1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
|
/* utfebcdic.h
*
* Copyright (C) 2001, 2002, 2003, 2005, 2006, 2007, 2009,
* 2010, 2011 by Larry Wall, Nick Ing-Simmons, and others
*
* You may distribute under the terms of either the GNU General Public
* License or the Artistic License, as specified in the README file.
*
* Macros to implement UTF-EBCDIC as perl's internal encoding
* Adapted from version 7.1 of Unicode Technical Report #16:
* http://www.unicode.org/reports/tr16
*
* To summarize, the way it works is:
* To convert an EBCDIC code point to UTF-EBCDIC:
* 1) convert to Unicode. No conversion is necesary for code points above
* 255, as Unicode and EBCDIC are identical in this range. For smaller
* code points, the conversion is done by lookup in the PL_e2a table (with
* inverse PL_a2e) in the generated file 'ebcdic_tables.h'. The 'a'
* stands for ASCII platform, meaning 0-255 Unicode. Use
* NATIVE_TO_LATIN1() and LATIN1_TO_NATIVE(), respectively to perform this
* lookup. NATIVE_TO_UNI() and UNI_TO_NATIVE() are similarly used for any
* input, and know to avoid the lookup for inputs above 255.
* 2) convert that to a utf8-like string called I8 ('I' stands for
* intermediate) with variant characters occupying multiple bytes. This
* step is similar to the utf8-creating step from Unicode, but the details
* are different. This transformation is called UTF8-Mod. There is a
* chart about the bit patterns in a comment later in this file. But
* essentially here are the differences:
* UTF8 I8
* invariant byte starts with 0 starts with 0 or 100
* continuation byte starts with 10 starts with 101
* start byte same in both: if the code point requires N bytes,
* then the leading N bits are 1, followed by a 0. If
* all 8 bits in the first byte are 1, the code point
* will occupy 14 bytes (compared to 13 in Perl's
* extended UTF-8). This is incompatible with what
* tr16 implies should be the representation of code
* points 2**30 and above, but allows Perl to be able
* to represent all code points that fit in a 64-bit
* word in either our extended UTF-EBCDIC or UTF-8.
* 3) Use the algorithm in tr16 to convert each byte from step 2 into
* final UTF-EBCDIC. This is done by table lookup from a table
* constructed from the algorithm, reproduced in ebcdic_tables.h as
* PL_utf2e, with its inverse being PL_e2utf. They are constructed so that
* all EBCDIC invariants remain invariant, but no others do, and the first
* byte of a variant will always have its upper bit set. But note that
* the upper bit of some invariants is also 1. The table also is designed
* so that lexically comparing two UTF-EBCDIC-variant characters yields
* the Unicode code point order. (To get native code point order, one has
* to convert the latin1-range characters to their native code point
* value.) The macros NATIVE_UTF8_TO_I8() and I8_TO_NATIVE_UTF8() do the
* table lookups.
*
* For example, the ordinal value of 'A' is 193 in EBCDIC, and also is 193 in
* UTF-EBCDIC. Step 1) converts it to 65, Step 2 leaves it at 65, and Step 3
* converts it back to 193. As an example of how a variant character works,
* take LATIN SMALL LETTER Y WITH DIAERESIS, which is typically 0xDF in
* EBCDIC. Step 1 converts it to the Unicode value, 0xFF. Step 2 converts
* that to two bytes = 11000111 10111111 = C7 BF, and Step 3 converts those to
* 0x8B 0x73.
*
* If you're starting from Unicode, skip step 1. For UTF-EBCDIC to straight
* EBCDIC, reverse the steps.
*
* The EBCDIC invariants have been chosen to be those characters whose Unicode
* equivalents have ordinal numbers less than 160, that is the same characters
* that are expressible in ASCII, plus the C1 controls. So there are 160
* invariants instead of the 128 in UTF-8.
*
* The purpose of Step 3 is to make the encoding be invariant for the chosen
* characters. This messes up the convenient patterns found in step 2, so
* generally, one has to undo step 3 into a temporary to use them, using the
* macro NATIVE_TO_I8(). However, one "shadow", or parallel table,
* PL_utf8skip, has been constructed that doesn't require undoing things. It
* is such that for each byte, it says how long the sequence is if that
* (UTF-EBCDIC) byte were to begin it
*
* There are actually 3 slightly different UTF-EBCDIC encodings in
* ebcdic_tables.h, one for each of the code pages recognized by Perl. That
* means that there are actually three different sets of tables, one for each
* code page. (If Perl is compiled on platforms using another EBCDIC code
* page, it may not compile, or Perl may silently mistake it for one of the
* three.)
*
* Note that tr16 actually only specifies one version of UTF-EBCDIC, based on
* the 1047 encoding, and which is supposed to be used for all code pages.
* But this doesn't work. To illustrate the problem, consider the '^' character.
* On a 037 code page it is the single byte 176, whereas under 1047 UTF-EBCDIC
* it is the single byte 95. If Perl implemented tr16 exactly, it would mean
* that changing a string containing '^' to UTF-EBCDIC would change that '^'
* from 176 to 95 (and vice-versa), violating the rule that ASCII-range
* characters are the same in UTF-8 or not. Much code in Perl assumes this
* rule. See for example
* http://grokbase.com/t/perl/mvs/025xf0yhmn/utf-ebcdic-for-posix-bc-malformed-utf-8-character
* What Perl does is create a version of UTF-EBCDIC suited to each code page;
* the one for the 1047 code page is identical to what's specified in tr16.
* This complicates interchanging files between computers using different code
* pages. Best is to convert to I8 before sending them, as the I8
* representation is the same no matter what the underlying code page is.
*
* Because of the way UTF-EBCDIC is constructed, the lowest 32 code points that
* aren't equivalent to ASCII characters nor C1 controls form the set of
* continuation bytes; the remaining 64 non-ASCII, non-control code points form
* the potential start bytes, in order. (However, the first 5 of these lead to
* malformed overlongs, so there really are only 59 start bytes, and the first
* three of the 59 are the start bytes for the Latin1 range.) Hence the
* UTF-EBCDIC for the smallest variant code point, 0x160, will have likely 0x41
* as its continuation byte, provided 0x41 isn't an ASCII or C1 equivalent.
* And its start byte will be the code point that is 37 (32+5) non-ASCII,
* non-control code points past it. (0 - 3F are controls, and 40 is SPACE,
* leaving 41 as the first potentially available one.) In contrast, on ASCII
* platforms, the first 64 (not 32) non-ASCII code points are the continuation
* bytes. And the first 2 (not 5) potential start bytes form overlong
* malformed sequences.
*
* EBCDIC characters above 0xFF are the same as Unicode in Perl's
* implementation of all 3 encodings, so for those Step 1 is trivial.
*
* (Note that the entries for invariant characters are necessarily the same in
* PL_e2a and PL_e2utf; likewise for their inverses.)
*
* UTF-EBCDIC strings are the same length or longer than UTF-8 representations
* of the same string. The maximum code point representable as 2 bytes in
* UTF-EBCDIC is 0x3FFF, instead of 0x7FFF in UTF-8.
*/
START_EXTERN_C
#include "ebcdic_tables.h"
END_EXTERN_C
/* EBCDIC-happy ways of converting native code to UTF-8 */
/* Use these when ch is known to be < 256 */
#define NATIVE_TO_LATIN1(ch) (__ASSERT_(FITS_IN_8_BITS(ch)) PL_e2a[(U8)(ch)])
#define LATIN1_TO_NATIVE(ch) (__ASSERT_(FITS_IN_8_BITS(ch)) PL_a2e[(U8)(ch)])
/* Use these on bytes */
#define NATIVE_UTF8_TO_I8(b) (__ASSERT_(FITS_IN_8_BITS(b)) PL_e2utf[(U8)(b)])
#define I8_TO_NATIVE_UTF8(b) (__ASSERT_(FITS_IN_8_BITS(b)) PL_utf2e[(U8)(b)])
/* Transforms in wide UV chars */
#define NATIVE_TO_UNI(ch) \
(FITS_IN_8_BITS(ch) ? NATIVE_TO_LATIN1(ch) : (UV) (ch))
#define UNI_TO_NATIVE(ch) \
(FITS_IN_8_BITS(ch) ? LATIN1_TO_NATIVE(ch) : (UV) (ch))
/*
The following table is adapted from tr16, it shows the I8 encoding of Unicode code points.
Unicode U32 Bit pattern 1st Byte 2nd Byte 3rd Byte 4th Byte 5th Byte 6th Byte 7th Byte
U+0000..U+007F 000000000xxxxxxx 0xxxxxxx
U+0080..U+009F 00000000100xxxxx 100xxxxx
U+00A0..U+03FF 000000yyyyyxxxxx 110yyyyy 101xxxxx
U+0400..U+3FFF 00zzzzyyyyyxxxxx 1110zzzz 101yyyyy 101xxxxx
U+4000..U+3FFFF 0wwwzzzzzyyyyyxxxxx 11110www 101zzzzz 101yyyyy 101xxxxx
U+40000..U+3FFFFF 0vvwwwwwzzzzzyyyyyxxxxx 111110vv 101wwwww 101zzzzz 101yyyyy 101xxxxx
U+400000..U+3FFFFFF 0uvvvvvwwwwwzzzzzyyyyyxxxxx 1111110u 101vvvvv 101wwwww 101zzzzz 101yyyyy 101xxxxx
U+4000000..U+3FFFFFFF 00uuuuuvvvvvwwwwwzzzzzyyyyyxxxxx 11111110 101uuuuu 101vvvvv 101wwwww 101zzzzz 101yyyyy 101xxxxx
Beyond this, Perl uses an incompatible extension, similar to the one used in
regular UTF-8. There are now 14 bytes. A full 32 bits of information thus looks like this:
1st Byte 2nd-7th 8th Byte 9th Byte 10th B 11th B 12th B 13th B 14th B
U+40000000..U+FFFFFFFF ttuuuuuvvvvvwwwwwzzzzzyyyyyxxxxx 11111111 10100000 101000tt 101uuuuu 101vvvvv 101wwwww 101zzzzz 101yyyyy 101xxxxx
For 32-bit words, the 2nd through 7th bytes effectively function as leading
zeros. Above 32 bits, these fill up, with each byte yielding 5 bits of
information, so that with 13 continuation bytes, we can handle 65 bits, just
above what a 64 bit word can hold
The following table gives the I8:
I8 Code Points 1st Byte 2nd Byte 3rd 4th 5th 6th 7th 8th 9th-14th
0x0000..0x009F 00..9F
0x00A0..0x00FF * C5..C7 A0..BF
U+0100..U+03FF C8..DF A0..BF
U+0400..U+3FFF * E1..EF A0..BF A0..BF
U+4000..U+7FFF F0 * B0..BF A0..BF A0..BF
U+8000..U+D7FF F1 A0..B5 A0..BF A0..BF
U+D800..U+DFFF F1 B6..B7 A0..BF A0..BF (surrogates)
U+E000..U+FFFF F1 B8..BF A0..BF A0..BF
U+10000..U+3FFFF F2..F7 A0..BF A0..BF A0..BF
U+40000..U+FFFFF F8 * A8..BF A0..BF A0..BF A0..BF
U+100000..U+10FFFF F9 A0..A1 A0..BF A0..BF A0..BF
Below are above-Unicode code points
U+110000..U+1FFFFF F9 A2..BF A0..BF A0..BF A0..BF
U+200000..U+3FFFFF FA..FB A0..BF A0..BF A0..BF A0..BF
U+400000..U+1FFFFFF FC * A4..BF A0..BF A0..BF A0..BF A0..BF
U+2000000..U+3FFFFFF FD A0..BF A0..BF A0..BF A0..BF A0..BF
U+4000000..U+3FFFFFFF FE * A2..BF A0..BF A0..BF A0..BF A0..BF A0..BF
U+40000000.. FF A0..BF A0..BF A0..BF A0..BF A0..BF A0..BF * A1..BF A0..BF
Note the gaps before several of the byte entries above marked by '*'. These are
caused by legal UTF-8 avoiding non-shortest encodings: it is technically
possible to UTF-8-encode a single code point in different ways, but that is
explicitly forbidden, and the shortest possible encoding should always be used
(and that is what Perl does). */
#define UTF_CONTINUATION_BYTE_INFO_BITS UTF_EBCDIC_CONTINUATION_BYTE_INFO_BITS
/* ^? is defined to be APC on EBCDIC systems, as specified in Unicode Technical
* Report #16. See the definition of toCTRL() for more */
#define QUESTION_MARK_CTRL LATIN1_TO_NATIVE(0x9F)
/*
* ex: set ts=8 sts=4 sw=4 et:
*/
|