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author | Wez Furlong <wez@php.net> | 2003-12-05 17:44:37 +0000 |
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committer | Wez Furlong <wez@php.net> | 2003-12-05 17:44:37 +0000 |
commit | a6ed27afe6391fcb6c222f2f9ba6903850913f9f (patch) | |
tree | 361e687051f21df52e3cdfdba66360f2a06b03b8 /README.WIN32-BUILD-SYSTEM | |
parent | f4d6a5c7cf1faa7e8d4b9f0bef3e4599d00ca7fc (diff) | |
download | php-git-a6ed27afe6391fcb6c222f2f9ba6903850913f9f.tar.gz |
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Diffstat (limited to 'README.WIN32-BUILD-SYSTEM')
-rw-r--r-- | README.WIN32-BUILD-SYSTEM | 217 |
1 files changed, 157 insertions, 60 deletions
diff --git a/README.WIN32-BUILD-SYSTEM b/README.WIN32-BUILD-SYSTEM index 798c60e906..a9afc0c083 100644 --- a/README.WIN32-BUILD-SYSTEM +++ b/README.WIN32-BUILD-SYSTEM @@ -1,61 +1,158 @@ -I've committed the build infrastructure for the -"real programmers don't need an IDE" build system for win32. - -Why? -- It's frustrating to have to use VC6 to work on PHP if you - have a newer version that has incompatible project files. -- It's annoying to mess around with libxml2 stuff until it - stabilizes :-) and a pain to have to remember to edit - the config.w32.h header each time, and a pain to have to - avoid accidentally committing those changes each time. -- It's difficult to set up a fully working build environment - for PHP without installing everything. -- It's difficult for people without VC6 to create a win32 - project file for their extensions. - -Requirements: -You need windows script host (cscript.exe) and JScript installed. -This should be a standard config on windows machines since win98 -(perhaps optional under win98). - -You also need the Microsoft build tools (cl.exe, link.exe and nmake.exe). -These are freely available as part of the Platform SDK, but also -come with VC++/Visual Studio. - -Finally, you need the php_build dir that contains all the -headers and libraries for the things that php is linked -against; see [1] for details. - -Usage: -Check out PHP 5 and run buildconf.bat from the root of the php -source. This script is roughly equivalent to the unix buildconf -in that it scans ext/* and sapi/* for config.w32 files describing -optional build components and generates a configure script -named configure.js - -Now run "cscript configure.js --help" to get a list of configure -options; enable and disable stuff as appropriate. - -Then type nmake to build the things you configured. - -You will find the various .exe and .dll files in the build dir -that configure selects for you based on debug and zts settings; -it will be one of the usual Debug_TS, Release_TS, Debug or Release -dirs found under the source root. - -You can also run the test suite by running "nmake test". -[we have some issues under win32 with current CVS!] - -TODO: -- Write config.w32 files for more extensions and sapis. - They're quite easy (just a couple of javascript function calls) - and can be put together almost without thinking by copying the - guts of the config.m4 file from the same extension. -- add those .rc files with version info the generated .dll's and .exe's -- Test if it actually works under win98 (Steph?) - There are only two places that I suspect might have difficulty - under win98. - -[1] -http://www.php.net/manual/en/install.windows.php#install.windows.build +The Win32 Build System. +$Id$ +Wez Furlong <wez@thebrainroom.com> + +NB: Please don't mail me asking for help on this, unless +you are a Core PHP developer, or you are prepared to donate +some money via paypal or buy me something from my wishlist. +http://pecl.php.net/user/wez +Thanks :-) + +=========================================================== +Contents: +1. How to build PHP under windows + a. Requirements + b. Opening a command prompt + c. Generating configure.js + d. Configuring + e. Building + f. Cleaning up + g. Running the test suite + +2. How to write config.w32 files + x. to be written. + +=========================================================== +1. How to build PHP under windows +a. Requirements + + You need: + - Windows Scripting Host (cscript.exe) + - Microsoft Build Tools from either: + Microsoft Visual Studio (VC6) or later + Microsoft Platform SDK + + You also need: + - bindlib_w32 [http://www.php.net/extra/bindlib_w32.zip] + - win32build [http://www.php.net/extra/win32build.zip] + + b. Opening the Build Environment Command Prompt: + - Using Visual Studio (VC6) + 1. Install it + 2. If you have a VC++ Command Prompt icon on your start menu, + click on it to get a Command Prompt with the env vars + set up correctly. + + If not, create a new shortcut and set the Target to: + + %comspec% /k "C:\Program Files\Microsoft Visual Studio\VC98\Bin\vcvars32.bat" + + You might also want to set the prompt to start in + a convenient location (such as the root of your + PHP source checkout). + + - Using Visual Studio .Net + 1. Install it. + 2. Under the Visual Studio .Net Tools sub menu of your start + menu, you should have a Visual Studio .Net Command Prompt + icon. If not, create a new shortcut and set the Target to: + + %comspec% /k "C:\Program Files\Microsoft Visual Studio .NET 2003\Common7\Tools\vsvars32.bat" + + You might also want to set the prompt to start in + a convenient location (such as the root of your + PHP source checkout). + + - Using the Platform SDK tools + 1. Download the Platform SDK: + http://www.microsoft.com/msdownload/platformsdk/sdkupdate/ + + - You need the Core SDK, which is approx 200MB to download + and requires approx 500MB of disk space. + - The other components of the SDK are not required by PHP + - You might be able to reduce the download size by downloading + the installer control component first and then selecting + only the Build Environment (around 30MB), but I haven't + tried this. + + 2. Once installed, you will have an icon on your start menu + that will launch the build environment; the latest SDK's + install a number of different versions of this; you probably + want to choose the Windows 2000 Retail build environment. + Clicking on this will open a command prompt with its Path, + Include and Lib env vars set to point to the build tools + and win32 headers. + +c. Generating configure + + Change directory to where you have your PHP 5 sources. + Run buildconf.bat. + +d. Configuring + + cscript /nologo configure.js --help + + Will give you a list of configuration options; these will + have the form: + + --enable-foo or --disable-foo or --with-foo or --without-foo. + + --enable-foo will turn something on, and is equivalent to + specifying --enable-foo=yes + + --disable-foo will turn something off, and is equivalent to + specifying --enable-foo=no + + --enable-foo=shared will attempt to build that feature as + a shared, dynamically loadable module. + + Sometimes a configure option needs additional information + about where to find headers and libraries; quite often + you can specify --enable-foo=option where option could be + the path to where to find those files. If you want to + specify a parameter and build it as shared, you can use + this syntax instead: --enable-foo=shared,option + + The same rules all apply to --with-foo and --without-foo; + the only difference is the way the options are named; + the convention is that --enable-foo means that you are + switching on something that comes with PHP, whereas + --with-foo means that you want to build in something + external to PHP. + +e. Building + + Once you have successfully configured your build (make + sure you read the output from the command to make sure + it worked correctly), you can build the code; simply type + + "nmake" at the command prompt, and it will build everthing + you asked for. + + Once the build has completed, you will find your binaries + in the build dir determined by configure; this is typically + Release_TS for release builds or Debug_TS for debug builds. + If you build a non-thread-safe build, it will use Release + or Debug to store the files. Also in this build dir you + will find sub directories for each module that went into + your PHP build. The files you'll want to keep are the + .exe and .dll files directly in your build dir. + +f. Cleaning Up + + You can automatically delete everything that was built + by running "nmake clean". This will delete everything + that was put there when you ran nmake, including the + .exe and .dll files. + +g. Running the test suite + + You can verify that your build is working well by running + the regression test suite. You do this by typing + "nmake test". You can specify the tests you want to run + by defing the TESTS variable - if you wanted to run the + sqlite test suite only, you would type + "nmake /D TESTS=ext/sqlite/tests test" + +vim:tw=78:sw=1:ts=1:et |