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=head1 NAME
perlunicode - Unicode support in Perl
=head1 DESCRIPTION
WARNING: The implementation of Unicode support in Perl is incomplete.
Expect sudden and unannounced changes!
Beginning with version 5.6, Perl uses logically wide characters to
represent strings internally. This internal representation of strings
uses the UTF-8 encoding.
In future, Perl-level operations will expect to work with characters
rather than bytes, in general.
However, as strictly an interim compatibility measure, Perl v5.6 aims to
provide a safe migration path from byte semantics to character semantics
for programs. For operations where Perl can unambiguously decide that the
input data is characters, Perl now switches to character semantics.
For operations where this determination cannot be made without additional
information from the user, Perl decides in favor of compatibility, and
chooses to use byte semantics.
This behavior preserves compatibility with earlier versions of Perl,
which allowed byte semantics in Perl operations, but only as long as
none of the program's inputs are marked as being as source of Unicode
character data. Such data may come from filehandles, from calls to
external programs, from information provided by the system (such as %ENV),
or from literals and constants in the source text. Later, in
L</Character encodings for input and output>, we'll see how such
inputs may be marked as being Unicode character data sources.
If the C<-C> command line switch is used, (or the ${^WIDE_SYSTEM_CALLS}
global flag is set to C<1>), all system calls will use the
corresponding wide character APIs. This is currently only implemented
on Windows.
Regardless of the above, the C<bytes> pragma can always be used to force
byte semantics in a particular lexical scope. See L<bytes>.
The C<utf8> pragma is primarily a compatibility device that enables
recognition of UTF-8 in literals encountered by the parser. It is also
used for enabling some of the more experimental Unicode support features.
Note that this pragma is only required until a future version of Perl
in which character semantics will become the default. This pragma may
then become a no-op. See L<utf8>.
Unless mentioned otherwise, Perl operators will use character semantics
when they are dealing with Unicode data, and byte semantics otherwise.
Thus, character semantics for these operations apply transparently; if
the input data came from a Unicode source (for example, by adding a
character encoding discipline to the filehandle whence it came, or a
literal UTF-8 string constant in the program), character semantics
apply; otherwise, byte semantics are in effect. To force byte semantics
on Unicode data, the C<bytes> pragma should be used.
Under character semantics, many operations that formerly operated on
bytes change to operating on characters. For ASCII data this makes
no difference, because UTF-8 stores ASCII in single bytes, but for
any character greater than C<chr(127)>, the character is stored in
a sequence of two or more bytes, all of which have the high bit set.
But by and large, the user need not worry about this, because Perl
hides it from the user. A character in Perl is logically just a number
ranging from 0 to 2**32 or so. Larger characters encode to longer
sequences of bytes internally, but again, this is just an internal
detail which is hidden at the Perl level.
=head2 Effects of character semantics
Character semantics have the following effects:
=over 4
=item *
Strings and patterns may contain characters that have an ordinal value
larger than 255. In Perl v5.6, this is only enabled if the lexical
scope has a C<use utf8> declaration (due to compatibility needs) but
future versions may enable this by default.
Presuming you use a Unicode editor to edit your program, such characters
will typically occur directly within the literal strings as UTF-8
characters, but you can also specify a particular character with an
extension of the C<\x> notation. UTF-8 characters are specified by
putting the hexadecimal code within curlies after the C<\x>. For instance,
a Unicode smiley face is C<\x{263A}>. A character in the Latin-1 range
(128..255) should be written C<\x{ab}> rather than C<\xab>, since the
former will turn into a two-byte UTF-8 code, while the latter will
continue to be interpreted as generating a 8-bit byte rather than a
character. In fact, if C<-w> is turned on, it will produce a warning
that you might be generating invalid UTF-8.
=item *
Identifiers within the Perl script may contain Unicode alphanumeric
characters, including ideographs. (You are currently on your own when
it comes to using the canonical forms of characters--Perl doesn't (yet)
attempt to canonicalize variable names for you.)
This also needs C<use utf8> currently. [XXX: Why?!? High-bit chars were
syntax errors when they occurred within identifiers in previous versions,
so this should probably be enabled by default.]
=item *
Regular expressions match characters instead of bytes. For instance,
"." matches a character instead of a byte. (However, the C<\C> pattern
is provided to force a match a single byte ("C<char>" in C, hence
C<\C>).)
Unicode support in regular expressions needs C<use utf8> currently.
[XXX: Because the SWASH routines need to be loaded. And the RE engine
appears to need an overhaul to dynamically match Unicode anyway--the
current RE compiler creates different nodes with and without C<use utf8>.]
=item *
Character classes in regular expressions match characters instead of
bytes, and match against the character properties specified in the
Unicode properties database. So C<\w> can be used to match an ideograph,
for instance.
C<use utf8> is needed to enable this. See above.
=item *
Named Unicode properties and block ranges make be used as character
classes via the new C<\p{}> (matches property) and C<\P{}> (doesn't
match property) constructs. For instance, C<\p{Lu}> matches any
character with the Unicode uppercase property, while C<\p{M}> matches
any mark character. Single letter properties may omit the brackets, so
that can be written C<\pM> also. Many predefined character classes are
available, such as C<\p{IsMirrored}> and C<\p{InTibetan}>.
C<use utf8> is needed to enable this. See above.
=item *
The special pattern C<\X> match matches any extended Unicode sequence
(a "combining character sequence" in Standardese), where the first
character is a base character and subsequent characters are mark
characters that apply to the base character. It is equivalent to
C<(?:\PM\pM*)>.
C<use utf8> is needed to enable this. See above.
=item *
The C<tr///> operator translates characters instead of bytes. It can also
be forced to translate between 8-bit codes and UTF-8 regardless of the
surrounding utf8 state. For instance, if you know your input in Latin-1,
you can say:
use utf8;
while (<>) {
tr/\0-\xff//CU; # latin1 char to utf8
...
}
Similarly you could translate your output with
tr/\0-\x{ff}//UC; # utf8 to latin1 char
No, C<s///> doesn't take /U or /C (yet?).
C<use utf8> is needed to enable this. See above.
=item *
Case translation operators use the Unicode case translation tables
when provided character input. Note that C<uc()> translates to
uppercase, while C<ucfirst> translates to titlecase (for languages
that make the distinction). Naturally the corresponding backslash
sequences have the same semantics.
=item *
Most operators that deal with positions or lengths in the string will
automatically switch to using character positions, including C<chop()>,
C<substr()>, C<pos()>, C<index()>, C<rindex()>, C<sprintf()>,
C<write()>, and C<length()>. Operators that specifically don't switch
include C<vec()>, C<pack()>, and C<unpack()>. Operators that really
don't care include C<chomp()>, as well as any other operator that
treats a string as a bucket of bits, such as C<sort()>, and the
operators dealing with filenames.
=item *
The C<pack()>/C<unpack()> letters "C<c>" and "C<C>" do I<not> change,
since they're often used for byte-oriented formats. (Again, think
"C<char>" in the C language.) However, there is a new "C<U>" specifier
that will convert between UTF-8 characters and integers. (It works
outside of the utf8 pragma too.)
=item *
The C<chr()> and C<ord()> functions work on characters. This is like
C<pack("U")> and C<unpack("U")>, not like C<pack("C")> and
C<unpack("C")>. In fact, the latter are how you now emulate
byte-oriented C<chr()> and C<ord()> under utf8.
=item *
And finally, C<scalar reverse()> reverses by character rather than by byte.
=back
=head2 Character encodings for input and output
[XXX: This feature is not yet implemented.]
=head1 CAVEATS
As of yet, there is no method for automatically coercing input and
output to some encoding other than UTF-8. This is planned in the near
future, however.
Whether an arbitrary piece of data will be treated as "characters" or
"bytes" by internal operations cannot be divined at the current time.
Use of locales with utf8 may lead to odd results. Currently there is
some attempt to apply 8-bit locale info to characters in the range
0..255, but this is demonstrably incorrect for locales that use
characters above that range (when mapped into Unicode). It will also
tend to run slower. Avoidance of locales is strongly encouraged.
=head1 SEE ALSO
L<bytes>, L<utf8>, L<perlvar/"${^WIDE_SYSTEM_CALLS}">
=cut
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