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-rw-r--r--Zend/RFCs/001.txt136
-rw-r--r--Zend/RFCs/002.txt169
-rw-r--r--Zend/RFCs/003.txt72
3 files changed, 0 insertions, 377 deletions
diff --git a/Zend/RFCs/001.txt b/Zend/RFCs/001.txt
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-Revamped object model using object handles
-===========================================
-
-Background
-----------
-
-In the Zend Engine 1.0 (and its predecessor the PHP 3 scripting
-engine) the object model's design is that instantiated objects are
-language values. This means that when programmers are performing
-operations, such variable assignment and passing parameters to
-functions, objects are handled very similarly to the way other
-primitive types are handled such as integers and strings.
-Semantically this means that the whole object is being copied. The
-approach Java takes is different where one refers to objects by handle
-and not by value (one can think of a handle as an objects' ID).
-
-Need
-----
-
-Unfortunately, the approach taken up to now has severely limited the
-Zend Engine's object oriented model, both feature and simplicity
-wise. One of the main problems with the former approach is that object
-instantiation and duplication is very hard to control, a problem which
-can not only lead to inefficient development but also often to strange
-run-time behavior. Changing the object model to a handle oriented
-model will allow the addressing of many needs such as destructors,
-de-referencing method return values, tight control of object
-duplication and more.
-
-Overview
---------
-
-The proposed object model is very much influenced by the Java
-model. In general, when you create a new object you will be getting a
-handle to the object instead of the object itself. When this handle is
-sent to functions, assigned and copied it is only the handle which is
-copied/sent/assigned. The object itself is never copied nor
-duplicated. This results in all handles of this object to always point
-at the same object making it a very consistent solution and saving
-unnecessary duplication and confusing behavior.
-
-Functionality
--------------
-
-After this change the basic use of objects will be almost identical to
-previous versions of the scripting engine. However, you won't bump
-into awkward and confusing copying & destructing of objects. In order
-to create and use a new object instance you will do the following:
-$object = new MyClass(); $object->method();
-
-The previous code will assign $object the handle of a new instance of
-the class MyClass and call one of its methods.
-
-
-Consider the following code:
-
-1 class MyClass
-2 {
-3 function setMember($value)
-4 {
-5 $this->member = $value;
-6 }
-7
-8 function getMember()
-9 {
-10 return $this->member;
-11 }
-12 }
-13
-14 function foo($obj)
-15 {
-16 $obj->setMember("foo");
-17 }
-18
-19 $object = new MyClass();
-20 $object->setMember("bar");
-21 foo($object);
-22 print $object->getMember();
-
-Without the new Java-like handles, at line 20 the objects' data member
-member is set to the string value of "bar". Because of the internal
-representation of objects in the Zend Engine 1.0, the object is marked
-as a reference, and when it is sent by value to the function foo, it
-is duplicated (!). Therefore, the call to foo() on line 21 will
-result in the $obj->setMember("foo") call being called on a duplicate
-of $object. Line 22 will then result in "bar" being printed.
-
-This is how the scripting engine has worked until today. Most
-developers are probably unaware of the fact that they aren't always
-talking to the same object but often duplicates; others may have
-realized this can usually be solved by always passing objects by
-reference (unless a replica is actually desired, which is uncommon).
-
-The new object model will allow for a much more intuitive
-implementation of the code. On line 21, the object's handle (ID) is
-passed to foo() by value. Inside foo(), the object is fetched
-according to this handle and, therefore, the setMember() method is
-called on the originally instantiated object and not a copy. Line 22
-will therefore result in "foo" being printed. This approach gives
-developers tighter control of when objects are created and duplicated.
-An additional not-as-important benefit is that the object handle will
-be passed to foo() by value, which most probably will also save
-unnecessary duplication of the value containing the ID itself and thus
-additionally improving run-time performance.
-
-This was just a simple description of why the new object model solves
-awkward behavior and makes object handling much easier, intuitive and
-efficient. The importance of this change goes far beyond what is
-mentioned in this section as you will see in further sections which
-describe new features with a majority of them being based on this
-change.
-
-Compatibility Notes
---------------------
-
-Many PHP programmers aren't even aware of the copying quirks of the
-current object model and, therefore, there is a relatively good chance
-that the amount of PHP applications that will work out of the box or
-after a very small amount of modifications would be high.
-
-To simplify migration, version 2.0 will support an optional
-'auto-clone' feature, which will perform a cloning of the object
-whenever it would have been copied in version 1.0. Optionally, it
-will also be possible to request that the engine will emit an E_NOTICE
-message whenever such an automatic clone occurs, in order to allow
-developers to gradually migrate to the version 2.0-style behavior
-(without automatic clones).
-
-Dependencies
-------------
-
-The new object model is not dependent on other features. Many of the
-other Zend Engine 2.0 features, such as the $foo->bar()->barbara()
-syntax, destructors and others completely rely on this new object
-model.
-
diff --git a/Zend/RFCs/002.txt b/Zend/RFCs/002.txt
deleted file mode 100644
index 263c4116c9..0000000000
--- a/Zend/RFCs/002.txt
+++ /dev/null
@@ -1,169 +0,0 @@
-Title: Zend 2.0 Namespaces
-Version: $Revision$
-Status: draft
-Maintainer: Stig S. Bakken <ssb@fast.no>
-Created: 2001-09-08
-Modified: 2001-09-08
-
-
-1. Background/Need
-==================
-
-PHP and Zend 1.0 have come to a point where a lot of reusable code is
-being written; from simple functions and classes to entire application
-frameworks. It is becoming increasingly difficult to avoid symbol
-name collisions with the current scoping methods.
-
-The symbol scopes available in Zend 1.0 are the global scope, the
-class scope and the function scope. All scopes but classes may
-contain variables, only the class and global scopes may contain
-functions, while only the global scope may contain constants and
-classes. This means that all of Zend 1.0's scoping methods are
-inherently limited for solving symbol name collision problems.
-
-
-2. Overview
-===========
-
-Namespaces in Zend 2.0 provide a way to manage the symbol collision
-problem by making it possible to define multiple symbol tables able to
-contain all types of symbols. Zend will get the notion of a current
-namespace, defaulting to the current global one. The current name
-space may be changed on a file-by-file basis. Symbols in other name
-spaces than the current one may be referenced using a new namespace
-operator. It will be possible to "import" symbols from one namespace
-into another.
-
-
-3. Functionality
-================
-
-3.1. Namespace Syntax
-=====================
-
-The namespace operator ":" is used to refer to symbols in other
-namespaces than the current one:
-
-Class: Namespace:class
-Function: Namespace:function
-Static method: Namespace:class::method
-Variable: $Namespace:variable
-Constant: Namespace:CONSTANT
-Class variable: $Namespace:class::variable
-
-To refer to symbols in the global namespace, symbols are prefixed with
-only the namespace operator:
-
-Class: :class
-Function: :function
-Static method: :class::method
-Variable: $:variable
-Constant: :CONSTANT
-Class variable: $:class::variable
-
-Note: $:variable will effectively be just another syntax for
-$GLOBALS['variable'].
-
-A namespace may have a name containing a ":", it is always the last
-":" character in the symbol qualifier that is the actual namespace
-operator:
-
-Class: Name:Space:class
-Function: Name:Space:function
-Static method: Name:Space:class::method
-Variable: $Name:Space:variable
-Constant: Name:Space:CONSTANT
-Class variable: $Name:Space:class::variable
-
-(Here, the ":" between "Name" and "Space" is part of the name, it is
-the one after "Space" that is the namespace operator.)
-
-
-3.2. Defining Namespaces
-========================
-
-Individual files may define a namespace that will apply to the entire
-file. If no "namespace" operator occurs in the file, it will be in
-the global namespace:
-
- 1 namespace HTML;
- 2
- 3 class Form {
- 4 function Form() {
- 5 // constructor
- 6 }
- 7 // ...
- 8 }
-
-Or with the "nested" name syntax:
-
- 1 namespace HTML:Form;
- 2
- 3 class Image {
- 4 var $src;
- 5 function Image($src) {
- 6 $this->src = $src;
- 7 }
- 8 // ...
- 9 }
-
-Code executed within the "HTML" namespace may refer to the Form class
-as just "Form". Code executed from within other namespaces has to
-refer to it as "HTML:Form". The "namespace" statement must occur
-before any other statements in the file.
-
-# [ssb 2001-09-08]:
-# Should it be possible to "add" symbols to a namespace by including a
-# second file with the same namespace statement?
-
-
-3.3. Importing Symbols
-======================
-
-It is possible to import symbols from another namespace into the
-current one with the "import" statement:
-
- import * from HTML; // all symbols
-
- import Form from HTML; // single symbols
-
- import Form,Table from HTML; // multiple symbols
-
-There is a potential for name clashes between symols of different
-types that have the same qualifier syntax. These are resolved in this
-order: class, function, constant.
-
-Optionally, the symbol type may be explicitly given to import (as
-"class", "function", "variable" or "constant"):
-
- import class Form from HTML;
-
-And finally, you may import all symbols of a given type:
-
- import constant * from HTML:Table;
-
-The namespace with its symbols must already be defined before using
-"import".
-
-
-4. Compatibility Notes
-======================
-
-Old code that does not take advantage of namespaces will run without
-modifications.
-
-
-5. Dependencies
-===============
-
-The class variable syntax depends on this class variables being
-implemented in the new ZE2 object model.
-
-
-6. Acknowledgements
-===================
-
-Andi Gutmans <andi@zend.com> and Zeev Suraski <zeev@zend.com> for
-initial ZE2 namespaces proposal
-
-Dean Hall <php@apt7.com> for the initial symbol qualification syntax
diff --git a/Zend/RFCs/003.txt b/Zend/RFCs/003.txt
deleted file mode 100644
index aa90691b19..0000000000
--- a/Zend/RFCs/003.txt
+++ /dev/null
@@ -1,72 +0,0 @@
-Title: Loose type requirements for functions
-Version: $Revision$
-Status: draft
-Maintainer: Brian Moon <brianm@dealnews.com>
-Created: 2001-09-17
-Modified: 2001-09-17
-
-
-1. Background/Need
-==================
-
-Many internal function of PHP will reject parameters because of their
-type (the array and variable function come to mind). For userland
-this is not an easy task as there is no uniform way to do it. An
-addition to the engine for requiring loose types would allow
-delevopers to know that the data passed to their functions is of the
-correct type and reduce the need for duplicating the same code in
-every function to check for the type of data.
-
-
-2. Overview
-===========
-
-Loose typing mostly means evaluating the contents of the variable and
-not the type of the variable itself. The requirements for this would
-and should work much like several of the is_* functions do now.
-
-The typing of parameters would be optional and those not typed would
-simply continue to be treated as they are now.
-
-3. Functionality
-================
-
-3.1. Allowed Types
-==================
-
-Only loose types should be needed to ensure the data is usable by the
-function. Duplicating the functionallity of is_scalar, is_resource,
-is_array and is_object should give developers all the information they
-need to use a variable correctly.
-
-3.2. Syntax
-===========
-
-The current function syntax should be expanded to allow typing of
-variables inline in a C style.
-
-function foo ($var){
-}
-
-could be changed to require an array such as:
-
-function foo (array $var){
-}
-
-3.3. Errors
-===========
-
-Mis-matches in type should be reported as fatal errors and should halt
-the execution of a script as that function can not be run and code
-following could not reliably run.
-
-
-4. Compatibility Notes
-======================
-
-Old code that does not take advantage of this will run without
-modifications.
-
-
-
-