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authorph10 <ph10@2f5784b3-3f2a-0410-8824-cb99058d5e15>2007-06-13 15:09:54 +0000
committerph10 <ph10@2f5784b3-3f2a-0410-8824-cb99058d5e15>2007-06-13 15:09:54 +0000
commit534f2ef23d3192cd74ec86f44c60ff5a7cb957a0 (patch)
tree5b29d0fe9b45bef3e8ae979251ddfcc9dbe3a39e /NON-UNIX-USE
parenta24e9c9aff88d3b9f6022cbdfee49d758cfde0f7 (diff)
downloadpcre-534f2ef23d3192cd74ec86f44c60ff5a7cb957a0.tar.gz
More document tidies, pre-release.
git-svn-id: svn://vcs.exim.org/pcre/code/trunk@182 2f5784b3-3f2a-0410-8824-cb99058d5e15
Diffstat (limited to 'NON-UNIX-USE')
-rw-r--r--NON-UNIX-USE10
1 files changed, 5 insertions, 5 deletions
diff --git a/NON-UNIX-USE b/NON-UNIX-USE
index f2ead00..a10c704 100644
--- a/NON-UNIX-USE
+++ b/NON-UNIX-USE
@@ -45,7 +45,7 @@ The following are generic comments about building the PCRE C library "by hand".
An alternative approach is not to edit config.h, but to use -D on the
compiler command line to make any changes that you need.
-
+
NOTE: There have been occasions when the way in which certain parameters in
config.h are used has changed between releases. (In the configure/make
world, this is handled automatically.) When upgrading to a new release, you
@@ -165,10 +165,10 @@ On both MinGW and Cygwin, PCRE should build correctly using:
./configure && make && make install
This should create two libraries called libpcre and libpcreposix, and, if you
-have enabled building the C++ wrapper, a third one called libpcrecpp. These are
-independent libraries: when you like with libpcreposix or libpcrecpp you must
-also link with libpcre, which contains the basic functions. (Some earlier
-releases of PCRE included the basic libpcre functions in libpcreposix. This no
+have enabled building the C++ wrapper, a third one called libpcrecpp. These are
+independent libraries: when you like with libpcreposix or libpcrecpp you must
+also link with libpcre, which contains the basic functions. (Some earlier
+releases of PCRE included the basic libpcre functions in libpcreposix. This no
longer happens.)
If you want to statically link your program against a non-dll .a file, you must