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author | Alexandr Ciornii <alexchorny@gmail.com> | 2011-09-01 21:43:11 +0300 |
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committer | Father Chrysostomos <sprout@cpan.org> | 2011-09-01 14:13:57 -0700 |
commit | ff408e407f0173ebb94e9f64be518d75e3d3c2d0 (patch) | |
tree | 50f401e7d83c61b6c1b33508f8b3069628572398 /dist/Math-BigInt | |
parent | 866955ae369961ac9e116e59680eafda33a6fb74 (diff) | |
download | perl-ff408e407f0173ebb94e9f64be518d75e3d3c2d0.tar.gz |
remove incorrect formatting inside verbatim paragraphs
Diffstat (limited to 'dist/Math-BigInt')
-rw-r--r-- | dist/Math-BigInt/lib/Math/BigInt.pm | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/dist/Math-BigInt/lib/Math/BigInt.pm b/dist/Math-BigInt/lib/Math/BigInt.pm index 4e19e6d578..928a90bbaf 100644 --- a/dist/Math-BigInt/lib/Math/BigInt.pm +++ b/dist/Math-BigInt/lib/Math/BigInt.pm @@ -4426,25 +4426,25 @@ This is how it works now: =item Setting/Accessing - * You can set the A global via C<< Math::BigInt->accuracy() >> or - C<< Math::BigFloat->accuracy() >> or whatever class you are using. - * You can also set P globally by using C<< Math::SomeClass->precision() >> + * You can set the A global via Math::BigInt->accuracy() or + Math::BigFloat->accuracy() or whatever class you are using. + * You can also set P globally by using Math::SomeClass->precision() likewise. * Globals are classwide, and not inherited by subclasses. - * to undefine A, use C<< Math::SomeCLass->accuracy(undef); >> - * to undefine P, use C<< Math::SomeClass->precision(undef); >> - * Setting C<< Math::SomeClass->accuracy() >> clears automatically - C<< Math::SomeClass->precision() >>, and vice versa. + * to undefine A, use Math::SomeCLass->accuracy(undef); + * to undefine P, use Math::SomeClass->precision(undef); + * Setting Math::SomeClass->accuracy() clears automatically + Math::SomeClass->precision(), and vice versa. * To be valid, A must be > 0, P can have any value. * If P is negative, this means round to the P'th place to the right of the decimal point; positive values mean to the left of the decimal point. P of 0 means round to integer. - * to find out the current global A, use C<< Math::SomeClass->accuracy() >> - * to find out the current global P, use C<< Math::SomeClass->precision() >> - * use C<< $x->accuracy() >> respective C<< $x->precision() >> for the local - setting of C<< $x >>. - * Please note that C<< $x->accuracy() >> respective C<< $x->precision() >> - return eventually defined global A or P, when C<< $x >>'s A or P is not + * to find out the current global A, use Math::SomeClass->accuracy() + * to find out the current global P, use Math::SomeClass->precision() + * use $x->accuracy() respective $x->precision() for the local + setting of $x. + * Please note that $x->accuracy() respective $x->precision() + return eventually defined global A or P, when $x's A or P is not set. =item Creating numbers @@ -4456,11 +4456,11 @@ This is how it works now: globals (if set) will be used. Thus changing the global defaults later on will not change the A or P of previously created numbers (i.e., A and P of $x will be what was in effect when $x was created) - * If given undef for A and P, B<no> rounding will occur, and the globals will - B<not> be used. This is used by subclasses to create numbers without + * If given undef for A and P, NO rounding will occur, and the globals will + NOT be used. This is used by subclasses to create numbers without suffering rounding in the parent. Thus a subclass is able to have its own globals enforced upon creation of a number by using - C<< $x = Math::BigInt->new($number,undef,undef) >>: + $x = Math::BigInt->new($number,undef,undef): use Math::BigInt::SomeSubclass; use Math::BigInt; @@ -4552,11 +4552,11 @@ This is how it works now: =item Local settings - * You can set A or P locally by using C<< $x->accuracy() >> or - C<< $x->precision() >> + * You can set A or P locally by using $x->accuracy() or + $x->precision() and thus force different A and P for different objects/numbers. * Setting A or P this way immediately rounds $x to the new value. - * C<< $x->accuracy() >> clears C<< $x->precision() >>, and vice versa. + * $x->accuracy() clears $x->precision(), and vice versa. =item Rounding @@ -4566,12 +4566,12 @@ This is how it works now: * the two rounding functions take as the second parameter one of the following rounding modes (R): 'even', 'odd', '+inf', '-inf', 'zero', 'trunc', 'common' - * you can set/get the global R by using C<< Math::SomeClass->round_mode() >> - or by setting C<< $Math::SomeClass::round_mode >> - * after each operation, C<< $result->round() >> is called, and the result may + * you can set/get the global R by using Math::SomeClass->round_mode() + or by setting $Math::SomeClass::round_mode + * after each operation, $result->round() is called, and the result may eventually be rounded (that is, if A or P were set either locally, globally or as parameter to the operation) - * to manually round a number, call C<< $x->round($A,$P,$round_mode); >> + * to manually round a number, call $x->round($A,$P,$round_mode); this will round the number by using the appropriate rounding function and then normalize it. * rounding modifies the local settings of the number: |