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diff --git a/gnulib b/gnulib
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diff --git a/gnulib/lib/gl_anytreehash_list1.h b/gnulib/lib/gl_anytreehash_list1.h
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+/* Sequential list data type implemented by a hash table with a binary tree.
+ Copyright (C) 2006-2007, 2009-2011 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+/* Common code of gl_avltreehash_list.c and gl_rbtreehash_list.c. */
+
+/* Hash table entry representing the same value at more than one position. */
+struct gl_multiple_nodes
+{
+ struct gl_hash_entry h; /* hash table entry fields; must be first */
+ void *magic; /* used to distinguish from single node */
+ gl_oset_t nodes; /* set of nodes, sorted by position */
+};
+/* A value that cannot occur at the corresponding field (->left) in
+ gl_list_node_impl. */
+#define MULTIPLE_NODES_MAGIC (void *) -1
+
+/* Resize the hash table if needed, after list->count was incremented. */
+static inline void
+hash_resize_after_add (gl_list_t list)
+{
+ size_t count = (list->root != 0 ? list->root->branch_size : 0);
+ size_t estimate = xsum (count, count / 2); /* 1.5 * count */
+ if (estimate > list->table_size)
+ hash_resize (list, estimate);
+}
+
+/* Return the position of the given node in the tree. */
+static size_t
+node_position (gl_list_node_t node)
+{
+ size_t position = 0;
+
+ if (node->left != NULL)
+ position += node->left->branch_size;
+ for (;;)
+ {
+ gl_list_node_t parent = node->parent;
+
+ if (parent == NULL)
+ return position;
+ /* position is now relative to the subtree of node. */
+ if (parent->right == node)
+ {
+ position += 1;
+ if (parent->left != NULL)
+ position += parent->left->branch_size;
+ }
+ /* position is now relative to the subtree of parent. */
+ node = parent;
+ }
+}
+
+/* Compares two nodes by their position in the tree. */
+static int
+compare_by_position (const void *x1, const void *x2)
+{
+ gl_list_node_t node1 = (gl_list_node_t) x1;
+ gl_list_node_t node2 = (gl_list_node_t) x2;
+ size_t position1 = node_position (node1);
+ size_t position2 = node_position (node2);
+
+ return (position1 > position2 ? 1 :
+ position1 < position2 ? -1 : 0);
+}
+
+/* Compares a node's position in the tree with a given threshold. */
+static bool
+compare_position_threshold (const void *x, const void *threshold)
+{
+ gl_list_node_t node = (gl_list_node_t) x;
+ size_t position = node_position (node);
+ return (position >= (uintptr_t)threshold);
+}
+
+/* Return the first element of a non-empty ordered set of nodes. */
+static inline gl_list_node_t
+gl_oset_first (gl_oset_t set)
+{
+ gl_oset_iterator_t iter = gl_oset_iterator (set);
+ const void *first;
+
+ if (!gl_oset_iterator_next (&iter, &first))
+ abort ();
+ gl_oset_iterator_free (&iter);
+ return (gl_list_node_t) first;
+}
+
+/* Add a node to the hash table structure.
+ If duplicates are allowed, this function performs in average time
+ O((log n)^2): gl_oset_nx_add may need to add an element to an ordered set
+ of size O(n), needing O(log n) comparison function calls. The comparison
+ function is compare_by_position, which is O(log n) worst-case.
+ If duplicates are forbidden, this function is O(1).
+ Return 0 upon success, -1 upon out-of-memory. */
+static int
+add_to_bucket (gl_list_t list, gl_list_node_t new_node)
+{
+ size_t bucket = new_node->h.hashcode % list->table_size;
+
+ /* If no duplicates are allowed, multiple nodes are not needed. */
+ if (list->base.allow_duplicates)
+ {
+ size_t hashcode = new_node->h.hashcode;
+ const void *value = new_node->value;
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_hash_entry_t *entryp;
+
+ for (entryp = &list->table[bucket]; *entryp != NULL; entryp = &(*entryp)->hash_next)
+ {
+ gl_hash_entry_t entry = *entryp;
+
+ if (entry->hashcode == hashcode)
+ {
+ if (((struct gl_multiple_nodes *) entry)->magic == MULTIPLE_NODES_MAGIC)
+ {
+ /* An entry representing multiple nodes. */
+ gl_oset_t nodes = ((struct gl_multiple_nodes *) entry)->nodes;
+ /* Only the first node is interesting. */
+ gl_list_node_t node = gl_oset_first (nodes);
+ if (equals != NULL ? equals (value, node->value) : value == node->value)
+ {
+ /* Found already multiple nodes with the same value.
+ Add the new_node to it. */
+ return gl_oset_nx_add (nodes, new_node);
+ }
+ }
+ else
+ {
+ /* An entry representing a single node. */
+ gl_list_node_t node = (struct gl_list_node_impl *) entry;
+ if (equals != NULL ? equals (value, node->value) : value == node->value)
+ {
+ /* Found already a node with the same value. Turn it
+ into an ordered set, and add new_node to it. */
+ gl_oset_t nodes;
+ struct gl_multiple_nodes *multi_entry;
+
+ nodes =
+ gl_oset_nx_create_empty (OSET_TREE_FLAVOR,
+ compare_by_position, NULL);
+ if (nodes == NULL)
+ return -1;
+
+ if (gl_oset_nx_add (nodes, node) < 0)
+ goto fail;
+ if (gl_oset_nx_add (nodes, new_node) < 0)
+ goto fail;
+
+ multi_entry =
+ (struct gl_multiple_nodes *) malloc (sizeof (struct gl_multiple_nodes));
+ if (multi_entry == NULL)
+ goto fail;
+ multi_entry->h.hash_next = entry->hash_next;
+ multi_entry->h.hashcode = entry->hashcode;
+ multi_entry->magic = MULTIPLE_NODES_MAGIC;
+ multi_entry->nodes = nodes;
+ *entryp = &multi_entry->h;
+ return 0;
+
+ fail:
+ gl_oset_free (nodes);
+ return -1;
+ }
+ }
+ }
+ }
+ }
+ /* If no duplicates are allowed, multiple nodes are not needed. */
+ new_node->h.hash_next = list->table[bucket];
+ list->table[bucket] = &new_node->h;
+ return 0;
+}
+/* Tell GCC that the likely return value is 0. */
+#if __GNUC__ >= 3
+# define add_to_bucket(list,node) \
+ __builtin_expect ((add_to_bucket) (list, node), 0)
+#endif
+
+/* Remove a node from the hash table structure.
+ If duplicates are allowed, this function performs in average time
+ O((log n)^2): gl_oset_remove may need to remove an element from an ordered
+ set of size O(n), needing O(log n) comparison function calls. The
+ comparison function is compare_by_position, which is O(log n) worst-case.
+ If duplicates are forbidden, this function is O(1) on average. */
+static void
+remove_from_bucket (gl_list_t list, gl_list_node_t old_node)
+{
+ size_t bucket = old_node->h.hashcode % list->table_size;
+
+ if (list->base.allow_duplicates)
+ {
+ size_t hashcode = old_node->h.hashcode;
+ const void *value = old_node->value;
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_hash_entry_t *entryp;
+
+ for (entryp = &list->table[bucket]; ; entryp = &(*entryp)->hash_next)
+ {
+ gl_hash_entry_t entry = *entryp;
+
+ if (entry == &old_node->h)
+ {
+ /* Found old_node as a single node in the bucket. Remove it. */
+ *entryp = old_node->h.hash_next;
+ break;
+ }
+ if (entry == NULL)
+ /* node is not in the right bucket. Did the hash codes
+ change inadvertently? */
+ abort ();
+ if (((struct gl_multiple_nodes *) entry)->magic == MULTIPLE_NODES_MAGIC
+ && entry->hashcode == hashcode)
+ {
+ /* An entry representing multiple nodes. */
+ gl_oset_t nodes = ((struct gl_multiple_nodes *) entry)->nodes;
+ /* Only the first node is interesting. */
+ gl_list_node_t node = gl_oset_first (nodes);
+ if (equals != NULL ? equals (value, node->value) : value == node->value)
+ {
+ /* Found multiple nodes with the same value.
+ old_node must be one of them. Remove it. */
+ if (!gl_oset_remove (nodes, old_node))
+ abort ();
+ if (gl_oset_size (nodes) == 1)
+ {
+ /* Replace a one-element set with a single node. */
+ node = gl_oset_first (nodes);
+ node->h.hash_next = entry->hash_next;
+ *entryp = &node->h;
+ gl_oset_free (nodes);
+ free (entry);
+ }
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ /* If no duplicates are allowed, multiple nodes are not needed. */
+ gl_hash_entry_t *entryp;
+
+ for (entryp = &list->table[bucket]; ; entryp = &(*entryp)->hash_next)
+ {
+ if (*entryp == &old_node->h)
+ {
+ *entryp = old_node->h.hash_next;
+ break;
+ }
+ if (*entryp == NULL)
+ /* node is not in the right bucket. Did the hash codes
+ change inadvertently? */
+ abort ();
+ }
+ }
+}
+
+/* Build up the hash table during initialization: Store all the nodes of
+ list->root in the hash table.
+ Return 0 upon success, -1 upon out-of-memory. */
+static inline int
+add_nodes_to_buckets (gl_list_t list)
+{
+ /* Iterate across all nodes. */
+ gl_list_node_t node = list->root;
+ iterstack_t stack;
+ iterstack_item_t *stack_ptr = &stack[0];
+
+ for (;;)
+ {
+ /* Descend on left branch. */
+ for (;;)
+ {
+ if (node == NULL)
+ break;
+ stack_ptr->node = node;
+ stack_ptr->rightp = false;
+ node = node->left;
+ stack_ptr++;
+ }
+ /* Climb up again. */
+ for (;;)
+ {
+ if (stack_ptr == &stack[0])
+ goto done;
+ stack_ptr--;
+ if (!stack_ptr->rightp)
+ break;
+ }
+ node = stack_ptr->node;
+ /* Add the current node to the hash table. */
+ node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (node->value)
+ : (size_t)(uintptr_t) node->value);
+ if (add_to_bucket (list, node) < 0)
+ goto fail;
+ /* Descend on right branch. */
+ stack_ptr->rightp = true;
+ node = node->right;
+ stack_ptr++;
+ }
+ done:
+ return 0;
+
+ fail:
+ /* Undo everything. */
+ for (;;)
+ {
+ /* Descend on left branch. */
+ stack_ptr->rightp = false;
+ node = node->left;
+ stack_ptr++;
+ /* Descend on right branch. */
+ for (;;)
+ {
+ if (node == NULL)
+ break;
+ stack_ptr->node = node;
+ stack_ptr->rightp = true;
+ node = node->right;
+ stack_ptr++;
+ }
+ /* Climb up again. */
+ for (;;)
+ {
+ if (stack_ptr == &stack[0])
+ goto fail_done;
+ stack_ptr--;
+ if (stack_ptr->rightp)
+ break;
+ }
+ node = stack_ptr->node;
+ /* Remove the current node from the hash table. */
+ remove_from_bucket (list, node);
+ }
+ fail_done:
+ return -1;
+}
+/* Tell GCC that the likely return value is 0. */
+#if __GNUC__ >= 3
+# define add_nodes_to_buckets(list) \
+ __builtin_expect ((add_nodes_to_buckets) (list), 0)
+#endif