#!./perl BEGIN { chdir 't' if -d 't'; @INC = qw(. ../lib); # ../lib needed for test.deparse require "test.pl"; } plan tests => 42; # Note that t/op/ord.t already tests for chr() <-> ord() rountripping. # Don't assume ASCII. is(chr(ord("A")), "A"); is(chr( 0), "\x00"); is(chr(127), "\x7F"); is(chr(128), "\x80"); is(chr(255), "\xFF"); is(chr(-0.1), "\x{FFFD}"); # The U+FFFD Unicode replacement character. is(chr(-1 ), "\x{FFFD}"); is(chr(-2 ), "\x{FFFD}"); is(chr(-3.0), "\x{FFFD}"); { use bytes; # Backward compatibility. is(chr(-0.1), "\x00"); is(chr(-1 ), "\xFF"); is(chr(-2 ), "\xFE"); is(chr(-3.0), "\xFD"); } # Make sure -1 is treated the same way when coming from a tied variable sub TIESCALAR {bless[]} sub STORE { $_[0][0] = $_[1] } sub FETCH { $_[0][0] } tie $t, ""; $t = -1; is chr $t, chr -1, 'chr $tied when $tied is -1'; $t = -2; is chr $t, chr -2, 'chr $tied when $tied is -2'; $t = -1.1; is chr $t, chr -1.1, 'chr $tied when $tied is -1.1'; $t = -2.2; is chr $t, chr -2.2, 'chr $tied when $tied is -2.2'; # And that stringy scalars are treated likewise is chr "-1", chr -1, 'chr "-1" eq chr -1'; is chr "-2", chr -2, 'chr "-2" eq chr -2'; is chr "-1.1", chr -1.1, 'chr "-1.1" eq chr -1.1'; is chr "-2.2", chr -2.2, 'chr "-2.2" eq chr -2.2'; # Check UTF-8 (not UTF-EBCDIC). SKIP: { skip "no UTF-8 on EBCDIC", 21 if chr(193) eq 'A'; sub hexes { no warnings 'utf8'; # avoid surrogate and beyond Unicode warnings join(" ",unpack "U0 (H2)*", chr $_[0]); } # The following code points are some interesting steps in UTF-8. is(hexes( 0x100), "c4 80"); is(hexes( 0x7FF), "df bf"); is(hexes( 0x800), "e0 a0 80"); is(hexes( 0xFFF), "e0 bf bf"); is(hexes( 0x1000), "e1 80 80"); is(hexes( 0xCFFF), "ec bf bf"); is(hexes( 0xD000), "ed 80 80"); is(hexes( 0xD7FF), "ed 9f bf"); is(hexes( 0xD800), "ed a0 80"); # not strict utf-8 (surrogate area begin) is(hexes( 0xDFFF), "ed bf bf"); # not strict utf-8 (surrogate area end) is(hexes( 0xE000), "ee 80 80"); is(hexes( 0xFFFF), "ef bf bf"); is(hexes( 0x10000), "f0 90 80 80"); is(hexes( 0x3FFFF), "f0 bf bf bf"); is(hexes( 0x40000), "f1 80 80 80"); is(hexes( 0xFFFFF), "f3 bf bf bf"); is(hexes(0x100000), "f4 80 80 80"); is(hexes(0x10FFFF), "f4 8f bf bf"); # Unicode (4.1) last code point is(hexes(0x110000), "f4 90 80 80"); is(hexes(0x1FFFFF), "f7 bf bf bf"); # last four byte encoding is(hexes(0x200000), "f8 88 80 80 80"); }