diff options
author | Larry Wall <lwall@netlabs.com> | 1994-10-17 23:00:00 +0000 |
---|---|---|
committer | Larry Wall <lwall@netlabs.com> | 1994-10-17 23:00:00 +0000 |
commit | a0d0e21ea6ea90a22318550944fe6cb09ae10cda (patch) | |
tree | faca1018149b736b1142f487e44d1ff2de5cc1fa /pod/perlobj.pod | |
parent | 85e6fe838fb25b257a1b363debf8691c0992ef71 (diff) | |
download | perl-a0d0e21ea6ea90a22318550944fe6cb09ae10cda.tar.gz |
perl 5.000perl-5.000
[editor's note: this commit combines approximate 4 months of furious
releases of Andy Dougherty and Larry Wall - see pod/perlhist.pod for
details. Andy notes that;
Alas neither my "Irwin AccuTrack" nor my DC 600A quarter-inch cartridge
backup tapes from that era seem to be readable anymore. I guess 13 years
exceeds the shelf life for that backup technology :-(.
]
Diffstat (limited to 'pod/perlobj.pod')
-rw-r--r-- | pod/perlobj.pod | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/pod/perlobj.pod b/pod/perlobj.pod new file mode 100644 index 0000000000..e4f34ba48d --- /dev/null +++ b/pod/perlobj.pod @@ -0,0 +1,251 @@ +=head1 NAME + +perlobj - Perl objects + +=head1 DESCRIPTION + +First of all, you need to understand what references are in Perl. See +L<perlref> for that. + +Here are three very simple definitions that you should find reassuring. + +=over 4 + +=item 1. + +An object is simply a reference that happens to know which class it +belongs to. + +=item 2. + +A class is simply a package that happens to provide methods to deal +with object references. + +=item 3. + +A method is simply a subroutine that expects an object reference (or +a package name, for static methods) as the first argument. + +=back + +We'll cover these points now in more depth. + +=head2 An Object is Simply a Reference + +Unlike say C++, Perl doesn't provide any special syntax for +constructors. A constructor is merely a subroutine that returns a +reference that has been "blessed" into a class, generally the +class that the subroutine is defined in. Here is a typical +constructor: + + package Critter; + sub new { bless {} } + +The C<{}> constructs a reference to an anonymous hash containing no +key/value pairs. The bless() takes that reference and tells the object +it references that it's now a Critter, and returns the reference. +This is for convenience, since the referenced object itself knows that +it has been blessed, and its reference to it could have been returned +directly, like this: + + sub new { + my $self = {}; + bless $self; + return $self; + } + +In fact, you often see such a thing in more complicated constructors +that wish to call methods in the class as part of the construction: + + sub new { + my $self = {} + bless $self; + $self->initialize(); + $self; + } + +Within the class package, the methods will typically deal with the +reference as an ordinary reference. Outside the class package, +the reference is generally treated as an opaque value that may +only be accessed through the class's methods. + +A constructor may rebless a referenced object currently belonging to +another class, but then the new class is responsible for all cleanup +later. The previous blessing is forgotten, as an object may only +belong to one class at a time. (Although of course it's free to +inherit methods from many classes.) + +A clarification: Perl objects are blessed. References are not. Objects +know which package they belong to. References do not. The bless() +function simply uses the reference in order to find the object. Consider +the following example: + + $a = {}; + $b = $a; + bless $a, BLAH; + print "\$b is a ", ref($b), "\n"; + +This reports $b as being a BLAH, so obviously bless() +operated on the object and not on the reference. + +=head2 A Class is Simply a Package + +Unlike say C++, Perl doesn't provide any special syntax for class +definitions. You just use a package as a class by putting method +definitions into the class. + +There is a special array within each package called @ISA which says +where else to look for a method if you can't find it in the current +package. This is how Perl implements inheritance. Each element of the +@ISA array is just the name of another package that happens to be a +class package. The classes are searched (depth first) for missing +methods in the order that they occur in @ISA. The classes accessible +through @ISA are known as base classes of the current class. + +If a missing method is found in one of the base classes, it is cached +in the current class for efficiency. Changing @ISA or defining new +subroutines invalidates the cache and causes Perl to do the lookup again. + +If a method isn't found, but an AUTOLOAD routine is found, then +that is called on behalf of the missing method. + +If neither a method nor an AUTOLOAD routine is found in @ISA, then one +last try is made for the method (or an AUTOLOAD routine) in a class +called UNIVERSAL. If that doesn't work, Perl finally gives up and +complains. + +Perl classes only do method inheritance. Data inheritance is left +up to the class itself. By and large, this is not a problem in Perl, +because most classes model the attributes of their object using +an anonymous hash, which serves as its own little namespace to be +carved up by the various classes that might want to do something +with the object. + +=head2 A Method is Simply a Subroutine + +Unlike say C++, Perl doesn't provide any special syntax for method +definition. (It does provide a little syntax for method invocation +though. More on that later.) A method expects its first argument +to be the object or package it is being invoked on. There are just two +types of methods, which we'll call static and virtual, in honor of +the two C++ method types they most closely resemble. + +A static method expects a class name as the first argument. It +provides functionality for the class as a whole, not for any individual +object belonging to the class. Constructors are typically static +methods. Many static methods simply ignore their first argument, since +they already know what package they're in, and don't care what package +they were invoked via. (These aren't necessarily the same, since +static methods follow the inheritance tree just like ordinary virtual +methods.) Another typical use for static methods is to look up an +object by name: + + sub find { + my ($class, $name) = @_; + $objtable{$name}; + } + +A virtual method expects an object reference as its first argument. +Typically it shifts the first argument into a "self" or "this" variable, +and then uses that as an ordinary reference. + + sub display { + my $self = shift; + my @keys = @_ ? @_ : sort keys %$self; + foreach $key (@keys) { + print "\t$key => $self->{$key}\n"; + } + } + +=head2 Method Invocation + +There are two ways to invoke a method, one of which you're already +familiar with, and the other of which will look familiar. Perl 4 +already had an "indirect object" syntax that you use when you say + + print STDERR "help!!!\n"; + +This same syntax can be used to call either static or virtual methods. +We'll use the two methods defined above, the static method to lookup +an object reference and the virtual method to print out its attributes. + + $fred = find Critter "Fred"; + display $fred 'Height', 'Weight'; + +These could be combined into one statement by using a BLOCK in the +indirect object slot: + + display {find Critter "Fred"} 'Height', 'Weight'; + +For C++ fans, there's also a syntax using -> notation that does exactly +the same thing. The parentheses are required if there are any arguments. + + $fred = Critter->find("Fred"); + $fred->display('Height', 'Weight'); + +or in one statement, + + Critter->find("Fred")->display('Height', 'Weight'); + +There are times when one syntax is more readable, and times when the +other syntax is more readable. The indirect object syntax is less +cluttered, but it has the same ambiguity as ordinary list operators. +Indirect object method calls are parsed using the same rule as list +operators: "If it looks like a function, it is a function". (Presuming +for the moment that you think two words in a row can look like a +function name. C++ programmers seem to think so with some regularity, +especially when the first word is "new".) Thus, the parens of + + new Critter ('Barney', 1.5, 70) + +are assumed to surround ALL the arguments of the method call, regardless +of what comes after. Saying + + new Critter ('Bam' x 2), 1.4, 45 + +would be equivalent to + + Critter->new('Bam' x 2), 1.4, 45 + +which is unlikely to do what you want. + +There are times when you wish to specify which class's method to use. +In this case, you can call your method as an ordinary subroutine +call, being sure to pass the requisite first argument explicitly: + + $fred = MyCritter::find("Critter", "Fred"); + MyCritter::display($fred, 'Height', 'Weight'); + +Note however, that this does not do any inheritance. If you merely +wish to specify that Perl should I<START> looking for a method in a +particular package, use an ordinary method call, but qualify the method +name with the package like this: + + $fred = Critter->MyCritter::find("Fred"); + $fred->MyCritter::display('Height', 'Weight'); + +=head2 Destructors + +When the last reference to an object goes away, the object is +automatically destroyed. (This may even be after you exit, if you've +stored references in global variables.) If you want to capture control +just before the object is freed, you may define a DESTROY method in +your class. It will automatically be called at the appropriate moment, +and you can do any extra cleanup you need to do. + +Perl doesn't do nested destruction for you. If your constructor +reblessed a reference from one of your base classes, your DESTROY may +need to call DESTROY for any base classes that need it. But this only +applies to reblessed objects--an object reference that is merely +I<CONTAINED> in the current object will be freed and destroyed +automatically when the current object is freed. + +=head2 Summary + +That's about all there is to it. Now you just need to go off and buy a +book about object-oriented design methodology, and bang your forehead +with it for the next six months or so. + +=head1 SEE ALSO + +You should also check out L<perlbot> for other object tricks, traps, and tips. |