango_matrix_free (renderer->matrix);
renderer->matrix = pango_matrix_copy (matrix);
}
/**
* pango_renderer_get_matrix:
* @renderer: a `PangoRenderer`
*
* Gets the transformation matrix that will be applied when
* rendering.
*
* See [method@Pango.Renderer.set_matrix].
*
* Return value: (nullable): the matrix, or %NULL if no matrix has
* been set (which is the same as the identity matrix). The returned
* matrix is owned by Pango and must not be modified or freed.
*
* Since: 1.8
*/
const PangoMatrix *
pango_renderer_get_matrix (PangoRenderer *renderer)
{
g_return_val_if_fail (PANGO_IS_RENDERER (renderer), NULL);
return renderer->matrix;
}
/**
* pango_renderer_get_layout:
* @renderer: a `PangoRenderer`
*
* Gets the layout currently being rendered using @renderer.
*
* Calling this function only makes sense from inside a subclass's
* methods, like in its draw_shape vfunc, for example.
*
* The returned layout should not be modified while still being
* rendered.
*
* Return value: (transfer none) (nullable): the layout, or %NULL if
* no layout is being rendered using @renderer at this time.
*
* Since: 1.20
*/
PangoLayout *
pango_renderer_get_layout (PangoRenderer *renderer)
{
if (G_UNLIKELY (renderer->priv->line == NULL))
return NULL;
return renderer->priv->line->layout;
}
/**
* pango_renderer_get_layout_line:
* @renderer: a `PangoRenderer`
*
* Gets the layout line currently being rendered using @renderer.
*
* Calling this function only makes sense from inside a subclass's
* methods, like in its draw_shape vfunc, for example.
*
* The returned layout line should not be modified while still being
* rendered.
*
* Return value: (transfer none) (nullable): the layout line, or %NULL
* if no layout line is being rendered using @renderer at this time.
*
* Since: 1.20
*/
PangoLayoutLine *
pango_renderer_get_layout_line (PangoRenderer *renderer)
{
return renderer->priv->line;
}
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