=head1 NAME perlreguts - Description of the Perl regular expression engine. =head1 DESCRIPTION This document is an attempt to shine some light on the guts of the regex engine and how it works. The regex engine represents a significant chunk of the perl codebase, but is relatively poorly understood. This document is a meagre attempt at addressing this situation. It is derived from the author's experience, comments in the source code, other papers on the regex engine, feedback on the perl5-porters mail list, and no doubt other places as well. B It should be clearly understood that this document represents the state of the regex engine as the author understands it at the time of writing. It is B an API definition; it is purely an internals guide for those who want to hack the regex engine, or understand how the regex engine works. Readers of this document are expected to understand perl's regex syntax and its usage in detail. If you want to learn about the basics of Perl's regular expressions, see L. =head1 OVERVIEW =head2 A quick note on terms There is some debate as to whether to say "regexp" or "regex". In this document we will use the term "regex" unless there is a special reason not to, in which case we will explain why. When speaking about regexes we need to distinguish between their source code form and their internal form. In this document we will use the term "pattern" when we speak of their textual, source code form, the term "program" when we speak of their internal representation. These correspond to the terms I and I that Mark Jason Dominus employs in his paper on "Rx" ([1] in L). =head2 What is a regular expression engine? A regular expression engine is a program that takes a set of constraints specified in a mini-language, and then applies those constraints to a target string, and determines whether or not the string satisfies the constraints. See L for a full definition of the language. So in less grandiose terms the first part of the job is to turn a pattern into something the computer can efficiently use to find the matching point in the string, and the second part is performing the search itself. To do this we need to produce a program by parsing the text. We then need to execute the program to find the point in the string that matches. And we need to do the whole thing efficiently. =head2 Structure of a Regexp Program =head3 High Level Although it is a bit confusing and some people object to the terminology, it is worth taking a look at a comment that has been in F for years: I The term "railroad normal form" is a bit esoteric, with "syntax diagram/charts", or "railroad diagram/charts" being more common terms. Nevertheless it provides a useful mental image of a regex program: each node can be thought of as a unit of track, with a single entry and in most cases a single exit point (there are pieces of track that fork, but statistically not many), and the whole forms a layout with a single entry and single exit point. The matching process can be thought of as a car that moves along the track, with the particular route through the system being determined by the character read at each possible connector point. A car can fall off the track at any point but it may only proceed as long as it matches the track. Thus the pattern C can be thought of as the following chart: [start] | | +-----+-----+ | | | <\w+> <\d+> <\s+> | | | +-----+-----+ | | [end] The truth of the matter is that perl's regular expressions these days are much more complex than this kind of structure, but visualising it this way can help when trying to get your bearings, and it matches the current implementation pretty closely. To be more precise, we will say that a regex program is an encoding of a graph. Each node in the graph corresponds to part of the original regex pattern, such as a literal string or a branch, and has a pointer to the nodes representing the next component to be matched. Since "node" and "opcode" already have other meanings in the perl source, we will call the nodes in a regex program "regops". The program is represented by an array of C structures, one or more of which represent a single regop of the program. Struct C is the smallest struct needed, and has a field structure which is shared with all the other larger structures. The "next" pointers of all regops except C implement concatenation; a "next" pointer with a C on both ends of it is connecting two alternatives. [Here we have one of the subtle syntax dependencies: an individual C (as opposed to a collection of them) is never concatenated with anything because of operator precedence.] The operand of some types of regop is a literal string; for others, it is a regop leading into a sub-program. In particular, the operand of a C node is the first regop of the branch. B: As the railroad metaphor suggests, this is B a tree structure: the tail of the branch connects to the thing following the set of Ces. It is a like a single line of railway track that splits as it goes into a station or railway yard and rejoins as it comes out the other side. =head3 Regops The base structure of a regop is defined in F as follows: struct regnode { U8 flags; /* Various purposes, sometimes overridden */ U8 type; /* Opcode value as specified by regnodes.h */ U16 next_off; /* Offset in size regnode */ }; Other larger C-like structures are defined in F. They are almost like subclasses in that they have the same fields as C, with possibly additional fields following in the structure, and in some cases the specific meaning (and name) of some of base fields are overridden. The following is a more complete description. =over 4 =item C =item C C structures have the same header, followed by a single four-byte argument; C structures contain two two-byte arguments instead: regnode_1 U32 arg1; regnode_2 U16 arg1; U16 arg2; =item C C structures, used for literal strings, follow the header with a one-byte length and then the string data. Strings are padded on the end with zero bytes so that the total length of the node is a multiple of four bytes: regnode_string char string[1]; U8 str_len; /* overrides flags */ =item C Character classes are represented by C structures, which have a four-byte argument and then a 32-byte (256-bit) bitmap indicating which characters are included in the class. regnode_charclass U32 arg1; char bitmap[ANYOF_BITMAP_SIZE]; =item C There is also a larger form of a char class structure used to represent POSIX char classes called C which has an additional 4-byte (32-bit) bitmap indicating which POSIX char class have been included. regnode_charclass_class U32 arg1; char bitmap[ANYOF_BITMAP_SIZE]; char classflags[ANYOF_CLASSBITMAP_SIZE]; =back F defines an array called C which gives the size of each opcode in units of C (4-byte). A macro is used to calculate the size of an C node based on its C field. The regops are defined in F which is generated from F by F. Currently the maximum possible number of distinct regops is restricted to 256, with about a quarter already used. A set of macros makes accessing the fields easier and more consistent. These include C, which is used to determine the type of a C-like structure; C, which is the offset to the next node (more on this later); C, C, C, C, and equivalents for reading and setting the arguments; and C, C and C for manipulating strings and regop bearing types. =head3 What regop is next? There are three distinct concepts of "next" in the regex engine, and it is important to keep them clear. =over 4 =item * There is the "next regnode" from a given regnode, a value which is rarely useful except that sometimes it matches up in terms of value with one of the others, and that sometimes the code assumes this to always be so. =item * There is the "next regop" from a given regop/regnode. This is the regop physically located after the the current one, as determined by the size of the current regop. This is often useful, such as when dumping the structure we use this order to traverse. Sometimes the code assumes that the "next regnode" is the same as the "next regop", or in other words assumes that the sizeof a given regop type is always going to be one regnode large. =item * There is the "regnext" from a given regop. This is the regop which is reached by jumping forward by the value of C, or in a few cases for longer jumps by the C field of the C structure. The subroutine C handles this transparently. This is the logical successor of the node, which in some cases, like that of the C regop, has special meaning. =back =head1 Process Overview Broadly speaking, performing a match of a string against a pattern involves the following steps: =over 5 =item A. Compilation =over 5 =item 1. Parsing for size =item 2. Parsing for construction =item 3. Peep-hole optimisation and analysis =back =item B. Execution =over 5 =item 4. Start position and no-match optimisations =item 5. Program execution =back =back Where these steps occur in the actual execution of a perl program is determined by whether the pattern involves interpolating any string variables. If interpolation occurs, then compilation happens at run time. If it does not, then compilation is performed at compile time. (The C modifier changes this, as does C to a certain extent.) The engine doesn't really care that much. =head2 Compilation This code resides primarily in F, along with the header files F, F and F. Compilation starts with C, which is mostly an initialisation wrapper which farms work out to two other routines for the heavy lifting: the first is C, which is the start point for parsing; the second, C, is responsible for optimisation. Initialisation in C mostly involves the creation and data-filling of a special structure, C (defined in F). Almost all internally-used routines in F take a pointer to one of these structures as their first argument, with the name C. This structure is used to store the compilation state and contains many fields. Likewise there are many macros which operate on this variable: anything that looks like C is a macro that operates on this pointer/structure. =head3 Parsing for size In this pass the input pattern is parsed in order to calculate how much space is needed for each regop we would need to emit. The size is also used to determine whether long jumps will be required in the program. This stage is controlled by the macro C being set. The parse proceeds pretty much exactly as it does during the construction phase, except that most routines are short-circuited to change the size field C and not do anything else. =head3 Parsing for construction Once the size of the program has been determined, the pattern is parsed again, but this time for real. Now C will be false, and the actual construction can occur. C is the start of the parse process. It is responsible for parsing an arbitrary chunk of pattern up to either the end of the string, or the first closing parenthesis it encounters in the pattern. This means it can be used to parse the top-level regex, or any section inside of a grouping parenthesis. It also handles the "special parens" that perl's regexes have. For instance when parsing C C will at one point be called to parse from the "?" symbol up to and including the ")". Additionally, C is responsible for parsing the one or more branches from the pattern, and for "finishing them off" by correctly setting their next pointers. In order to do the parsing, it repeatedly calls out to C, which is responsible for handling up to the first C<|> symbol it sees. C in turn calls C which handles "things" followed by a quantifier. In order to parse the "things", C is called. This is the lowest level routine which parses out constant strings, character classes, and the various special symbols like C<$>. If C encounters a "(" character it in turn calls C. The routine C is called by both C, C in order to "set the tail pointer" correctly. When executing and we get to the end of a branch, we need to go to the node following the grouping parens. When parsing, however, we don't know where the end will be until we get there, so when we do we must go back and update the offsets as appropriate. C is used to make this easier. A subtlety of the parsing process means that a regex like C is originally parsed into an alternation with a single branch. It is only afterwards that the optimiser converts single branch alternations into the simpler form. =head3 Parse Call Graph and a Grammar The call graph looks like this: reg() # parse a top level regex, or inside of parens regbranch() # parse a single branch of an alternation regpiece() # parse a pattern followed by a quantifier regatom() # parse a simple pattern regclass() # used to handle a class reg() # used to handle a parenthesised subpattern .... ... regtail() # finish off the branch ... regtail() # finish off the branch sequence. Tie each # branch's tail to the tail of the sequence # (NEW) In Debug mode this is # regtail_study(). A grammar form might be something like this: atom : constant | class quant : '*' | '+' | '?' | '{min,max}' _branch: piece | piece _branch | nothing branch: _branch | _branch '|' branch group : '(' branch ')' _piece: atom | group piece : _piece | _piece quant =head3 Debug Output In the 5.9.x development version of perl you can C<< use re Debug => 'PARSE'; >> to see some trace information about the parse process. We will start with some simple patterns and build up to more complex patterns. So when we parse C we see something like the following table. The left shows what is being parsed, and the number indicates where the next regop would go. The stuff on the right is the trace output of the graph. The names are chosen to be short to make it less dense on the screen. 'tsdy' is a special form of C which does some extra analysis. >foo< 1 reg brnc piec atom >< 4 tsdy~ EXACT (EXACT) (1) ~ attach to END (3) offset to 2 The resulting program then looks like: 1: EXACT (3) 3: END(0) As you can see, even though we parsed out a branch and a piece, it was ultimately only an atom. The final program shows us how things work. We have an C regop, followed by an C regop. The number in parens indicates where the C of the node goes. The C of an C regop is unused, as C regops mean we have successfully matched. The number on the left indicates the position of the regop in the regnode array. Now let's try a harder pattern. We will add a quantifier, so now we have the pattern C. We will see that C calls C twice. >foo+< 1 reg brnc piec atom >o+< 3 piec atom >< 6 tail~ EXACT (1) 7 tsdy~ EXACT (EXACT) (1) ~ PLUS (END) (3) ~ attach to END (6) offset to 3 And we end up with the program: 1: EXACT (3) 3: PLUS(6) 4: EXACT (0) 6: END(0) Now we have a special case. The C regop has a C of 0. This is because if it matches it should try to match itself again. The C regop handles the actual failure of the C regop and acts appropriately (going to regnode 6 if the C matched at least once, or failing if it didn't). Now for something much more complex: C >x(?:foo*|b... 1 reg brnc piec atom >(?:foo*|b[... 3 piec atom >?:foo*|b[a... reg >foo*|b[a][... brnc piec atom >o*|b[a][rR... 5 piec atom >|b[a][rR])... 8 tail~ EXACT (3) >b[a][rR])(... 9 brnc 10 piec atom >[a][rR])(f... 12 piec atom >a][rR])(fo... clas >[rR])(foo|... 14 tail~ EXACT (10) piec atom >rR])(foo|b... clas >)(foo|bar)... 25 tail~ EXACT (12) tail~ BRANCH (3) 26 tsdy~ BRANCH (END) (9) ~ attach to TAIL (25) offset to 16 tsdy~ EXACT (EXACT) (4) ~ STAR (END) (6) ~ attach to TAIL (25) offset to 19 tsdy~ EXACT (EXACT) (10) ~ EXACT (EXACT) (12) ~ ANYOF[Rr] (END) (14) ~ attach to TAIL (25) offset to 11 >(foo|bar)$< tail~ EXACT (1) piec atom >foo|bar)$< reg 28 brnc piec atom >|bar)$< 31 tail~ OPEN1 (26) >bar)$< brnc 32 piec atom >)$< 34 tail~ BRANCH (28) 36 tsdy~ BRANCH (END) (31) ~ attach to CLOSE1 (34) offset to 3 tsdy~ EXACT (EXACT) (29) ~ attach to CLOSE1 (34) offset to 5 tsdy~ EXACT (EXACT) (32) ~ attach to CLOSE1 (34) offset to 2 >$< tail~ BRANCH (3) ~ BRANCH (9) ~ TAIL (25) piec atom >< 37 tail~ OPEN1 (26) ~ BRANCH (28) ~ BRANCH (31) ~ CLOSE1 (34) 38 tsdy~ EXACT (EXACT) (1) ~ BRANCH (END) (3) ~ BRANCH (END) (9) ~ TAIL (END) (25) ~ OPEN1 (END) (26) ~ BRANCH (END) (28) ~ BRANCH (END) (31) ~ CLOSE1 (END) (34) ~ EOL (END) (36) ~ attach to END (37) offset to 1 Resulting in the program 1: EXACT (3) 3: BRANCH(9) 4: EXACT (6) 6: STAR(26) 7: EXACT (0) 9: BRANCH(25) 10: EXACT (14) 12: OPTIMIZED (2 nodes) 14: ANYOF[Rr](26) 25: TAIL(26) 26: OPEN1(28) 28: TRIE-EXACT(34) [StS:1 Wds:2 Cs:6 Uq:5 #Sts:7 Mn:3 Mx:3 Stcls:bf] 30: OPTIMIZED (4 nodes) 34: CLOSE1(36) 36: EOL(37) 37: END(0) Here we can see a much more complex program, with various optimisations in play. At regnode 10 we see an example where a character class with only one character in it was turned into an C node. We can also see where an entire alternation was turned into a C node. As a consequence, some of the regnodes have been marked as optimised away. We can see that the C<$> symbol has been converted into an C regop, a special piece of code that looks for C<\n> or the end of the string. The next pointer for Ces is interesting in that it points at where execution should go if the branch fails. When executing if the engine tries to traverse from a branch to a C that isn't a branch then the engine will know that the entire set of branches have failed. =head3 Peep-hole Optimisation and Analysis The regular expression engine can be a weighty tool to wield. On long strings and complex patterns it can end up having to do a lot of work to find a match, and even more to decide that no match is possible. Consider a situation like the following pattern. 'ababababababababababab' =~ /(a|b)*z/ The C<(a|b)*> part can match at every char in the string, and then fail every time because there is no C in the string. So obviously we can avoid using the regex engine unless there is a C in the string. Likewise in a pattern like: /foo(\w+)bar/ In this case we know that the string must contain a C which must be followed by C. We can use Fast Boyer-Moore matching as implemented in C to find the location of these strings. If they don't exist then we don't need to resort to the much more expensive regex engine. Even better, if they do exist then we can use their positions to reduce the search space that the regex engine needs to cover to determine if the entire pattern matches. There are various aspects of the pattern that can be used to facilitate optimisations along these lines: =over 5 =item * anchored fixed strings =item * floating fixed strings =item * minimum and maximum length requirements =item * start class =item * Beginning/End of line positions =back Another form of optimisation that can occur is post-parse "peep-hole" optimisations, where inefficient constructs are replaced by more efficient constructs. An example of this are C regops which are used during parsing to mark the end of branches and the end of groups. These regops are used as place-holders during construction and "always match" so they can be "optimised away" by making the things that point to the C point to thing that the C points to, thus "skipping" the node. Another optimisation that can occur is that of "C merging" which is where two consecutive C nodes are merged into a single regop. An even more aggressive form of this is that a branch sequence of the form C can be converted into a C regop. All of this occurs in the routine C which uses a special structure C to store the analysis that it has performed, and does the "peep-hole" optimisations as it goes. The code involved in C is extremely cryptic. Be careful. :-) =head2 Execution Execution of a regex generally involves two phases, the first being finding the start point in the string where we should match from, and the second being running the regop interpreter. If we can tell that there is no valid start point then we don't bother running interpreter at all. Likewise, if we know from the analysis phase that we cannot detect a short-cut to the start position, we go straight to the interpreter. The two entry points are C and C. These routines have a somewhat incestuous relationship with overlap between their functions, and C may even call C on its own. Nevertheless other parts of the the perl source code may call into either, or both. Execution of the interpreter itself used to be recursive. Due to the efforts of Dave Mitchell in the 5.9.x development track, it is now iterative. Now an internal stack is maintained on the heap and the routine is fully iterative. This can make it tricky as the code is quite conservative about what state it stores, with the result that that two consecutive lines in the code can actually be running in totally different contexts due to the simulated recursion. =head3 Start position and no-match optimisations C is responsible for handling start points and no-match optimisations as determined by the results of the analysis done by C (and described in L). The basic structure of this routine is to try to find the start- and/or end-points of where the pattern could match, and to ensure that the string is long enough to match the pattern. It tries to use more efficient methods over less efficient methods and may involve considerable cross-checking of constraints to find the place in the string that matches. For instance it may try to determine that a given fixed string must be not only present but a certain number of chars before the end of the string, or whatever. It calls several other routines, such as C which does Fast Boyer Moore matching and C which is responsible for finding the start using the first mandatory regop in the program. When the optimisation criteria have been satisfied, C is called to perform the match. =head3 Program execution C is the main entry point for running a regex. It contains support for initialising the regex interpreter's state, running C if needed, and running the interpreter on the string from various start positions as needed. When it is necessary to use the regex interpreter C calls C. C is the entry point into the regex interpreter. It expects as arguments a pointer to a C structure and a pointer to a string. It returns an integer 1 for success and a 0 for failure. It is basically a set-up wrapper around C. C is the main "recursive loop" of the interpreter. It is basically a giant switch statement that implements a state machine, where the possible states are the regops themselves, plus a number of additional intermediate and failure states. A few of the states are implemented as subroutines but the bulk are inline code. =head1 MISCELLANEOUS =head2 Unicode and Localisation Support When dealing with strings containing characters that cannot be represented using an eight-bit character set, perl uses an internal representation that is a permissive version of Unicode's UTF-8 encoding[2]. This uses single bytes to represent characters from the ASCII character set, and sequences of two or more bytes for all other characters. (See L for more information about the relationship between UTF-8 and perl's encoding, utf8 -- the difference isn't important for this discussion.) No matter how you look at it, Unicode support is going to be a pain in a regex engine. Tricks that might be fine when you have 256 possible characters often won't scale to handle the size of the UTF-8 character set. Things you can take for granted with ASCII may not be true with Unicode. For instance, in ASCII, it is safe to assume that C, but in UTF-8 it isn't. Unicode case folding is vastly more complex than the simple rules of ASCII, and even when not using Unicode but only localised single byte encodings, things can get tricky (for example, GERMAN-SHARP-ESS should match 'SS' in localised case-insensitive matching). Making things worse is that UTF-8 support was a later addition to the regex engine (as it was to perl) and this necessarily made things a lot more complicated. Obviously it is easier to design a regex engine with Unicode support in mind from the beginning than it is to retrofit it to one that wasn't. Nearly all regops that involve looking at the input string have two cases, one for UTF-8, and one not. In fact, it's often more complex than that, as the pattern may be UTF-8 as well. Care must be taken when making changes to make sure that you handle UTF-8 properly, both at compile time and at execution time, including when the string and pattern are mismatched. The following comment in F gives an example of exactly how tricky this can be: Two problematic code points in Unicode casefolding of EXACT nodes: U+0390 - GREEK SMALL LETTER IOTA WITH DIALYTIKA AND TONOS U+03B0 - GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND TONOS which casefold to Unicode UTF-8 U+03B9 U+0308 U+0301 0xCE 0xB9 0xCC 0x88 0xCC 0x81 U+03C5 U+0308 U+0301 0xCF 0x85 0xCC 0x88 0xCC 0x81 This means that in case-insensitive matching (or "loose matching", as Unicode calls it), an EXACTF of length six (the UTF-8 encoded byte length of the above casefolded versions) can match a target string of length two (the byte length of UTF-8 encoded U+0390 or U+03B0). This would rather mess up the minimum length computation. What we'll do is to look for the tail four bytes, and then peek at the preceding two bytes to see whether we need to decrease the minimum length by four (six minus two). Thanks to the design of UTF-8, there cannot be false matches: A sequence of valid UTF-8 bytes cannot be a subsequence of another valid sequence of UTF-8 bytes. =head2 Base Struct F contains the base structure definition: typedef struct regexp { I32 *startp; I32 *endp; regexp_paren_ofs *swap; regnode *regstclass; struct reg_substr_data *substrs; char *precomp; /* pre-compilation regular expression */ struct reg_data *data; /* Additional data. */ char *subbeg; /* saved or original string so \digit works forever. */ #ifdef PERL_OLD_COPY_ON_WRITE SV *saved_copy; /* If non-NULL, SV which is COW from original */ #endif U32 *offsets; /* offset annotations 20001228 MJD */ I32 sublen; /* Length of string pointed by subbeg */ I32 refcnt; I32 minlen; /* mininum length of string to match */ I32 minlenret; /* mininum possible length of $& */ I32 prelen; /* length of precomp */ U32 nparens; /* number of parentheses */ U32 lastparen; /* last paren matched */ U32 lastcloseparen; /* last paren matched */ U32 reganch; /* Internal use only + Tainted information used by regexec? */ HV *paren_names; /* Paren names */ const struct regexp_engine* engine; regnode program[1]; /* Unwarranted chumminess with compiler. */ } regexp; =over 5 =item C Compiled program. Inlined into the structure so the entire struct can be treated as a single blob. =item C This field points at a reg_data structure, which is defined as follows struct reg_data { U32 count; U8 *what; void* data[1]; }; This structure is used for handling data structures that the regex engine needs to handle specially during a clone or free operation on the compiled product. Each element in the data array has a corresponding element in the what array. During compilation regops that need special structures stored will add an element to each array using the add_data() routine and then store the index in the regop. =item C, C, and C These fields are used to keep track of how many paren groups could be matched in the pattern, which was the last open paren to be entered, and which was the last close paren to be entered. =item C, C, C These fields store arrays that are used to hold the offsets of the begining and end of each capture group that has matched. -1 is used to indicate no match. C is an extra set of startp/endp stored in a C struct. This is used when the last successful match was from same pattern as the current pattern, so that a partial match doesn't overwrite the previous match's results. When this field is data filled the matching engine will swap buffers before every match attempt. If the match fails, then it swaps them back. If it's successful it leaves them. This field is populated on demand and is by default null. These are the source for @- and @+. =item C C C These are used during execution phase for managing search and replace patterns. =item C C C Used for debugging purposes. C holds a copy of the pattern that was compiled, offsets holds a mapping of offset in the C to offset in the C string. This is only used by ActiveStates visual regex debugger. =item C Holds information on the longest string that must occur at a fixed offset from the start of the pattern, and the longest string that must occur at a floating offset from the start of the pattern. Used to do Fast-Boyer-Moore searches on the string to find out if its worth using the regex engine at all, and if so where in the string to search. =item C Special regop that is used by C to check if a pattern can match at a certain position. For instance if the regex engine knows that the pattern must start with a 'Z' then it can scan the string until it finds one and then launch the regex engine from there. The routine that handles this is called C. Sometimes this field points at a regop embedded in the program, and sometimes it points at an independent synthetic regop that has been constructed by the optimiser. =item C C C is the minimum string length required for the pattern to match. This is used to prune the search space by not bothering to match any closer to the end of a string than would allow a match. For instance there is no point in even starting the regex engine if the minlen is 10 but the string is only 5 characters long. There is no way that the pattern can match. C is the minimum length of the string that would be found in $& after a match. The difference between C and C can be seen in the following pattern: /ns(?=\d)/ where the C would be 3 but the minlen ret would only be 2 as the \d is required to match but is not actually included in the matched content. This distinction is particularly important as the substitution logic uses the C to tell whether it can do in-place substition which can result in considerable speedup. =item C This is used to store various flags about the pattern, such as whether it contains a \G or a ^ or $ symbol. =item C This is a hash used internally to track named capture buffers and their offsets. The keys are the names of the buffers the values are dualvars, with the IV slot holding the number of buffers with the given name and the pv being an embedded array of I32. The values may also be contained independently in the data array in cases where named backreferences are used. =item C The number of times the structure is referenced. When this falls to 0 the regexp is automatically freed by a call to pregfree. =item C This field points at a regexp_engine structure which contains pointers to the subroutine that are to be used for performing a match. It is the compiling routines responsibility to populate this field before returning the regexp object. =back =head2 Pluggable Interface As of Perl 5.9.5 there is a new interface for using other regexp engines than the default one. Each engine is supposed to provide access to a constant structure of the following format: typedef struct regexp_engine { regexp* (*comp) (pTHX_ char* exp, char* xend, PMOP* pm); I32 (*exec) (pTHX_ regexp* prog, char* stringarg, char* strend, char* strbeg, I32 minend, SV* screamer, void* data, U32 flags); char* (*intuit) (pTHX_ regexp *prog, SV *sv, char *strpos, char *strend, U32 flags, struct re_scream_pos_data_s *data); SV* (*checkstr) (pTHX_ regexp *prog); void (*free) (pTHX_ struct regexp* r); #ifdef USE_ITHREADS regexp* (*dupe) (pTHX_ const regexp *r, CLONE_PARAMS *param); #endif } regexp_engine; When a regexp is compiled its C field is then set to point at the appropriate structure so that when it needs to be used it can find the right routines to do so. In order to install a new regexp handler, C<$^H{regcomp}> is set to an integer which (when casted appropriately) resolves to one of these structures. When compiling the C method is executed, and the resulting regexp structures engine field is expected to point back at the same structure. The pTHX_ symbol in the definition is a macro used by perl under threading to provide an extra argument to the routine holding a pointer back to the interpreter that is executing the regexp. So under threading all routines get an extra argument. The routines are as follows: =over 4 =item comp regexp* comp(char *exp, char *xend, PMOP pm); Compile the pattern between exp and xend using the flags contained in pm and return a pointer to a prepared regexp structure that can perform the match. =item exec I32 exec(regexp* prog, char *stringarg, char* strend, char* strbeg, I32 minend, SV* screamer, void* data, U32 flags); Execute a regexp. =item intuit char* intuit( regexp *prog, SV *sv, char *strpos, char *strend, U32 flags, struct re_scream_pos_data_s *data); Find the start position where a regex match should be attempted, or possibly whether the regex engine should not be run because the pattern can't match. =item checkstr SV* checkstr(regexp *prog); Return a SV containing a string that must appear in the pattern. Used for optimising matches. =item free void free(regexp *prog); Release any resources allocated to store this pattern. After this call prog is an invalid pointer. =item dupe regexp* dupe(const regexp *r, CLONE_PARAMS *param); On threaded builds a regexp may need to be duplicated so that the pattern can be used by mutiple threads. This routine is expected to handle the duplication. On unthreaded builds this field doesnt exist. =back =head2 De-allocation and Cloning Any patch that adds data items to the regexp will need to include changes to F (C) and F (C). This involves freeing or cloning items in the regexes data array based on the data item's type. =head1 SEE ALSO L L =head1 AUTHOR by Yves Orton, 2006. With excerpts from Perl, and contributions and suggestions from Ronald J. Kimball, Dave Mitchell, Dominic Dunlop, Mark Jason Dominus, Stephen McCamant, and David Landgren. =head1 LICENCE Same terms as Perl. =head1 REFERENCES [1] L [2] L =cut