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#ifdef ABC
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <io.h>
#endif
/*
* "The Road goes ever on and on, down from the door where it began."
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "EXTERN.h"
#include "perl.h"
#ifdef __cplusplus
}
# define EXTERN_C extern "C"
#else
# define EXTERN_C extern
#endif
static void xs_init _((void));
__declspec(dllexport) int RunPerl(int argc, char **argv, char **env, void *iosubsystem)
{
int exitstatus;
PerlInterpreter *my_perl;
void *pOldIOSubsystem;
pOldIOSubsystem = SetIOSubSystem(iosubsystem);
PERL_SYS_INIT(&argc,&argv);
perl_init_i18nl10n(1);
if (!(my_perl = perl_alloc())) return (1);
perl_construct( my_perl );
perl_destruct_level = 0;
exitstatus = perl_parse( my_perl, xs_init, argc, argv, env);
if (!exitstatus) {
exitstatus = perl_run( my_perl );
}
perl_destruct( my_perl );
perl_free( my_perl );
PERL_SYS_TERM();
SetIOSubSystem(pOldIOSubsystem);
return (exitstatus);
}
/* Register any extra external extensions */
char *staticlinkmodules[]={
"DynaLoader",
NULL,
};
EXTERN_C void boot_DynaLoader _((CV* cv));
static void
xs_init()
{
dXSUB_SYS;
char *file = __FILE__;
newXS("DynaLoader::boot_DynaLoader", boot_DynaLoader, file);
}
extern HANDLE PerlDllHandle;
BOOL APIENTRY DllMain(HANDLE hModule, // DLL module handle
DWORD fdwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (fdwReason)
{
// The DLL is attaching to a process due to process
// initialization or a call to LoadLibrary.
case DLL_PROCESS_ATTACH:
//#define DEFAULT_BINMODE
#ifdef DEFAULT_BINMODE
_setmode( _fileno( stdin ), _O_BINARY );
_setmode( _fileno( stdout ), _O_BINARY );
_setmode( _fileno( stderr ), _O_BINARY );
_fmode = _O_BINARY;
#endif
PerlDllHandle = hModule;
break;
// The DLL is detaching from a process due to
// process termination or call to FreeLibrary.
case DLL_PROCESS_DETACH:
break;
// The attached process creates a new thread.
case DLL_THREAD_ATTACH:
break;
// The thread of the attached process terminates.
case DLL_THREAD_DETACH:
break;
default:
break;
}
return TRUE;
}
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