diff options
author | Gurusamy Sarathy <gsar@cpan.org> | 2000-02-01 20:29:30 +0000 |
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committer | Gurusamy Sarathy <gsar@cpan.org> | 2000-02-01 20:29:30 +0000 |
commit | 393fec973b1b95a178b4b9600173880d9f93debf (patch) | |
tree | c3d4ec71f5df9352cf1aba3acb8afd24acb9ebe3 /pod | |
parent | a86f0dc98a98470272f57769cfd209896e37a52f (diff) | |
download | perl-393fec973b1b95a178b4b9600173880d9f93debf.tar.gz |
HINT_UTF8 is not propagated to the op tree anymore; add a
perlunicode.pod that reflects changes to unicode support so far
p4raw-id: //depot/perl@4941
Diffstat (limited to 'pod')
-rw-r--r-- | pod/perldelta.pod | 9 | ||||
-rw-r--r-- | pod/perlunicode.pod | 202 |
2 files changed, 209 insertions, 2 deletions
diff --git a/pod/perldelta.pod b/pod/perldelta.pod index cba167f652..2b5e4e7233 100644 --- a/pod/perldelta.pod +++ b/pod/perldelta.pod @@ -378,8 +378,9 @@ building and installing from source, the defaults should be fine. =head2 Unicode and UTF-8 support Perl can optionally use UTF-8 as its internal representation for character -strings. The C<utf8> pragma enables this support in the current lexical -scope. See L<utf8> for more information. +strings. The C<utf8> and C<byte> pragmas are used to control this support +in the current lexical scope. See L<perlunicode>, L<utf8> and L<byte> for +more information. =head2 Interpreter cloning, threads, and concurrency @@ -1653,6 +1654,10 @@ A tutorial that introduces the essentials of references. A tutorial on managing class data for object modules. +=item perlunicode.pod + +An introduction to Unicode support features in Perl. + =back =head1 New or Changed Diagnostics diff --git a/pod/perlunicode.pod b/pod/perlunicode.pod new file mode 100644 index 0000000000..b0efcca8df --- /dev/null +++ b/pod/perlunicode.pod @@ -0,0 +1,202 @@ +=head1 NAME + +perlunicode - Unicode support in Perl + +=head1 DESCRIPTION + +WARNING: The implementation of Unicode support in Perl is incomplete. +Expect sudden and unannounced changes! + +Beginning with version 5.6, Perl uses logically wide characters to +represent strings internally. This internal representation of strings +uses the UTF-8 encoding. + +In future, Perl-level operations will expect to work with characters +rather than bytes, in general. + +However, Perl v5.6 aims to provide a safe migration path from byte +semantics to character semantics for programs. To preserve compatibility +with earlier versions of Perl which allowed byte semantics in Perl +operations (owing to the fact that the internal representation for +characters was in bytes) byte semantics will continue to be in effect +until a the C<utf8> pragma is used in the C<main> package, or the C<$^U> +global flag is explicitly set. + +Under character semantics, many operations that formerly operated on +bytes change to operating on characters. For ASCII data this makes +no difference, because UTF-8 stores ASCII in single bytes, but for +any character greater than C<chr(127)>, the character is stored in +a sequence of two or more bytes, all of which have the high bit set. +But by and large, the user need not worry about this, because Perl +hides it from the user. A character in Perl is logically just a number +ranging from 0 to 2**32 or so. Larger characters encode to longer +sequences of bytes internally, but again, this is just an internal +detail which is hidden at the Perl level. + +The C<byte> pragma can be used to force byte semantics in a particular +lexical scope. See L<byte>. + +The C<utf8> pragma is a compatibility device to enables recognition +of UTF-8 in literals encountered by the parser. It is also used +for enabling some experimental Unicode support features. Note that +this pragma is only required until a future version of Perl in which +character semantics will become the default. This pragma may then +become a no-op. See L<utf8>. + +Character semantics have the following effects: + +=over 4 + +=item * + +Strings and patterns may contain characters that have an ordinal value +larger than 255. In Perl v5.6, this is only enabled if the lexical +scope has a C<use utf8> declaration (due to compatibility needs) but +future versions may enable this by default. + +Presuming you use a Unicode editor to edit your program, such characters +will typically occur directly within the literal strings as UTF-8 +characters, but you can also specify a particular character with an +extension of the C<\x> notation. UTF-8 characters are specified by +putting the hexadecimal code within curlies after the C<\x>. For instance, +a Unicode smiley face is C<\x{263A}>. A character in the Latin-1 range +(128..255) should be written C<\x{ab}> rather than C<\xab>, since the +former will turn into a two-byte UTF-8 code, while the latter will +continue to be interpreted as generating a 8-bit byte rather than a +character. In fact, if C<-w> is turned on, it will produce a warning +that you might be generating invalid UTF-8. + +=item * + +Identifiers within the Perl script may contain Unicode alphanumeric +characters, including ideographs. (You are currently on your own when +it comes to using the canonical forms of characters--Perl doesn't (yet) +attempt to canonicalize variable names for you.) + +This also needs C<use utf8> currently. [XXX: Why? High-bit chars were +syntax errors when they occurred within identifiers in previous versions, +so this should be enabled by default.] + +=item * + +Regular expressions match characters instead of bytes. For instance, +"." matches a character instead of a byte. (However, the C<\C> pattern +is provided to force a match a single byte ("C<char>" in C, hence +C<\C>).) + +Unicode support in regular expressions needs C<use utf8> currently. +[XXX: Because the SWASH routines need to be loaded. And the RE engine +appears to need an overhaul to Unicode by default anyway.] + +=item * + +Character classes in regular expressions match characters instead of +bytes, and match against the character properties specified in the +Unicode properties database. So C<\w> can be used to match an ideograph, +for instance. + +C<use utf8> is needed to enable this. See above. + +=item * + +Named Unicode properties and block ranges make be used as character +classes via the new C<\p{}> (matches property) and C<\P{}> (doesn't +match property) constructs. For instance, C<\p{Lu}> matches any +character with the Unicode uppercase property, while C<\p{M}> matches +any mark character. Single letter properties may omit the brackets, so +that can be written C<\pM> also. Many predefined character classes are +available, such as C<\p{IsMirrored}> and C<\p{InTibetan}>. + +C<use utf8> is needed to enable this. See above. + +=item * + +The special pattern C<\X> match matches any extended Unicode sequence +(a "combining character sequence" in Standardese), where the first +character is a base character and subsequent characters are mark +characters that apply to the base character. It is equivalent to +C<(?:\PM\pM*)>. + +C<use utf8> is needed to enable this. See above. + +=item * + +The C<tr///> operator translates characters instead of bytes. It can also +be forced to translate between 8-bit codes and UTF-8 regardless of the +surrounding utf8 state. For instance, if you know your input in Latin-1, +you can say: + + use utf8; + while (<>) { + tr/\0-\xff//CU; # latin1 char to utf8 + ... + } + +Similarly you could translate your output with + + tr/\0-\x{ff}//UC; # utf8 to latin1 char + +No, C<s///> doesn't take /U or /C (yet?). + +C<use utf8> is needed to enable this. See above. + +=item * + +Case translation operators use the Unicode case translation tables +when provided character input. Note that C<uc()> translates to +uppercase, while C<ucfirst> translates to titlecase (for languages +that make the distinction). Naturally the corresponding backslash +sequences have the same semantics. + +=item * + +Most operators that deal with positions or lengths in the string will +automatically switch to using character positions, including C<chop()>, +C<substr()>, C<pos()>, C<index()>, C<rindex()>, C<sprintf()>, +C<write()>, and C<length()>. Operators that specifically don't switch +include C<vec()>, C<pack()>, and C<unpack()>. Operators that really +don't care include C<chomp()>, as well as any other operator that +treats a string as a bucket of bits, such as C<sort()>, and the +operators dealing with filenames. + +=item * + +The C<pack()>/C<unpack()> letters "C<c>" and "C<C>" do I<not> change, +since they're often used for byte-oriented formats. (Again, think +"C<char>" in the C language.) However, there is a new "C<U>" specifier +that will convert between UTF-8 characters and integers. (It works +outside of the utf8 pragma too.) + +=item * + +The C<chr()> and C<ord()> functions work on characters. This is like +C<pack("U")> and C<unpack("U")>, not like C<pack("C")> and +C<unpack("C")>. In fact, the latter are how you now emulate +byte-oriented C<chr()> and C<ord()> under utf8. + +=item * + +And finally, C<scalar reverse()> reverses by character rather than by byte. + +=back + +=head1 CAVEATS + +As of yet, there is no method for automatically coercing input and +output to some encoding other than UTF-8. This is planned in the near +future, however. + +Whether a piece of data will be treated as "characters" or "bytes" +by internal operations cannot be divined at the current time. + +Use of locales with utf8 may lead to odd results. Currently there is +some attempt to apply 8-bit locale info to characters in the range +0..255, but this is demonstrably incorrect for locales that use +characters above that range (when mapped into Unicode). It will also +tend to run slower. Avoidance of locales is strongly encouraged. + +=head1 SEE ALSO + +L<byte>, L<utf8>, L<perlvar/"$^U"> + +=cut |