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|
=head1 NAME
perlembed - how to embed perl in your C program
=head1 DESCRIPTION
=head2 PREAMBLE
Do you want to:
=over 5
=item B<Use C from Perl?>
Read L<perlcall> and L<perlxs>.
=item B<Use a UNIX program from Perl?>
Read about backquotes and about C<system> and C<exec> in L<perlfunc>.
=item B<Use Perl from Perl?>
Read about C<do> and C<eval> in L<perlfunc/do> and L<perlfunc/eval> and C<use>
and C<require> in L<perlmod> and L<perlfunc/require>, L<perlfunc/use>.
=item B<Use C from C?>
Rethink your design.
=item B<Use Perl from C?>
Read on...
=back
=head2 ROADMAP
L<Compiling your C program>
There's one example in each of the six sections:
L<Adding a Perl interpreter to your C program>
L<Calling a Perl subroutine from your C program>
L<Evaluating a Perl statement from your C program>
L<Performing Perl pattern matches and substitutions from your C program>
L<Fiddling with the Perl stack from your C program>
L<Using Perl modules, which themselves use C libraries, from your C program>
This documentation is UNIX specific.
=head2 Compiling your C program
Every C program that uses Perl must link in the I<perl library>.
What's that, you ask? Perl is itself written in C; the perl library
is the collection of compiled C programs that were used to create your
perl executable (I</usr/bin/perl> or equivalent). (Corollary: you
can't use Perl from your C program unless Perl has been compiled on
your machine, or installed properly--that's why you shouldn't blithely
copy Perl executables from machine to machine without also copying the
I<lib> directory.)
Your C program will--usually--allocate, "run", and deallocate a
I<PerlInterpreter> object, which is defined in the perl library.
If your copy of Perl is recent enough to contain this documentation
(5.002 or later), then the perl library (and I<EXTERN.h> and
I<perl.h>, which you'll also need) will
reside in a directory resembling this:
/usr/local/lib/perl5/your_architecture_here/CORE
or perhaps just
/usr/local/lib/perl5/CORE
or maybe something like
/usr/opt/perl5/CORE
Execute this statement for a hint about where to find CORE:
perl -MConfig -e 'print $Config{archlib}'
Here's how you might compile the example in the next section,
L<Adding a Perl interpreter to your C program>,
on a DEC Alpha running the OSF operating system:
% cc -o interp interp.c -L/usr/local/lib/perl5/alpha-dec_osf/CORE
-I/usr/local/lib/perl5/alpha-dec_osf/CORE -lperl -lm
You'll have to choose the appropriate compiler (I<cc>, I<gcc>, et al.) and
library directory (I</usr/local/lib/...>) for your machine. If your
compiler complains that certain functions are undefined, or that it
can't locate I<-lperl>, then you need to change the path following the
-L. If it complains that it can't find I<EXTERN.h> or I<perl.h>, you need
to change the path following the -I.
You may have to add extra libraries as well. Which ones?
Perhaps those printed by
perl -MConfig -e 'print $Config{libs}'
We strongly recommend you use the B<ExtUtils::Embed> module to determine
all of this information for you:
% cc -o interp interp.c `perl -MExtUtils::Embed -e ccopts -e ldopts`
If the B<ExtUtils::Embed> module is not part of your perl kit's
distribution you can retrieve it from:
http://www.perl.com/cgi-bin/cpan_mod?module=ExtUtils::Embed.
=head2 Adding a Perl interpreter to your C program
In a sense, perl (the C program) is a good example of embedding Perl
(the language), so I'll demonstrate embedding with I<miniperlmain.c>,
from the source distribution. Here's a bastardized, non-portable version of
I<miniperlmain.c> containing the essentials of embedding:
#include <stdio.h>
#include <EXTERN.h> /* from the Perl distribution */
#include <perl.h> /* from the Perl distribution */
static PerlInterpreter *my_perl; /*** The Perl interpreter ***/
int main(int argc, char **argv, char **env)
{
my_perl = perl_alloc();
perl_construct(my_perl);
perl_parse(my_perl, NULL, argc, argv, (char **)NULL);
perl_run(my_perl);
perl_destruct(my_perl);
perl_free(my_perl);
}
Note that we do not use the C<env> pointer here or in any of the
following examples.
Normally handed to C<perl_parse> as it's final argument,
we hand it a B<NULL> instead, in which case the current environment
is used.
Now compile this program (I'll call it I<interp.c>) into an executable:
% cc -o interp interp.c `perl -MExtUtils::Embed -e ccopts -e ldopts`
After a successful compilation, you'll be able to use I<interp> just
like perl itself:
% interp
print "Pretty Good Perl \n";
print "10890 - 9801 is ", 10890 - 9801;
<CTRL-D>
Pretty Good Perl
10890 - 9801 is 1089
or
% interp -e 'printf("%x", 3735928559)'
deadbeef
You can also read and execute Perl statements from a file while in the
midst of your C program, by placing the filename in I<argv[1]> before
calling I<perl_run()>.
=head2 Calling a Perl subroutine from your C program
To call individual Perl subroutines, you'll need to remove the call to
I<perl_run()> and replace it with a call to I<perl_call_argv()>.
That's shown below, in a program I'll call I<showtime.c>.
#include <stdio.h>
#include <EXTERN.h>
#include <perl.h>
static PerlInterpreter *my_perl;
int main(int argc, char **argv, char **env)
{
my_perl = perl_alloc();
perl_construct(my_perl);
perl_parse(my_perl, NULL, argc, argv, NULL);
/*** This replaces perl_run() ***/
perl_call_argv("showtime", G_DISCARD | G_NOARGS, argv);
perl_destruct(my_perl);
perl_free(my_perl);
}
where I<showtime> is a Perl subroutine that takes no arguments (that's the
I<G_NOARGS>) and for which I'll ignore the return value (that's the
I<G_DISCARD>). Those flags, and others, are discussed in L<perlcall>.
I'll define the I<showtime> subroutine in a file called I<showtime.pl>:
print "I shan't be printed.";
sub showtime {
print time;
}
Simple enough. Now compile and run:
% cc -o showtime showtime.c `perl -MExtUtils::Embed -e ccopts -e ldopts`
% showtime showtime.pl
818284590
yielding the number of seconds that elapsed between January 1, 1970
(the beginning of the UNIX epoch), and the moment I began writing this
sentence.
If you want to pass some arguments to the Perl subroutine, or
you want to access the return value, you'll need to manipulate the
Perl stack, demonstrated in the last section of this document:
L<Fiddling with the Perl stack from your C program>
=head2 Evaluating a Perl statement from your C program
NOTE: This section, and the next, employ some very brittle techniques
for evaluating strings of Perl code. Perl 5.002 contains some nifty
features that enable A Better Way (such as with L<perlguts/perl_eval_sv>).
Look for updates to this document soon.
One way to evaluate a Perl string is to define a function (we'll call
ours I<perl_eval()>) that wraps around Perl's L<perlfunc/eval>.
Arguably, this is the only routine you'll ever need to execute
snippets of Perl code from within your C program. Your string can be
as long as you wish; it can contain multiple statements; it can
use L<perlfunc/require> or L<perlfunc/do> to include external Perl
files.
Our I<perl_eval()> lets us evaluate individual Perl strings, and then
extract variables for coercion into C types. The following program,
I<string.c>, executes three Perl strings, extracting an C<int> from
the first, a C<float> from the second, and a C<char *> from the third.
#include <stdio.h>
#include <EXTERN.h>
#include <perl.h>
static PerlInterpreter *my_perl;
int perl_eval(char *string)
{
char *argv[2];
argv[0] = string;
argv[1] = NULL;
perl_call_argv("_eval_", 0, argv);
}
main (int argc, char **argv, char **env)
{
char *embedding[] = { "", "-e", "sub _eval_ { eval $_[0] }" };
STRLEN length;
my_perl = perl_alloc();
perl_construct( my_perl );
perl_parse(my_perl, NULL, 3, embedding, NULL);
/** Treat $a as an integer **/
perl_eval("$a = 3; $a **= 2");
printf("a = %d\n", SvIV(perl_get_sv("a", FALSE)));
/** Treat $a as a float **/
perl_eval("$a = 3.14; $a **= 2");
printf("a = %f\n", SvNV(perl_get_sv("a", FALSE)));
/** Treat $a as a string **/
perl_eval("$a = 'rekcaH lreP rehtonA tsuJ'; $a = reverse($a); ");
printf("a = %s\n", SvPV(perl_get_sv("a", FALSE), length));
perl_destruct(my_perl);
perl_free(my_perl);
}
All of those strange functions with I<sv> in their names help convert Perl scalars to C types. They're described in L<perlguts>.
If you compile and run I<string.c>, you'll see the results of using
I<SvIV()> to create an C<int>, I<SvNV()> to create a C<float>, and
I<SvPV()> to create a string:
a = 9
a = 9.859600
a = Just Another Perl Hacker
=head2 Performing Perl pattern matches and substitutions from your C program
Our I<perl_eval()> lets us evaluate strings of Perl code, so we can
define some functions that use it to "specialize" in matches and
substitutions: I<match()>, I<substitute()>, and I<matches()>.
char match(char *string, char *pattern);
Given a string and a pattern (e.g. "m/clasp/" or "/\b\w*\b/", which in
your program might be represented as C<"/\\b\\w*\\b/">),
returns 1 if the string matches the pattern and 0 otherwise.
int substitute(char *string[], char *pattern);
Given a pointer to a string and an "=~" operation (e.g. "s/bob/robert/g" or
"tr[A-Z][a-z]"), modifies the string according to the operation,
returning the number of substitutions made.
int matches(char *string, char *pattern, char **matches[]);
Given a string, a pattern, and a pointer to an empty array of strings,
evaluates C<$string =~ $pattern> in an array context, and fills in
I<matches> with the array elements (allocating memory as it does so),
returning the number of matches found.
Here's a sample program, I<match.c>, that uses all three (long lines have
been wrapped here):
#include <stdio.h>
#include <EXTERN.h>
#include <perl.h>
static PerlInterpreter *my_perl;
int perl_eval(char *string)
{
char *argv[2];
argv[0] = string;
argv[1] = NULL;
perl_call_argv("_eval_", 0, argv);
}
/** match(string, pattern)
**
** Used for matches in a scalar context.
**
** Returns 1 if the match was successful; 0 otherwise.
**/
char match(char *string, char *pattern)
{
char *command;
command = malloc(sizeof(char) * strlen(string) + strlen(pattern) + 37);
sprintf(command, "$string = '%s'; $return = $string =~ %s",
string, pattern);
perl_eval(command);
free(command);
return SvIV(perl_get_sv("return", FALSE));
}
/** substitute(string, pattern)
**
** Used for =~ operations that modify their left-hand side (s/// and tr///)
**
** Returns the number of successful matches, and
** modifies the input string if there were any.
**/
int substitute(char *string[], char *pattern)
{
char *command;
STRLEN length;
command = malloc(sizeof(char) * strlen(*string) + strlen(pattern) + 35);
sprintf(command, "$string = '%s'; $ret = ($string =~ %s)",
*string, pattern);
perl_eval(command);
free(command);
*string = SvPV(perl_get_sv("string", FALSE), length);
return SvIV(perl_get_sv("ret", FALSE));
}
/** matches(string, pattern, matches)
**
** Used for matches in an array context.
**
** Returns the number of matches,
** and fills in **matches with the matching substrings (allocates memory!)
**/
int matches(char *string, char *pattern, char **match_list[])
{
char *command;
SV *current_match;
AV *array;
I32 num_matches;
STRLEN length;
int i;
command = malloc(sizeof(char) * strlen(string) + strlen(pattern) + 38);
sprintf(command, "$string = '%s'; @array = ($string =~ %s)",
string, pattern);
perl_eval(command);
free(command);
array = perl_get_av("array", FALSE);
num_matches = av_len(array) + 1; /** assume $[ is 0 **/
*match_list = (char **) malloc(sizeof(char *) * num_matches);
for (i = 0; i <= num_matches; i++) {
current_match = av_shift(array);
(*match_list)[i] = SvPV(current_match, length);
}
return num_matches;
}
main (int argc, char **argv, char **env)
{
char *embedding[] = { "", "-e", "sub _eval_ { eval $_[0] }" };
char *text, **match_list;
int num_matches, i;
int j;
my_perl = perl_alloc();
perl_construct( my_perl );
perl_parse(my_perl, NULL, 3, embedding, NULL);
text = (char *) malloc(sizeof(char) * 486); /** A long string follows! **/
sprintf(text, "%s", "When he is at a convenience store and the bill \
comes to some amount like 76 cents, Maynard is aware that there is \
something he *should* do, something that will enable him to get back \
a quarter, but he has no idea *what*. He fumbles through his red \
squeezey changepurse and gives the boy three extra pennies with his \
dollar, hoping that he might luck into the correct amount. The boy \
gives him back two of his own pennies and then the big shiny quarter \
that is his prize. -RICHH");
if (match(text, "m/quarter/")) /** Does text contain 'quarter'? **/
printf("match: Text contains the word 'quarter'.\n\n");
else
printf("match: Text doesn't contain the word 'quarter'.\n\n");
if (match(text, "m/eighth/")) /** Does text contain 'eighth'? **/
printf("match: Text contains the word 'eighth'.\n\n");
else
printf("match: Text doesn't contain the word 'eighth'.\n\n");
/** Match all occurrences of /wi../ **/
num_matches = matches(text, "m/(wi..)/g", &match_list);
printf("matches: m/(wi..)/g found %d matches...\n", num_matches);
for (i = 0; i < num_matches; i++)
printf("match: %s\n", match_list[i]);
printf("\n");
for (i = 0; i < num_matches; i++) {
free(match_list[i]);
}
free(match_list);
/** Remove all vowels from text **/
num_matches = substitute(&text, "s/[aeiou]//gi");
if (num_matches) {
printf("substitute: s/[aeiou]//gi...%d substitutions made.\n",
num_matches);
printf("Now text is: %s\n\n", text);
}
/** Attempt a substitution **/
if (!substitute(&text, "s/Perl/C/")) {
printf("substitute: s/Perl/C...No substitution made.\n\n");
}
free(text);
perl_destruct(my_perl);
perl_free(my_perl);
}
which produces the output (again, long lines have been wrapped here)
perl_match: Text contains the word 'quarter'.
perl_match: Text doesn't contain the word 'eighth'.
perl_matches: m/(wi..)/g found 2 matches...
match: will
match: with
perl_substitute: s/[aeiou]//gi...139 substitutions made.
Now text is: Whn h s t cnvnnc str nd th bll cms t sm mnt lk 76 cnts,
Mynrd s wr tht thr s smthng h *shld* d, smthng tht wll nbl hm t gt bck
qrtr, bt h hs n d *wht*. H fmbls thrgh hs rd sqzy chngprs nd gvs th by
thr xtr pnns wth hs dllr, hpng tht h mght lck nt th crrct mnt. Th by gvs
hm bck tw f hs wn pnns nd thn th bg shny qrtr tht s hs prz. -RCHH
perl_substitute: s/Perl/C...No substitution made.
=head2 Fiddling with the Perl stack from your C program
When trying to explain stacks, most computer science textbooks mumble
something about spring-loaded columns of cafeteria plates: the last
thing you pushed on the stack is the first thing you pop off. That'll
do for our purposes: your C program will push some arguments onto "the Perl
stack", shut its eyes while some magic happens, and then pop the
results--the return value of your Perl subroutine--off the stack.
First you'll need to know how to convert between C types and Perl
types, with newSViv() and sv_setnv() and newAV() and all their
friends. They're described in L<perlguts>.
Then you'll need to know how to manipulate the Perl stack. That's
described in L<perlcall>.
Once you've understood those, embedding Perl in C is easy.
Since C has no built-in function for integer exponentiation, let's
make Perl's ** operator available to it (this is less useful than it
sounds, since Perl implements ** with C's I<pow()> function). First
I'll create a stub exponentiation function in I<power.pl>:
sub expo {
my ($a, $b) = @_;
return $a ** $b;
}
Now I'll create a C program, I<power.c>, with a function
I<PerlPower()> that contains all the perlguts necessary to push the
two arguments into I<expo()> and to pop the return value out. Take a
deep breath...
#include <stdio.h>
#include <EXTERN.h>
#include <perl.h>
static PerlInterpreter *my_perl;
static void
PerlPower(int a, int b)
{
dSP; /* initialize stack pointer */
ENTER; /* everything created after here */
SAVETMPS; /* ...is a temporary variable. */
PUSHMARK(sp); /* remember the stack pointer */
XPUSHs(sv_2mortal(newSViv(a))); /* push the base onto the stack */
XPUSHs(sv_2mortal(newSViv(b))); /* push the exponent onto stack */
PUTBACK; /* make local stack pointer global */
perl_call_pv("expo", G_SCALAR); /* call the function */
SPAGAIN; /* refresh stack pointer */
/* pop the return value from stack */
printf ("%d to the %dth power is %d.\n", a, b, POPi);
PUTBACK;
FREETMPS; /* free that return value */
LEAVE; /* ...and the XPUSHed "mortal" args.*/
}
int main (int argc, char **argv, char **env)
{
char *my_argv[2];
my_perl = perl_alloc();
perl_construct( my_perl );
my_argv[1] = (char *) malloc(10);
sprintf(my_argv[1], "power.pl");
perl_parse(my_perl, NULL, argc, my_argv, NULL);
PerlPower(3, 4); /*** Compute 3 ** 4 ***/
perl_destruct(my_perl);
perl_free(my_perl);
}
Compile and run:
% cc -o power power.c `perl -MExtUtils::Embed -e ccopts -e ldopts`
% power
3 to the 4th power is 81.
=head2 Using Perl modules, which themselves use C libraries, from your C program
If you've played with the examples above and tried to embed a script
that I<use()>s a Perl module (such as I<Socket>) which itself uses a C or C++ library,
this probably happened:
Can't load module Socket, dynamic loading not available in this perl.
(You may need to build a new perl executable which either supports
dynamic loading or has the Socket module statically linked into it.)
What's wrong?
Your interpreter doesn't know how to communicate with these extensions
on its own. A little glue will help. Up until now you've been
calling I<perl_parse()>, handing it NULL for the second argument:
perl_parse(my_perl, NULL, argc, my_argv, NULL);
That's where the glue code can be inserted to create the initial contact between
Perl and linked C/C++ routines. Let's take a look some pieces of I<perlmain.c>
to see how Perl does this:
#ifdef __cplusplus
# define EXTERN_C extern "C"
#else
# define EXTERN_C extern
#endif
static void xs_init _((void));
EXTERN_C void boot_DynaLoader _((CV* cv));
EXTERN_C void boot_Socket _((CV* cv));
EXTERN_C void
xs_init()
{
char *file = __FILE__;
/* DynaLoader is a special case */
newXS("DynaLoader::boot_DynaLoader", boot_DynaLoader, file);
newXS("Socket::bootstrap", boot_Socket, file);
}
Simply put: for each extension linked with your Perl executable
(determined during its initial configuration on your
computer or when adding a new extension),
a Perl subroutine is created to incorporate the extension's
routines. Normally, that subroutine is named
I<Module::bootstrap()> and is invoked when you say I<use Module>. In
turn, this hooks into an XSUB, I<boot_Module>, which creates a Perl
counterpart for each of the extension's XSUBs. Don't worry about this
part; leave that to the I<xsubpp> and extension authors. If your
extension is dynamically loaded, DynaLoader creates I<Module::bootstrap()>
for you on the fly. In fact, if you have a working DynaLoader then there
is rarely any need to statically link in any other extensions.
Once you have this code, slap it into the second argument of I<perl_parse()>:
perl_parse(my_perl, xs_init, argc, my_argv, NULL);
Then compile:
% cc -o interp interp.c `perl -MExtUtils::Embed -e ldopts`
% interp
use Socket;
use SomeDynamicallyLoadedModule;
print "Now I can use extensions!\n"'
B<ExtUtils::Embed> can also automate writing the I<xs_init> glue code.
% perl -MExtUtils::Embed -e xsinit -o perlxsi.c
% cc -c perlxsi.c `perl -MExtUtils::Embed -e ccopts`
% cc -c interp.c `perl -MExtUtils::Embed -e ccopts`
% cc -o interp perlxsi.o interp.o `perl -MExtUtils::Embed -e ldopts`
Consult L<perlxs> and L<perlguts> for more details.
=head1 MORAL
You can sometimes I<write faster code> in C, but
you can always I<write code faster> in Perl. Since you can use
each from the other, combine them as you wish.
=head1 AUTHOR
Jon Orwant F<E<lt>orwant@media.mit.eduE<gt>>,
co-authored by Doug MacEachern F<E<lt>dougm@osf.orgE<gt>>,
with contributions from
Tim Bunce, Tom Christiansen, Dov Grobgeld, and Ilya
Zakharevich.
June 17, 1996
Some of this material is excerpted from my book: I<Perl 5 Interactive>,
Waite Group Press, 1996 (ISBN 1-57169-064-6) and appears
courtesy of Waite Group Press.
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