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m---------gnulib0
-rw-r--r--gnulib/lib/glthread/cond.c464
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diff --git a/gnulib b/gnulib
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-Subproject 443bc5ffcf7429e557f4a371b0661abe98ddbc1
diff --git a/gnulib/lib/glthread/cond.c b/gnulib/lib/glthread/cond.c
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+++ b/gnulib/lib/glthread/cond.c
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+/* Condition variables for multithreading.
+ Copyright (C) 2008-2011 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Written by Yoann Vandoorselaere <yoann@prelude-ids.org>, 2008,
+ and Bruno Haible <bruno@clisp.org>, 2008. */
+
+#include <config.h>
+
+#include "glthread/cond.h"
+
+/* ========================================================================= */
+
+#if USE_PTH_THREADS
+
+/* -------------------------- gl_cond_t datatype -------------------------- */
+
+int
+glthread_cond_timedwait_multithreaded (gl_cond_t *cond,
+ gl_lock_t *lock,
+ struct timespec *abstime)
+{
+ int ret, status;
+ pth_event_t ev;
+
+ ev = pth_event (PTH_EVENT_TIME, pth_time (abstime->tv_sec, abstime->tv_nsec / 1000));
+ ret = pth_cond_await (cond, lock, ev);
+
+ status = pth_event_status (ev);
+ pth_event_free (ev, PTH_FREE_THIS);
+
+ if (status == PTH_STATUS_OCCURRED)
+ return ETIMEDOUT;
+
+ return ret;
+}
+
+#endif
+
+/* ========================================================================= */
+
+#if USE_SOLARIS_THREADS
+
+/* -------------------------- gl_cond_t datatype -------------------------- */
+
+int
+glthread_cond_timedwait_multithreaded (gl_cond_t *cond,
+ gl_lock_t *lock,
+ struct timespec *abstime)
+{
+ int ret;
+
+ ret = cond_timedwait (cond, lock, abstime);
+ if (ret == ETIME)
+ return ETIMEDOUT;
+ return ret;
+}
+
+#endif
+
+/* ========================================================================= */
+
+#if USE_WIN32_THREADS
+
+#include <sys/time.h>
+
+/* -------------------------- gl_cond_t datatype -------------------------- */
+
+/* In this file, the waitqueues are implemented as linked lists. */
+#define gl_waitqueue_t gl_linked_waitqueue_t
+
+/* All links of a circular list, except the anchor, are of this type, carrying
+ a payload. */
+struct gl_waitqueue_element
+{
+ struct gl_waitqueue_link link; /* must be the first field! */
+ HANDLE event; /* Waiting thread, represented by an event.
+ This field is immutable once initialized. */
+};
+
+static inline void
+gl_waitqueue_init (gl_waitqueue_t *wq)
+{
+ wq->wq_list.wql_next = &wq->wq_list;
+ wq->wq_list.wql_prev = &wq->wq_list;
+}
+
+/* Enqueues the current thread, represented by an event, in a wait queue.
+ Returns NULL if an allocation failure occurs. */
+static struct gl_waitqueue_element *
+gl_waitqueue_add (gl_waitqueue_t *wq)
+{
+ struct gl_waitqueue_element *elt;
+ HANDLE event;
+
+ /* Allocate the memory for the waitqueue element on the heap, not on the
+ thread's stack. If the thread exits unexpectedly, we prefer to leak
+ some memory rather than to access unavailable memory and crash. */
+ elt =
+ (struct gl_waitqueue_element *)
+ malloc (sizeof (struct gl_waitqueue_element));
+ if (elt == NULL)
+ /* No more memory. */
+ return NULL;
+
+ /* Whether the created event is a manual-reset one or an auto-reset one,
+ does not matter, since we will wait on it only once. */
+ event = CreateEvent (NULL, TRUE, FALSE, NULL);
+ if (event == INVALID_HANDLE_VALUE)
+ {
+ /* No way to allocate an event. */
+ free (elt);
+ return NULL;
+ }
+ elt->event = event;
+ /* Insert elt at the end of the circular list. */
+ (elt->link.wql_prev = wq->wq_list.wql_prev)->wql_next = &elt->link;
+ (elt->link.wql_next = &wq->wq_list)->wql_prev = &elt->link;
+ return elt;
+}
+
+/* Removes the current thread, represented by a 'struct gl_waitqueue_element *',
+ from a wait queue.
+ Returns true if is was found and removed, false if it was not present. */
+static inline bool
+gl_waitqueue_remove (gl_waitqueue_t *wq, struct gl_waitqueue_element *elt)
+{
+ if (elt->link.wql_next != NULL && elt->link.wql_prev != NULL)
+ {
+ /* Remove elt from the circular list. */
+ struct gl_waitqueue_link *prev = elt->link.wql_prev;
+ struct gl_waitqueue_link *next = elt->link.wql_next;
+ prev->wql_next = next;
+ next->wql_prev = prev;
+ elt->link.wql_next = NULL;
+ elt->link.wql_prev = NULL;
+ return true;
+ }
+ else
+ return false;
+}
+
+/* Notifies the first thread from a wait queue and dequeues it. */
+static inline void
+gl_waitqueue_notify_first (gl_waitqueue_t *wq)
+{
+ if (wq->wq_list.wql_next != &wq->wq_list)
+ {
+ struct gl_waitqueue_element *elt =
+ (struct gl_waitqueue_element *) wq->wq_list.wql_next;
+ struct gl_waitqueue_link *prev;
+ struct gl_waitqueue_link *next;
+
+ /* Remove elt from the circular list. */
+ prev = &wq->wq_list; /* = elt->link.wql_prev; */
+ next = elt->link.wql_next;
+ prev->wql_next = next;
+ next->wql_prev = prev;
+ elt->link.wql_next = NULL;
+ elt->link.wql_prev = NULL;
+
+ SetEvent (elt->event);
+ /* After the SetEvent, this thread cannot access *elt any more, because
+ the woken-up thread will quickly call free (elt). */
+ }
+}
+
+/* Notifies all threads from a wait queue and dequeues them all. */
+static inline void
+gl_waitqueue_notify_all (gl_waitqueue_t *wq)
+{
+ struct gl_waitqueue_link *l;
+
+ for (l = wq->wq_list.wql_next; l != &wq->wq_list; )
+ {
+ struct gl_waitqueue_element *elt = (struct gl_waitqueue_element *) l;
+ struct gl_waitqueue_link *prev;
+ struct gl_waitqueue_link *next;
+
+ /* Remove elt from the circular list. */
+ prev = &wq->wq_list; /* = elt->link.wql_prev; */
+ next = elt->link.wql_next;
+ prev->wql_next = next;
+ next->wql_prev = prev;
+ elt->link.wql_next = NULL;
+ elt->link.wql_prev = NULL;
+
+ SetEvent (elt->event);
+ /* After the SetEvent, this thread cannot access *elt any more, because
+ the woken-up thread will quickly call free (elt). */
+
+ l = next;
+ }
+ if (!(wq->wq_list.wql_next == &wq->wq_list
+ && wq->wq_list.wql_prev == &wq->wq_list))
+ abort ();
+}
+
+int
+glthread_cond_init_func (gl_cond_t *cond)
+{
+ InitializeCriticalSection (&cond->lock);
+ gl_waitqueue_init (&cond->waiters);
+
+ cond->guard.done = 1;
+ return 0;
+}
+
+int
+glthread_cond_wait_func (gl_cond_t *cond, gl_lock_t *lock)
+{
+ if (!cond->guard.done)
+ {
+ if (InterlockedIncrement (&cond->guard.started) == 0)
+ /* This thread is the first one to need this condition variable.
+ Initialize it. */
+ glthread_cond_init (cond);
+ else
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this condition variable. */
+ while (!cond->guard.done)
+ Sleep (0);
+ }
+
+ EnterCriticalSection (&cond->lock);
+ {
+ struct gl_waitqueue_element *elt = gl_waitqueue_add (&cond->waiters);
+ LeaveCriticalSection (&cond->lock);
+ if (elt == NULL)
+ {
+ /* Allocation failure. Weird. */
+ return EAGAIN;
+ }
+ else
+ {
+ HANDLE event = elt->event;
+ int err;
+ DWORD result;
+
+ /* Now release the lock and let any other thread take it. */
+ err = glthread_lock_unlock (lock);
+ if (err != 0)
+ {
+ EnterCriticalSection (&cond->lock);
+ gl_waitqueue_remove (&cond->waiters, elt);
+ LeaveCriticalSection (&cond->lock);
+ CloseHandle (event);
+ free (elt);
+ return err;
+ }
+ /* POSIX says:
+ "If another thread is able to acquire the mutex after the
+ about-to-block thread has released it, then a subsequent call to
+ pthread_cond_broadcast() or pthread_cond_signal() in that thread
+ shall behave as if it were issued after the about-to-block thread
+ has blocked."
+ This is fulfilled here, because the thread signalling is done
+ through SetEvent, not PulseEvent. */
+ /* Wait until another thread signals this event. */
+ result = WaitForSingleObject (event, INFINITE);
+ if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
+ abort ();
+ CloseHandle (event);
+ free (elt);
+ /* The thread which signalled the event already did the bookkeeping:
+ removed us from the waiters. */
+ return glthread_lock_lock (lock);
+ }
+ }
+}
+
+int
+glthread_cond_timedwait_func (gl_cond_t *cond, gl_lock_t *lock, struct timespec *abstime)
+{
+ struct timeval currtime;
+
+ gettimeofday (&currtime, NULL);
+ if (currtime.tv_sec > abstime->tv_sec
+ || (currtime.tv_sec == abstime->tv_sec
+ && currtime.tv_usec * 1000 >= abstime->tv_nsec))
+ return ETIMEDOUT;
+
+ if (!cond->guard.done)
+ {
+ if (InterlockedIncrement (&cond->guard.started) == 0)
+ /* This thread is the first one to need this condition variable.
+ Initialize it. */
+ glthread_cond_init (cond);
+ else
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this condition variable. */
+ while (!cond->guard.done)
+ Sleep (0);
+ }
+
+ EnterCriticalSection (&cond->lock);
+ {
+ struct gl_waitqueue_element *elt = gl_waitqueue_add (&cond->waiters);
+ LeaveCriticalSection (&cond->lock);
+ if (elt == NULL)
+ {
+ /* Allocation failure. Weird. */
+ return EAGAIN;
+ }
+ else
+ {
+ HANDLE event = elt->event;
+ int err;
+ DWORD timeout;
+ DWORD result;
+
+ /* Now release the lock and let any other thread take it. */
+ err = glthread_lock_unlock (lock);
+ if (err != 0)
+ {
+ EnterCriticalSection (&cond->lock);
+ gl_waitqueue_remove (&cond->waiters, elt);
+ LeaveCriticalSection (&cond->lock);
+ CloseHandle (event);
+ free (elt);
+ return err;
+ }
+ /* POSIX says:
+ "If another thread is able to acquire the mutex after the
+ about-to-block thread has released it, then a subsequent call to
+ pthread_cond_broadcast() or pthread_cond_signal() in that thread
+ shall behave as if it were issued after the about-to-block thread
+ has blocked."
+ This is fulfilled here, because the thread signalling is done
+ through SetEvent, not PulseEvent. */
+ /* Wait until another thread signals this event or until the abstime
+ passes. */
+ gettimeofday (&currtime, NULL);
+ if (currtime.tv_sec > abstime->tv_sec)
+ timeout = 0;
+ else
+ {
+ unsigned long seconds = abstime->tv_sec - currtime.tv_sec;
+ timeout = seconds * 1000;
+ if (timeout / 1000 != seconds) /* overflow? */
+ timeout = INFINITE;
+ else
+ {
+ long milliseconds =
+ abstime->tv_nsec / 1000000 - currtime.tv_usec / 1000;
+ if (milliseconds >= 0)
+ {
+ timeout += milliseconds;
+ if (timeout < milliseconds) /* overflow? */
+ timeout = INFINITE;
+ }
+ else
+ {
+ if (timeout >= - milliseconds)
+ timeout -= (- milliseconds);
+ else
+ timeout = 0;
+ }
+ }
+ }
+ result = WaitForSingleObject (event, timeout);
+ if (result == WAIT_FAILED)
+ abort ();
+ if (result == WAIT_TIMEOUT)
+ {
+ EnterCriticalSection (&cond->lock);
+ if (gl_waitqueue_remove (&cond->waiters, elt))
+ {
+ /* The event was not signaled between the WaitForSingleObject
+ call and the EnterCriticalSection call. */
+ if (!(WaitForSingleObject (event, 0) == WAIT_TIMEOUT))
+ abort ();
+ }
+ else
+ {
+ /* The event was signaled between the WaitForSingleObject
+ call and the EnterCriticalSection call. */
+ if (!(WaitForSingleObject (event, 0) == WAIT_OBJECT_0))
+ abort ();
+ /* Produce the right return value. */
+ result = WAIT_OBJECT_0;
+ }
+ LeaveCriticalSection (&cond->lock);
+ }
+ else
+ {
+ /* The thread which signalled the event already did the
+ bookkeeping: removed us from the waiters. */
+ }
+ CloseHandle (event);
+ free (elt);
+ /* Take the lock again. It does not matter whether this is done
+ before or after the bookkeeping for WAIT_TIMEOUT. */
+ err = glthread_lock_lock (lock);
+ return (err ? err :
+ result == WAIT_OBJECT_0 ? 0 :
+ result == WAIT_TIMEOUT ? ETIMEDOUT :
+ /* WAIT_FAILED shouldn't happen */ EAGAIN);
+ }
+ }
+}
+
+int
+glthread_cond_signal_func (gl_cond_t *cond)
+{
+ if (!cond->guard.done)
+ return EINVAL;
+
+ EnterCriticalSection (&cond->lock);
+ /* POSIX says:
+ "The pthread_cond_broadcast() and pthread_cond_signal() functions shall
+ have no effect if there are no threads currently blocked on cond." */
+ if (cond->waiters.wq_list.wql_next != &cond->waiters.wq_list)
+ gl_waitqueue_notify_first (&cond->waiters);
+ LeaveCriticalSection (&cond->lock);
+
+ return 0;
+}
+
+int
+glthread_cond_broadcast_func (gl_cond_t *cond)
+{
+ if (!cond->guard.done)
+ return EINVAL;
+
+ EnterCriticalSection (&cond->lock);
+ /* POSIX says:
+ "The pthread_cond_broadcast() and pthread_cond_signal() functions shall
+ have no effect if there are no threads currently blocked on cond."
+ gl_waitqueue_notify_all is a nop in this case. */
+ gl_waitqueue_notify_all (&cond->waiters);
+ LeaveCriticalSection (&cond->lock);
+
+ return 0;
+}
+
+int
+glthread_cond_destroy_func (gl_cond_t *cond)
+{
+ if (!cond->guard.done)
+ return EINVAL;
+ if (cond->waiters.wq_list.wql_next != &cond->waiters.wq_list)
+ return EBUSY;
+ DeleteCriticalSection (&cond->lock);
+ cond->guard.done = 0;
+ return 0;
+}
+
+#endif
+
+/* ========================================================================= */