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-rw-r--r--lib/unicore/mktables72
-rw-r--r--pod/perldelta.pod5
-rw-r--r--pod/perlunicode.pod76
-rw-r--r--pod/perluniintro.pod12
4 files changed, 142 insertions, 23 deletions
diff --git a/lib/unicore/mktables b/lib/unicore/mktables
index 3257a47ace..3004e6dc8c 100644
--- a/lib/unicore/mktables
+++ b/lib/unicore/mktables
@@ -779,6 +779,8 @@ push @tables_that_may_be_empty, 'Script=Common' if $v_version le v4.0.1;
push @tables_that_may_be_empty, 'Title' if $v_version lt v2.0.0;
push @tables_that_may_be_empty, 'Script=Katakana_Or_Hiragana'
if $v_version ge v4.1.0;
+push @tables_that_may_be_empty, 'Script_Extensions=Katakana_Or_Hiragana'
+ if $v_version ge v6.0.0;
# The lists below are hashes, so the key is the item in the list, and the
# value is the reason why it is in the list. This makes generation of
@@ -944,7 +946,11 @@ if ($v_version ge 5.2.0 && $v_version lt 6.0.0) {
# Probably obsolete forever
if ($v_version ge v4.1.0) {
- $why_suppressed{'Script=Katakana_Or_Hiragana'} = 'Obsolete. All code points previously matched by this have been moved to "Script=Common"';
+ $why_suppressed{'Script=Katakana_Or_Hiragana'} = 'Obsolete. All code points previously matched by this have been moved to "Script=Common".';
+}
+if ($v_version ge v6.0.0) {
+ $why_suppressed{'Script=Katakana_Or_Hiragana'} .= ' Consider instead using Script_Extensions=Katakana or Script_Extensions=Hiragana (or both)"';
+ $why_suppressed{'Script_Extensions=Katakana_Or_Hiragana'} = 'All code points that would be matched by this are matched by either Script_Extensions=Katakana or Script_Extensions=Hiragana"';
}
# This program can create files for enumerated-like properties, such as
@@ -1063,7 +1069,6 @@ my %ignored_files = (
'EmojiSources.txt' => 'Not of general utility: for Japanese legacy cell-phone applications',
'IndicMatraCategory.txt' => 'Provisional',
'IndicSyllabicCategory.txt' => 'Provisional',
- 'ScriptExtensions.txt' => 'Provisional',
);
### End of externally interesting definitions, except for @input_file_objects
@@ -11135,6 +11140,35 @@ sub filter_old_style_normalization_lines {
return;
}
+sub setup_script_extensions {
+ # The Script_Extensions property starts out with a clone of the Script
+ # property.
+
+ my $sc = property_ref("Script");
+ my $scx = Property->new("scx", Full_Name => "Script_Extensions",
+ Initialize => $sc,
+ Default_Map => $sc->default_map,
+ Pre_Declared_Maps => 0,
+ );
+ $scx->add_comment(join_lines( <<END
+The values for code points that appear in one script are just the same as for
+the 'Script' property. Likewise the values for those that appear in many
+scripts are either 'Common' or 'Inherited', same as with 'Script'. But the
+values of code points that appear in a few scripts are a space separated list
+of those scripts.
+END
+ ));
+
+ # Make the scx's tables and aliases for them the same as sc's
+ foreach my $table ($sc->tables) {
+ my $scx_table = $scx->add_match_table($table->name,
+ Full_Name => $table->full_name);
+ foreach my $alias ($table->aliases) {
+ $scx_table->add_alias($alias->name);
+ }
+ }
+}
+
sub finish_Unicode() {
# This routine should be called after all the Unicode files have been read
# in. It:
@@ -11384,7 +11418,35 @@ END
));
}
}
- return
+
+ # The Script_Extensions property started out as a clone of the Script
+ # property. But processing its data file caused some elements to be
+ # replaced with different data. (These elements were for the Common and
+ # Inherited properties.) This data is a qw() list of all the scripts that
+ # the code points in the given range are in. An example line is:
+ # 060C ; Arab Syrc Thaa # Po ARABIC COMMA
+ #
+ # The code above has created a new match table named "Arab Syrc Thaa"
+ # which contains 060C. (The cloned table started out with this code point
+ # mapping to "Common".) Now we add 060C to each of the Arab, Syrc, and
+ # Thaa match tables. Then we delete the now spurious "Arab Syrc Thaa"
+ # match table. This is repeated for all these tables and ranges. The map
+ # data is retained in the map table for reference, but the spurious match
+ # tables are deleted.
+
+ my $scx = property_ref("Script_Extensions");
+ foreach my $table ($scx->tables) {
+ next unless $table->name =~ /\s/; # Only the new tables have a space
+ # in their names, and all do
+ my @scripts = split /\s+/, $table->name;
+ foreach my $script (@scripts) {
+ my $script_table = $scx->table($script);
+ $script_table += $table;
+ }
+ $scx->delete_match_table($table);
+ }
+
+ return;
}
sub compile_perl() {
@@ -14585,6 +14647,10 @@ my @input_file_objects = (
Optional => 1,
Each_Line_Handler => \&filter_unihan_line,
),
+ Input_file->new('ScriptExtensions.txt', v6.0.0,
+ Property => 'Script_Extensions',
+ Pre_Handler => \&setup_script_extensions,
+ ),
);
# End of all the preliminaries.
diff --git a/pod/perldelta.pod b/pod/perldelta.pod
index f4fc9c7b84..63061898ee 100644
--- a/pod/perldelta.pod
+++ b/pod/perldelta.pod
@@ -48,6 +48,11 @@ The restriction that you can only have one C<study> active at a time has been
removed. You can now usefully C<study> as many strings as you want (until you
exhaust memory).
+=head2 The Unicode C<Script_Extensions> property is now supported.
+
+New in Unicode 6.0, this is an improved C<Script> property. Details
+are in L<perlunicode/Scripts>.
+
=head1 Security
XXX Any security-related notices go here. In particular, any security
diff --git a/pod/perlunicode.pod b/pod/perlunicode.pod
index c7bdef4bcb..4779cc5dca 100644
--- a/pod/perlunicode.pod
+++ b/pod/perlunicode.pod
@@ -470,11 +470,63 @@ The world's languages are written in many different scripts. This sentence
written in Cyrillic, and Greek is written in, well, Greek; Japanese mainly in
Hiragana or Katakana. There are many more.
-The Unicode Script property gives what script a given character is in,
-and the property can be specified with the compound form like
-C<\p{Script=Hebrew}> (short: C<\p{sc=hebr}>). Perl furnishes shortcuts for all
-script names. You can omit everything up through the equals (or colon), and
-simply write C<\p{Latin}> or C<\P{Cyrillic}>.
+The Unicode Script and Script_Extensions properties give what script a
+given character is in. Either property can be specified with the
+compound form like
+C<\p{Script=Hebrew}> (short: C<\p{sc=hebr}>), or
+C<\p{Script_Extensions=Javanese}> (short: C<\p{scx=java}>).
+In addition, Perl furnishes shortcuts for all
+C<Script> property names. You can omit everything up through the equals
+(or colon), and simply write C<\p{Latin}> or C<\P{Cyrillic}>.
+(This is not true for C<Script_Extensions>, which is required to be
+written in the compound form.)
+
+The difference between these two properties involves characters that are
+used in multiple scripts. For example the digits '0' through '9' are
+used in many parts of the world. These are placed in a script named
+C<Common>. Other characters are used in just a few scripts. For
+example, the "KATAKANA-HIRAGANA DOUBLE HYPHEN" is used in both Japanese
+scripts, Katakana and Hiragana, but nowhere else. The C<Script>
+property places all characters that are used in multiple scripts in the
+C<Common> script, while the C<Script_Extensions> property places those
+that are used in only a few scripts into each of those scripts; while
+still using C<Common> for those used in many scripts. Thus both these
+match:
+
+ "0" =~ /\p{sc=Common}/ # Matches
+ "0" =~ /\p{scx=Common}/ # Matches
+
+and only the first of these match:
+
+ "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Common} # Matches
+ "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Common} # No match
+
+And only the last two of these match:
+
+ "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Hiragana} # No match
+ "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Katakana} # No match
+ "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Hiragana} # Matches
+ "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Katakana} # Matches
+
+C<Script_Extensions> is thus an improved C<Script>, in which there are
+fewer characters in the C<Common> script, and correspondingly more in
+other scripts. It is new in Unicode version 6.0, and its data are likely
+to change significantly in later releases, as things get sorted out.
+
+(Actually, besides C<Common>, the C<Inherited> script, contains
+characters that are used in multiple scripts. These are modifier
+characters which modify other characters, and inherit the script value
+of the controlling character. Some of these are used in many scripts,
+and so go into C<Inherited> in both C<Script> and C<Script_Extensions>.
+Others are used in just a few scripts, so are in C<Inherited> in
+C<Script>, but not in C<Script_Extensions>.)
+
+It is worth stressing that there are several different sets of digits in
+Unicode that are equivalent to 0-9 and are matchable by C<\d> in a
+regular expression. If they are used in a single language only, they
+are in that language's C<Script> and C<Script_Extension>. If they are
+used in more than one script, they will be in C<sc=Common>, but only
+if they are used in many scripts should they be in C<scx=Common>.
A complete list of scripts and their shortcuts is in L<perluniprops>.
@@ -497,20 +549,14 @@ other words, the ASCII characters. The "Latin" script contains some letters
from this as well as several other blocks, like "Latin-1 Supplement",
"Latin Extended-A", etc., but it does not contain all the characters from
those blocks. It does not, for example, contain the digits 0-9, because
-those digits are shared across many scripts. The digits 0-9 and similar groups,
-like punctuation, are in the script called C<Common>. There is also a
-script called C<Inherited> for characters that modify other characters,
-and inherit the script value of the controlling character. (Note that
-there are several different sets of digits in Unicode that are
-equivalent to 0-9 and are matchable by C<\d> in a regular expression.
-If they are used in a single language only, they are in that language's
-script. Only sets that are used across several languages are in the
-C<Common> script.)
+those digits are shared across many scripts, and hence are in the
+C<Common> script.
For more about scripts versus blocks, see UAX#24 "Unicode Script Property":
L<http://www.unicode.org/reports/tr24>
-The Script property is likely to be the one you want to use when processing
+The C<Script> or C<Script_Extensions> properties are likely to be the
+ones you want to use when processing
natural language; the Block property may occasionally be useful in working
with the nuts and bolts of Unicode.
diff --git a/pod/perluniintro.pod b/pod/perluniintro.pod
index c69dedf71b..a8a927df7e 100644
--- a/pod/perluniintro.pod
+++ b/pod/perluniintro.pod
@@ -109,11 +109,13 @@ C<block> of consecutive unallocated code points for its characters. So
far, the number of code points in these blocks has always been evenly
divisible by 16. Extras in a block, not currently needed, are left
unallocated, for future growth. But there have been occasions when
-a later relase needed more code points than available extras, and a new
-block had to allocated somewhere else, not contiguous to the initial one
-to handle the overflow. Thus, it became apparent early on that "block"
-wasn't an adequate organizing principal, and so the C<script> property
-was created. Those code points that are in overflow blocks can still
+a later relase needed more code points than the available extras, and a
+new block had to allocated somewhere else, not contiguous to the initial
+one, to handle the overflow. Thus, it became apparent early on that
+"block" wasn't an adequate organizing principal, and so the C<Script>
+property was created. (Later an improved script property was added as
+well, the C<Script_Extensions> property.) Those code points that are in
+overflow blocks can still
have the same script as the original ones. The script concept fits more
closely with natural language: there is C<Latin> script, C<Greek>
script, and so on; and there are several artificial scripts, like