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authorMarkus Fischer <mfischer@php.net>2002-06-13 23:08:40 +0000
committerMarkus Fischer <mfischer@php.net>2002-06-13 23:08:40 +0000
commitfd3b919abfeae7491950eb51f417b3b2ecb6bbe1 (patch)
treee1567e37c009760b54be8c0591cf84813ecc88ca
parentd4711e51ae496e2387ca626b311327114e3fff51 (diff)
downloadphp-git-fd3b919abfeae7491950eb51f417b3b2ecb6bbe1.tar.gz
- Initial MSVC makefile to create a php_gd2.dll based on the bundled libgd,
works out of the box here with the right image libs and headers. # Edin, I think it's your turn now. Feel free to tweak it for your needs. # Could only compile Release_TS so far (no debug .lib files)
-rw-r--r--ext/gd/gd_bundled.dsp583
1 files changed, 583 insertions, 0 deletions
diff --git a/ext/gd/gd_bundled.dsp b/ext/gd/gd_bundled.dsp
new file mode 100644
index 0000000000..8baadc42e6
--- /dev/null
+++ b/ext/gd/gd_bundled.dsp
@@ -0,0 +1,583 @@
+# Microsoft Developer Studio Project File - Name="gd" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=gd - Win32 Release_TS GD2 bundled
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "gd_bundled.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "gd_bundled.mak" CFG="gd - Win32 Release_TS GD2 bundled"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "gd - Win32 Release_TS GD2 bundled" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "gd - Win32 Debug_TS GD2 bundled" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "gd___Win32_Release_TS_GD2_bundled"
+# PROP BASE Intermediate_Dir "gd___Win32_Release_TS_GD2_bundled"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release_TS"
+# PROP Intermediate_Dir "Release_TS"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\TSRM" /D ZEND_DEBUG=0 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GDIMAGECOLORRESOLVE=1 /D HAVE_LIBTTF=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D HAVE_LIBGD13=1 /D HAVE_LIBGD=1 /D HAVE_LIBGD15=1 /FR /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\TSRM" /I "libgd" /D ZEND_DEBUG=0 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GDIMAGECOLORRESOLVE=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D HAVE_LIBGD=1 /D HAVE_LIBGD13=1 /D HAVE_LIBGD15=1 /D HAVE_LIBGD20=1 /D "USE_GD_IOCTX" /D HAVE_LIBFREETYPE=1 /D "USE_GD_IMGSTRTTF" /D HAVE_GD_STRINGTTF=1 /D HAVE_GD_BUNDLED=1 /D "MSWIN32" /D "HAVE_LIBPNG" /D "HAVE_LIBJPEG" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x406 /d "NDEBUG"
+# ADD RSC /l 0x406 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 php4ts.lib freetype.lib libjpeg.lib libpng.lib zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\Release_TS/php_gd2.dll" /libpath:"..\..\Release_TS" /libpath:"..\..\Release_TS_Inline"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 php4ts.lib freetype2.lib libjpeg.lib libpng.lib zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\Release_TS/php_gd2.dll" /libpath:"..\..\Release_TS" /libpath:"..\..\Release_TS_Inline"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "gd___Win32_Debug_TS_GD2_bundled"
+# PROP BASE Intermediate_Dir "gd___Win32_Debug_TS_GD2_bundled"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Debug_TS"
+# PROP Intermediate_Dir "Debug_TS"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /GX /ZI /Od /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\TSRM" /D ZEND_DEBUG=1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GDIMAGECOLORRESOLVE=1 /D HAVE_LIBTTF=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D HAVE_LIBGD13=1 /D HAVE_LIBGD=1 /D HAVE_LIBGD15=1 /FR /YX /FD /c
+# ADD CPP /nologo /MDd /W3 /GX /ZI /Od /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\TSRM" /I "libgd" /D ZEND_DEBUG=1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GDIMAGECOLORRESOLVE=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D HAVE_LIBGD=1 /D HAVE_LIBGD13=1 /D "HAVE_LIBGD15" /D HAVE_LIBGD20=1 /D "USE_GD_IOCTX" /D HAVE_LIBFREETYPE=1 /D "USE_GD_IMGSTRTTF" /D HAVE_GD_STRINGTTF=1 /D HAVE_GD_BUNDLED=1 /D "MSWIN32" /D "HAVE_LIBPNG" /D "HAVE_LIBJPEG" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x406 /d "NDEBUG"
+# ADD RSC /l 0x406 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 php4ts_debug.lib libjpeg.lib freetype.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /debug /machine:I386 /out:"..\..\Debug_TS/php_gd2.dll" /libpath:"..\..\Debug_TS"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 php4ts_debug.lib libpng.lib zlib.lib libjpeg.lib freetype2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /debug /machine:I386 /out:"..\..\Debug_TS/php_gd2.dll" /libpath:"..\..\Debug_TS"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "gd - Win32 Release_TS GD2 bundled"
+# Name "gd - Win32 Debug_TS GD2 bundled"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\gd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gdt1.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gdttf.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\gdcache.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\gdt1.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\gdttf.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\php_gd.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Group "libgd"
+
+# PROP Default_Filter ""
+# Begin Group "Source Files No. 1"
+
+# PROP Default_Filter "*.c"
+# Begin Source File
+
+SOURCE=.\libgd\gd.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd2copypal.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_arc_f_buggy.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_gd.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_gd2.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_io.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_io_dp.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_io_file.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_io_ss.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_jpeg.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_png.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_ss.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_topal.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_wbmp.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdcache.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdfontg.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdfontl.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdfontmb.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdfonts.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdfontt.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdft.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdhelpers.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdkanji.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdtables.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdxpm.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\wbmp.c
+
+!IF "$(CFG)" == "gd - Win32 Release_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Release_TS_bundled"
+
+!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2 bundled"
+
+# PROP Intermediate_Dir "Debug_TS_bundled"
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Header Files No. 1"
+
+# PROP Default_Filter "*.h"
+# Begin Source File
+
+SOURCE=.\libgd\gd.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gd_io.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdcache.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdfontg.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdfontl.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdfontmb.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdfonts.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdfontt.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\gdhelpers.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\jisx0208.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\libgd\wbmp.h
+# End Source File
+# End Group
+# End Group
+# End Target
+# End Project