#!/usr/bin/perl -w use strict; use warnings; # WARNING: This must be kept in sync with the UTF8_MAXBYTES value in # utfebcdic.h $CHARSET_TRANSLATIONS::UTF_EBCDIC_MAXBYTES = 14; # Utilities for various character set issues. Currently handles ASCII and # EBCDIC only. It is trivial to add support for new EBCDIC code pages (unless # they have identical variant character signatures as existing ones, and there # aren't other glitches that arise): just add a mapping table to # %ebcdic_translations and regen everything that uses this. my %ebcdic_translations = ( # Keys are code page name; values are arrays that map ASCII ordinals to # the code page's ordinals 'EBCDIC 1047' => [ 0x00, 0x01, 0x02, 0x03, 0x37, 0x2D, 0x2E, 0x2F, 0x16, 0x05, 0x15, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x3C, 0x3D, 0x32, 0x26, 0x18, 0x19, 0x3F, 0x27, 0x1C, 0x1D, 0x1E, 0x1F, 0x40, 0x5A, 0x7F, 0x7B, 0x5B, 0x6C, 0x50, 0x7D, 0x4D, 0x5D, 0x5C, 0x4E, 0x6B, 0x60, 0x4B, 0x61, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0x7A, 0x5E, 0x4C, 0x7E, 0x6E, 0x6F, 0x7C, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xAD, 0xE0, 0xBD, 0x5F, 0x6D, 0x79, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xC0, 0x4F, 0xD0, 0xA1, 0x07, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x06, 0x17, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x09, 0x0A, 0x1B, 0x30, 0x31, 0x1A, 0x33, 0x34, 0x35, 0x36, 0x08, 0x38, 0x39, 0x3A, 0x3B, 0x04, 0x14, 0x3E, 0xFF, 0x41, 0xAA, 0x4A, 0xB1, 0x9F, 0xB2, 0x6A, 0xB5, 0xBB, 0xB4, 0x9A, 0x8A, 0xB0, 0xCA, 0xAF, 0xBC, 0x90, 0x8F, 0xEA, 0xFA, 0xBE, 0xA0, 0xB6, 0xB3, 0x9D, 0xDA, 0x9B, 0x8B, 0xB7, 0xB8, 0xB9, 0xAB, 0x64, 0x65, 0x62, 0x66, 0x63, 0x67, 0x9E, 0x68, 0x74, 0x71, 0x72, 0x73, 0x78, 0x75, 0x76, 0x77, 0xAC, 0x69, 0xED, 0xEE, 0xEB, 0xEF, 0xEC, 0xBF, 0x80, 0xFD, 0xFE, 0xFB, 0xFC, 0xBA, 0xAE, 0x59, 0x44, 0x45, 0x42, 0x46, 0x43, 0x47, 0x9C, 0x48, 0x54, 0x51, 0x52, 0x53, 0x58, 0x55, 0x56, 0x57, 0x8C, 0x49, 0xCD, 0xCE, 0xCB, 0xCF, 0xCC, 0xE1, 0x70, 0xDD, 0xDE, 0xDB, 0xDC, 0x8D, 0x8E, 0xDF ], # 'EBCDIC POSIX-BC' => # [ # 0x00, 0x01, 0x02, 0x03, 0x37, 0x2D, 0x2E, 0x2F, 0x16, 0x05, 0x15, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, # 0x10, 0x11, 0x12, 0x13, 0x3C, 0x3D, 0x32, 0x26, 0x18, 0x19, 0x3F, 0x27, 0x1C, 0x1D, 0x1E, 0x1F, # 0x40, 0x5A, 0x7F, 0x7B, 0x5B, 0x6C, 0x50, 0x7D, 0x4D, 0x5D, 0x5C, 0x4E, 0x6B, 0x60, 0x4B, 0x61, # 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0x7A, 0x5E, 0x4C, 0x7E, 0x6E, 0x6F, # 0x7C, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, # 0xD7, 0xD8, 0xD9, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xBB, 0xBC, 0xBD, 0x6A, 0x6D, # 0x4A, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, # 0x97, 0x98, 0x99, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xFB, 0x4F, 0xFD, 0xFF, 0x07, # 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x06, 0x17, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x09, 0x0A, 0x1B, # 0x30, 0x31, 0x1A, 0x33, 0x34, 0x35, 0x36, 0x08, 0x38, 0x39, 0x3A, 0x3B, 0x04, 0x14, 0x3E, 0x5F, # 0x41, 0xAA, 0xB0, 0xB1, 0x9F, 0xB2, 0xD0, 0xB5, 0x79, 0xB4, 0x9A, 0x8A, 0xBA, 0xCA, 0xAF, 0xA1, # 0x90, 0x8F, 0xEA, 0xFA, 0xBE, 0xA0, 0xB6, 0xB3, 0x9D, 0xDA, 0x9B, 0x8B, 0xB7, 0xB8, 0xB9, 0xAB, # 0x64, 0x65, 0x62, 0x66, 0x63, 0x67, 0x9E, 0x68, 0x74, 0x71, 0x72, 0x73, 0x78, 0x75, 0x76, 0x77, # 0xAC, 0x69, 0xED, 0xEE, 0xEB, 0xEF, 0xEC, 0xBF, 0x80, 0xE0, 0xFE, 0xDD, 0xFC, 0xAD, 0xAE, 0x59, # 0x44, 0x45, 0x42, 0x46, 0x43, 0x47, 0x9C, 0x48, 0x54, 0x51, 0x52, 0x53, 0x58, 0x55, 0x56, 0x57, # 0x8C, 0x49, 0xCD, 0xCE, 0xCB, 0xCF, 0xCC, 0xE1, 0x70, 0xC0, 0xDE, 0xDB, 0xDC, 0x8D, 0x8E, 0xDF # ], 'EBCDIC 037' => [ 0x00, 0x01, 0x02, 0x03, 0x37, 0x2D, 0x2E, 0x2F, 0x16, 0x05, 0x25, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x3C, 0x3D, 0x32, 0x26, 0x18, 0x19, 0x3F, 0x27, 0x1C, 0x1D, 0x1E, 0x1F, 0x40, 0x5A, 0x7F, 0x7B, 0x5B, 0x6C, 0x50, 0x7D, 0x4D, 0x5D, 0x5C, 0x4E, 0x6B, 0x60, 0x4B, 0x61, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0x7A, 0x5E, 0x4C, 0x7E, 0x6E, 0x6F, 0x7C, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xBA, 0xE0, 0xBB, 0xB0, 0x6D, 0x79, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xC0, 0x4F, 0xD0, 0xA1, 0x07, 0x20, 0x21, 0x22, 0x23, 0x24, 0x15, 0x06, 0x17, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x09, 0x0A, 0x1B, 0x30, 0x31, 0x1A, 0x33, 0x34, 0x35, 0x36, 0x08, 0x38, 0x39, 0x3A, 0x3B, 0x04, 0x14, 0x3E, 0xFF, 0x41, 0xAA, 0x4A, 0xB1, 0x9F, 0xB2, 0x6A, 0xB5, 0xBD, 0xB4, 0x9A, 0x8A, 0x5F, 0xCA, 0xAF, 0xBC, 0x90, 0x8F, 0xEA, 0xFA, 0xBE, 0xA0, 0xB6, 0xB3, 0x9D, 0xDA, 0x9B, 0x8B, 0xB7, 0xB8, 0xB9, 0xAB, 0x64, 0x65, 0x62, 0x66, 0x63, 0x67, 0x9E, 0x68, 0x74, 0x71, 0x72, 0x73, 0x78, 0x75, 0x76, 0x77, 0xAC, 0x69, 0xED, 0xEE, 0xEB, 0xEF, 0xEC, 0xBF, 0x80, 0xFD, 0xFE, 0xFB, 0xFC, 0xAD, 0xAE, 0x59, 0x44, 0x45, 0x42, 0x46, 0x43, 0x47, 0x9C, 0x48, 0x54, 0x51, 0x52, 0x53, 0x58, 0x55, 0x56, 0x57, 0x8C, 0x49, 0xCD, 0xCE, 0xCB, 0xCF, 0xCC, 0xE1, 0x70, 0xDD, 0xDE, 0xDB, 0xDC, 0x8D, 0x8E, 0xDF ], ); my $ascii_key = 'ASCII/Latin1'; my %I8_TO_NATIVE_UTF8; # Maps I8 UTF to final UTF-EBCDIC # See http://www.unicode.org/reports/tr16/ sub get_supported_code_pages() { # Returns an ordered array of the currently supported code pages, # including ASCII as the 0th element, 1047 as the 1th, and the others # sorted lexically by code page name. # Create an ASCII table. unless (exists $ebcdic_translations{$ascii_key}) { for my $i (0 .. 255) { $ebcdic_translations{$ascii_key}->[$i] = $i; } } return sort { $a eq $ascii_key ? -1 : $b eq $ascii_key ? 1 : $a =~ /1047/ ? -1 : $b =~ /1047/ ? 1 : $a cmp $b } keys %ebcdic_translations; } sub get_a2n($) { # Returns the mapping array for ASCII to code page for the code page named # by the input parameter. my $charset = shift; if (! exists $ebcdic_translations{$charset}) { die "Unknown character set '$charset'"; } return $ebcdic_translations{$charset}; } sub get_I8_2_utf($) { # Returns the mapping array for I8 to code page UTF-EBCDIC for the code # page named by the input parameter. This is Table 2 of TR16 customized # for the code page. See utfebcdic.h for why, contrary to TR16, it has to # be code-page-specific. my $charset = shift; die "I8 not a valid concept for ASCII" if $charset eq $ascii_key; die "'$charset' unknown" unless exists $ebcdic_translations{$charset}; # Generate the table if not already present if (! exists $I8_TO_NATIVE_UTF8{$charset}) { # The code points not used for invariants. Initialized to everything, # then entries are removed as we go along. my %unused_cps; for my $i (0 .. 255) { $unused_cps{$i} = 1; } # These are the invariants. The output has them mapped to the # original EBCDIC code point. for my $i (0 .. 0x9F) { use charnames (); my $ebcdic_value = $ebcdic_translations{$charset}[$i]; #printf "$charset: using %02x which is %02x ascii, %s\n", $ebcdic_value, $i, charnames::viacode($i); $I8_TO_NATIVE_UTF8{$charset}[$i] = $ebcdic_value; if (! defined delete $unused_cps{$ebcdic_value}) { die "Two code points map to $ebcdic_value; one is $i"; } } # Put the unused code points in order my @unused_cps = sort { $a <=> $b } keys %unused_cps; # Fill in the rest of the map with these ordered code points, as TR16 # specifies for my $i (0xA0 .. 255) { $I8_TO_NATIVE_UTF8{$charset}[$i] = shift @unused_cps; #printf "$charset: filling in %02x which is %02x ascii, %s\n", $I8_TO_NATIVE_UTF8{$charset}[$i], $i, charnames::viacode($i); } if (@unused_cps) { die "Left-over code points"; } } return $I8_TO_NATIVE_UTF8{$charset}; } { # Closure my $charset; # We use these to do some error checking that the #if and # #endif are matched. my $indent; sub get_conditional_compile_line_start($;$) { # Returns the '#if' line to put into C code to compile for the code # page given by the first parameter. The second parameter, if # present, is the indentation level, like '# if ...' if (defined $charset || defined $indent) { die "Missing call to get_conditional_compile_line_end()" } $charset = shift; my $indent_level = shift // 0; die "This is designed to run only on an ASCII platform" unless ord "A" == 65; if ($indent_level == 0) { $indent = ""; } else { $indent = " " x $indent_level; } die "Unknown character set '$charset'" unless exists $ebcdic_translations{$charset}; my $return = ""; { no warnings 'qw'; my $count = -1; # We use all the typical variant characters to construct the #if, # so that it is unlikely that a different code page will match # this #if my @variant_chars = qw/A \\\ [ ] { } ^ ~ ! # | $ @ `/; push @variant_chars, "\n"; for my $char (@variant_chars) { my $compare; my $ascii_ord = ord $char; my $first_time = $return eq ""; $compare = $ebcdic_translations{$charset}[$ascii_ord]; $return .= " && " unless $first_time; $char = '\n' if $char eq "\n"; die "Non-graphical character ord=" . ord($char) if $char !~ /[[:graph:]]/; $return .= "'$char' == $compare"; $return .= " /* $charset */" if $first_time; last if $charset eq $ascii_key; $count++; $return .= " \\\n " if $first_time || $count % 5 == 0; } } return "#${indent}if $return\n"; } sub get_conditional_compile_line_end () { # Returns the #endif for the currently open #if my $return = "#${indent}endif\t/* $charset */\n"; undef $charset; undef $indent; return $return; } } sub _UTF_START_MASK($) { # Internal my $len = shift; return (($len >= 7) ? 0x00 : (0x1F >> ($len - 2))); } sub _UTF_START_MARK($) { # Internal my $len = shift; return (($len > 7) ? 0xFF : (0xFF & (0xFE << (7- $len)))); } sub cp_2_utfbytes($$) { # Returns a string consisting of the UTF-EBCDIC for the code page given by # the 2nd parameter, of the Unicode code point given by the first # parameter, using the UTF-MOD algorithm published in TR16. (If the "code # page" is ASCII, straight UTF-8 is returned.) my ($ucp, $charset) = @_; if ($charset eq $ascii_key) { my $str = chr $ucp; utf8::upgrade($str); utf8::encode($str); return $str; } elsif (exists $ebcdic_translations{$charset}) { if ($ucp < 0xA0) { return chr $ebcdic_translations{$charset}[$ucp]; } my $I8_2_utf = get_I8_2_utf($charset); my $len = $ucp < 0xA0 ? 1 : $ucp < 0x400 ? 2 : $ucp < 0x4000 ? 3 : $ucp < 0x40000 ? 4 : $ucp < 0x400000 ? 5 : $ucp < 0x4000000 ? 6 : $ucp < 0x40000000? 7 : $CHARSET_TRANSLATIONS::UTF_EBCDIC_MAXBYTES; my @str; for (1 .. $len - 1) { unshift @str, chr $I8_2_utf->[($ucp & 0x1f) | 0xA0]; $ucp >>= 5; } unshift @str, chr $I8_2_utf->[($ucp & _UTF_START_MASK($len)) | _UTF_START_MARK($len)]; return join "", @str; } else { die "Unknown character set '$charset'"; } } 1;