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=head1 NAME
perlunicode - Unicode support in Perl
=head1 DESCRIPTION
=head2 Important Caveats
WARNING: While the implementation of Unicode support in Perl is now fairly
complete it is still evolving to some extent.
In particular the way Unicode is handled on EBCDIC platforms is still rather
experimental. On such a platform references to UTF-8 encoding in this
document and elsewhere should be read as meaning UTF-EBCDIC as specified
in Unicode Technical Report 16 unless ASCII vs EBCDIC issues are specifically
discussed. There is no C<utfebcdic> pragma or ":utfebcdic" layer, rather
"utf8" and ":utf8" are re-used to mean platform's "natural" 8-bit encoding
of Unicode. See L<perlebcdic> for more discussion of the issues.
The following areas are still under development.
=over 4
=item Input and Output Disciplines
A filehandle can be marked as containing perl's internal Unicode encoding
(UTF-8 or UTF-EBCDIC) by opening it with the ":utf8" layer.
Other encodings can be converted to perl's encoding on input, or from
perl's encoding on output by use of the ":encoding()" layer.
There is not yet a clean way to mark the perl source itself as being
in an particular encoding.
=item Regular Expressions
The regular expression compiler does now attempt to produce
polymorphic opcodes. That is the pattern should now adapt to the data
and automatically switch to the Unicode character scheme when presented
with Unicode data, or a traditional byte scheme when presented with
byte data. The implementation is still new and (particularly on
EBCDIC platforms) may need further work.
=item C<use utf8> still needed to enable a few features
The C<utf8> pragma implements the tables used for Unicode support. These
tables are automatically loaded on demand, so the C<utf8> pragma need not
normally be used.
However, as a compatibility measure, this pragma must be explicitly used
to enable recognition of UTF-8 encoded literals and identifiers in the
source text on ASCII based machines or recognize UTF-EBCDIC encoded literals
and identifiers on EBCDIC based machines.
=back
=head2 Byte and Character semantics
Beginning with version 5.6, Perl uses logically wide characters to
represent strings internally. This internal representation of strings
uses either the UTF-8 or the UTF-EBCDIC encoding.
In future, Perl-level operations can be expected to work with characters
rather than bytes, in general.
However, as strictly an interim compatibility measure, Perl v5.6 aims to
provide a safe migration path from byte semantics to character semantics
for programs. For operations where Perl can unambiguously decide that the
input data is characters, Perl now switches to character semantics.
For operations where this determination cannot be made without additional
information from the user, Perl decides in favor of compatibility, and
chooses to use byte semantics.
This behavior preserves compatibility with earlier versions of Perl,
which allowed byte semantics in Perl operations, but only as long as
none of the program's inputs are marked as being as source of Unicode
character data. Such data may come from filehandles, from calls to
external programs, from information provided by the system (such as %ENV),
or from literals and constants in the source text.
If the C<-C> command line switch is used, (or the ${^WIDE_SYSTEM_CALLS}
global flag is set to C<1>), all system calls will use the
corresponding wide character APIs. This is currently only implemented
on Windows since UNIXes lack API standard on this area.
Regardless of the above, the C<bytes> pragma can always be used to force
byte semantics in a particular lexical scope. See L<bytes>.
The C<utf8> pragma is primarily a compatibility device that enables
recognition of UTF-(8|EBCDIC) in literals encountered by the parser. It may also
be used for enabling some of the more experimental Unicode support features.
Note that this pragma is only required until a future version of Perl
in which character semantics will become the default. This pragma may
then become a no-op. See L<utf8>.
Unless mentioned otherwise, Perl operators will use character semantics
when they are dealing with Unicode data, and byte semantics otherwise.
Thus, character semantics for these operations apply transparently; if
the input data came from a Unicode source (for example, by adding a
character encoding discipline to the filehandle whence it came, or a
literal UTF-8 string constant in the program), character semantics
apply; otherwise, byte semantics are in effect. To force byte semantics
on Unicode data, the C<bytes> pragma should be used.
Under character semantics, many operations that formerly operated on
bytes change to operating on characters. For ASCII data this makes
no difference, because UTF-8 stores ASCII in single bytes, but for
any character greater than C<chr(127)>, the character may be stored in
a sequence of two or more bytes, all of which have the high bit set.
For C1 controls or Latin 1 characters on an EBCDIC platform the
character may be stored in a UTF-EBCDIC multi byte sequence. But by
and large, the user need not worry about this, because Perl hides it
from the user. A character in Perl is logically just a number ranging
from 0 to 2**32 or so. Larger characters encode to longer sequences
of bytes internally, but again, this is just an internal detail which
is hidden at the Perl level.
=head2 Effects of character semantics
Character semantics have the following effects:
=over 4
=item *
Strings and patterns may contain characters that have an ordinal value
larger than 255.
Presuming you use a Unicode editor to edit your program, such characters
will typically occur directly within the literal strings as UTF-(8|EBCDIC)
characters, but you can also specify a particular character with an
extension of the C<\x> notation. UTF-X characters are specified by
putting the hexadecimal code within curlies after the C<\x>. For instance,
a Unicode smiley face is C<\x{263A}>.
=item *
Identifiers within the Perl script may contain Unicode alphanumeric
characters, including ideographs. (You are currently on your own when
it comes to using the canonical forms of characters--Perl doesn't (yet)
attempt to canonicalize variable names for you.)
=item *
Regular expressions match characters instead of bytes. For instance,
"." matches a character instead of a byte. (However, the C<\C> pattern
is provided to force a match a single byte ("C<char>" in C, hence
C<\C>).)
=item *
Character classes in regular expressions match characters instead of
bytes, and match against the character properties specified in the
Unicode properties database. So C<\w> can be used to match an ideograph,
for instance.
=item *
Named Unicode properties and block ranges make be used as character
classes via the new C<\p{}> (matches property) and C<\P{}> (doesn't
match property) constructs. For instance, C<\p{Lu}> matches any
character with the Unicode uppercase property, while C<\p{M}> matches
any mark character. Single letter properties may omit the brackets,
so that can be written C<\pM> also. Many predefined character classes
are available, such as C<\p{IsMirrored}> and C<\p{InTibetan}>. The
names of the C<In> classes are the official Unicode block names but
with all non-alphanumeric characters removed, for example the block
name C<"Latin-1 Supplement"> becomes C<\p{InLatin1Supplement}>.
Here is the list as of Unicode 3.1.0 (the two-letter classes) and
as defined by Perl (the one-letter classes) (in Unicode materials
what Perl calls C<L> is often called C<L&>):
L Letter
Lu Letter, Uppercase
Ll Letter, Lowercase
Lt Letter, Titlecase
Lm Letter, Modifier
Lo Letter, Other
M Mark
Mn Mark, Non-Spacing
Mc Mark, Spacing Combining
Me Mark, Enclosing
N Number
Nd Number, Decimal Digit
Nl Number, Letter
No Number, Other
P Punctuation
Pc Punctuation, Connector
Pd Punctuation, Dash
Ps Punctuation, Open
Pe Punctuation, Close
Pi Punctuation, Initial quote
(may behave like Ps or Pe depending on usage)
Pf Punctuation, Final quote
(may behave like Ps or Pe depending on usage)
Po Punctuation, Other
S Symbol
Sm Symbol, Math
Sc Symbol, Currency
Sk Symbol, Modifier
So Symbol, Other
Z Separator
Zs Separator, Space
Zl Separator, Line
Zp Separator, Paragraph
C Other
Cc Other, Control
Cf Other, Format
Cs Other, Surrogate
Co Other, Private Use
Cn Other, Not Assigned (Unicode defines no Cn characters)
Additionally, because scripts differ in their directionality
(for example Hebrew is written right to left), all characters
have their directionality defined:
BidiL Left-to-Right
BidiLRE Left-to-Right Embedding
BidiLRO Left-to-Right Override
BidiR Right-to-Left
BidiAL Right-to-Left Arabic
BidiRLE Right-to-Left Embedding
BidiRLO Right-to-Left Override
BidiPDF Pop Directional Format
BidiEN European Number
BidiES European Number Separator
BidiET European Number Terminator
BidiAN Arabic Number
BidiCS Common Number Separator
BidiNSM Non-Spacing Mark
BidiBN Boundary Neutral
BidiB Paragraph Separator
BidiS Segment Separator
BidiWS Whitespace
BidiON Other Neutrals
=head2 Scripts
The scripts available for C<\p{In...}> and C<\P{In...}>, for
example \p{InCyrillic>, are as follows, for example C<\p{InLatin}>
or C<\P{InHan}>:
Latin
Greek
Cyrillic
Armenian
Hebrew
Arabic
Syriac
Thaana
Devanagari
Bengali
Gurmukhi
Gujarati
Oriya
Tamil
Telugu
Kannada
Malayalam
Sinhala
Thai
Lao
Tibetan
Myanmar
Georgian
Hangul
Ethiopic
Cherokee
CanadianAboriginal
Ogham
Runic
Khmer
Mongolian
Hiragana
Katakana
Bopomofo
Han
Yi
OldItalic
Gothic
Deseret
Inherited
=head2 Blocks
In addition to B<scripts>, Unicode also defines B<blocks> of
characters. The difference between scripts and blocks is that the
former concept is closer to natural languages, while the latter
concept is more an artificial grouping based on groups of 256 Unicode
characters. For example, the C<Latin> script contains letters from
many blocks, but it does not contain all the characters from those
blocks, it does not for example contain digits.
For more about scripts see the UTR #24:
http://www.unicode.org/unicode/reports/tr24/
For more about blocks see
http://www.unicode.org/Public/UNIDATA/Blocks.txt
Because there are overlaps in naming (there are, for example, both
a script called C<Katakana> and a block called C<Katakana>, the block
version has C<Block> appended to its name, C<\p{InKatakanaBlock}>.
Notice that this definition was introduced in Perl 5.8.0: in Perl
5.6.0 only the blocks were used; in Perl 5.8.0 scripts became the
preferential character class definition; this meant that the
definitions of some character classes changed (the ones in the
below list that have the C<Block> appended).
BasicLatin
Latin1Supplement
LatinExtendedA
LatinExtendedB
IPAExtensions
SpacingModifierLetters
CombiningDiacriticalMarks
GreekBlock
CyrillicBlock
ArmenianBlock
HebrewBlock
ArabicBlock
SyriacBlock
ThaanaBlock
DevanagariBlock
BengaliBlock
GurmukhiBlock
GujaratiBlock
OriyaBlock
TamilBlock
TeluguBlock
KannadaBlock
MalayalamBlock
SinhalaBlock
ThaiBlock
LaoBlock
TibetanBlock
MyanmarBlock
GeorgianBlock
HangulJamo
EthiopicBlock
CherokeeBlock
UnifiedCanadianAboriginalSyllabics
OghamBlock
RunicBlock
KhmerBlock
MongolianBlock
LatinExtendedAdditional
GreekExtended
GeneralPunctuation
SuperscriptsandSubscripts
CurrencySymbols
CombiningMarksforSymbols
LetterlikeSymbols
NumberForms
Arrows
MathematicalOperators
MiscellaneousTechnical
ControlPictures
OpticalCharacterRecognition
EnclosedAlphanumerics
BoxDrawing
BlockElements
GeometricShapes
MiscellaneousSymbols
Dingbats
BraillePatterns
CJKRadicalsSupplement
KangxiRadicals
IdeographicDescriptionCharacters
CJKSymbolsandPunctuation
HiraganaBlock
KatakanaBlock
BopomofoBlock
HangulCompatibilityJamo
Kanbun
BopomofoExtended
EnclosedCJKLettersandMonths
CJKCompatibility
CJKUnifiedIdeographsExtensionA
CJKUnifiedIdeographs
YiSyllables
YiRadicals
HangulSyllables
HighSurrogates
HighPrivateUseSurrogates
LowSurrogates
PrivateUse
CJKCompatibilityIdeographs
AlphabeticPresentationForms
ArabicPresentationFormsA
CombiningHalfMarks
CJKCompatibilityForms
SmallFormVariants
ArabicPresentationFormsB
Specials
HalfwidthandFullwidthForms
OldItalicBlock
GothicBlock
DeseretBlock
ByzantineMusicalSymbols
MusicalSymbols
MathematicalAlphanumericSymbols
CJKUnifiedIdeographsExtensionB
CJKCompatibilityIdeographsSupplement
Tags
=item *
The special pattern C<\X> match matches any extended Unicode sequence
(a "combining character sequence" in Standardese), where the first
character is a base character and subsequent characters are mark
characters that apply to the base character. It is equivalent to
C<(?:\PM\pM*)>.
=item *
The C<tr///> operator translates characters instead of bytes. Note
that the C<tr///CU> functionality has been removed, as the interface
was a mistake. For similar functionality see pack('U0', ...) and
pack('C0', ...).
=item *
Case translation operators use the Unicode case translation tables
when provided character input. Note that C<uc()> translates to
uppercase, while C<ucfirst> translates to titlecase (for languages
that make the distinction). Naturally the corresponding backslash
sequences have the same semantics.
=item *
Most operators that deal with positions or lengths in the string will
automatically switch to using character positions, including C<chop()>,
C<substr()>, C<pos()>, C<index()>, C<rindex()>, C<sprintf()>,
C<write()>, and C<length()>. Operators that specifically don't switch
include C<vec()>, C<pack()>, and C<unpack()>. Operators that really
don't care include C<chomp()>, as well as any other operator that
treats a string as a bucket of bits, such as C<sort()>, and the
operators dealing with filenames.
=item *
The C<pack()>/C<unpack()> letters "C<c>" and "C<C>" do I<not> change,
since they're often used for byte-oriented formats. (Again, think
"C<char>" in the C language.) However, there is a new "C<U>" specifier
that will convert between UTF-8 characters and integers. (It works
outside of the utf8 pragma too.)
=item *
The C<chr()> and C<ord()> functions work on characters. This is like
C<pack("U")> and C<unpack("U")>, not like C<pack("C")> and
C<unpack("C")>. In fact, the latter are how you now emulate
byte-oriented C<chr()> and C<ord()> under utf8.
=item *
The bit string operators C<& | ^ ~> can operate on character data.
However, for backward compatibility reasons (bit string operations
when the characters all are less than 256 in ordinal value) one cannot
mix C<~> (the bit complement) and characters both less than 256 and
equal or greater than 256. Most importantly, the DeMorgan's laws
(C<~($x|$y) eq ~$x&~$y>, C<~($x&$y) eq ~$x|~$y>) won't hold.
Another way to look at this is that the complement cannot return
B<both> the 8-bit (byte) wide bit complement, and the full character
wide bit complement.
=item *
And finally, C<scalar reverse()> reverses by character rather than by byte.
=back
=head2 Character encodings for input and output
See L<Encode>.
=head1 CAVEATS
As of yet, there is no method for automatically coercing input and
output to some encoding other than UTF-8 or UTF-EBCDIC. This is planned
in the near future, however.
Whether an arbitrary piece of data will be treated as "characters" or
"bytes" by internal operations cannot be divined at the current time.
Use of locales with utf8 may lead to odd results. Currently there is
some attempt to apply 8-bit locale info to characters in the range
0..255, but this is demonstrably incorrect for locales that use
characters above that range (when mapped into Unicode). It will also
tend to run slower. Avoidance of locales is strongly encouraged.
=head1 SEE ALSO
L<bytes>, L<utf8>, L<perlretut>, L<perlvar/"${^WIDE_SYSTEM_CALLS}">
=cut
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