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authorTom Christiansen <tchrist@perl.com>1998-06-13 16:19:32 -0600
committerGurusamy Sarathy <gsar@cpan.org>1998-06-15 01:37:12 +0000
commit5a964f204835a8014f4ba86fc91884cff958ac67 (patch)
treeb1ad7153799ba133ce772012c9dc05ea615f1c6e /pod/perlobj.pod
parentad973f306c11e119dc3a8448590409962bde25db (diff)
downloadperl-5a964f204835a8014f4ba86fc91884cff958ac67.tar.gz
documentation update from tchrist
Message-Id: <199806140419.WAA20549@chthon.perl.com> Subject: doc patches p4raw-id: //depot/perl@1132
Diffstat (limited to 'pod/perlobj.pod')
-rw-r--r--pod/perlobj.pod140
1 files changed, 101 insertions, 39 deletions
diff --git a/pod/perlobj.pod b/pod/perlobj.pod
index 3d7bee8647..f10fbdfe2e 100644
--- a/pod/perlobj.pod
+++ b/pod/perlobj.pod
@@ -44,12 +44,28 @@ constructor:
package Critter;
sub new { bless {} }
-The C<{}> constructs a reference to an anonymous hash containing no
-key/value pairs. The bless() takes that reference and tells the object
-it references that it's now a Critter, and returns the reference.
-This is for convenience, because the referenced object itself knows that
-it has been blessed, and the reference to it could have been returned
-directly, like this:
+That word C<new> isn't special. You could have written
+a construct this way, too:
+
+ package Critter;
+ sub spawn { bless {} }
+
+In fact, this might even be preferable, because the C++ programmers won't
+be tricked into thinking that C<new> works in Perl as it does in C++.
+It doesn't. We recommend that you name your constructors whatever
+makes sense in the context of the problem you're solving. For example,
+constructors in the Tk extension to Perl are named after the widgets
+they create.
+
+One thing that's different about Perl constructors compared with those in
+C++ is that in Perl, they have to allocate their own memory. (The other
+things is that they don't automatically call overridden base-class
+constructors.) The C<{}> allocates an anonymous hash containing no
+key/value pairs, and returns it The bless() takes that reference and
+tells the object it references that it's now a Critter, and returns
+the reference. This is for convenience, because the referenced object
+itself knows that it has been blessed, and the reference to it could
+have been returned directly, like this:
sub new {
my $self = {};
@@ -61,7 +77,7 @@ In fact, you often see such a thing in more complicated constructors
that wish to call methods in the class as part of the construction:
sub new {
- my $self = {}
+ my $self = {};
bless $self;
$self->initialize();
return $self;
@@ -75,7 +91,7 @@ so that your constructors may be inherited:
sub new {
my $class = shift;
my $self = {};
- bless $self, $class
+ bless $self, $class;
$self->initialize();
return $self;
}
@@ -89,7 +105,7 @@ object into:
my $this = shift;
my $class = ref($this) || $this;
my $self = {};
- bless $self, $class
+ bless $self, $class;
$self->initialize();
return $self;
}
@@ -103,7 +119,8 @@ A constructor may re-bless a referenced object currently belonging to
another class, but then the new class is responsible for all cleanup
later. The previous blessing is forgotten, as an object may belong
to only one class at a time. (Although of course it's free to
-inherit methods from many classes.)
+inherit methods from many classes.) If you find yourself having to
+do this, the parent class is probably misbehaving, though.
A clarification: Perl objects are blessed. References are not. Objects
know which package they belong to. References do not. The bless()
@@ -124,7 +141,7 @@ Unlike say C++, Perl doesn't provide any special syntax for class
definitions. You use a package as a class by putting method
definitions into the class.
-There is a special array within each package called @ISA which says
+There is a special array within each package called @ISA, which says
where else to look for a method if you can't find it in the current
package. This is how Perl implements inheritance. Each element of the
@ISA array is just the name of another package that happens to be a
@@ -132,33 +149,44 @@ class package. The classes are searched (depth first) for missing
methods in the order that they occur in @ISA. The classes accessible
through @ISA are known as base classes of the current class.
+All classes implicitly inherit from class C<UNIVERSAL> as their
+last base class. Several commonly used methods are automatically
+supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
+more details.
+
If a missing method is found in one of the base classes, it is cached
in the current class for efficiency. Changing @ISA or defining new
subroutines invalidates the cache and causes Perl to do the lookup again.
-If a method isn't found, but an AUTOLOAD routine is found, then
-that is called on behalf of the missing method.
-
-If neither a method nor an AUTOLOAD routine is found in @ISA, then one
-last try is made for the method (or an AUTOLOAD routine) in a class
-called UNIVERSAL. (Several commonly used methods are automatically
-supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
-more details.) If that doesn't work, Perl finally gives up and
-complains.
-
-Perl classes do only method inheritance. Data inheritance is left
-up to the class itself. By and large, this is not a problem in Perl,
-because most classes model the attributes of their object using
-an anonymous hash, which serves as its own little namespace to be
-carved up by the various classes that might want to do something
-with the object.
+If neither the current class, its named base classes, nor the UNIVERSAL
+class contains the requested method, these three places are searched
+all over again, this time looking for a method named AUTOLOAD(). If an
+AUTOLOAD is found, this method is called on behalf of the missing method,
+setting the package global $AUTOLOAD to be the fully qualified name of
+the method that was intended to be called.
+
+If none of that works, Perl finally gives up and complains.
+
+Perl classes do method inheritance only. Data inheritance is left up
+to the class itself. By and large, this is not a problem in Perl,
+because most classes model the attributes of their object using an
+anonymous hash, which serves as its own little namespace to be carved up
+by the various classes that might want to do something with the object.
+The only problem with this is that you can't sure that you aren't using
+a piece of the hash that isn't already used. A reasonable workaround
+is to prepend your fieldname in the hash with the package name.
+
+ sub bump {
+ my $self = shift;
+ $self->{ __PACKAGE__ . ".count"}++;
+ }
=head2 A Method is Simply a Subroutine
Unlike say C++, Perl doesn't provide any special syntax for method
definition. (It does provide a little syntax for method invocation
though. More on that later.) A method expects its first argument
-to be the object or package it is being invoked on. There are just two
+to be the object (reference) or package (string) it is being invoked on. There are just two
types of methods, which we'll call class and instance.
(Sometimes you'll hear these called static and virtual, in honor of
the two C++ method types they most closely resemble.)
@@ -291,7 +319,7 @@ allows the ability to check what a reference points to. Example
use UNIVERSAL qw(isa);
if(isa($ref, 'ARRAY')) {
- ...
+ #...
}
=item can(METHOD)
@@ -352,18 +380,47 @@ elsewhere.
=head2 WARNING
-An indirect object is limited to a name, a scalar variable, or a block,
-because it would have to do too much lookahead otherwise, just like any
-other postfix dereference in the language. The left side of -E<gt> is not so
-limited, because it's an infix operator, not a postfix operator.
+While indirect object syntax may well be appealing to English speakers and
+to C++ programmers, be not seduced! It suffers from two grave problems.
-That means that in the following, A and B are equivalent to each other, and
-C and D are equivalent, but A/B and C/D are different:
+The first problem is that an indirect object is limited to a name,
+a scalar variable, or a block, because it would have to do too much
+lookahead otherwise, just like any other postfix dereference in the
+language. (These are the same quirky rules as are used for the filehandle
+slot in functions like C<print> and C<printf>.) This can lead to horribly
+confusing precedence problems, as in these next two lines:
- A: method $obref->{"fieldname"}
- B: (method $obref)->{"fieldname"}
- C: $obref->{"fieldname"}->method()
- D: method {$obref->{"fieldname"}}
+ move $obj->{FIELD}; # probably wrong!
+ move $ary[$i]; # probably wrong!
+
+Those actually parse as the very surprising:
+
+ $obj->move->{FIELD}; # Well, lookee here
+ $ary->move->[$i]; # Didn't expect this one, eh?
+
+Rather than what you might have expected:
+
+ $obj->{FIELD}->move(); # You should be so lucky.
+ $ary[$i]->move; # Yeah, sure.
+
+The left side of ``-E<gt>'' is not so limited, because it's an infix operator,
+not a postfix operator.
+
+As if that weren't bad enough, think about this: Perl must guess I<at
+compile time> whether C<name> and C<move> above are functions or methods.
+Usually Perl gets it right, but when it doesn't it, you get a function
+call compiled as a method, or vice versa. This can introduce subtle
+bugs that are hard to unravel. For example, calling a method C<new>
+in indirect notation--as C++ programmers are so wont to do--can
+be miscompiled into a subroutine call if there's already a C<new>
+function in scope. You'd end up calling the current package's C<new>
+as a subroutine, rather than the desired class's method. The compiler
+tries to cheat by remembering bareword C<require>s, but the grief if it
+messes up just isn't worth the years of debugging it would likely take
+you to to track such subtle bugs down.
+
+The infix arrow notation using ``C<-E<gt>>'' doesn't suffer from either
+of these disturbing ambiguities, so we recommend you use it exclusively.
=head2 Summary
@@ -470,6 +527,11 @@ C<-DDEBUGGING> was enabled during perl build time.
A more complete garbage collection strategy will be implemented
at a future date.
+In the meantime, the best solution is to create a non-recursive container
+class that holds a pointer to the self-referential data structure.
+Define a DESTROY method for the containing object's class that manually
+breaks the circularities in the self-referential structure.
+
=head1 SEE ALSO
A kinder, gentler tutorial on object-oriented programming in Perl can