| Commit message (Collapse) | Author | Age | Files | Lines |
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Use it to eliminate the large switch statement in Perl_sv_magic().
As the table needs to be keyed on magic type, which is expressed as C character
constants, the order depends on the compiler's character set. Frustratingly,
EBCDIC variants don't agree on the code points for '~' and ']', which we use
here. Instead of having (at least) 4 tables, get the local runtime to sort the
table for us. Hence the regen script writes out the (unsorted) mg_raw.h, which
generate_uudmap sorts to generate mg_data.h
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In future, this will allow it to generate other output formats without
duplicating code.
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(The table is 256 bytes; the run-time initialisation code is larger than this!)
Adapt generate_uudmap.c to generate the initalisation block for PL_bitcount,
writing the code to bitcount.h, using the same approach as uudmap.h.
To preserve binary compatibility:
for MULTIPLICITY:
keep Ibitcount in the interpreter structure, but remove all the macros that
access it. PL_bitcount is a new symbol in the object file, which won't clash
with anything as that name wasn't used before.
otherwise:
keep PL_bitcount as a char *, but initialise it at compile time to a new
constant array PL_bitcount array. Remove the code that attempts to Safefree()
it at interpreter destruction time.
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instead of having the calling Makefile redirect stdout.
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http://www.nntp.perl.org/group/perl.daily-build.reports/2008/02/msg53937.html
p4raw-id: //depot/perl@33370
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version that tried to make the initialiser out of a single "" string.
(Which turned out to be over 509 characters long)
p4raw-id: //depot/perl@31068
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p4raw-id: //depot/perl@31060
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