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# regcomp.sym
#
# File has two sections, divided by a line of dashes '-'.
#
# Empty rows after #-comment are removed from input are ignored
#
# First section is for regops, second section is for regmatch-states
#
# Note that the order in this file is important.
#
# Format for first section:
# NAME \s+ TYPE, arg-description [num-args] [flags] [longjump-len] ; DESCRIPTION
# flag <S> means is REGNODE_SIMPLE; flag <V> means is REGNODE_VARIES
#
#
# run perl regen.pl after editing this file
# Also update perlredebguts.pod
#* Exit points
END END, no ; End of program.
SUCCEED END, no ; Return from a subroutine, basically.
#* Anchors:
BOL BOL, no ; Match "" at beginning of line.
MBOL BOL, no ; Same, assuming multiline.
SBOL BOL, no ; Same, assuming singleline.
EOS EOL, no ; Match "" at end of string.
EOL EOL, no ; Match "" at end of line.
MEOL EOL, no ; Same, assuming multiline.
SEOL EOL, no ; Same, assuming singleline.
# The regops that have varieties that vary depending on the character set regex
# modifiers have to ordered thusly: /d, /l, /u, /a, /aa. This is because code
# in regcomp.c uses the enum value of the modifier as an offset from the /d
# version. The complements must come after the non-complements.
# BOUND, ALNUM, SPACE, DIGIT, and their complements are affected, as well as
# EXACTF.
BOUND BOUND, no ; Match "" at any word boundary using native charset semantics for non-utf8
BOUNDL BOUND, no ; Match "" at any locale word boundary
BOUNDU BOUND, no ; Match "" at any word boundary using Unicode semantics
BOUNDA BOUND, no ; Match "" at any word boundary using ASCII semantics
# All NBOUND nodes are required by code in regexec.c to be greater than all BOUND ones
NBOUND NBOUND, no ; Match "" at any word non-boundary using native charset semantics for non-utf8
NBOUNDL NBOUND, no ; Match "" at any locale word non-boundary
NBOUNDU NBOUND, no ; Match "" at any word non-boundary using Unicode semantics
NBOUNDA NBOUND, no ; Match "" at any word non-boundary using ASCII semantics
GPOS GPOS, no ; Matches where last m//g left off.
#* [Special] alternatives:
REG_ANY REG_ANY, no 0 S ; Match any one character (except newline).
SANY REG_ANY, no 0 S ; Match any one character.
CANY REG_ANY, no 0 S ; Match any one byte.
ANYOF ANYOF, sv 0 S ; Match character in (or not in) this class, single char match only
ANYOFV ANYOF, sv 0 V ; Match character in (or not in) this class, can match-multiple chars
# Order (within each group) of the below is important. See ordering comment
# above. The PLACEHOLDERn ones are wasting a value. Right now, we have plenty
# to spare, but these would be obvious candidates if ever we ran out of node
# types in a U8.
ALNUM ALNUM, no 0 S ; Match any alphanumeric character using native charset semantics for non-utf8
ALNUML ALNUM, no 0 S ; Match any alphanumeric char in locale
ALNUMU ALNUM, no 0 S ; Match any alphanumeric char using Unicode semantics
ALNUMA ALNUM, no 0 S ; Match [A-Za-z_0-9]
NALNUM NALNUM, no 0 S ; Match any non-alphanumeric character using native charset semantics for non-utf8
NALNUML NALNUM, no 0 S ; Match any non-alphanumeric char in locale
NALNUMU NALNUM, no 0 S ; Match any non-alphanumeric char using Unicode semantics
NALNUMA NALNUM, no 0 S ; Match [^A-Za-z_0-9]
SPACE SPACE, no 0 S ; Match any whitespace character using native charset semantics for non-utf8
SPACEL SPACE, no 0 S ; Match any whitespace char in locale
SPACEU SPACE, no 0 S ; Match any whitespace char using Unicode semantics
SPACEA SPACE, no 0 S ; Match [ \t\n\f\r]
NSPACE NSPACE, no 0 S ; Match any non-whitespace character using native charset semantics for non-utf8
NSPACEL NSPACE, no 0 S ; Match any non-whitespace char in locale
NSPACEU NSPACE, no 0 S ; Match any non-whitespace char using Unicode semantics
NSPACEA NSPACE, no 0 S ; Match [^ \t\n\f\r]
DIGIT DIGIT, no 0 S ; Match any numeric character using native charset semantics for non-utf8
DIGITL DIGIT, no 0 S ; Match any numeric character in locale
PLACEHOLDER1 NOTHING, no ; placeholder for missing DIGITU
DIGITA DIGIT, no 0 S ; Match [0-9]
NDIGIT NDIGIT, no 0 S ; Match any non-numeric character using native charset semantics for non-utf8
NDIGITL NDIGIT, no 0 S ; Match any non-numeric character in locale
PLACEHOLDER2 NOTHING, no ; placeholder for missing NDIGITU
NDIGITA NDIGIT, no 0 S ; Match [^0-9]
POSIXD POSIXD, none 0 S ; currently unused except as a placeholder
POSIXL POSIXD, none 0 S ; currently unused except as a placeholder
POSIXU POSIXD, none 0 S ; currently unused except as a placeholder
POSIXA POSIXD, none 0 S ; Some [[:class:]] under /a; the FLAGS field gives which one
NPOSIXD POSIXD, none 0 S ; currently unused except as a placeholder
NPOSIXL POSIXD, none 0 S ; currently unused except as a placeholder
NPOSIXU POSIXD, none 0 S ; currently unused except as a placeholder
NPOSIXA POSIXD, none 0 S ; complement of POSIXA, [[:^class:]]
# End of order is important (within groups)
CLUMP CLUMP, no 0 V ; Match any extended grapheme cluster sequence
#* Alternation
# BRANCH The set of branches constituting a single choice are hooked
# together with their "next" pointers, since precedence prevents
# anything being concatenated to any individual branch. The
# "next" pointer of the last BRANCH in a choice points to the
# thing following the whole choice. This is also where the
# final "next" pointer of each individual branch points; each
# branch starts with the operand node of a BRANCH node.
#
BRANCH BRANCH, node 0 V ; Match this alternative, or the next...
#*Back pointer
# BACK Normal "next" pointers all implicitly point forward; BACK
# exists to make loop structures possible.
# not used
BACK BACK, no 0 V ; Match "", "next" ptr points backward.
#*Literals - NOTE the relative ordering of these types is important do not change it
EXACT EXACT, str ; Match this string (preceded by length).
EXACTF EXACT, str ; Match this non-UTF-8 string (not guaranteed to be folded) using /id rules (w/len).
EXACTFL EXACT, str ; Match this string (not guaranteed to be folded) using /il rules (w/len).
EXACTFU EXACT, str ; Match this string (folded iff in UTF-8, length in folding doesn't change if not in UTF-8) using /iu rules (w/len).
EXACTFA EXACT, str ; Match this string (not guaranteed to be folded) using /iaa rules (w/len).
EXACTFU_SS EXACT, str ; Match this string (folded iff in UTF-8, length in folding may change even if not in UTF-8) using /iu rules (w/len).
EXACTFU_TRICKYFOLD EXACT, str ; Match this folded UTF-8 string using /iu rules
#*Do nothing types
NOTHING NOTHING, no ; Match empty string.
# A variant of above which delimits a group, thus stops optimizations
TAIL NOTHING, no ; Match empty string. Can jump here from outside.
#*Loops
# STAR,PLUS '?', and complex '*' and '+', are implemented as circular
# BRANCH structures using BACK. Simple cases (one character
# per match) are implemented with STAR and PLUS for speed
# and to minimize recursive plunges.
#
STAR STAR, node 0 V ; Match this (simple) thing 0 or more times.
PLUS PLUS, node 0 V ; Match this (simple) thing 1 or more times.
CURLY CURLY, sv 2 V ; Match this simple thing {n,m} times.
CURLYN CURLY, no 2 V ; Capture next-after-this simple thing
CURLYM CURLY, no 2 V ; Capture this medium-complex thing {n,m} times.
CURLYX CURLY, sv 2 V ; Match this complex thing {n,m} times.
# This terminator creates a loop structure for CURLYX
WHILEM WHILEM, no 0 V ; Do curly processing and see if rest matches.
#*Buffer related
# OPEN,CLOSE,GROUPP ...are numbered at compile time.
OPEN OPEN, num 1 ; Mark this point in input as start of #n.
CLOSE CLOSE, num 1 ; Analogous to OPEN.
REF REF, num 1 V ; Match some already matched string
REFF REF, num 1 V ; Match already matched string, folded using native charset semantics for non-utf8
REFFL REF, num 1 V ; Match already matched string, folded in loc.
# N?REFF[AU] could have been implemented using the FLAGS field of the
# regnode, but by having a separate node type, we can use the existing switch
# statement to avoid some tests
REFFU REF, num 1 V ; Match already matched string, folded using unicode semantics for non-utf8
REFFA REF, num 1 V ; Match already matched string, folded using unicode semantics for non-utf8, no mixing ASCII, non-ASCII
#*Named references. Code in regcomp.c assumes that these all are after the numbered references
NREF REF, no-sv 1 V ; Match some already matched string
NREFF REF, no-sv 1 V ; Match already matched string, folded using native charset semantics for non-utf8
NREFFL REF, no-sv 1 V ; Match already matched string, folded in loc.
NREFFU REF, num 1 V ; Match already matched string, folded using unicode semantics for non-utf8
NREFFA REF, num 1 V ; Match already matched string, folded using unicode semantics for non-utf8, no mixing ASCII, non-ASCII
IFMATCH BRANCHJ, off 1 . 2 ; Succeeds if the following matches.
UNLESSM BRANCHJ, off 1 . 2 ; Fails if the following matches.
SUSPEND BRANCHJ, off 1 V 1 ; "Independent" sub-RE.
IFTHEN BRANCHJ, off 1 V 1 ; Switch, should be preceded by switcher .
GROUPP GROUPP, num 1 ; Whether the group matched.
#*Support for long RE
LONGJMP LONGJMP, off 1 . 1 ; Jump far away.
BRANCHJ BRANCHJ, off 1 V 1 ; BRANCH with long offset.
#*The heavy worker
EVAL EVAL, evl 1 ; Execute some Perl code.
#*Modifiers
MINMOD MINMOD, no ; Next operator is not greedy.
LOGICAL LOGICAL, no ; Next opcode should set the flag only.
# This is not used yet
RENUM BRANCHJ, off 1 . 1 ; Group with independently numbered parens.
#*Trie Related
# Behave the same as A|LIST|OF|WORDS would. The '..C' variants have
# inline charclass data (ascii only), the 'C' store it in the structure.
# NOTE: the relative order of the TRIE-like regops is significant
TRIE TRIE, trie 1 ; Match many EXACT(F[ALU]?)? at once. flags==type
TRIEC TRIE,trie charclass ; Same as TRIE, but with embedded charclass data
# For start classes, contains an added fail table.
AHOCORASICK TRIE, trie 1 ; Aho Corasick stclass. flags==type
AHOCORASICKC TRIE,trie charclass ; Same as AHOCORASICK, but with embedded charclass data
#*Regex Subroutines
GOSUB GOSUB, num/ofs 2L ; recurse to paren arg1 at (signed) ofs arg2
GOSTART GOSTART, no ; recurse to start of pattern
#*Special conditionals
NGROUPP NGROUPP, no-sv 1 ; Whether the group matched.
INSUBP INSUBP, num 1 ; Whether we are in a specific recurse.
DEFINEP DEFINEP, none 1 ; Never execute directly.
#*Backtracking Verbs
ENDLIKE ENDLIKE, none ; Used only for the type field of verbs
OPFAIL ENDLIKE, none ; Same as (?!)
ACCEPT ENDLIKE, parno 1 ; Accepts the current matched string.
#*Verbs With Arguments
VERB VERB, no-sv 1 ; Used only for the type field of verbs
PRUNE VERB, no-sv 1 ; Pattern fails at this startpoint if no-backtracking through this
MARKPOINT VERB, no-sv 1 ; Push the current location for rollback by cut.
SKIP VERB, no-sv 1 ; On failure skip forward (to the mark) before retrying
COMMIT VERB, no-sv 1 ; Pattern fails outright if backtracking through this
CUTGROUP VERB, no-sv 1 ; On failure go to the next alternation in the group
#*Control what to keep in $&.
KEEPS KEEPS, no ; $& begins here.
#*New charclass like patterns
LNBREAK LNBREAK, none ; generic newline pattern
# regcomp.c expects the node number of the complement to be one greater than
# the non-complement
VERTWS VERTWS, none 0 S ; vertical whitespace (Perl 6)
NVERTWS NVERTWS, none 0 S ; not vertical whitespace (Perl 6)
HORIZWS HORIZWS, none 0 S ; horizontal whitespace (Perl 6)
NHORIZWS NHORIZWS, none 0 S ; not horizontal whitespace (Perl 6)
# NEW STUFF SOMEWHERE ABOVE THIS LINE
################################################################################
#*SPECIAL REGOPS
# This is not really a node, but an optimized away piece of a "long" node.
# To simplify debugging output, we mark it as if it were a node
OPTIMIZED NOTHING, off ; Placeholder for dump.
# Special opcode with the property that no opcode in a compiled program
# will ever be of this type. Thus it can be used as a flag value that
# no other opcode has been seen. END is used similarly, in that an END
# node cant be optimized. So END implies "unoptimizable" and PSEUDO mean
# "not seen anything to optimize yet".
PSEUDO PSEUDO, off ; Pseudo opcode for internal use.
-------------------------------------------------------------------------------
# Format for second section:
# REGOP \t typelist [ \t typelist] [# Comment]
# typelist= namelist
# = namelist:FAIL
# = name:count
# Anything below is a state
#
#
TRIE next:FAIL
EVAL AB:FAIL
CURLYX end:FAIL
WHILEM A_pre,A_min,A_max,B_min,B_max:FAIL
BRANCH next:FAIL
CURLYM A,B:FAIL
IFMATCH A:FAIL
CURLY B_min_known,B_min,B_max:FAIL
COMMIT next:FAIL
MARKPOINT next:FAIL
SKIP next:FAIL
CUTGROUP next:FAIL
KEEPS next:FAIL
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