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authorJarkko Hietaniemi <jhi@iki.fi>2002-05-17 16:52:15 +0000
committerJarkko Hietaniemi <jhi@iki.fi>2002-05-17 16:52:15 +0000
commit5afd6d4225c4773e6506b9fc3c8ca61abeea89a5 (patch)
treeb4ae3bf910381858eed9b9c567b1cd88571362f0 /Configure
parentb194b55204233387f5607cc8e73f91aec4b9abc2 (diff)
downloadperl-5afd6d4225c4773e6506b9fc3c8ca61abeea89a5.tar.gz
PERL_HASH() casting games so that our hashed data is "unsigned
char" but old code using just a "char" doesn't need changes. (The change is using a temporary pointer instead of a direct cast to unsigned char* which would blindly cast anything, not just char pointers.) (The problem arose in MacOS Classic, as seen by Pudge, the cure by Nicholas Clark.) p4raw-id: //depot/perl@16656
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