#!/usr/bin/perl -w # The following hash values are used: # value: unsigned int with actual value (as a Math::BigInt::Calc or similiar) # sign : +,-,NaN,+inf,-inf # _a : accuracy # _p : precision # _f : flags, used by MBF to flag parts of a float as untouchable # Remember not to take shortcuts ala $xs = $x->{value}; $CALC->foo($xs); since # underlying lib might change the reference! package Math::BigInt; my $class = "Math::BigInt"; require 5.005; $VERSION = '1.48'; use Exporter; @ISA = qw( Exporter ); # no longer export stuff (it doesn't work with subclasses anyway) # bneg babs bcmp badd bmul bdiv bmod bnorm bsub # bgcd blcm bround # blsft brsft band bior bxor bnot bpow bnan bzero # bacmp bstr bsstr binc bdec binf bfloor bceil # is_odd is_even is_zero is_one is_nan is_inf sign # is_positive is_negative # length as_number @EXPORT_OK = qw( objectify _swap bgcd blcm ); use vars qw/$round_mode $accuracy $precision $div_scale $rnd_mode/; use strict; # Inside overload, the first arg is always an object. If the original code had # it reversed (like $x = 2 * $y), then the third paramater indicates this # swapping. To make it work, we use a helper routine which not only reswaps the # params, but also makes a new object in this case. See _swap() for details, # especially the cases of operators with different classes. # For overloaded ops with only one argument we simple use $_[0]->copy() to # preserve the argument. # Thus inheritance of overload operators becomes possible and transparent for # our subclasses without the need to repeat the entire overload section there. use overload '=' => sub { $_[0]->copy(); }, # '+' and '-' do not use _swap, since it is a triffle slower. If you want to # override _swap (if ever), then override overload of '+' and '-', too! # for sub it is a bit tricky to keep b: b-a => -a+b '-' => sub { my $c = $_[0]->copy; $_[2] ? $c->bneg()->badd($_[1]) : $c->bsub( $_[1]) }, '+' => sub { $_[0]->copy()->badd($_[1]); }, # some shortcuts for speed (assumes that reversed order of arguments is routed # to normal '+' and we thus can always modify first arg. If this is changed, # this breaks and must be adjusted.) '+=' => sub { $_[0]->badd($_[1]); }, '-=' => sub { $_[0]->bsub($_[1]); }, '*=' => sub { $_[0]->bmul($_[1]); }, '/=' => sub { scalar $_[0]->bdiv($_[1]); }, '%=' => sub { $_[0]->bmod($_[1]); }, '^=' => sub { $_[0]->bxor($_[1]); }, '&=' => sub { $_[0]->band($_[1]); }, '|=' => sub { $_[0]->bior($_[1]); }, '**=' => sub { $_[0]->bpow($_[1]); }, '..' => \&_pointpoint, '<=>' => sub { $_[2] ? ref($_[0])->bcmp($_[1],$_[0]) : ref($_[0])->bcmp($_[0],$_[1])}, 'cmp' => sub { $_[2] ? $_[1] cmp $_[0]->bstr() : $_[0]->bstr() cmp $_[1] }, 'int' => sub { $_[0]->copy(); }, 'neg' => sub { $_[0]->copy()->bneg(); }, 'abs' => sub { $_[0]->copy()->babs(); }, '~' => sub { $_[0]->copy()->bnot(); }, '*' => sub { my @a = ref($_[0])->_swap(@_); $a[0]->bmul($a[1]); }, '/' => sub { my @a = ref($_[0])->_swap(@_);scalar $a[0]->bdiv($a[1]);}, '%' => sub { my @a = ref($_[0])->_swap(@_); $a[0]->bmod($a[1]); }, '**' => sub { my @a = ref($_[0])->_swap(@_); $a[0]->bpow($a[1]); }, '<<' => sub { my @a = ref($_[0])->_swap(@_); $a[0]->blsft($a[1]); }, '>>' => sub { my @a = ref($_[0])->_swap(@_); $a[0]->brsft($a[1]); }, '&' => sub { my @a = ref($_[0])->_swap(@_); $a[0]->band($a[1]); }, '|' => sub { my @a = ref($_[0])->_swap(@_); $a[0]->bior($a[1]); }, '^' => sub { my @a = ref($_[0])->_swap(@_); $a[0]->bxor($a[1]); }, # can modify arg of ++ and --, so avoid a new-copy for speed, but don't # use $_[0]->__one(), it modifies $_[0] to be 1! '++' => sub { $_[0]->binc() }, '--' => sub { $_[0]->bdec() }, # if overloaded, O(1) instead of O(N) and twice as fast for small numbers 'bool' => sub { # this kludge is needed for perl prior 5.6.0 since returning 0 here fails :-/ # v5.6.1 dumps on that: return !$_[0]->is_zero() || undef; :-( my $t = !$_[0]->is_zero(); undef $t if $t == 0; return $t; }, # the original qw() does not work with the TIESCALAR below, why? # Order of arguments unsignificant '""' => sub { $_[0]->bstr(); }, '0+' => sub { $_[0]->numify(); } ; ############################################################################## # global constants, flags and accessory use constant MB_NEVER_ROUND => 0x0001; my $NaNOK=1; # are NaNs ok? my $nan = 'NaN'; # constants for easier life my $CALC = 'Math::BigInt::Calc'; # module to do low level math sub _core_lib () { return $CALC; } # for test suite $round_mode = 'even'; # one of 'even', 'odd', '+inf', '-inf', 'zero' or 'trunc' $accuracy = undef; $precision = undef; $div_scale = 40; ############################################################################## # the old code had $rnd_mode, so we need to support it, too $rnd_mode = 'even'; sub TIESCALAR { my ($class) = @_; bless \$round_mode, $class; } sub FETCH { return $round_mode; } sub STORE { $rnd_mode = $_[0]->round_mode($_[1]); } BEGIN { tie $rnd_mode, 'Math::BigInt'; } ############################################################################## sub round_mode { no strict 'refs'; # make Class->round_mode() work my $self = shift; my $class = ref($self) || $self || __PACKAGE__; if (defined $_[0]) { my $m = shift; die "Unknown round mode $m" if $m !~ /^(even|odd|\+inf|\-inf|zero|trunc)$/; ${"${class}::round_mode"} = $m; return $m; } return ${"${class}::round_mode"}; } sub div_scale { no strict 'refs'; # make Class->round_mode() work my $self = shift; my $class = ref($self) || $self || __PACKAGE__; if (defined $_[0]) { die ('div_scale must be greater than zero') if $_[0] < 0; ${"${class}::div_scale"} = shift; } return ${"${class}::div_scale"}; } sub accuracy { # $x->accuracy($a); ref($x) $a # $x->accuracy(); ref($x) # Class->accuracy(); class # Class->accuracy($a); class $a my $x = shift; my $class = ref($x) || $x || __PACKAGE__; no strict 'refs'; # need to set new value? if (@_ > 0) { my $a = shift; die ('accuracy must not be zero') if defined $a && $a == 0; if (ref($x)) { # $object->accuracy() or fallback to global $x->bround($a) if defined $a; $x->{_a} = $a; # set/overwrite, even if not rounded $x->{_p} = undef; # clear P } else { # set global ${"${class}::accuracy"} = $a; } return $a; # shortcut } if (ref($x)) { # $object->accuracy() or fallback to global return $x->{_a} || ${"${class}::accuracy"}; } return ${"${class}::accuracy"}; } sub precision { # $x->precision($p); ref($x) $p # $x->precision(); ref($x) # Class->precision(); class # Class->precision($p); class $p my $x = shift; my $class = ref($x) || $x || __PACKAGE__; no strict 'refs'; # need to set new value? if (@_ > 0) { my $p = shift; if (ref($x)) { # $object->precision() or fallback to global $x->bfround($p) if defined $p; $x->{_p} = $p; # set/overwrite, even if not rounded $x->{_a} = undef; # clear P } else { # set global ${"${class}::precision"} = $p; } return $p; # shortcut } if (ref($x)) { # $object->precision() or fallback to global return $x->{_p} || ${"${class}::precision"}; } return ${"${class}::precision"}; } sub _scale_a { # select accuracy parameter based on precedence, # used by bround() and bfround(), may return undef for scale (means no op) my ($x,$s,$m,$scale,$mode) = @_; $scale = $x->{_a} if !defined $scale; $scale = $s if (!defined $scale); $mode = $m if !defined $mode; return ($scale,$mode); } sub _scale_p { # select precision parameter based on precedence, # used by bround() and bfround(), may return undef for scale (means no op) my ($x,$s,$m,$scale,$mode) = @_; $scale = $x->{_p} if !defined $scale; $scale = $s if (!defined $scale); $mode = $m if !defined $mode; return ($scale,$mode); } ############################################################################## # constructors sub copy { my ($c,$x); if (@_ > 1) { # if two arguments, the first one is the class to "swallow" subclasses ($c,$x) = @_; } else { $x = shift; $c = ref($x); } return unless ref($x); # only for objects my $self = {}; bless $self,$c; my $r; foreach my $k (keys %$x) { if ($k eq 'value') { $self->{value} = $CALC->_copy($x->{value}); next; } if (!($r = ref($x->{$k}))) { $self->{$k} = $x->{$k}; next; } if ($r eq 'SCALAR') { $self->{$k} = \${$x->{$k}}; } elsif ($r eq 'ARRAY') { $self->{$k} = [ @{$x->{$k}} ]; } elsif ($r eq 'HASH') { # only one level deep! foreach my $h (keys %{$x->{$k}}) { $self->{$k}->{$h} = $x->{$k}->{$h}; } } else # normal ref { my $xk = $x->{$k}; if ($xk->can('copy')) { $self->{$k} = $xk->copy(); } else { $self->{$k} = $xk->new($xk); } } } $self; } sub new { # create a new BigInt object from a string or another BigInt object. # see hash keys documented at top # the argument could be an object, so avoid ||, && etc on it, this would # cause costly overloaded code to be called. The only allowed ops are # ref() and defined. my $class = shift; my $wanted = shift; # avoid numify call by not using || here return $class->bzero() if !defined $wanted; # default to 0 return $class->copy($wanted) if ref($wanted); my $self = {}; bless $self, $class; # handle '+inf', '-inf' first if ($wanted =~ /^[+-]?inf$/) { $self->{value} = $CALC->_zero(); $self->{sign} = $wanted; $self->{sign} = '+inf' if $self->{sign} eq 'inf'; return $self; } # split str in m mantissa, e exponent, i integer, f fraction, v value, s sign my ($mis,$miv,$mfv,$es,$ev) = _split(\$wanted); if (!ref $mis) { die "$wanted is not a number initialized to $class" if !$NaNOK; #print "NaN 1\n"; $self->{value} = $CALC->_zero(); $self->{sign} = $nan; return $self; } if (!ref $miv) { # _from_hex or _from_bin $self->{value} = $mis->{value}; $self->{sign} = $mis->{sign}; return $self; # throw away $mis } # make integer from mantissa by adjusting exp, then convert to bigint $self->{sign} = $$mis; # store sign $self->{value} = $CALC->_zero(); # for all the NaN cases my $e = int("$$es$$ev"); # exponent (avoid recursion) if ($e > 0) { my $diff = $e - CORE::length($$mfv); if ($diff < 0) # Not integer { #print "NOI 1\n"; $self->{sign} = $nan; } else # diff >= 0 { # adjust fraction and add it to value # print "diff > 0 $$miv\n"; $$miv = $$miv . ($$mfv . '0' x $diff); } } else { if ($$mfv ne '') # e <= 0 { # fraction and negative/zero E => NOI #print "NOI 2 \$\$mfv '$$mfv'\n"; $self->{sign} = $nan; } elsif ($e < 0) { # xE-y, and empty mfv #print "xE-y\n"; $e = abs($e); if ($$miv !~ s/0{$e}$//) # can strip so many zero's? { #print "NOI 3\n"; $self->{sign} = $nan; } } } $self->{sign} = '+' if $$miv eq '0'; # normalize -0 => +0 $self->{value} = $CALC->_new($miv) if $self->{sign} =~ /^[+-]$/; # if any of the globals is set, use them to round and store them inside $self $self->round($accuracy,$precision,$round_mode) if defined $accuracy || defined $precision; return $self; } sub bnan { # create a bigint 'NaN', if given a BigInt, set it to 'NaN' my $self = shift; $self = $class if !defined $self; if (!ref($self)) { my $c = $self; $self = {}; bless $self, $c; } return if $self->modify('bnan'); $self->{value} = $CALC->_zero(); $self->{sign} = $nan; delete $self->{_a}; delete $self->{_p}; # rounding NaN is silly return $self; } sub binf { # create a bigint '+-inf', if given a BigInt, set it to '+-inf' # the sign is either '+', or if given, used from there my $self = shift; my $sign = shift; $sign = '+' if !defined $sign || $sign ne '-'; $self = $class if !defined $self; if (!ref($self)) { my $c = $self; $self = {}; bless $self, $c; } return if $self->modify('binf'); $self->{value} = $CALC->_zero(); $self->{sign} = $sign.'inf'; ($self->{_a},$self->{_p}) = @_; # take over requested rounding return $self; } sub bzero { # create a bigint '+0', if given a BigInt, set it to 0 my $self = shift; $self = $class if !defined $self; if (!ref($self)) { my $c = $self; $self = {}; bless $self, $c; } return if $self->modify('bzero'); $self->{value} = $CALC->_zero(); $self->{sign} = '+'; ($self->{_a},$self->{_p}) = @_; # take over requested rounding return $self; } sub bone { # create a bigint '+1' (or -1 if given sign '-'), # if given a BigInt, set it to +1 or -1, respecively my $self = shift; my $sign = shift; $sign = '+' if !defined $sign || $sign ne '-'; $self = $class if !defined $self; if (!ref($self)) { my $c = $self; $self = {}; bless $self, $c; } return if $self->modify('bone'); $self->{value} = $CALC->_one(); $self->{sign} = $sign; ($self->{_a},$self->{_p}) = @_; # take over requested rounding return $self; } ############################################################################## # string conversation sub bsstr { # (ref to BFLOAT or num_str ) return num_str # Convert number from internal format to scientific string format. # internal format is always normalized (no leading zeros, "-0E0" => "+0E0") my $x = shift; $class = ref($x) || $x; $x = $class->new(shift) if !ref($x); # my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); if ($x->{sign} !~ /^[+-]$/) { return $x->{sign} unless $x->{sign} eq '+inf'; # -inf, NaN return 'inf'; # +inf } my ($m,$e) = $x->parts(); # e can only be positive my $sign = 'e+'; # MBF: my $s = $e->{sign}; $s = '' if $s eq '-'; my $sep = 'e'.$s; return $m->bstr().$sign.$e->bstr(); } sub bstr { # make a string from bigint object my $x = shift; $class = ref($x) || $x; $x = $class->new(shift) if !ref($x); # my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); if ($x->{sign} !~ /^[+-]$/) { return $x->{sign} unless $x->{sign} eq '+inf'; # -inf, NaN return 'inf'; # +inf } my $es = ''; $es = $x->{sign} if $x->{sign} eq '-'; return $es.${$CALC->_str($x->{value})}; } sub numify { # Make a "normal" scalar from a BigInt object my $x = shift; $x = $class->new($x) unless ref $x; return $x->{sign} if $x->{sign} !~ /^[+-]$/; my $num = $CALC->_num($x->{value}); return -$num if $x->{sign} eq '-'; return $num; } ############################################################################## # public stuff (usually prefixed with "b") sub sign { # return the sign of the number: +/-/NaN my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); return $x->{sign}; } sub _find_round_parameters { # After any operation or when calling round(), the result is rounded by # regarding the A & P from arguments, local parameters, or globals. # The result's A or P are set by the rounding, but not inspected beforehand # (aka only the arguments enter into it). This works because the given # 'first' argument is both the result and true first argument with unchanged # A and P settings. # This does not yet handle $x with A, and $y with P (which should be an # error). my ($self,$a,$p,$r,@args) = @_; # $a accuracy, if given by caller # $p precision, if given by caller # $r round_mode, if given by caller # @args all 'other' arguments (0 for unary, 1 for binary ops) # $self = new($self) unless ref($self); # if not object, make one # leave bigfloat parts alone return ($self) if exists $self->{_f} && $self->{_f} & MB_NEVER_ROUND != 0; unshift @args,$self; # add 'first' argument my $c = ref($self); # find out class of argument(s) no strict 'refs'; # now pick $a or $p, but only if we have got "arguments" if ((!defined $a) && (!defined $p) && (@args > 0)) { foreach (@args) { # take the defined one, or if both defined, the one that is smaller $a = $_->{_a} if (defined $_->{_a}) && (!defined $a || $_->{_a} < $a); } if (!defined $a) # if it still is not defined, take p { foreach (@args) { # take the defined one, or if both defined, the one that is bigger # -2 > -3, and 3 > 2 $p = $_->{_p} if (defined $_->{_p}) && (!defined $p || $_->{_p} > $p); } # if none defined, use globals (#2) if (!defined $p) { my $z = "$c\::accuracy"; my $a = $$z; if (!defined $a) { $z = "$c\::precision"; $p = $$z; } } } # endif !$a } # endif !$a || !$P && args > 0 my @params = ($self); if (defined $a || defined $p) { $r = $r || ${"$c\::round_mode"}; die "Unknown round mode '$r'" if $r !~ /^(even|odd|\+inf|\-inf|zero|trunc)$/; push @params, ($a,$p,$r); } return @params; } sub round { # round $self according to given parameters, or given second argument's # parameters or global defaults my $self = shift; my @params = $self->_find_round_parameters(@_); return $self->bnorm() if @params == 1; # no-op # now round, by calling fround or ffround: if (defined $params[1]) { $self->bround($params[1],$params[3]); } else { $self->bfround($params[2],$params[3]); } return $self->bnorm(); # after round, normalize } sub bnorm { # (numstr or BINT) return BINT # Normalize number -- no-op here my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); return $x; } sub babs { # (BINT or num_str) return BINT # make number absolute, or return absolute BINT from string my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); return $x if $x->modify('babs'); # post-normalized abs for internal use (does nothing for NaN) $x->{sign} =~ s/^-/+/; $x; } sub bneg { # (BINT or num_str) return BINT # negate number or make a negated number from string my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); return $x if $x->modify('bneg'); # for +0 dont negate (to have always normalized) return $x if $x->is_zero(); $x->{sign} =~ tr/+-/-+/; # does nothing for NaN $x; } sub bcmp { # Compares 2 values. Returns one of undef, <0, =0, >0. (suitable for sort) # (BINT or num_str, BINT or num_str) return cond_code my ($self,$x,$y) = objectify(2,@_); if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/)) { # handle +-inf and NaN return undef if (($x->{sign} eq $nan) || ($y->{sign} eq $nan)); return 0 if $x->{sign} eq $y->{sign} && $x->{sign} =~ /^[+-]inf$/; return +1 if $x->{sign} eq '+inf'; return -1 if $x->{sign} eq '-inf'; return -1 if $y->{sign} eq '+inf'; return +1 if $y->{sign} eq '-inf'; } # check sign for speed first return 1 if $x->{sign} eq '+' && $y->{sign} eq '-'; # does also 0 <=> -y return -1 if $x->{sign} eq '-' && $y->{sign} eq '+'; # does also -x <=> 0 # shortcut my $xz = $x->is_zero(); my $yz = $y->is_zero(); return 0 if $xz && $yz; # 0 <=> 0 return -1 if $xz && $y->{sign} eq '+'; # 0 <=> +y return 1 if $yz && $x->{sign} eq '+'; # +x <=> 0 # post-normalized compare for internal use (honors signs) if ($x->{sign} eq '+') { return 1 if $y->{sign} eq '-'; # 0 check handled above return $CALC->_acmp($x->{value},$y->{value}); } # $x->{sign} eq '-' return -1 if $y->{sign} eq '+'; return $CALC->_acmp($y->{value},$x->{value}); # swaped # &cmp($x->{value},$y->{value},$x->{sign},$y->{sign}) <=> 0; } sub bacmp { # Compares 2 values, ignoring their signs. # Returns one of undef, <0, =0, >0. (suitable for sort) # (BINT, BINT) return cond_code my ($self,$x,$y) = objectify(2,@_); if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/)) { # handle +-inf and NaN return undef if (($x->{sign} eq $nan) || ($y->{sign} eq $nan)); return 0 if $x->{sign} =~ /^[+-]inf$/ && $y->{sign} =~ /^[+-]inf$/; return +1; # inf is always bigger } $CALC->_acmp($x->{value},$y->{value}) <=> 0; } sub badd { # add second arg (BINT or string) to first (BINT) (modifies first) # return result as BINT my ($self,$x,$y,$a,$p,$r) = objectify(2,@_); return $x if $x->modify('badd'); # inf and NaN handling if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/)) { # NaN first return $x->bnan() if (($x->{sign} eq $nan) || ($y->{sign} eq $nan)); # inf handline if (($x->{sign} =~ /^[+-]inf$/) && ($y->{sign} =~ /^[+-]inf$/)) { # + and + => +, - and - => -, + and - => 0, - and + => 0 return $x->bzero() if $x->{sign} ne $y->{sign}; return $x; } # +-inf + something => +inf # something +-inf => +-inf $x->{sign} = $y->{sign}, return $x if $y->{sign} =~ /^[+-]inf$/; return $x; } my @bn = ($a,$p,$r,$y); # make array for round calls # speed: no add for 0+y or x+0 return $x->round(@bn) if $y->is_zero(); # x+0 if ($x->is_zero()) # 0+y { # make copy, clobbering up x $x->{value} = $CALC->_copy($y->{value}); $x->{sign} = $y->{sign} || $nan; return $x->round(@bn); } my ($sx, $sy) = ( $x->{sign}, $y->{sign} ); # get signs if ($sx eq $sy) { $x->{value} = $CALC->_add($x->{value},$y->{value}); # same sign, abs add $x->{sign} = $sx; } else { my $a = $CALC->_acmp ($y->{value},$x->{value}); # absolute compare if ($a > 0) { #print "swapped sub (a=$a)\n"; $x->{value} = $CALC->_sub($y->{value},$x->{value},1); # abs sub w/ swap $x->{sign} = $sy; } elsif ($a == 0) { # speedup, if equal, set result to 0 #print "equal sub, result = 0\n"; $x->{value} = $CALC->_zero(); $x->{sign} = '+'; } else # a < 0 { #print "unswapped sub (a=$a)\n"; $x->{value} = $CALC->_sub($x->{value}, $y->{value}); # abs sub $x->{sign} = $sx; } } return $x->round(@bn); } sub bsub { # (BINT or num_str, BINT or num_str) return num_str # subtract second arg from first, modify first my ($self,$x,$y,$a,$p,$r) = objectify(2,@_); return $x if $x->modify('bsub'); if (!$y->is_zero()) # don't need to do anything if $y is 0 { $y->{sign} =~ tr/+\-/-+/; # does nothing for NaN $x->badd($y,$a,$p,$r); # badd does not leave internal zeros $y->{sign} =~ tr/+\-/-+/; # refix $y (does nothing for NaN) } $x; # already rounded by badd() } sub binc { # increment arg by one my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); return $x if $x->modify('binc'); if ($x->{sign} eq '+') { $x->{value} = $CALC->_inc($x->{value}); return $x->round($a,$p,$r); } elsif ($x->{sign} eq '-') { $x->{value} = $CALC->_dec($x->{value}); $x->{sign} = '+' if $CALC->_is_zero($x->{value}); # -1 +1 => -0 => +0 return $x->round($a,$p,$r); } # inf, nan handling etc $x->badd($self->__one(),$a,$p,$r); # does round } sub bdec { # decrement arg by one my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); return $x if $x->modify('bdec'); my $zero = $CALC->_is_zero($x->{value}) && $x->{sign} eq '+'; # <= 0 if (($x->{sign} eq '-') || $zero) { $x->{value} = $CALC->_inc($x->{value}); $x->{sign} = '-' if $zero; # 0 => 1 => -1 $x->{sign} = '+' if $CALC->_is_zero($x->{value}); # -1 +1 => -0 => +0 return $x->round($a,$p,$r); } # > 0 elsif ($x->{sign} eq '+') { $x->{value} = $CALC->_dec($x->{value}); return $x->round($a,$p,$r); } # inf, nan handling etc $x->badd($self->__one('-'),$a,$p,$r); # does round } sub blcm { # (BINT or num_str, BINT or num_str) return BINT # does not modify arguments, but returns new object # Lowest Common Multiplicator my $y = shift; my ($x); if (ref($y)) { $x = $y->copy(); } else { $x = $class->new($y); } while (@_) { $x = __lcm($x,shift); } $x; } sub bgcd { # (BINT or num_str, BINT or num_str) return BINT # does not modify arguments, but returns new object # GCD -- Euclids algorithm, variant C (Knuth Vol 3, pg 341 ff) my $y = shift; $y = __PACKAGE__->new($y) if !ref($y); my $self = ref($y); my $x = $y->copy(); # keep arguments if ($CALC->can('_gcd')) { while (@_) { $y = shift; $y = $self->new($y) if !ref($y); next if $y->is_zero(); return $x->bnan() if $y->{sign} !~ /^[+-]$/; # y NaN? $x->{value} = $CALC->_gcd($x->{value},$y->{value}); last if $x->is_one(); } } else { while (@_) { $y = shift; $y = $self->new($y) if !ref($y); $x = __gcd($x,$y->copy()); last if $x->is_one(); # _gcd handles NaN } } $x->babs(); } sub bnot { # (num_str or BINT) return BINT # represent ~x as twos-complement number # we don't need $self, so undef instead of ref($_[0]) make it slightly faster my ($self,$x,$a,$p,$r) = ref($_[0]) ? (undef,@_) : objectify(1,@_); return $x if $x->modify('bnot'); $x->bneg(); $x->bdec(); # was: bsub(-1,$x);, time it someday return $x->round($a,$p,$r); } sub is_zero { # return true if arg (BINT or num_str) is zero (array '+', '0') # we don't need $self, so undef instead of ref($_[0]) make it slightly faster my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return 0 if $x->{sign} !~ /^\+$/; # -, NaN & +-inf aren't $CALC->_is_zero($x->{value}); } sub is_nan { # return true if arg (BINT or num_str) is NaN my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); return 1 if $x->{sign} eq $nan; return 0; } sub is_inf { # return true if arg (BINT or num_str) is +-inf my ($self,$x,$sign) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); $sign = '' if !defined $sign; return 0 if $sign !~ /^([+-]|)$/; if ($sign eq '') { return 1 if ($x->{sign} =~ /^[+-]inf$/); return 0; } $sign = quotemeta($sign.'inf'); return 1 if ($x->{sign} =~ /^$sign$/); return 0; } sub is_one { # return true if arg (BINT or num_str) is +1 # or -1 if sign is given # we don't need $self, so undef instead of ref($_[0]) make it slightly faster my ($self,$x,$sign) = ref($_[0]) ? (undef,@_) : objectify(1,@_); $sign = '' if !defined $sign; $sign = '+' if $sign ne '-'; return 0 if $x->{sign} ne $sign; # -1 != +1, NaN, +-inf aren't either $CALC->_is_one($x->{value}); } sub is_odd { # return true when arg (BINT or num_str) is odd, false for even # we don't need $self, so undef instead of ref($_[0]) make it slightly faster my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return 0 if $x->{sign} !~ /^[+-]$/; # NaN & +-inf aren't $CALC->_is_odd($x->{value}); } sub is_even { # return true when arg (BINT or num_str) is even, false for odd # we don't need $self, so undef instead of ref($_[0]) make it slightly faster my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return 0 if $x->{sign} !~ /^[+-]$/; # NaN & +-inf aren't $CALC->_is_even($x->{value}); } sub is_positive { # return true when arg (BINT or num_str) is positive (>= 0) # we don't need $self, so undef instead of ref($_[0]) make it slightly faster my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return 1 if $x->{sign} =~ /^\+/; 0; } sub is_negative { # return true when arg (BINT or num_str) is negative (< 0) # we don't need $self, so undef instead of ref($_[0]) make it slightly faster my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return 1 if ($x->{sign} =~ /^-/); 0; } ############################################################################### sub bmul { # multiply two numbers -- stolen from Knuth Vol 2 pg 233 # (BINT or num_str, BINT or num_str) return BINT my ($self,$x,$y,$a,$p,$r) = objectify(2,@_); return $x if $x->modify('bmul'); return $x->bnan() if (($x->{sign} eq $nan) || ($y->{sign} eq $nan)); # handle result = 0 return $x if $x->is_zero(); return $x->bzero() if $y->is_zero(); # inf handling if (($x->{sign} =~ /^[+-]inf$/) || ($y->{sign} =~ /^[+-]inf$/)) { # result will always be +-inf: # +inf * +/+inf => +inf, -inf * -/-inf => +inf # +inf * -/-inf => -inf, -inf * +/+inf => -inf return $x->binf() if ($x->{sign} =~ /^\+/ && $y->{sign} =~ /^\+/); return $x->binf() if ($x->{sign} =~ /^-/ && $y->{sign} =~ /^-/); return $x->binf('-'); } $x->{sign} = $x->{sign} eq $y->{sign} ? '+' : '-'; # +1 * +1 or -1 * -1 => + $x->{value} = $CALC->_mul($x->{value},$y->{value}); # do actual math return $x->round($a,$p,$r,$y); } sub _div_inf { # helper function that handles +-inf cases for bdiv()/bmod() to reuse code my ($self,$x,$y) = @_; # NaN if x == NaN or y == NaN or x==y==0 return wantarray ? ($x->bnan(),$self->bnan()) : $x->bnan() if (($x->is_nan() || $y->is_nan()) || ($x->is_zero() && $y->is_zero())); # +inf / +inf == -inf / -inf == 1, remainder is 0 (A / A = 1, remainder 0) if (($x->{sign} eq $y->{sign}) && ($x->{sign} =~ /^[+-]inf$/) && ($y->{sign} =~ /^[+-]inf$/)) { return wantarray ? ($x->bone(),$self->bzero()) : $x->bone(); } # +inf / -inf == -inf / +inf == -1, remainder 0 if (($x->{sign} ne $y->{sign}) && ($x->{sign} =~ /^[+-]inf$/) && ($y->{sign} =~ /^[+-]inf$/)) { return wantarray ? ($x->bone('-'),$self->bzero()) : $x->bone('-'); } # x / +-inf => 0, remainder x (works even if x == 0) if ($y->{sign} =~ /^[+-]inf$/) { my $t = $x->copy(); # binf clobbers up $x return wantarray ? ($x->bzero(),$t) : $x->bzero() } # 5 / 0 => +inf, -6 / 0 => -inf # +inf / 0 = inf, inf, and -inf / 0 => -inf, -inf # exception: -8 / 0 has remainder -8, not 8 # exception: -inf / 0 has remainder -inf, not inf if ($y->is_zero()) { # +-inf / 0 => special case for -inf return wantarray ? ($x,$x->copy()) : $x if $x->is_inf(); if (!$x->is_zero() && !$x->is_inf()) { my $t = $x->copy(); # binf clobbers up $x return wantarray ? ($x->binf($x->{sign}),$t) : $x->binf($x->{sign}) } } # last case: +-inf / ordinary number my $sign = '+inf'; $sign = '-inf' if substr($x->{sign},0,1) ne $y->{sign}; $x->{sign} = $sign; return wantarray ? ($x,$self->bzero()) : $x; } sub bdiv { # (dividend: BINT or num_str, divisor: BINT or num_str) return # (BINT,BINT) (quo,rem) or BINT (only rem) my ($self,$x,$y,$a,$p,$r) = objectify(2,@_); return $x if $x->modify('bdiv'); return $self->_div_inf($x,$y) if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/) || $y->is_zero()); # 0 / something return wantarray ? ($x,$self->bzero()) : $x if $x->is_zero(); # Is $x in the interval [0, $y) ? my $cmp = $CALC->_acmp($x->{value},$y->{value}); if (($cmp < 0) and ($x->{sign} eq $y->{sign})) { return $x->bzero() unless wantarray; my $t = $x->copy(); # make copy first, because $x->bzero() clobbers $x return ($x->bzero(),$t); } elsif ($cmp == 0) { # shortcut, both are the same, so set to +/- 1 $x->__one( ($x->{sign} ne $y->{sign} ? '-' : '+') ); return $x unless wantarray; return ($x,$self->bzero()); } # calc new sign and in case $y == +/- 1, return $x my $xsign = $x->{sign}; # keep $x->{sign} = ($x->{sign} ne $y->{sign} ? '-' : '+'); # check for / +-1 (cant use $y->is_one due to '-' if ($CALC->_is_one($y->{value})) { return wantarray ? ($x,$self->bzero()) : $x; } my $rem; if (wantarray) { my $rem = $self->bzero(); ($x->{value},$rem->{value}) = $CALC->_div($x->{value},$y->{value}); $x->{sign} = '+' if $CALC->_is_zero($x->{value}); $x->round($a,$p,$r,$y); if (! $CALC->_is_zero($rem->{value})) { $rem->{sign} = $y->{sign}; $rem = $y-$rem if $xsign ne $y->{sign}; # one of them '-' } else { $rem->{sign} = '+'; # dont leave -0 } $rem->round($a,$p,$r,$x,$y); return ($x,$rem); } $x->{value} = $CALC->_div($x->{value},$y->{value}); $x->{sign} = '+' if $CALC->_is_zero($x->{value}); $x->round($a,$p,$r,$y); } sub bmod { # modulus (or remainder) # (BINT or num_str, BINT or num_str) return BINT my ($self,$x,$y,$a,$p,$r) = objectify(2,@_); return $x if $x->modify('bmod'); if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/) || $y->is_zero()) { my ($d,$r) = $self->_div_inf($x,$y); return $r; } if ($CALC->can('_mod')) { # calc new sign and in case $y == +/- 1, return $x $x->{value} = $CALC->_mod($x->{value},$y->{value}); my $xsign = $x->{sign}; if (!$CALC->_is_zero($x->{value})) { $x->{sign} = $y->{sign}; $x = $y-$x if $xsign ne $y->{sign}; # one of them '-' } else { $x->{sign} = '+'; # dont leave -0 } } else { $x = (&bdiv($self,$x,$y))[1]; # slow way } $x->round($a,$p,$r); } sub bpow { # (BINT or num_str, BINT or num_str) return BINT # compute power of two numbers -- stolen from Knuth Vol 2 pg 233 # modifies first argument my ($self,$x,$y,$a,$p,$r) = objectify(2,@_); return $x if $x->modify('bpow'); return $x if $x->{sign} =~ /^[+-]inf$/; # -inf/+inf ** x return $x->bnan() if $x->{sign} eq $nan || $y->{sign} eq $nan; return $x->__one() if $y->is_zero(); return $x if $x->is_one() || $y->is_one(); if ($x->{sign} eq '-' && $CALC->_is_one($x->{value})) { # if $x == -1 and odd/even y => +1/-1 return $y->is_odd() ? $x : $x->babs(); # my Casio FX-5500L has a bug here: -1 ** 2 is -1, but -1 * -1 is 1; } # 1 ** -y => 1 / (1 ** |y|) # so do test for negative $y after above's clause return $x->bnan() if $y->{sign} eq '-'; return $x if $x->is_zero(); # 0**y => 0 (if not y <= 0) if ($CALC->can('_pow')) { $x->{value} = $CALC->_pow($x->{value},$y->{value}); return $x->round($a,$p,$r); } # based on the assumption that shifting in base 10 is fast, and that mul # works faster if numbers are small: we count trailing zeros (this step is # O(1)..O(N), but in case of O(N) we save much more time due to this), # stripping them out of the multiplication, and add $count * $y zeros # afterwards like this: # 300 ** 3 == 300*300*300 == 3*3*3 . '0' x 2 * 3 == 27 . '0' x 6 # creates deep recursion? # my $zeros = $x->_trailing_zeros(); # if ($zeros > 0) # { # $x->brsft($zeros,10); # remove zeros # $x->bpow($y); # recursion (will not branch into here again) # $zeros = $y * $zeros; # real number of zeros to add # $x->blsft($zeros,10); # return $x->round($a,$p,$r); # } my $pow2 = $self->__one(); my $y1 = $class->new($y); my $two = $self->new(2); while (!$y1->is_one()) { $pow2->bmul($x) if $y1->is_odd(); $y1->bdiv($two); $x->bmul($x); } $x->bmul($pow2) unless $pow2->is_one(); return $x->round($a,$p,$r); } sub blsft { # (BINT or num_str, BINT or num_str) return BINT # compute x << y, base n, y >= 0 my ($self,$x,$y,$n) = objectify(2,@_); return $x if $x->modify('blsft'); return $x->bnan() if ($x->{sign} !~ /^[+-]$/ || $y->{sign} !~ /^[+-]$/); $n = 2 if !defined $n; return $x->bnan() if $n <= 0 || $y->{sign} eq '-'; my $t; $t = $CALC->_lsft($x->{value},$y->{value},$n) if $CALC->can('_lsft'); if (defined $t) { $x->{value} = $t; return $x; } # fallback return $x->bmul( $self->bpow($n, $y) ); } sub brsft { # (BINT or num_str, BINT or num_str) return BINT # compute x >> y, base n, y >= 0 my ($self,$x,$y,$n) = objectify(2,@_); return $x if $x->modify('brsft'); return $x->bnan() if ($x->{sign} !~ /^[+-]$/ || $y->{sign} !~ /^[+-]$/); $n = 2 if !defined $n; return $x->bnan() if $n <= 0 || $y->{sign} eq '-'; my $t; $t = $CALC->_rsft($x->{value},$y->{value},$n) if $CALC->can('_rsft'); if (defined $t) { $x->{value} = $t; return $x; } # fallback return scalar bdiv($x, $self->bpow($n, $y)); } sub band { #(BINT or num_str, BINT or num_str) return BINT # compute x & y my ($self,$x,$y,$a,$p,$r) = objectify(2,@_); return $x if $x->modify('band'); return $x->bnan() if ($x->{sign} !~ /^[+-]$/ || $y->{sign} !~ /^[+-]$/); return $x->bzero() if $y->is_zero() || $x->is_zero(); my $sign = 0; # sign of result $sign = 1 if ($x->{sign} eq '-') && ($y->{sign} eq '-'); my $sx = 1; $sx = -1 if $x->{sign} eq '-'; my $sy = 1; $sy = -1 if $y->{sign} eq '-'; if ($CALC->can('_and') && $sx == 1 && $sy == 1) { $x->{value} = $CALC->_and($x->{value},$y->{value}); return $x->round($a,$p,$r); } my $m = Math::BigInt->bone(); my ($xr,$yr); my $x10000 = new Math::BigInt (0x1000); my $y1 = copy(ref($x),$y); # make copy $y1->babs(); # and positive my $x1 = $x->copy()->babs(); $x->bzero(); # modify x in place! use integer; # need this for negative bools while (!$x1->is_zero() && !$y1->is_zero()) { ($x1, $xr) = bdiv($x1, $x10000); ($y1, $yr) = bdiv($y1, $x10000); # make both op's numbers! $x->badd( bmul( $class->new( abs($sx*int($xr->numify()) & $sy*int($yr->numify()))), $m)); $m->bmul($x10000); } $x->bneg() if $sign; return $x->round($a,$p,$r); } sub bior { #(BINT or num_str, BINT or num_str) return BINT # compute x | y my ($self,$x,$y,$a,$p,$r) = objectify(2,@_); return $x if $x->modify('bior'); return $x->bnan() if ($x->{sign} !~ /^[+-]$/ || $y->{sign} !~ /^[+-]$/); return $x if $y->is_zero(); my $sign = 0; # sign of result $sign = 1 if ($x->{sign} eq '-') || ($y->{sign} eq '-'); my $sx = 1; $sx = -1 if $x->{sign} eq '-'; my $sy = 1; $sy = -1 if $y->{sign} eq '-'; # don't use lib for negative values if ($CALC->can('_or') && $sx == 1 && $sy == 1) { $x->{value} = $CALC->_or($x->{value},$y->{value}); return $x->round($a,$p,$r); } my $m = Math::BigInt->bone(); my ($xr,$yr); my $x10000 = Math::BigInt->new(0x10000); my $y1 = copy(ref($x),$y); # make copy $y1->babs(); # and positive my $x1 = $x->copy()->babs(); $x->bzero(); # modify x in place! use integer; # need this for negative bools while (!$x1->is_zero() || !$y1->is_zero()) { ($x1, $xr) = bdiv($x1,$x10000); ($y1, $yr) = bdiv($y1,$x10000); # make both op's numbers! $x->badd( bmul( $class->new( abs($sx*int($xr->numify()) | $sy*int($yr->numify()))), $m)); $m->bmul($x10000); } $x->bneg() if $sign; return $x->round($a,$p,$r); } sub bxor { #(BINT or num_str, BINT or num_str) return BINT # compute x ^ y my ($self,$x,$y,$a,$p,$r) = objectify(2,@_); return $x if $x->modify('bxor'); return $x->bnan() if ($x->{sign} !~ /^[+-]$/ || $y->{sign} !~ /^[+-]$/); return $x if $y->is_zero(); my $sign = 0; # sign of result $sign = 1 if $x->{sign} ne $y->{sign}; my $sx = 1; $sx = -1 if $x->{sign} eq '-'; my $sy = 1; $sy = -1 if $y->{sign} eq '-'; # don't use lib for negative values if ($CALC->can('_xor') && $sx == 1 && $sy == 1) { $x->{value} = $CALC->_xor($x->{value},$y->{value}); return $x->round($a,$p,$r); } my $m = $self->bone(); my ($xr,$yr); my $x10000 = Math::BigInt->new(0x10000); my $y1 = copy(ref($x),$y); # make copy $y1->babs(); # and positive my $x1 = $x->copy()->babs(); $x->bzero(); # modify x in place! use integer; # need this for negative bools while (!$x1->is_zero() || !$y1->is_zero()) { ($x1, $xr) = bdiv($x1, $x10000); ($y1, $yr) = bdiv($y1, $x10000); # make both op's numbers! $x->badd( bmul( $class->new( abs($sx*int($xr->numify()) ^ $sy*int($yr->numify()))), $m)); $m->bmul($x10000); } $x->bneg() if $sign; return $x->round($a,$p,$r); } sub length { my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); my $e = $CALC->_len($x->{value}); return wantarray ? ($e,0) : $e; } sub digit { # return the nth decimal digit, negative values count backward, 0 is right my $x = shift; my $n = shift || 0; return $CALC->_digit($x->{value},$n); } sub _trailing_zeros { # return the amount of trailing zeros in $x my $x = shift; $x = $class->new($x) unless ref $x; return 0 if $x->is_zero() || $x->is_odd() || $x->{sign} !~ /^[+-]$/; return $CALC->_zeros($x->{value}) if $CALC->can('_zeros'); # if not: since we do not know underlying internal representation: my $es = "$x"; $es =~ /([0]*)$/; return 0 if !defined $1; # no zeros return CORE::length("$1"); # as string, not as +0! } sub bsqrt { my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); return $x->bnan() if $x->{sign} ne '+'; # -x or inf or NaN => NaN return $x->bzero($a,$p) if $x->is_zero(); # 0 => 0 return $x->round($a,$p,$r) if $x->is_one(); # 1 => 1 return $x->bone($a,$p) if $x < 4; # 2,3 => 1 if ($CALC->can('_sqrt')) { $x->{value} = $CALC->_sqrt($x->{value}); return $x->round($a,$p,$r); } my $y = $x->copy(); my $l = int($x->length()/2); $x->bone(); # keep ref($x), but modify it $x->blsft($l,10); my $last = $self->bzero(); my $two = $self->new(2); my $lastlast = $x+$two; while ($last != $x && $lastlast != $x) { $lastlast = $last; $last = $x; $x += $y / $x; $x /= $two; } $x-- if $x * $x > $y; # overshot? return $x->round($a,$p,$r); } sub exponent { # return a copy of the exponent (here always 0, NaN or 1 for $m == 0) my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); if ($x->{sign} !~ /^[+-]$/) { my $s = $x->{sign}; $s =~ s/^[+-]//; return $self->new($s); # -inf,+inf => inf } my $e = $class->bzero(); return $e->binc() if $x->is_zero(); $e += $x->_trailing_zeros(); return $e; } sub mantissa { # return the mantissa (compatible to Math::BigFloat, e.g. reduced) my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); if ($x->{sign} !~ /^[+-]$/) { my $s = $x->{sign}; $s =~ s/^[+]//; return $self->new($s); # +inf => inf } my $m = $x->copy(); # that's inefficient my $zeros = $m->_trailing_zeros(); $m /= 10 ** $zeros if $zeros != 0; return $m; } sub parts { # return a copy of both the exponent and the mantissa my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); return ($x->mantissa(),$x->exponent()); } ############################################################################## # rounding functions sub bfround { # precision: round to the $Nth digit left (+$n) or right (-$n) from the '.' # $n == 0 || $n == 1 => round to integer my $x = shift; $x = $class->new($x) unless ref $x; my ($scale,$mode) = $x->_scale_p($x->precision(),$x->round_mode(),@_); return $x if !defined $scale; # no-op # no-op for BigInts if $n <= 0 if ($scale <= 0) { $x->{_p} = $scale; return $x; } $x->bround( $x->length()-$scale, $mode); $x->{_a} = undef; # bround sets {_a} $x->{_p} = $scale; # so correct it $x; } sub _scan_for_nonzero { my $x = shift; my $pad = shift; my $xs = shift; my $len = $x->length(); return 0 if $len == 1; # '5' is trailed by invisible zeros my $follow = $pad - 1; return 0 if $follow > $len || $follow < 1; #print "checking $x $r\n"; # since we do not know underlying represention of $x, use decimal string #my $r = substr ($$xs,-$follow); my $r = substr ("$x",-$follow); return 1 if $r =~ /[^0]/; return 0; } sub fround { # to make life easier for switch between MBF and MBI (autoload fxxx() # like MBF does for bxxx()?) my $x = shift; return $x->bround(@_); } sub bround { # accuracy: +$n preserve $n digits from left, # -$n preserve $n digits from right (f.i. for 0.1234 style in MBF) # no-op for $n == 0 # and overwrite the rest with 0's, return normalized number # do not return $x->bnorm(), but $x my $x = shift; $x = $class->new($x) unless ref $x; my ($scale,$mode) = $x->_scale_a($x->accuracy(),$x->round_mode(),@_); return $x if !defined $scale; # no-op # print "MBI round: $x to $scale $mode\n"; return $x if $x->{sign} !~ /^[+-]$/ || $x->is_zero() || $scale == 0; # we have fewer digits than we want to scale to my $len = $x->length(); # print "$scale $len\n"; # scale < 0, but > -len (not >=!) if (($scale < 0 && $scale < -$len-1) || ($scale >= $len)) { $x->{_a} = $scale if !defined $x->{_a}; # if not yet defined overwrite return $x; } # count of 0's to pad, from left (+) or right (-): 9 - +6 => 3, or |-6| => 6 my ($pad,$digit_round,$digit_after); $pad = $len - $scale; $pad = abs($scale-1) if $scale < 0; # do not use digit(), it is costly for binary => decimal #$digit_round = '0'; $digit_round = $x->digit($pad) if $pad < $len; #$digit_after = '0'; $digit_after = $x->digit($pad-1) if $pad > 0; my $xs = $CALC->_str($x->{value}); my $pl = -$pad-1; # print "pad $pad pl $pl scale $scale len $len\n"; # pad: 123: 0 => -1, at 1 => -2, at 2 => -3, at 3 => -4 # pad+1: 123: 0 => 0, at 1 => -1, at 2 => -2, at 3 => -3 $digit_round = '0'; $digit_round = substr($$xs,$pl,1) if $pad <= $len; $pl++; $pl ++ if $pad >= $len; $digit_after = '0'; $digit_after = substr($$xs,$pl,1) if $pad > 0; # print "$pad $pl $$xs dr $digit_round da $digit_after\n"; # in case of 01234 we round down, for 6789 up, and only in case 5 we look # closer at the remaining digits of the original $x, remember decision my $round_up = 1; # default round up $round_up -- if ($mode eq 'trunc') || # trunc by round down ($digit_after =~ /[01234]/) || # round down anyway, # 6789 => round up ($digit_after eq '5') && # not 5000...0000 ($x->_scan_for_nonzero($pad,$xs) == 0) && ( ($mode eq 'even') && ($digit_round =~ /[24680]/) || ($mode eq 'odd') && ($digit_round =~ /[13579]/) || ($mode eq '+inf') && ($x->{sign} eq '-') || ($mode eq '-inf') && ($x->{sign} eq '+') || ($mode eq 'zero') # round down if zero, sign adjusted below ); # allow rounding one place left of mantissa #print "$pad $len $scale\n"; # this is triggering warnings, and buggy for $scale < 0 #if (-$scale != $len) { # old code, depend on internal representation # split mantissa at $pad and then pad with zeros #my $s5 = int($pad / 5); #my $i = 0; #while ($i < $s5) # { # $x->{value}->[$i++] = 0; # replace with 5 x 0 # } #$x->{value}->[$s5] = '00000'.$x->{value}->[$s5]; # pad with 0 #my $rem = $pad % 5; # so much left over #if ($rem > 0) # { # #print "remainder $rem\n"; ## #print "elem $x->{value}->[$s5]\n"; # substr($x->{value}->[$s5],-$rem,$rem) = '0' x $rem; # stamp w/ '0' # } #$x->{value}->[$s5] = int ($x->{value}->[$s5]); # str '05' => int '5' #print ${$CALC->_str($pad->{value})}," $len\n"; if (($pad > 0) && ($pad <= $len)) { substr($$xs,-$pad,$pad) = '0' x $pad; $x->{value} = $CALC->_new($xs); # put back in } elsif ($pad > $len) { $x->bzero(); # round to '0' } # print "res $pad $len $x $$xs\n"; } # move this later on after the inc of the string #$x->{value} = $CALC->_new($xs); # put back in if ($round_up) # what gave test above? { #print " $pad => "; $pad = $len if $scale < 0; # tlr: whack 0.51=>1.0 # modify $x in place, undef, undef to avoid rounding # str creation much faster than 10 ** something #print " $pad, $x => "; $x->badd( Math::BigInt->new($x->{sign}.'1'.'0'x$pad) ); #print "$x\n"; # increment string in place, to avoid dec=>hex for the '1000...000' # $xs ...blah foo } # to here: #$x->{value} = $CALC->_new($xs); # put back in $x->{_a} = $scale if $scale >= 0; if ($scale < 0) { $x->{_a} = $len+$scale; $x->{_a} = 0 if $scale < -$len; } $x; } sub bfloor { # return integer less or equal then number, since it is already integer, # always returns $self my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); # not needed: return $x if $x->modify('bfloor'); return $x->round($a,$p,$r); } sub bceil { # return integer greater or equal then number, since it is already integer, # always returns $self my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); # not needed: return $x if $x->modify('bceil'); return $x->round($a,$p,$r); } ############################################################################## # private stuff (internal use only) sub __one { # internal speedup, set argument to 1, or create a +/- 1 my $self = shift; my $x = $self->bone(); # $x->{value} = $CALC->_one(); $x->{sign} = shift || '+'; return $x; } sub _swap { # Overload will swap params if first one is no object ref so that the first # one is always an object ref. In this case, third param is true. # This routine is to overcome the effect of scalar,$object creating an object # of the class of this package, instead of the second param $object. This # happens inside overload, when the overload section of this package is # inherited by sub classes. # For overload cases (and this is used only there), we need to preserve the # args, hence the copy(). # You can override this method in a subclass, the overload section will call # $object->_swap() to make sure it arrives at the proper subclass, with some # exceptions like '+' and '-'. To make '+' and '-' work, you also need to # specify your own overload for them. # object, (object|scalar) => preserve first and make copy # scalar, object => swapped, re-swap and create new from first # (using class of second object, not $class!!) my $self = shift; # for override in subclass if ($_[2]) { my $c = ref ($_[0]) || $class; # fallback $class should not happen return ( $c->new($_[1]), $_[0] ); } return ( $_[0]->copy(), $_[1] ); } sub objectify { # check for strings, if yes, return objects instead # the first argument is number of args objectify() should look at it will # return $count+1 elements, the first will be a classname. This is because # overloaded '""' calls bstr($object,undef,undef) and this would result in # useless objects beeing created and thrown away. So we cannot simple loop # over @_. If the given count is 0, all arguments will be used. # If the second arg is a ref, use it as class. # If not, try to use it as classname, unless undef, then use $class # (aka Math::BigInt). The latter shouldn't happen,though. # caller: gives us: # $x->badd(1); => ref x, scalar y # Class->badd(1,2); => classname x (scalar), scalar x, scalar y # Class->badd( Class->(1),2); => classname x (scalar), ref x, scalar y # Math::BigInt::badd(1,2); => scalar x, scalar y # In the last case we check number of arguments to turn it silently into # $class,1,2. (We can not take '1' as class ;o) # badd($class,1) is not supported (it should, eventually, try to add undef) # currently it tries 'Math::BigInt' + 1, which will not work. # some shortcut for the common cases # $x->unary_op(); return (ref($_[1]),$_[1]) if (@_ == 2) && ($_[0]||0 == 1) && ref($_[1]); # $x->binary_op($y); #return (ref($_[1]),$_[1],$_[2]) if (@_ == 3) && ($_[0]||0 == 2) # && ref($_[1]) && ref($_[2]); # print "obj '",join ("' '", @_),"'\n"; my $count = abs(shift || 0); # print "MBI ",caller(),"\n"; my @a; # resulting array if (ref $_[0]) { # okay, got object as first $a[0] = ref $_[0]; } else { # nope, got 1,2 (Class->xxx(1) => Class,1 and not supported) $a[0] = $class; #print "@_\n"; sleep(1); $a[0] = shift if $_[0] =~ /^[A-Z].*::/; # classname as first? } #print caller(),"\n"; # print "Now in objectify, my class is today $a[0]\n"; my $k; if ($count == 0) { while (@_) { $k = shift; if (!ref($k)) { $k = $a[0]->new($k); } elsif (ref($k) ne $a[0]) { # foreign object, try to convert to integer $k->can('as_number') ? $k = $k->as_number() : $k = $a[0]->new($k); } push @a,$k; } } else { while ($count > 0) { #print "$count\n"; $count--; $k = shift; # print "$k (",ref($k),") => \n"; if (!ref($k)) { $k = $a[0]->new($k); } elsif (ref($k) ne $a[0]) { # foreign object, try to convert to integer $k->can('as_number') ? $k = $k->as_number() : $k = $a[0]->new($k); } # print "$k (",ref($k),")\n"; push @a,$k; } push @a,@_; # return other params, too } #my $i = 0; #foreach (@a) # { # print "o $i $a[0]\n" if $i == 0; # print "o $i ",ref($_),"\n" if $i != 0; $i++; # } #print "objectify done: would return ",scalar @a," values\n"; #print caller(1),"\n" unless wantarray; die "$class objectify needs list context" unless wantarray; @a; } sub import { my $self = shift; #print "import $self @_\n"; my @a = @_; my $l = scalar @_; my $j = 0; for ( my $i = 0; $i < $l ; $i++,$j++ ) { if ($_[$i] eq ':constant') { # this causes overlord er load to step in overload::constant integer => sub { $self->new(shift) }; splice @a, $j, 1; $j --; } elsif ($_[$i] =~ /^lib$/i) { # this causes a different low lib to take care... $CALC = $_[$i+1] || $CALC; my $s = 2; $s = 1 if @a-$j < 2; # avoid "can not modify non-existant..." splice @a, $j, $s; $j -= $s; } } # any non :constant stuff is handled by our parent, Exporter # even if @_ is empty, to give it a chance $self->SUPER::import(@a); # need it for subclasses $self->export_to_level(1,$self,@a); # need it for MBF # try to load core math lib my @c = split /\s*,\s*/,$CALC; push @c,'Calc'; # if all fail, try this foreach my $lib (@c) { $lib = 'Math::BigInt::'.$lib if $lib !~ /^Math::BigInt/i; $lib =~ s/\.pm$//; if ($] < 5.6) { # Perl < 5.6.0 dies with "out of memory!" when eval() and ':constant' is # used in the same script, or eval inside import(). (my $mod = $lib . '.pm') =~ s!::!/!g; # require does not automatically :: => /, so portability problems arise eval { require $mod; $lib->import( @c ); } } else { eval "use $lib @c;"; } $CALC = $lib, last if $@ eq ''; # no error in loading lib? } } sub __from_hex { # convert a (ref to) big hex string to BigInt, return undef for error my $hs = shift; my $x = Math::BigInt->bzero(); # strip underscores $$hs =~ s/([0-9a-fA-F])_([0-9a-fA-F])/$1$2/g; $$hs =~ s/([0-9a-fA-F])_([0-9a-fA-F])/$1$2/g; return $x->bnan() if $$hs !~ /^[\-\+]?0x[0-9A-Fa-f]+$/; my $sign = '+'; $sign = '-' if ($$hs =~ /^-/); $$hs =~ s/^[+-]//; # strip sign if ($CALC->can('_from_hex')) { $x->{value} = $CALC->_from_hex($hs); } else { # fallback to pure perl my $mul = Math::BigInt->bzero(); $mul++; my $x65536 = Math::BigInt->new(65536); my $len = CORE::length($$hs)-2; $len = int($len/4); # 4-digit parts, w/o '0x' my $val; my $i = -4; while ($len >= 0) { $val = substr($$hs,$i,4); $val =~ s/^[+-]?0x// if $len == 0; # for last part only because $val = hex($val); # hex does not like wrong chars # print "$val ",substr($$hs,$i,4),"\n"; $i -= 4; $len --; $x += $mul * $val if $val != 0; $mul *= $x65536 if $len >= 0; # skip last mul } } $x->{sign} = $sign if !$x->is_zero(); # no '-0' return $x; } sub __from_bin { # convert a (ref to) big binary string to BigInt, return undef for error my $bs = shift; my $x = Math::BigInt->bzero(); # strip underscores $$bs =~ s/([01])_([01])/$1$2/g; $$bs =~ s/([01])_([01])/$1$2/g; return $x->bnan() if $$bs !~ /^[+-]?0b[01]+$/; my $mul = Math::BigInt->bzero(); $mul++; my $x256 = Math::BigInt->new(256); my $sign = '+'; $sign = '-' if ($$bs =~ /^\-/); $$bs =~ s/^[+-]//; # strip sign if ($CALC->can('_from_bin')) { $x->{value} = $CALC->_from_bin($bs); } else { my $len = CORE::length($$bs)-2; $len = int($len/8); # 8-digit parts, w/o '0b' my $val; my $i = -8; while ($len >= 0) { $val = substr($$bs,$i,8); $val =~ s/^[+-]?0b// if $len == 0; # for last part only #$val = oct('0b'.$val); # does not work on Perl prior to 5.6.0 # slower: # $val = ('0' x (8-CORE::length($val))).$val if CORE::length($val) < 8; $val = ord(pack('B8',substr('00000000'.$val,-8,8))); $i -= 8; $len --; $x += $mul * $val if $val != 0; $mul *= $x256 if $len >= 0; # skip last mul } } $x->{sign} = $sign if !$x->is_zero(); return $x; } sub _split { # (ref to num_str) return num_str # internal, take apart a string and return the pieces # strip leading/trailing whitespace, leading zeros, underscore and reject # invalid input my $x = shift; # strip white space at front, also extranous leading zeros $$x =~ s/^\s*([-]?)0*([0-9])/$1$2/g; # will not strip ' .2' $$x =~ s/^\s+//; # but this will $$x =~ s/\s+$//g; # strip white space at end # shortcut, if nothing to split, return early if ($$x =~ /^[+-]?\d+$/) { $$x =~ s/^([+-])0*([0-9])/$2/; my $sign = $1 || '+'; return (\$sign, $x, \'', \'', \0); } # invalid starting char? return if $$x !~ /^[+-]?(\.?[0-9]|0b[0-1]|0x[0-9a-fA-F])/; return __from_hex($x) if $$x =~ /^[\-\+]?0x/; # hex string return __from_bin($x) if $$x =~ /^[\-\+]?0b/; # binary string # strip underscores between digits $$x =~ s/(\d)_(\d)/$1$2/g; $$x =~ s/(\d)_(\d)/$1$2/g; # do twice for 1_2_3 # some possible inputs: # 2.1234 # 0.12 # 1 # 1E1 # 2.134E1 # 434E-10 # 1.02009E-2 # .2 # 1_2_3.4_5_6 # 1.4E1_2_3 # 1e3 # +.2 return if $$x =~ /[Ee].*[Ee]/; # more than one E => error my ($m,$e) = split /[Ee]/,$$x; $e = '0' if !defined $e || $e eq ""; # print "m '$m' e '$e'\n"; # sign,value for exponent,mantint,mantfrac my ($es,$ev,$mis,$miv,$mfv); # valid exponent? if ($e =~ /^([+-]?)0*(\d+)$/) # strip leading zeros { $es = $1; $ev = $2; #print "'$m' '$e' e: $es $ev "; # valid mantissa? return if $m eq '.' || $m eq ''; my ($mi,$mf) = split /\./,$m; $mi = '0' if !defined $mi; $mi .= '0' if $mi =~ /^[\-\+]?$/; $mf = '0' if !defined $mf || $mf eq ''; if ($mi =~ /^([+-]?)0*(\d+)$/) # strip leading zeros { $mis = $1||'+'; $miv = $2; # print "$mis $miv"; # valid, existing fraction part of mantissa? return unless ($mf =~ /^(\d*?)0*$/); # strip trailing zeros $mfv = $1; #print " split: $mis $miv . $mfv E $es $ev\n"; return (\$mis,\$miv,\$mfv,\$es,\$ev); } } return; # NaN, not a number } sub as_number { # an object might be asked to return itself as bigint on certain overloaded # operations, this does exactly this, so that sub classes can simple inherit # it or override with their own integer conversion routine my $self = shift; $self->copy(); } sub as_hex { # return as hex string, with prefixed 0x my $x = shift; $x = $class->new($x) if !ref($x); return $x->bstr() if $x->{sign} !~ /^[+-]$/; # inf, nan etc return '0x0' if $x->is_zero(); my $es = ''; my $s = ''; $s = $x->{sign} if $x->{sign} eq '-'; if ($CALC->can('_as_hex')) { $es = ${$CALC->_as_hex($x->{value})}; } else { my $x1 = $x->copy()->babs(); my $xr; my $x100 = Math::BigInt->new (0x100); while (!$x1->is_zero()) { ($x1, $xr) = bdiv($x1,$x100); $es .= unpack('h2',pack('C',$xr->numify())); } $es = reverse $es; $es =~ s/^[0]+//; # strip leading zeros $s .= '0x'; } $s . $es; } sub as_bin { # return as binary string, with prefixed 0b my $x = shift; $x = $class->new($x) if !ref($x); return $x->bstr() if $x->{sign} !~ /^[+-]$/; # inf, nan etc return '0b0' if $x->is_zero(); my $es = ''; my $s = ''; $s = $x->{sign} if $x->{sign} eq '-'; if ($CALC->can('_as_bin')) { $es = ${$CALC->_as_bin($x->{value})}; } else { my $x1 = $x->copy()->babs(); my $xr; my $x100 = Math::BigInt->new (0x100); while (!$x1->is_zero()) { ($x1, $xr) = bdiv($x1,$x100); $es .= unpack('b8',pack('C',$xr->numify())); } $es = reverse $es; $es =~ s/^[0]+//; # strip leading zeros $s .= '0b'; } $s . $es; } ############################################################################## # internal calculation routines (others are in Math::BigInt::Calc etc) sub __lcm { # (BINT or num_str, BINT or num_str) return BINT # does modify first argument # LCM my $x = shift; my $ty = shift; return $x->bnan() if ($x->{sign} eq $nan) || ($ty->{sign} eq $nan); return $x * $ty / bgcd($x,$ty); } sub __gcd { # (BINT or num_str, BINT or num_str) return BINT # does modify both arguments # GCD -- Euclids algorithm E, Knuth Vol 2 pg 296 my ($x,$ty) = @_; return $x->bnan() if $x->{sign} !~ /^[+-]$/ || $ty->{sign} !~ /^[+-]$/; while (!$ty->is_zero()) { ($x, $ty) = ($ty,bmod($x,$ty)); } $x; } ############################################################################### # this method return 0 if the object can be modified, or 1 for not # We use a fast use constant statement here, to avoid costly calls. Subclasses # may override it with special code (f.i. Math::BigInt::Constant does so) sub modify () { 0; } 1; __END__ =head1 NAME Math::BigInt - Arbitrary size integer math package =head1 SYNOPSIS use Math::BigInt; # Number creation $x = Math::BigInt->new($str); # defaults to 0 $nan = Math::BigInt->bnan(); # create a NotANumber $zero = Math::BigInt->bzero(); # create a +0 $inf = Math::BigInt->binf(); # create a +inf $inf = Math::BigInt->binf('-'); # create a -inf $one = Math::BigInt->bone(); # create a +1 $one = Math::BigInt->bone('-'); # create a -1 # Testing $x->is_zero(); # true if arg is +0 $x->is_nan(); # true if arg is NaN $x->is_one(); # true if arg is +1 $x->is_one('-'); # true if arg is -1 $x->is_odd(); # true if odd, false for even $x->is_even(); # true if even, false for odd $x->is_positive(); # true if >= 0 $x->is_negative(); # true if < 0 $x->is_inf(sign); # true if +inf, or -inf (sign is default '+') $x->bcmp($y); # compare numbers (undef,<0,=0,>0) $x->bacmp($y); # compare absolutely (undef,<0,=0,>0) $x->sign(); # return the sign, either +,- or NaN $x->digit($n); # return the nth digit, counting from right $x->digit(-$n); # return the nth digit, counting from left # The following all modify their first argument: # set $x->bzero(); # set $x to 0 $x->bnan(); # set $x to NaN $x->bone(); # set $x to +1 $x->bone('-'); # set $x to -1 $x->bneg(); # negation $x->babs(); # absolute value $x->bnorm(); # normalize (no-op) $x->bnot(); # two's complement (bit wise not) $x->binc(); # increment x by 1 $x->bdec(); # decrement x by 1 $x->badd($y); # addition (add $y to $x) $x->bsub($y); # subtraction (subtract $y from $x) $x->bmul($y); # multiplication (multiply $x by $y) $x->bdiv($y); # divide, set $x to quotient # return (quo,rem) or quo if scalar $x->bmod($y); # modulus (x % y) $x->bpow($y); # power of arguments (x ** y) $x->blsft($y); # left shift $x->brsft($y); # right shift $x->blsft($y,$n); # left shift, by base $n (like 10) $x->brsft($y,$n); # right shift, by base $n (like 10) $x->band($y); # bitwise and $x->bior($y); # bitwise inclusive or $x->bxor($y); # bitwise exclusive or $x->bnot(); # bitwise not (two's complement) $x->bsqrt(); # calculate square-root $x->round($A,$P,$round_mode); # round to accuracy or precision using mode $r $x->bround($N); # accuracy: preserve $N digits $x->bfround($N); # round to $Nth digit, no-op for BigInts # The following do not modify their arguments in BigInt, but do in BigFloat: $x->bfloor(); # return integer less or equal than $x $x->bceil(); # return integer greater or equal than $x # The following do not modify their arguments: bgcd(@values); # greatest common divisor (no OO style) blcm(@values); # lowest common multiplicator (no OO style) $x->length(); # return number of digits in number ($x,$f) = $x->length(); # length of number and length of fraction part, # latter is always 0 digits long for BigInt's $x->exponent(); # return exponent as BigInt $x->mantissa(); # return (signed) mantissa as BigInt $x->parts(); # return (mantissa,exponent) as BigInt $x->copy(); # make a true copy of $x (unlike $y = $x;) $x->as_number(); # return as BigInt (in BigInt: same as copy()) # conversation to string $x->bstr(); # normalized string $x->bsstr(); # normalized string in scientific notation $x->as_hex(); # as signed hexadecimal string with prefixed 0x $x->as_bin(); # as signed binary string with prefixed 0b =head1 DESCRIPTION All operators (inlcuding basic math operations) are overloaded if you declare your big integers as $i = new Math::BigInt '123_456_789_123_456_789'; Operations with overloaded operators preserve the arguments which is exactly what you expect. =over 2 =item Canonical notation Big integer values are strings of the form C with leading zeros suppressed. '-0' canonical value '-0', normalized '0' ' -123_123_123' canonical value '-123123123' '1_23_456_7890' canonical value '1234567890' =item Input Input values to these routines may be either Math::BigInt objects or strings of the form C. You can include one underscore between any two digits. This means integer values like 1.01E2 or even 1000E-2 are also accepted. Non integer values result in NaN. Math::BigInt::new() defaults to 0, while Math::BigInt::new('') results in 'NaN'. bnorm() on a BigInt object is now effectively a no-op, since the numbers are always stored in normalized form. On a string, it creates a BigInt object. =item Output Output values are BigInt objects (normalized), except for bstr(), which returns a string in normalized form. Some routines (C, C, C, C, C) return true or false, while others (C, C) return either undef, <0, 0 or >0 and are suited for sort. =back =head1 ACCURACY and PRECISION Since version v1.33, Math::BigInt and Math::BigFloat have full support for accuracy and precision based rounding, both automatically after every operation as well as manually. This section describes the accuracy/precision handling in Math::Big* as it used to be and as it is now, complete with an explanation of all terms and abbreviations. Not yet implemented things (but with correct description) are marked with '!', things that need to be answered are marked with '?'. In the next paragraph follows a short description of terms used here (because these may differ from terms used by others people or documentation). During the rest of this document, the shortcuts A (for accuracy), P (for precision), F (fallback) and R (rounding mode) will be used. =head2 Precision P A fixed number of digits before (positive) or after (negative) the decimal point. For example, 123.45 has a precision of -2. 0 means an integer like 123 (or 120). A precision of 2 means two digits to the left of the decimal point are zero, so 123 with P = 1 becomes 120. Note that numbers with zeros before the decimal point may have different precisions, because 1200 can have p = 0, 1 or 2 (depending on what the inital value was). It could also have p < 0, when the digits after the decimal point are zero. The string output (of floating point numbers) will be padded with zeros: Initial value P A Result String ------------------------------------------------------------ 1234.01 -3 1000 1000 1234 -2 1200 1200 1234.5 -1 1230 1230 1234.001 1 1234 1234.0 1234.01 0 1234 1234 1234.01 2 1234.01 1234.01 1234.01 5 1234.01 1234.01000 For BigInts, no padding occurs. =head2 Accuracy A Number of significant digits. Leading zeros are not counted. A number may have an accuracy greater than the non-zero digits when there are zeros in it or trailing zeros. For example, 123.456 has A of 6, 10203 has 5, 123.0506 has 7, 123.450000 has 8 and 0.000123 has 3. The string output (of floating point numbers) will be padded with zeros: Initial value P A Result String ------------------------------------------------------------ 1234.01 3 1230 1230 1234.01 6 1234.01 1234.01 1234.1 8 1234.1 1234.1000 For BigInts, no padding occurs. =head2 Fallback F When both A and P are undefined, this is used as a fallback accuracy when dividing numbers. =head2 Rounding mode R When rounding a number, different 'styles' or 'kinds' of rounding are possible. (Note that random rounding, as in Math::Round, is not implemented.) =over 2 =item 'trunc' truncation invariably removes all digits following the rounding place, replacing them with zeros. Thus, 987.65 rounded to tens (P=1) becomes 980, and rounded to the fourth sigdig becomes 987.6 (A=4). 123.456 rounded to the second place after the decimal point (P=-2) becomes 123.46. All other implemented styles of rounding attempt to round to the "nearest digit." If the digit D immediately to the right of the rounding place (skipping the decimal point) is greater than 5, the number is incremented at the rounding place (possibly causing a cascade of incrementation): e.g. when rounding to units, 0.9 rounds to 1, and -19.9 rounds to -20. If D < 5, the number is similarly truncated at the rounding place: e.g. when rounding to units, 0.4 rounds to 0, and -19.4 rounds to -19. However the results of other styles of rounding differ if the digit immediately to the right of the rounding place (skipping the decimal point) is 5 and if there are no digits, or no digits other than 0, after that 5. In such cases: =item 'even' rounds the digit at the rounding place to 0, 2, 4, 6, or 8 if it is not already. E.g., when rounding to the first sigdig, 0.45 becomes 0.4, -0.55 becomes -0.6, but 0.4501 becomes 0.5. =item 'odd' rounds the digit at the rounding place to 1, 3, 5, 7, or 9 if it is not already. E.g., when rounding to the first sigdig, 0.45 becomes 0.5, -0.55 becomes -0.5, but 0.5501 becomes 0.6. =item '+inf' round to plus infinity, i.e. always round up. E.g., when rounding to the first sigdig, 0.45 becomes 0.5, -0.55 becomes -0.5, and 0.4501 also becomes 0.5. =item '-inf' round to minus infinity, i.e. always round down. E.g., when rounding to the first sigdig, 0.45 becomes 0.4, -0.55 becomes -0.6, but 0.4501 becomes 0.5. =item 'zero' round to zero, i.e. positive numbers down, negative ones up. E.g., when rounding to the first sigdig, 0.45 becomes 0.4, -0.55 becomes -0.5, but 0.4501 becomes 0.5. =back The handling of A & P in MBI/MBF (the old core code shipped with Perl versions <= 5.7.2) is like this: =over 2 =item Precision * ffround($p) is able to round to $p number of digits after the decimal point * otherwise P is unused =item Accuracy (significant digits) * fround($a) rounds to $a significant digits * only fdiv() and fsqrt() take A as (optional) paramater + other operations simply create the same number (fneg etc), or more (fmul) of digits + rounding/truncating is only done when explicitly calling one of fround or ffround, and never for BigInt (not implemented) * fsqrt() simply hands its accuracy argument over to fdiv. * the documentation and the comment in the code indicate two different ways on how fdiv() determines the maximum number of digits it should calculate, and the actual code does yet another thing POD: max($Math::BigFloat::div_scale,length(dividend)+length(divisor)) Comment: result has at most max(scale, length(dividend), length(divisor)) digits Actual code: scale = max(scale, length(dividend)-1,length(divisor)-1); scale += length(divisior) - length(dividend); So for lx = 3, ly = 9, scale = 10, scale will actually be 16 (10+9-3). Actually, the 'difference' added to the scale is calculated from the number of "significant digits" in dividend and divisor, which is derived by looking at the length of the mantissa. Which is wrong, since it includes the + sign (oups) and actually gets 2 for '+100' and 4 for '+101'. Oups again. Thus 124/3 with div_scale=1 will get you '41.3' based on the strange assumption that 124 has 3 significant digits, while 120/7 will get you '17', not '17.1' since 120 is thought to have 2 significant digits. The rounding after the division then uses the remainder and $y to determine wether it must round up or down. ? I have no idea which is the right way. That's why I used a slightly more ? simple scheme and tweaked the few failing testcases to match it. =back This is how it works now: =over 2 =item Setting/Accessing * You can set the A global via $Math::BigInt::accuracy or $Math::BigFloat::accuracy or whatever class you are using. * You can also set P globally by using $Math::SomeClass::precision likewise. * Globals are classwide, and not inherited by subclasses. * to undefine A, use $Math::SomeCLass::accuracy = undef * to undefine P, use $Math::SomeClass::precision = undef * To be valid, A must be > 0, P can have any value. * If P is negative, this means round to the P'th place to the right of the decimal point; positive values mean to the left of the decimal point. P of 0 means round to integer. * to find out the current global A, take $Math::SomeClass::accuracy * use $x->accuracy() for the local setting of $x. * to find out the current global P, take $Math::SomeClass::precision * use $x->precision() for the local setting =item Creating numbers !* When you create a number, there should be a way to define its A & P * When a number without specific A or P is created, but the globals are defined, these should be used to round the number immediately and also stored locally with the number. Thus changing the global defaults later on will not change the A or P of previously created numbers (i.e., A and P of $x will be what was in effect when $x was created) =item Usage * If A or P are enabled/defined, they are used to round the result of each operation according to the rules below * Negative P is ignored in Math::BigInt, since BigInts never have digits after the decimal point * Math::BigFloat uses Math::BigInts internally, but setting A or P inside Math::BigInt as globals should not tamper with the parts of a BigFloat. Thus a flag is used to mark all Math::BigFloat numbers as 'never round' =item Precedence * It only makes sense that a number has only one of A or P at a time. Since you can set/get both A and P, there is a rule that will practically enforce only A or P to be in effect at a time, even if both are set. This is called precedence. !* If two objects are involved in an operation, and one of them has A in ! effect, and the other P, this should result in a warning or an error, ! probably in NaN. * A takes precendence over P (Hint: A comes before P). If A is defined, it is used, otherwise P is used. If neither of them is defined, nothing is used, i.e. the result will have as many digits as it can (with an exception for fdiv/fsqrt) and will not be rounded. * There is another setting for fdiv() (and thus for fsqrt()). If neither of A or P is defined, fdiv() will use a fallback (F) of $div_scale digits. If either the dividend's or the divisor's mantissa has more digits than the value of F, the higher value will be used instead of F. This is to limit the digits (A) of the result (just consider what would happen with unlimited A and P in the case of 1/3 :-) * fdiv will calculate 1 more digit than required (determined by A, P or F), and, if F is not used, round the result (this will still fail in the case of a result like 0.12345000000001 with A or P of 5, but this can not be helped - or can it?) * Thus you can have the math done by on Math::Big* class in three modes: + never round (this is the default): This is done by setting A and P to undef. No math operation will round the result, with fdiv() and fsqrt() as exceptions to guard against overflows. You must explicitely call bround(), bfround() or round() (the latter with parameters). Note: Once you have rounded a number, the settings will 'stick' on it and 'infect' all other numbers engaged in math operations with it, since local settings have the highest precedence. So, to get SaferRound[tm], use a copy() before rounding like this: $x = Math::BigFloat->new(12.34); $y = Math::BigFloat->new(98.76); $z = $x * $y; # 1218.6984 print $x->copy()->fround(3); # 12.3 (but A is now 3!) $z = $x * $y; # still 1218.6984, without # copy would have been 1210! + round after each op: After each single operation (except for testing like is_zero()), the method round() is called and the result is rounded appropriately. By setting proper values for A and P, you can have all-the-same-A or all-the-same-P modes. For example, Math::Currency might set A to undef, and P to -2, globally. ?Maybe an extra option that forbids local A & P settings would be in order, ?so that intermediate rounding does not 'poison' further math? =item Overriding globals * you will be able to give A, P and R as an argument to all the calculation routines; the second parameter is A, the third one is P, and the fourth is R (shift place by one for binary operations like add). P is used only if the first parameter (A) is undefined. These three parameters override the globals in the order detailed as follows, i.e. the first defined value wins: (local: per object, global: global default, parameter: argument to sub) + parameter A + parameter P + local A (if defined on both of the operands: smaller one is taken) + local P (if defined on both of the operands: smaller one is taken) + global A + global P + global F * fsqrt() will hand its arguments to fdiv(), as it used to, only now for two arguments (A and P) instead of one =item Local settings * You can set A and P locally by using $x->accuracy() and $x->precision() and thus force different A and P for different objects/numbers. * Setting A or P this way immediately rounds $x to the new value. =item Rounding * the rounding routines will use the respective global or local settings. fround()/bround() is for accuracy rounding, while ffround()/bfround() is for precision * the two rounding functions take as the second parameter one of the following rounding modes (R): 'even', 'odd', '+inf', '-inf', 'zero', 'trunc' * you can set and get the global R by using Math::SomeClass->round_mode() or by setting $Math::SomeClass::round_mode * after each operation, $result->round() is called, and the result may eventually be rounded (that is, if A or P were set either locally, globally or as parameter to the operation) * to manually round a number, call $x->round($A,$P,$round_mode); this will round the number by using the appropriate rounding function and then normalize it. * rounding modifies the local settings of the number: $x = Math::BigFloat->new(123.456); $x->accuracy(5); $x->bround(4); Here 4 takes precedence over 5, so 123.5 is the result and $x->accuracy() will be 4 from now on. =item Default values * R: 'even' * F: 40 * A: undef * P: undef =item Remarks * The defaults are set up so that the new code gives the same results as the old code (except in a few cases on fdiv): + Both A and P are undefined and thus will not be used for rounding after each operation. + round() is thus a no-op, unless given extra parameters A and P =back =head1 INTERNALS The actual numbers are stored as unsigned big integers (with seperate sign). You should neither care about nor depend on the internal representation; it might change without notice. Use only method calls like C<< $x->sign(); >> instead relying on the internal hash keys like in C<< $x->{sign}; >>. =head2 MATH LIBRARY Math with the numbers is done (by default) by a module called Math::BigInt::Calc. This is equivalent to saying: use Math::BigInt lib => 'Calc'; You can change this by using: use Math::BigInt lib => 'BitVect'; The following would first try to find Math::BigInt::Foo, then Math::BigInt::Bar, and when this also fails, revert to Math::BigInt::Calc: use Math::BigInt lib => 'Foo,Math::BigInt::Bar'; Calc.pm uses as internal format an array of elements of some decimal base (usually 1e5, but this might change to 1e7) with the least significant digit first, while BitVect.pm uses a bit vector of base 2, most significant bit first. Other modules might use even different means of representing the numbers. See the respective module documentation for further details. =head2 SIGN The sign is either '+', '-', 'NaN', '+inf' or '-inf' and stored seperately. A sign of 'NaN' is used to represent the result when input arguments are not numbers or as a result of 0/0. '+inf' and '-inf' represent plus respectively minus infinity. You will get '+inf' when dividing a positive number by 0, and '-inf' when dividing any negative number by 0. =head2 mantissa(), exponent() and parts() C and C return the said parts of the BigInt such that: $m = $x->mantissa(); $e = $x->exponent(); $y = $m * ( 10 ** $e ); print "ok\n" if $x == $y; C<< ($m,$e) = $x->parts() >> is just a shortcut that gives you both of them in one go. Both the returned mantissa and exponent have a sign. Currently, for BigInts C<$e> will be always 0, except for NaN, +inf and -inf, where it will be NaN; and for $x == 0, where it will be 1 (to be compatible with Math::BigFloat's internal representation of a zero as C<0E1>). C<$m> will always be a copy of the original number. The relation between $e and $m might change in the future, but will always be equivalent in a numerical sense, e.g. $m might get minimized. =head1 EXAMPLES use Math::BigInt; sub bint { Math::BigInt->new(shift); } $x = Math::BigInt->bstr("1234") # string "1234" $x = "$x"; # same as bstr() $x = Math::BigInt->bneg("1234"); # Bigint "-1234" $x = Math::BigInt->babs("-12345"); # Bigint "12345" $x = Math::BigInt->bnorm("-0 00"); # BigInt "0" $x = bint(1) + bint(2); # BigInt "3" $x = bint(1) + "2"; # ditto (auto-BigIntify of "2") $x = bint(1); # BigInt "1" $x = $x + 5 / 2; # BigInt "3" $x = $x ** 3; # BigInt "27" $x *= 2; # BigInt "54" $x = Math::BigInt->new(0); # BigInt "0" $x--; # BigInt "-1" $x = Math::BigInt->badd(4,5) # BigInt "9" print $x->bsstr(); # 9e+0 Examples for rounding: use Math::BigFloat; use Test; $x = Math::BigFloat->new(123.4567); $y = Math::BigFloat->new(123.456789); Math::BigFloat->accuracy(4); # no more A than 4 ok ($x->copy()->fround(),123.4); # even rounding print $x->copy()->fround(),"\n"; # 123.4 Math::BigFloat->round_mode('odd'); # round to odd print $x->copy()->fround(),"\n"; # 123.5 Math::BigFloat->accuracy(5); # no more A than 5 Math::BigFloat->round_mode('odd'); # round to odd print $x->copy()->fround(),"\n"; # 123.46 $y = $x->copy()->fround(4),"\n"; # A = 4: 123.4 print "$y, ",$y->accuracy(),"\n"; # 123.4, 4 Math::BigFloat->accuracy(undef); # A not important now Math::BigFloat->precision(2); # P important print $x->copy()->bnorm(),"\n"; # 123.46 print $x->copy()->fround(),"\n"; # 123.46 Examples for converting: my $x = Math::BigInt->new('0b1'.'01' x 123); print "bin: ",$x->as_bin()," hex:",$x->as_hex()," dec: ",$x,"\n"; =head1 Autocreating constants After C all the B decimal constants in the given scope are converted to C. This conversion happens at compile time. In particular, perl -MMath::BigInt=:constant -e 'print 2**100,"\n"' prints the integer value of C<2**100>. Note that without conversion of constants the expression 2**100 will be calculated as perl scalar. Please note that strings and floating point constants are not affected, so that use Math::BigInt qw/:constant/; $x = 1234567890123456789012345678901234567890 + 123456789123456789; $y = '1234567890123456789012345678901234567890' + '123456789123456789'; do not work. You need an explicit Math::BigInt->new() around one of the operands. You should also quote large constants to protect loss of precision: use Math::Bigint; $x = Math::BigInt->new('1234567889123456789123456789123456789'); Without the quotes Perl would convert the large number to a floating point constant at compile time and then hand the result to BigInt, which results in an truncated result or a NaN. =head1 PERFORMANCE Using the form $x += $y; etc over $x = $x + $y is faster, since a copy of $x must be made in the second case. For long numbers, the copy can eat up to 20% of the work (in the case of addition/subtraction, less for multiplication/division). If $y is very small compared to $x, the form $x += $y is MUCH faster than $x = $x + $y since making the copy of $x takes more time then the actual addition. With a technique called copy-on-write, the cost of copying with overload could be minimized or even completely avoided. A test implementation of COW did show performance gains for overloaded math, but introduced a performance loss due to a constant overhead for all other operatons. The rewritten version of this module is slower on certain operations, like new(), bstr() and numify(). The reason are that it does now more work and handles more cases. The time spent in these operations is usually gained in the other operations so that programs on the average should get faster. If they don't, please contect the author. Some operations may be slower for small numbers, but are significantly faster for big numbers. Other operations are now constant (O(1), like bneg(), babs() etc), instead of O(N) and thus nearly always take much less time. These optimizations were done on purpose. If you find the Calc module to slow, try to install any of the replacement modules and see if they help you. =head2 Alternative math libraries You can use an alternative library to drive Math::BigInt via: use Math::BigInt lib => 'Module'; See L for more information. For more benchmark results see L. =head1 BUGS =over 2 =item Out of Memory! Under Perl prior to 5.6.0 having an C and C in your code will crash with "Out of memory". This is probably an overload/exporter bug. You can workaround by not having C and ':constant' at the same time or upgrade your Perl to a newer version. =item Fails to load Calc on Perl prior 5.6.0 Since eval(' use ...') can not be used in conjunction with ':constant', BigInt will fall back to eval { require ... } when loading the math lib on Perls prior to 5.6.0. This simple replaces '::' with '/' and thus might fail on filesystems using a different seperator. =back =head1 CAVEATS Some things might not work as you expect them. Below is documented what is known to be troublesome: =over 1 =item stringify, bstr(), bsstr() and 'cmp' Both stringify and bstr() now drop the leading '+'. The old code would return '+3', the new returns '3'. This is to be consistent with Perl and to make cmp (especially with overloading) to work as you expect. It also solves problems with Test.pm, it's ok() uses 'eq' internally. Mark said, when asked about to drop the '+' altogether, or make only cmp work: I agree (with the first alternative), don't add the '+' on positive numbers. It's not as important anymore with the new internal form for numbers. It made doing things like abs and neg easier, but those have to be done differently now anyway. So, the following examples will now work all as expected: use Test; BEGIN { plan tests => 1 } use Math::BigInt; my $x = new Math::BigInt 3*3; my $y = new Math::BigInt 3*3; ok ($x,3*3); print "$x eq 9" if $x eq $y; print "$x eq 9" if $x eq '9'; print "$x eq 9" if $x eq 3*3; Additionally, the following still works: print "$x == 9" if $x == $y; print "$x == 9" if $x == 9; print "$x == 9" if $x == 3*3; There is now a C method to get the string in scientific notation aka C<1e+2> instead of C<100>. Be advised that overloaded 'eq' always uses bstr() for comparisation, but Perl will represent some numbers as 100 and others as 1e+308. If in doubt, convert both arguments to Math::BigInt before doing eq: use Test; BEGIN { plan tests => 3 } use Math::BigInt; $x = Math::BigInt->new('1e56'); $y = 1e56; ok ($x,$y); # will fail ok ($x->bsstr(),$y); # okay $y = Math::BigInt->new($y); ok ($x,$y); # okay Alternatively, simple use <=> for comparisations, that will get it always right. There is not yet a way to get a number automatically represented as a string that matches exactly the way Perl represents it. =item int() C will return (at least for Perl v5.7.1 and up) another BigInt, not a Perl scalar: $x = Math::BigInt->new(123); $y = int($x); # BigInt 123 $x = Math::BigFloat->new(123.45); $y = int($x); # BigInt 123 In all Perl versions you can use C for the same effect: $x = Math::BigFloat->new(123.45); $y = $x->as_number(); # BigInt 123 This also works for other subclasses, like Math::String. It is yet unlcear whether overloaded int() should return a scalar or a BigInt. =item length The following will probably not do what you expect: $c = Math::BigInt->new(123); print $c->length(),"\n"; # prints 30 It prints both the number of digits in the number and in the fraction part since print calls C in list context. Use something like: print scalar $c->length(),"\n"; # prints 3 =item bdiv The following will probably not do what you expect: print $c->bdiv(10000),"\n"; It prints both quotient and remainder since print calls C in list context. Also, C will modify $c, so be carefull. You probably want to use print $c / 10000,"\n"; print scalar $c->bdiv(10000),"\n"; # or if you want to modify $c instead. The quotient is always the greatest integer less than or equal to the real-valued quotient of the two operands, and the remainder (when it is nonzero) always has the same sign as the second operand; so, for example, 1 / 4 => ( 0, 1) 1 / -4 => (-1,-3) -3 / 4 => (-1, 1) -3 / -4 => ( 0,-3) -11 / 2 => (-5,1) 11 /-2 => (-5,-1) As a consequence, the behavior of the operator % agrees with the behavior of Perl's built-in % operator (as documented in the perlop manpage), and the equation $x == ($x / $y) * $y + ($x % $y) holds true for any $x and $y, which justifies calling the two return values of bdiv() the quotient and remainder. The only exception to this rule are when $y == 0 and $x is negative, then the remainder will also be negative. See below under "infinity handling" for the reasoning behing this. Perl's 'use integer;' changes the behaviour of % and / for scalars, but will not change BigInt's way to do things. This is because under 'use integer' Perl will do what the underlying C thinks is right and this is different for each system. If you need BigInt's behaving exactly like Perl's 'use integer', bug the author to implement it ;) =item infinity handling Here are some examples that explain the reasons why certain results occur while handling infinity: The following table shows the result of the division and the remainder, so that the equation above holds true. Some "ordinary" cases are strewn in to show more clearly the reasoning: A / B = C, R so that C * B + R = A ========================================================= 5 / 8 = 0, 5 0 * 8 + 5 = 5 0 / 8 = 0, 0 0 * 8 + 0 = 0 0 / inf = 0, 0 0 * inf + 0 = 0 0 /-inf = 0, 0 0 * -inf + 0 = 0 5 / inf = 0, 5 0 * inf + 5 = 5 5 /-inf = 0, 5 0 * -inf + 5 = 5 -5/ inf = 0, -5 0 * inf + -5 = -5 -5/-inf = 0, -5 0 * -inf + -5 = -5 inf/ 5 = inf, 0 inf * 5 + 0 = inf -inf/ 5 = -inf, 0 -inf * 5 + 0 = -inf inf/ -5 = -inf, 0 -inf * -5 + 0 = inf -inf/ -5 = inf, 0 inf * -5 + 0 = -inf 5/ 5 = 1, 0 1 * 5 + 0 = 5 -5/ -5 = 1, 0 1 * -5 + 0 = -5 inf/ inf = 1, 0 1 * inf + 0 = inf -inf/-inf = 1, 0 1 * -inf + 0 = -inf inf/-inf = -1, 0 -1 * -inf + 0 = inf -inf/ inf = -1, 0 1 * -inf + 0 = -inf 8/ 0 = inf, 8 inf * 0 + 8 = 8 inf/ 0 = inf, inf inf * 0 + inf = inf 0/ 0 = NaN These cases below violate the "remainder has the sign of the second of the two arguments", since they wouldn't match up otherwise. A / B = C, R so that C * B + R = A ======================================================== -inf/ 0 = -inf, -inf -inf * 0 + inf = -inf -8/ 0 = -inf, -8 -inf * 0 + 8 = -8 =item Modifying and = Beware of: $x = Math::BigFloat->new(5); $y = $x; It will not do what you think, e.g. making a copy of $x. Instead it just makes a second reference to the B object and stores it in $y. Thus anything that modifies $x (except overloaded operators) will modify $y, and vice versa. Or in other words, C<=> is only safe if you modify your BigInts only via overloaded math. As soon as you use a method call it breaks: $x->bmul(2); print "$x, $y\n"; # prints '10, 10' If you want a true copy of $x, use: $y = $x->copy(); You can also chain the calls like this, this will make first a copy and then multiply it by 2: $y = $x->copy()->bmul(2); See also the documentation for overload.pm regarding C<=>. =item bpow C (and the rounding functions) now modifies the first argument and returns it, unlike the old code which left it alone and only returned the result. This is to be consistent with C etc. The first three will modify $x, the last one won't: print bpow($x,$i),"\n"; # modify $x print $x->bpow($i),"\n"; # ditto print $x **= $i,"\n"; # the same print $x ** $i,"\n"; # leave $x alone The form C<$x **= $y> is faster than C<$x = $x ** $y;>, though. =item Overloading -$x The following: $x = -$x; is slower than $x->bneg(); since overload calls C instead of C. The first variant needs to preserve $x since it does not know that it later will get overwritten. This makes a copy of $x and takes O(N), but $x->bneg() is O(1). With Copy-On-Write, this issue would be gone, but C-o-W is not implemented since it is slower for all other things. =item Mixing different object types In Perl you will get a floating point value if you do one of the following: $float = 5.0 + 2; $float = 2 + 5.0; $float = 5 / 2; With overloaded math, only the first two variants will result in a BigFloat: use Math::BigInt; use Math::BigFloat; $mbf = Math::BigFloat->new(5); $mbi2 = Math::BigInteger->new(5); $mbi = Math::BigInteger->new(2); # what actually gets called: $float = $mbf + $mbi; # $mbf->badd() $float = $mbf / $mbi; # $mbf->bdiv() $integer = $mbi + $mbf; # $mbi->badd() $integer = $mbi2 / $mbi; # $mbi2->bdiv() $integer = $mbi2 / $mbf; # $mbi2->bdiv() This is because math with overloaded operators follows the first (dominating) operand, and the operation of that is called and returns thus the result. So, Math::BigInt::bdiv() will always return a Math::BigInt, regardless whether the result should be a Math::BigFloat or the second operant is one. To get a Math::BigFloat you either need to call the operation manually, make sure the operands are already of the proper type or casted to that type via Math::BigFloat->new(): $float = Math::BigFloat->new($mbi2) / $mbi; # = 2.5 Beware of simple "casting" the entire expression, this would only convert the already computed result: $float = Math::BigFloat->new($mbi2 / $mbi); # = 2.0 thus wrong! Beware also of the order of more complicated expressions like: $integer = ($mbi2 + $mbi) / $mbf; # int / float => int $integer = $mbi2 / Math::BigFloat->new($mbi); # ditto If in doubt, break the expression into simpler terms, or cast all operands to the desired resulting type. Scalar values are a bit different, since: $float = 2 + $mbf; $float = $mbf + 2; will both result in the proper type due to the way the overloaded math works. This section also applies to other overloaded math packages, like Math::String. =item bsqrt() C works only good if the result is a big integer, e.g. the square root of 144 is 12, but from 12 the square root is 3, regardless of rounding mode. If you want a better approximation of the square root, then use: $x = Math::BigFloat->new(12); Math::BigFloat->precision(0); Math::BigFloat->round_mode('even'); print $x->copy->bsqrt(),"\n"; # 4 Math::BigFloat->precision(2); print $x->bsqrt(),"\n"; # 3.46 print $x->bsqrt(3),"\n"; # 3.464 =back =head1 LICENSE This program is free software; you may redistribute it and/or modify it under the same terms as Perl itself. =head1 SEE ALSO L and L as well as L, L and L. The package at L contains more documentation including a full version history, testcases, empty subclass files and benchmarks. =head1 AUTHORS Original code by Mark Biggar, overloaded interface by Ilya Zakharevich. Completely rewritten by Tels http://bloodgate.com in late 2000, 2001. =cut