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diff --git a/gnulib b/gnulib
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-Subproject 443bc5ffcf7429e557f4a371b0661abe98ddbc1
diff --git a/gnulib/lib/gl_anyavltree_list2.h b/gnulib/lib/gl_anyavltree_list2.h
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+++ b/gnulib/lib/gl_anyavltree_list2.h
@@ -0,0 +1,809 @@
+/* Sequential list data type implemented by a binary tree.
+ Copyright (C) 2006-2007, 2009-2011 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+/* Common code of gl_avltree_list.c and gl_avltreehash_list.c. */
+
+/* -------------------------- gl_list_t Data Type -------------------------- */
+
+/* Create a subtree for count >= 1 elements.
+ Its height is h where 2^(h-1) <= count <= 2^h - 1.
+ Return NULL upon out-of-memory. */
+static gl_list_node_t
+create_subtree_with_contents (size_t count, const void **contents)
+{
+ size_t half1 = (count - 1) / 2;
+ size_t half2 = count / 2;
+ /* Note: half1 + half2 = count - 1. */
+ gl_list_node_t node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+ if (node == NULL)
+ return NULL;
+
+ if (half1 > 0)
+ {
+ node->left = create_subtree_with_contents (half1, contents);
+ if (node->left == NULL)
+ goto fail1;
+ node->left->parent = node;
+ }
+ else
+ node->left = NULL;
+
+ node->value = contents[half1];
+
+ if (half2 > 0)
+ {
+ node->right = create_subtree_with_contents (half2, contents + half1 + 1);
+ if (node->right == NULL)
+ goto fail2;
+ node->right->parent = node;
+ }
+ else
+ node->right = NULL;
+
+ /* balance is 0, except when count is a power of two and > 1.
+ Reason: half1 <= half2 <= half1 + 1, and the two branches can have
+ different heights only if half1 = 2^h - 1 and half2 = 2^h; in this
+ case, count = half1 + half2 + 1 = 2^(h+1). */
+ node->balance = (count > 1 && (count & (count - 1)) == 0 ? 1 : 0);
+
+ node->branch_size = count;
+
+ return node;
+
+ fail2:
+ if (node->left != NULL)
+ free_subtree (node->left);
+ fail1:
+ free (node);
+ return NULL;
+}
+
+static gl_list_t
+gl_tree_nx_create (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ gl_listelement_dispose_fn dispose_fn,
+ bool allow_duplicates,
+ size_t count, const void **contents)
+{
+ struct gl_list_impl *list =
+ (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
+
+ if (list == NULL)
+ return NULL;
+
+ list->base.vtable = implementation;
+ list->base.equals_fn = equals_fn;
+ list->base.hashcode_fn = hashcode_fn;
+ list->base.dispose_fn = dispose_fn;
+ list->base.allow_duplicates = allow_duplicates;
+#if WITH_HASHTABLE
+ {
+ size_t estimate = xsum (count, count / 2); /* 1.5 * count */
+ if (estimate < 10)
+ estimate = 10;
+ list->table_size = next_prime (estimate);
+ if (size_overflow_p (xtimes (list->table_size, sizeof (gl_hash_entry_t))))
+ goto fail1;
+ list->table =
+ (gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t));
+ if (list->table == NULL)
+ goto fail1;
+ }
+#endif
+ if (count > 0)
+ {
+ list->root = create_subtree_with_contents (count, contents);
+ if (list->root == NULL)
+ goto fail2;
+ list->root->parent = NULL;
+
+#if WITH_HASHTABLE
+ /* Now that the tree is built, node_position() works. Now we can
+ add the nodes to the hash table. */
+ if (add_nodes_to_buckets (list) < 0)
+ goto fail3;
+#endif
+ }
+ else
+ list->root = NULL;
+
+ return list;
+
+#if WITH_HASHTABLE
+ fail3:
+ free_subtree (list->root);
+#endif
+ fail2:
+#if WITH_HASHTABLE
+ free (list->table);
+ fail1:
+#endif
+ free (list);
+ return NULL;
+}
+
+/* Ensure the tree is balanced, after an insertion or deletion operation.
+ The height of NODE is incremented by HEIGHT_DIFF (1 or -1).
+ PARENT = NODE->parent. (NODE can also be NULL. But PARENT is non-NULL.)
+ Rotation operations are performed starting at PARENT (not NODE itself!). */
+static void
+rebalance (gl_list_t list,
+ gl_list_node_t node, int height_diff, gl_list_node_t parent)
+{
+ for (;;)
+ {
+ gl_list_node_t child;
+ int previous_balance;
+ int balance_diff;
+ gl_list_node_t nodeleft;
+ gl_list_node_t noderight;
+
+ child = node;
+ node = parent;
+
+ previous_balance = node->balance;
+
+ /* The balance of NODE is incremented by BALANCE_DIFF: +1 if the right
+ branch's height has increased by 1 or the left branch's height has
+ decreased by 1, -1 if the right branch's height has decreased by 1 or
+ the left branch's height has increased by 1, 0 if no height change. */
+ if (node->left != NULL || node->right != NULL)
+ balance_diff = (child == node->right ? height_diff : -height_diff);
+ else
+ /* Special case where above formula doesn't work, because the caller
+ didn't tell whether node's left or right branch shrunk from height 1
+ to NULL. */
+ balance_diff = - previous_balance;
+
+ node->balance += balance_diff;
+ if (balance_diff == previous_balance)
+ {
+ /* node->balance is outside the range [-1,1]. Must rotate. */
+ gl_list_node_t *nodep;
+
+ if (node->parent == NULL)
+ /* node == list->root */
+ nodep = &list->root;
+ else if (node->parent->left == node)
+ nodep = &node->parent->left;
+ else if (node->parent->right == node)
+ nodep = &node->parent->right;
+ else
+ abort ();
+
+ nodeleft = node->left;
+ noderight = node->right;
+
+ if (balance_diff < 0)
+ {
+ /* node->balance = -2. The subtree is heavier on the left side.
+ Rotate from left to right:
+
+ *
+ / \
+ h+2 h
+ */
+ gl_list_node_t nodeleftleft = nodeleft->left;
+ gl_list_node_t nodeleftright = nodeleft->right;
+ if (nodeleft->balance <= 0)
+ {
+ /*
+ * h+2|h+3
+ / \ / \
+ h+2 h --> / h+1|h+2
+ / \ | / \
+ h+1 h|h+1 h+1 h|h+1 h
+ */
+ node->left = nodeleftright;
+ nodeleft->right = node;
+
+ nodeleft->parent = node->parent;
+ node->parent = nodeleft;
+ if (nodeleftright != NULL)
+ nodeleftright->parent = node;
+
+ nodeleft->balance += 1;
+ node->balance = - nodeleft->balance;
+
+ node->branch_size =
+ (nodeleftright != NULL ? nodeleftright->branch_size : 0)
+ + 1 + (noderight != NULL ? noderight->branch_size : 0);
+ nodeleft->branch_size =
+ nodeleftleft->branch_size + 1 + node->branch_size;
+
+ *nodep = nodeleft;
+ height_diff = (height_diff < 0
+ ? /* noderight's height had been decremented from
+ h+1 to h. The subtree's height changes from
+ h+3 to h+2|h+3. */
+ nodeleft->balance - 1
+ : /* nodeleft's height had been incremented from
+ h+1 to h+2. The subtree's height changes from
+ h+2 to h+2|h+3. */
+ nodeleft->balance);
+ }
+ else
+ {
+ /*
+ * h+2
+ / \ / \
+ h+2 h --> h+1 h+1
+ / \ / \ / \
+ h h+1 h L R h
+ / \
+ L R
+
+ */
+ gl_list_node_t L = nodeleft->right = nodeleftright->left;
+ gl_list_node_t R = node->left = nodeleftright->right;
+ nodeleftright->left = nodeleft;
+ nodeleftright->right = node;
+
+ nodeleftright->parent = node->parent;
+ if (L != NULL)
+ L->parent = nodeleft;
+ if (R != NULL)
+ R->parent = node;
+ nodeleft->parent = nodeleftright;
+ node->parent = nodeleftright;
+
+ nodeleft->balance = (nodeleftright->balance > 0 ? -1 : 0);
+ node->balance = (nodeleftright->balance < 0 ? 1 : 0);
+ nodeleftright->balance = 0;
+
+ nodeleft->branch_size =
+ (nodeleft->left != NULL ? nodeleft->left->branch_size : 0)
+ + 1 + (nodeleft->right != NULL ? nodeleft->right->branch_size : 0);
+ node->branch_size =
+ (node->left != NULL ? node->left->branch_size : 0)
+ + 1 + (node->right != NULL ? node->right->branch_size : 0);
+ nodeleftright->branch_size =
+ nodeleft->branch_size + 1 + node->branch_size;
+
+ *nodep = nodeleftright;
+ height_diff = (height_diff < 0
+ ? /* noderight's height had been decremented from
+ h+1 to h. The subtree's height changes from
+ h+3 to h+2. */
+ -1
+ : /* nodeleft's height had been incremented from
+ h+1 to h+2. The subtree's height changes from
+ h+2 to h+2. */
+ 0);
+ }
+ }
+ else
+ {
+ /* node->balance = 2. The subtree is heavier on the right side.
+ Rotate from right to left:
+
+ *
+ / \
+ h h+2
+ */
+ gl_list_node_t noderightleft = noderight->left;
+ gl_list_node_t noderightright = noderight->right;
+ if (noderight->balance >= 0)
+ {
+ /*
+ * h+2|h+3
+ / \ / \
+ h h+2 --> h+1|h+2 \
+ / \ / \ |
+ h|h+1 h+1 h h|h+1 h+1
+ */
+ node->right = noderightleft;
+ noderight->left = node;
+
+ noderight->parent = node->parent;
+ node->parent = noderight;
+ if (noderightleft != NULL)
+ noderightleft->parent = node;
+
+ noderight->balance -= 1;
+ node->balance = - noderight->balance;
+
+ node->branch_size =
+ (nodeleft != NULL ? nodeleft->branch_size : 0)
+ + 1 + (noderightleft != NULL ? noderightleft->branch_size : 0);
+ noderight->branch_size =
+ node->branch_size + 1 + noderightright->branch_size;
+
+ *nodep = noderight;
+ height_diff = (height_diff < 0
+ ? /* nodeleft's height had been decremented from
+ h+1 to h. The subtree's height changes from
+ h+3 to h+2|h+3. */
+ - noderight->balance - 1
+ : /* noderight's height had been incremented from
+ h+1 to h+2. The subtree's height changes from
+ h+2 to h+2|h+3. */
+ - noderight->balance);
+ }
+ else
+ {
+ /*
+ * h+2
+ / \ / \
+ h h+2 --> h+1 h+1
+ / \ / \ / \
+ h+1 h h L R h
+ / \
+ L R
+
+ */
+ gl_list_node_t L = node->right = noderightleft->left;
+ gl_list_node_t R = noderight->left = noderightleft->right;
+ noderightleft->left = node;
+ noderightleft->right = noderight;
+
+ noderightleft->parent = node->parent;
+ if (L != NULL)
+ L->parent = node;
+ if (R != NULL)
+ R->parent = noderight;
+ node->parent = noderightleft;
+ noderight->parent = noderightleft;
+
+ node->balance = (noderightleft->balance > 0 ? -1 : 0);
+ noderight->balance = (noderightleft->balance < 0 ? 1 : 0);
+ noderightleft->balance = 0;
+
+ node->branch_size =
+ (node->left != NULL ? node->left->branch_size : 0)
+ + 1 + (node->right != NULL ? node->right->branch_size : 0);
+ noderight->branch_size =
+ (noderight->left != NULL ? noderight->left->branch_size : 0)
+ + 1 + (noderight->right != NULL ? noderight->right->branch_size : 0);
+ noderightleft->branch_size =
+ node->branch_size + 1 + noderight->branch_size;
+
+ *nodep = noderightleft;
+ height_diff = (height_diff < 0
+ ? /* nodeleft's height had been decremented from
+ h+1 to h. The subtree's height changes from
+ h+3 to h+2. */
+ -1
+ : /* noderight's height had been incremented from
+ h+1 to h+2. The subtree's height changes from
+ h+2 to h+2. */
+ 0);
+ }
+ }
+ node = *nodep;
+ }
+ else
+ {
+ /* No rotation needed. Only propagation of the height change to the
+ next higher level. */
+ if (height_diff < 0)
+ height_diff = (previous_balance == 0 ? 0 : -1);
+ else
+ height_diff = (node->balance == 0 ? 0 : 1);
+ }
+
+ if (height_diff == 0)
+ break;
+
+ parent = node->parent;
+ if (parent == NULL)
+ break;
+ }
+}
+
+static void
+gl_tree_remove_node_from_tree (gl_list_t list, gl_list_node_t node)
+{
+ gl_list_node_t parent = node->parent;
+
+ if (node->left == NULL)
+ {
+ /* Replace node with node->right. */
+ gl_list_node_t child = node->right;
+
+ if (child != NULL)
+ child->parent = parent;
+ if (parent == NULL)
+ list->root = child;
+ else
+ {
+ if (parent->left == node)
+ parent->left = child;
+ else /* parent->right == node */
+ parent->right = child;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+
+ rebalance (list, child, -1, parent);
+ }
+ }
+ else if (node->right == NULL)
+ {
+ /* It is not absolutely necessary to treat this case. But the more
+ general case below is more complicated, hence slower. */
+ /* Replace node with node->left. */
+ gl_list_node_t child = node->left;
+
+ child->parent = parent;
+ if (parent == NULL)
+ list->root = child;
+ else
+ {
+ if (parent->left == node)
+ parent->left = child;
+ else /* parent->right == node */
+ parent->right = child;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+
+ rebalance (list, child, -1, parent);
+ }
+ }
+ else
+ {
+ /* Replace node with the rightmost element of the node->left subtree. */
+ gl_list_node_t subst;
+ gl_list_node_t subst_parent;
+ gl_list_node_t child;
+
+ for (subst = node->left; subst->right != NULL; )
+ subst = subst->right;
+
+ subst_parent = subst->parent;
+
+ child = subst->left;
+
+ /* The case subst_parent == node is special: If we do nothing special,
+ we get confusion about node->left, subst->left and child->parent.
+ subst_parent == node
+ <==> The 'for' loop above terminated immediately.
+ <==> subst == subst_parent->left
+ [otherwise subst == subst_parent->right]
+ In this case, we would need to first set
+ child->parent = node; node->left = child;
+ and later - when we copy subst into node's position - again
+ child->parent = subst; subst->left = child;
+ Altogether a no-op. */
+ if (subst_parent != node)
+ {
+ if (child != NULL)
+ child->parent = subst_parent;
+ subst_parent->right = child;
+ }
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = subst_parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+
+ /* Copy subst into node's position.
+ (This is safer than to copy subst's value into node, keep node in
+ place, and free subst.) */
+ if (subst_parent != node)
+ {
+ subst->left = node->left;
+ subst->left->parent = subst;
+ }
+ subst->right = node->right;
+ subst->right->parent = subst;
+ subst->balance = node->balance;
+ subst->branch_size = node->branch_size;
+ subst->parent = parent;
+ if (parent == NULL)
+ list->root = subst;
+ else if (parent->left == node)
+ parent->left = subst;
+ else /* parent->right == node */
+ parent->right = subst;
+
+ /* Rebalancing starts at child's parent, that is subst_parent -
+ except when subst_parent == node. In this case, we need to use
+ its replacement, subst. */
+ rebalance (list, child, -1, subst_parent != node ? subst_parent : subst);
+ }
+}
+
+static gl_list_node_t
+gl_tree_nx_add_first (gl_list_t list, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+
+ if (new_node == NULL)
+ return NULL;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->balance = 0;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (list->root == NULL)
+ {
+ list->root = new_node;
+ new_node->parent = NULL;
+ }
+ else
+ {
+ gl_list_node_t node;
+
+ for (node = list->root; node->left != NULL; )
+ node = node->left;
+
+ node->left = new_node;
+ new_node->parent = node;
+ node->balance--;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Rebalance. */
+ if (node->right == NULL && node->parent != NULL)
+ rebalance (list, node, 1, node->parent);
+ }
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ if (add_to_bucket (list, new_node) < 0)
+ {
+ gl_tree_remove_node_from_tree (list, new_node);
+ free (new_node);
+ return NULL;
+ }
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_nx_add_last (gl_list_t list, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+
+ if (new_node == NULL)
+ return NULL;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->balance = 0;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (list->root == NULL)
+ {
+ list->root = new_node;
+ new_node->parent = NULL;
+ }
+ else
+ {
+ gl_list_node_t node;
+
+ for (node = list->root; node->right != NULL; )
+ node = node->right;
+
+ node->right = new_node;
+ new_node->parent = node;
+ node->balance++;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Rebalance. */
+ if (node->left == NULL && node->parent != NULL)
+ rebalance (list, node, 1, node->parent);
+ }
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ if (add_to_bucket (list, new_node) < 0)
+ {
+ gl_tree_remove_node_from_tree (list, new_node);
+ free (new_node);
+ return NULL;
+ }
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node;
+ bool height_inc;
+
+ new_node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+ if (new_node == NULL)
+ return NULL;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->balance = 0;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (node->left == NULL)
+ {
+ node->left = new_node;
+ node->balance--;
+ height_inc = (node->right == NULL);
+ }
+ else
+ {
+ for (node = node->left; node->right != NULL; )
+ node = node->right;
+ node->right = new_node;
+ node->balance++;
+ height_inc = (node->left == NULL);
+ }
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Rebalance. */
+ if (height_inc && node->parent != NULL)
+ rebalance (list, node, 1, node->parent);
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ if (add_to_bucket (list, new_node) < 0)
+ {
+ gl_tree_remove_node_from_tree (list, new_node);
+ free (new_node);
+ return NULL;
+ }
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node;
+ bool height_inc;
+
+ new_node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+ if (new_node == NULL)
+ return NULL;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->balance = 0;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (node->right == NULL)
+ {
+ node->right = new_node;
+ node->balance++;
+ height_inc = (node->left == NULL);
+ }
+ else
+ {
+ for (node = node->right; node->left != NULL; )
+ node = node->left;
+ node->left = new_node;
+ node->balance--;
+ height_inc = (node->right == NULL);
+ }
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Rebalance. */
+ if (height_inc && node->parent != NULL)
+ rebalance (list, node, 1, node->parent);
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ if (add_to_bucket (list, new_node) < 0)
+ {
+ gl_tree_remove_node_from_tree (list, new_node);
+ free (new_node);
+ return NULL;
+ }
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}