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+=head1 NAME
+
+perlbot - Bag'o Object Tricks For Perl5 (the BOT)
+
+=head1 INTRODUCTION
+
+The following collection of tricks and hints is intended to whet curious
+appetites about such things as the use of instance variables and the
+mechanics of object and class relationships. The reader is encouraged to
+consult relevant textbooks for discussion of Object Oriented definitions and
+methodology. This is not intended as a comprehensive guide to Perl5's
+object oriented features, nor should it be construed as a style guide.
+
+The Perl motto still holds: There's more than one way to do it.
+
+=head1 INSTANCE VARIABLES
+
+An anonymous array or anonymous hash can be used to hold instance
+variables. Named parameters are also demonstrated.
+
+ package Foo;
+
+ sub new {
+ my $type = shift;
+ my %params = @_;
+ my $self = {};
+ $self->{'High'} = $params{'High'};
+ $self->{'Low'} = $params{'Low'};
+ bless $self;
+ }
+
+
+ package Bar;
+
+ sub new {
+ my $type = shift;
+ my %params = @_;
+ my $self = [];
+ $self->[0] = $params{'Left'};
+ $self->[1] = $params{'Right'};
+ bless $self;
+ }
+
+ package main;
+
+ $a = new Foo ( 'High' => 42, 'Low' => 11 );
+ print "High=$a->{'High'}\n";
+ print "Low=$a->{'Low'}\n";
+
+ $b = new Bar ( 'Left' => 78, 'Right' => 40 );
+ print "Left=$b->[0]\n";
+ print "Right=$b->[1]\n";
+
+
+=head1 SCALAR INSTANCE VARIABLES
+
+An anonymous scalar can be used when only one instance variable is needed.
+
+ package Foo;
+
+ sub new {
+ my $type = shift;
+ my $self;
+ $self = shift;
+ bless \$self;
+ }
+
+ package main;
+
+ $a = new Foo 42;
+ print "a=$$a\n";
+
+
+=head1 INSTANCE VARIABLE INHERITANCE
+
+This example demonstrates how one might inherit instance variables from a
+superclass for inclusion in the new class. This requires calling the
+superclass's constructor and adding one's own instance variables to the new
+object.
+
+ package Bar;
+
+ sub new {
+ my $self = {};
+ $self->{'buz'} = 42;
+ bless $self;
+ }
+
+ package Foo;
+ @ISA = qw( Bar );
+
+ sub new {
+ my $self = new Bar;
+ $self->{'biz'} = 11;
+ bless $self;
+ }
+
+ package main;
+
+ $a = new Foo;
+ print "buz = ", $a->{'buz'}, "\n";
+ print "biz = ", $a->{'biz'}, "\n";
+
+
+
+=head1 OBJECT RELATIONSHIPS
+
+The following demonstrates how one might implement "containing" and "using"
+relationships between objects.
+
+ package Bar;
+
+ sub new {
+ my $self = {};
+ $self->{'buz'} = 42;
+ bless $self;
+ }
+
+ package Foo;
+
+ sub new {
+ my $self = {};
+ $self->{'Bar'} = new Bar ();
+ $self->{'biz'} = 11;
+ bless $self;
+ }
+
+ package main;
+
+ $a = new Foo;
+ print "buz = ", $a->{'Bar'}->{'buz'}, "\n";
+ print "biz = ", $a->{'biz'}, "\n";
+
+
+
+=head1 OVERRIDING SUPERCLASS METHODS
+
+The following example demonstrates how one might override a superclass
+method and then call the method after it has been overridden. The
+Foo::Inherit class allows the programmer to call an overridden superclass
+method without actually knowing where that method is defined.
+
+
+ package Buz;
+ sub goo { print "here's the goo\n" }
+
+ package Bar; @ISA = qw( Buz );
+ sub google { print "google here\n" }
+
+ package Baz;
+ sub mumble { print "mumbling\n" }
+
+ package Foo;
+ @ISA = qw( Bar Baz );
+ @Foo::Inherit::ISA = @ISA; # Access to overridden methods.
+
+ sub new { bless [] }
+ sub grr { print "grumble\n" }
+ sub goo {
+ my $self = shift;
+ $self->Foo::Inherit::goo();
+ }
+ sub mumble {
+ my $self = shift;
+ $self->Foo::Inherit::mumble();
+ }
+ sub google {
+ my $self = shift;
+ $self->Foo::Inherit::google();
+ }
+
+ package main;
+
+ $foo = new Foo;
+ $foo->mumble;
+ $foo->grr;
+ $foo->goo;
+ $foo->google;
+
+
+=head1 USING RELATIONSHIP WITH SDBM
+
+This example demonstrates an interface for the SDBM class. This creates a
+"using" relationship between the SDBM class and the new class Mydbm.
+
+ use SDBM_File;
+ use POSIX;
+
+ package Mydbm;
+
+ sub TIEHASH {
+ my $self = shift;
+ my $ref = SDBM_File->new(@_);
+ bless {'dbm' => $ref};
+ }
+ sub FETCH {
+ my $self = shift;
+ my $ref = $self->{'dbm'};
+ $ref->FETCH(@_);
+ }
+ sub STORE {
+ my $self = shift;
+ if (defined $_[0]){
+ my $ref = $self->{'dbm'};
+ $ref->STORE(@_);
+ } else {
+ die "Cannot STORE an undefined key in Mydbm\n";
+ }
+ }
+
+ package main;
+
+ tie %foo, Mydbm, "Sdbm", O_RDWR|O_CREAT, 0640;
+ $foo{'bar'} = 123;
+ print "foo-bar = $foo{'bar'}\n";
+
+ tie %bar, Mydbm, "Sdbm2", O_RDWR|O_CREAT, 0640;
+ $bar{'Cathy'} = 456;
+ print "bar-Cathy = $bar{'Cathy'}\n";
+
+=head1 THINKING OF CODE REUSE
+
+One strength of Object-Oriented languages is the ease with which old code
+can use new code. The following examples will demonstrate first how one can
+hinder code reuse and then how one can promote code reuse.
+
+This first example illustrates a class which uses a fully-qualified method
+call to access the "private" method BAZ(). The second example will show
+that it is impossible to override the BAZ() method.
+
+ package FOO;
+
+ sub new { bless {} }
+ sub bar {
+ my $self = shift;
+ $self->FOO::private::BAZ;
+ }
+
+ package FOO::private;
+
+ sub BAZ {
+ print "in BAZ\n";
+ }
+
+ package main;
+
+ $a = FOO->new;
+ $a->bar;
+
+Now we try to override the BAZ() method. We would like FOO::bar() to call
+GOOP::BAZ(), but this cannot happen since FOO::bar() explicitly calls
+FOO::private::BAZ().
+
+ package FOO;
+
+ sub new { bless {} }
+ sub bar {
+ my $self = shift;
+ $self->FOO::private::BAZ;
+ }
+
+ package FOO::private;
+
+ sub BAZ {
+ print "in BAZ\n";
+ }
+
+ package GOOP;
+ @ISA = qw( FOO );
+ sub new { bless {} }
+
+ sub BAZ {
+ print "in GOOP::BAZ\n";
+ }
+
+ package main;
+
+ $a = GOOP->new;
+ $a->bar;
+
+To create reusable code we must modify class FOO, flattening class
+FOO::private. The next example shows a reusable class FOO which allows the
+method GOOP::BAZ() to be used in place of FOO::BAZ().
+
+ package FOO;
+
+ sub new { bless {} }
+ sub bar {
+ my $self = shift;
+ $self->BAZ;
+ }
+
+ sub BAZ {
+ print "in BAZ\n";
+ }
+
+ package GOOP;
+ @ISA = qw( FOO );
+
+ sub new { bless {} }
+ sub BAZ {
+ print "in GOOP::BAZ\n";
+ }
+
+ package main;
+
+ $a = GOOP->new;
+ $a->bar;
+
+=head1 CLASS CONTEXT AND THE OBJECT
+
+Use the object to solve package and class context problems. Everything a
+method needs should be available via the object or should be passed as a
+parameter to the method.
+
+A class will sometimes have static or global data to be used by the
+methods. A subclass may want to override that data and replace it with new
+data. When this happens the superclass may not know how to find the new
+copy of the data.
+
+This problem can be solved by using the object to define the context of the
+method. Let the method look in the object for a reference to the data. The
+alternative is to force the method to go hunting for the data ("Is it in my
+class, or in a subclass? Which subclass?"), and this can be inconvenient
+and will lead to hackery. It is better to just let the object tell the
+method where that data is located.
+
+ package Bar;
+
+ %fizzle = ( 'Password' => 'XYZZY' );
+
+ sub new {
+ my $self = {};
+ $self->{'fizzle'} = \%fizzle;
+ bless $self;
+ }
+
+ sub enter {
+ my $self = shift;
+
+ # Don't try to guess if we should use %Bar::fizzle
+ # or %Foo::fizzle. The object already knows which
+ # we should use, so just ask it.
+ #
+ my $fizzle = $self->{'fizzle'};
+
+ print "The word is ", $fizzle->{'Password'}, "\n";
+ }
+
+ package Foo;
+ @ISA = qw( Bar );
+
+ %fizzle = ( 'Password' => 'Rumple' );
+
+ sub new {
+ my $self = Bar->new;
+ $self->{'fizzle'} = \%fizzle;
+ bless $self;
+ }
+
+ package main;
+
+ $a = Bar->new;
+ $b = Foo->new;
+ $a->enter;
+ $b->enter;
+