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+=head1 NAME
+
+perlobj - Perl objects
+
+=head1 DESCRIPTION
+
+First of all, you need to understand what references are in Perl. See
+L<perlref> for that.
+
+Here are three very simple definitions that you should find reassuring.
+
+=over 4
+
+=item 1.
+
+An object is simply a reference that happens to know which class it
+belongs to.
+
+=item 2.
+
+A class is simply a package that happens to provide methods to deal
+with object references.
+
+=item 3.
+
+A method is simply a subroutine that expects an object reference (or
+a package name, for static methods) as the first argument.
+
+=back
+
+We'll cover these points now in more depth.
+
+=head2 An Object is Simply a Reference
+
+Unlike say C++, Perl doesn't provide any special syntax for
+constructors. A constructor is merely a subroutine that returns a
+reference that has been "blessed" into a class, generally the
+class that the subroutine is defined in. Here is a typical
+constructor:
+
+ package Critter;
+ sub new { bless {} }
+
+The C<{}> constructs a reference to an anonymous hash containing no
+key/value pairs. The bless() takes that reference and tells the object
+it references that it's now a Critter, and returns the reference.
+This is for convenience, since the referenced object itself knows that
+it has been blessed, and its reference to it could have been returned
+directly, like this:
+
+ sub new {
+ my $self = {};
+ bless $self;
+ return $self;
+ }
+
+In fact, you often see such a thing in more complicated constructors
+that wish to call methods in the class as part of the construction:
+
+ sub new {
+ my $self = {}
+ bless $self;
+ $self->initialize();
+ $self;
+ }
+
+Within the class package, the methods will typically deal with the
+reference as an ordinary reference. Outside the class package,
+the reference is generally treated as an opaque value that may
+only be accessed through the class's methods.
+
+A constructor may rebless a referenced object currently belonging to
+another class, but then the new class is responsible for all cleanup
+later. The previous blessing is forgotten, as an object may only
+belong to one class at a time. (Although of course it's free to
+inherit methods from many classes.)
+
+A clarification: Perl objects are blessed. References are not. Objects
+know which package they belong to. References do not. The bless()
+function simply uses the reference in order to find the object. Consider
+the following example:
+
+ $a = {};
+ $b = $a;
+ bless $a, BLAH;
+ print "\$b is a ", ref($b), "\n";
+
+This reports $b as being a BLAH, so obviously bless()
+operated on the object and not on the reference.
+
+=head2 A Class is Simply a Package
+
+Unlike say C++, Perl doesn't provide any special syntax for class
+definitions. You just use a package as a class by putting method
+definitions into the class.
+
+There is a special array within each package called @ISA which says
+where else to look for a method if you can't find it in the current
+package. This is how Perl implements inheritance. Each element of the
+@ISA array is just the name of another package that happens to be a
+class package. The classes are searched (depth first) for missing
+methods in the order that they occur in @ISA. The classes accessible
+through @ISA are known as base classes of the current class.
+
+If a missing method is found in one of the base classes, it is cached
+in the current class for efficiency. Changing @ISA or defining new
+subroutines invalidates the cache and causes Perl to do the lookup again.
+
+If a method isn't found, but an AUTOLOAD routine is found, then
+that is called on behalf of the missing method.
+
+If neither a method nor an AUTOLOAD routine is found in @ISA, then one
+last try is made for the method (or an AUTOLOAD routine) in a class
+called UNIVERSAL. If that doesn't work, Perl finally gives up and
+complains.
+
+Perl classes only do method inheritance. Data inheritance is left
+up to the class itself. By and large, this is not a problem in Perl,
+because most classes model the attributes of their object using
+an anonymous hash, which serves as its own little namespace to be
+carved up by the various classes that might want to do something
+with the object.
+
+=head2 A Method is Simply a Subroutine
+
+Unlike say C++, Perl doesn't provide any special syntax for method
+definition. (It does provide a little syntax for method invocation
+though. More on that later.) A method expects its first argument
+to be the object or package it is being invoked on. There are just two
+types of methods, which we'll call static and virtual, in honor of
+the two C++ method types they most closely resemble.
+
+A static method expects a class name as the first argument. It
+provides functionality for the class as a whole, not for any individual
+object belonging to the class. Constructors are typically static
+methods. Many static methods simply ignore their first argument, since
+they already know what package they're in, and don't care what package
+they were invoked via. (These aren't necessarily the same, since
+static methods follow the inheritance tree just like ordinary virtual
+methods.) Another typical use for static methods is to look up an
+object by name:
+
+ sub find {
+ my ($class, $name) = @_;
+ $objtable{$name};
+ }
+
+A virtual method expects an object reference as its first argument.
+Typically it shifts the first argument into a "self" or "this" variable,
+and then uses that as an ordinary reference.
+
+ sub display {
+ my $self = shift;
+ my @keys = @_ ? @_ : sort keys %$self;
+ foreach $key (@keys) {
+ print "\t$key => $self->{$key}\n";
+ }
+ }
+
+=head2 Method Invocation
+
+There are two ways to invoke a method, one of which you're already
+familiar with, and the other of which will look familiar. Perl 4
+already had an "indirect object" syntax that you use when you say
+
+ print STDERR "help!!!\n";
+
+This same syntax can be used to call either static or virtual methods.
+We'll use the two methods defined above, the static method to lookup
+an object reference and the virtual method to print out its attributes.
+
+ $fred = find Critter "Fred";
+ display $fred 'Height', 'Weight';
+
+These could be combined into one statement by using a BLOCK in the
+indirect object slot:
+
+ display {find Critter "Fred"} 'Height', 'Weight';
+
+For C++ fans, there's also a syntax using -> notation that does exactly
+the same thing. The parentheses are required if there are any arguments.
+
+ $fred = Critter->find("Fred");
+ $fred->display('Height', 'Weight');
+
+or in one statement,
+
+ Critter->find("Fred")->display('Height', 'Weight');
+
+There are times when one syntax is more readable, and times when the
+other syntax is more readable. The indirect object syntax is less
+cluttered, but it has the same ambiguity as ordinary list operators.
+Indirect object method calls are parsed using the same rule as list
+operators: "If it looks like a function, it is a function". (Presuming
+for the moment that you think two words in a row can look like a
+function name. C++ programmers seem to think so with some regularity,
+especially when the first word is "new".) Thus, the parens of
+
+ new Critter ('Barney', 1.5, 70)
+
+are assumed to surround ALL the arguments of the method call, regardless
+of what comes after. Saying
+
+ new Critter ('Bam' x 2), 1.4, 45
+
+would be equivalent to
+
+ Critter->new('Bam' x 2), 1.4, 45
+
+which is unlikely to do what you want.
+
+There are times when you wish to specify which class's method to use.
+In this case, you can call your method as an ordinary subroutine
+call, being sure to pass the requisite first argument explicitly:
+
+ $fred = MyCritter::find("Critter", "Fred");
+ MyCritter::display($fred, 'Height', 'Weight');
+
+Note however, that this does not do any inheritance. If you merely
+wish to specify that Perl should I<START> looking for a method in a
+particular package, use an ordinary method call, but qualify the method
+name with the package like this:
+
+ $fred = Critter->MyCritter::find("Fred");
+ $fred->MyCritter::display('Height', 'Weight');
+
+=head2 Destructors
+
+When the last reference to an object goes away, the object is
+automatically destroyed. (This may even be after you exit, if you've
+stored references in global variables.) If you want to capture control
+just before the object is freed, you may define a DESTROY method in
+your class. It will automatically be called at the appropriate moment,
+and you can do any extra cleanup you need to do.
+
+Perl doesn't do nested destruction for you. If your constructor
+reblessed a reference from one of your base classes, your DESTROY may
+need to call DESTROY for any base classes that need it. But this only
+applies to reblessed objects--an object reference that is merely
+I<CONTAINED> in the current object will be freed and destroyed
+automatically when the current object is freed.
+
+=head2 Summary
+
+That's about all there is to it. Now you just need to go off and buy a
+book about object-oriented design methodology, and bang your forehead
+with it for the next six months or so.
+
+=head1 SEE ALSO
+
+You should also check out L<perlbot> for other object tricks, traps, and tips.