/* +----------------------------------------------------------------------+ | Zend Engine | +----------------------------------------------------------------------+ | Copyright (c) 1998-2017 Zend Technologies Ltd. (http://www.zend.com) | +----------------------------------------------------------------------+ | This source file is subject to version 2.00 of the Zend license, | | that is bundled with this package in the file LICENSE, and is | | available through the world-wide-web at the following url: | | http://www.zend.com/license/2_00.txt. | | If you did not receive a copy of the Zend license and are unable to | | obtain it through the world-wide-web, please send a note to | | license@zend.com so we can mail you a copy immediately. | +----------------------------------------------------------------------+ | Authors: Andi Gutmans | | Zeev Suraski | | Dmitry Stogov | +----------------------------------------------------------------------+ */ /* $Id$ */ #include "zend.h" #include "zend_globals.h" #include "zend_variables.h" #include "zend_API.h" #include "zend_objects_API.h" ZEND_API void zend_objects_store_init(zend_objects_store *objects, uint32_t init_size) { objects->object_buckets = (zend_object **) emalloc(init_size * sizeof(zend_object*)); objects->top = 1; /* Skip 0 so that handles are true */ objects->size = init_size; objects->free_list_head = -1; memset(&objects->object_buckets[0], 0, sizeof(zend_object*)); } ZEND_API void zend_objects_store_destroy(zend_objects_store *objects) { efree(objects->object_buckets); objects->object_buckets = NULL; } ZEND_API void zend_objects_store_call_destructors(zend_objects_store *objects) { if (objects->top > 1) { uint32_t i; for (i = 1; i < objects->top; i++) { zend_object *obj = objects->object_buckets[i]; if (IS_OBJ_VALID(obj)) { if (!(GC_FLAGS(obj) & IS_OBJ_DESTRUCTOR_CALLED)) { GC_FLAGS(obj) |= IS_OBJ_DESTRUCTOR_CALLED; GC_REFCOUNT(obj)++; obj->handlers->dtor_obj(obj); GC_REFCOUNT(obj)--; } } } } } ZEND_API void zend_objects_store_mark_destructed(zend_objects_store *objects) { if (objects->object_buckets && objects->top > 1) { zend_object **obj_ptr = objects->object_buckets + 1; zend_object **end = objects->object_buckets + objects->top; do { zend_object *obj = *obj_ptr; if (IS_OBJ_VALID(obj)) { GC_FLAGS(obj) |= IS_OBJ_DESTRUCTOR_CALLED; } obj_ptr++; } while (obj_ptr != end); } } ZEND_API void zend_objects_store_free_object_storage(zend_objects_store *objects) { zend_object **obj_ptr, **end, *obj; if (objects->top <= 1) { return; } /* Free object contents, but don't free objects themselves, so they show up as leaks */ end = objects->object_buckets + 1; obj_ptr = objects->object_buckets + objects->top; do { obj_ptr--; obj = *obj_ptr; if (IS_OBJ_VALID(obj)) { if (!(GC_FLAGS(obj) & IS_OBJ_FREE_CALLED)) { GC_FLAGS(obj) |= IS_OBJ_FREE_CALLED; if (obj->handlers->free_obj) { GC_REFCOUNT(obj)++; obj->handlers->free_obj(obj); GC_REFCOUNT(obj)--; } } } } while (obj_ptr != end); } /* Store objects API */ ZEND_API void zend_objects_store_put(zend_object *object) { int handle; /* When in shutdown sequesnce - do not reuse previously freed handles, to make sure * the dtors for newly created objects are called in zend_objects_store_call_destructors() loop */ if (!(EG(flags) & EG_FLAGS_IN_SHUTDOWN) && EG(objects_store).free_list_head != -1) { handle = EG(objects_store).free_list_head; EG(objects_store).free_list_head = GET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle]); } else { if (EG(objects_store).top == EG(objects_store).size) { EG(objects_store).size <<= 1; EG(objects_store).object_buckets = (zend_object **) erealloc(EG(objects_store).object_buckets, EG(objects_store).size * sizeof(zend_object*)); } handle = EG(objects_store).top++; } object->handle = handle; EG(objects_store).object_buckets[handle] = object; } #define ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle) \ SET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle], EG(objects_store).free_list_head); \ EG(objects_store).free_list_head = handle; ZEND_API void zend_objects_store_free(zend_object *object) /* {{{ */ { uint32_t handle = object->handle; void *ptr = ((char*)object) - object->handlers->offset; GC_REMOVE_FROM_BUFFER(object); efree(ptr); ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle); } /* }}} */ ZEND_API void zend_objects_store_del(zend_object *object) /* {{{ */ { /* Make sure we hold a reference count during the destructor call otherwise, when the destructor ends the storage might be freed when the refcount reaches 0 a second time */ if (EG(objects_store).object_buckets && IS_OBJ_VALID(EG(objects_store).object_buckets[object->handle])) { if (GC_REFCOUNT(object) == 0) { int failure = 0; if (!(GC_FLAGS(object) & IS_OBJ_DESTRUCTOR_CALLED)) { GC_FLAGS(object) |= IS_OBJ_DESTRUCTOR_CALLED; if (object->handlers->dtor_obj) { GC_REFCOUNT(object)++; zend_try { object->handlers->dtor_obj(object); } zend_catch { failure = 1; } zend_end_try(); GC_REFCOUNT(object)--; } } if (GC_REFCOUNT(object) == 0) { uint32_t handle = object->handle; void *ptr; EG(objects_store).object_buckets[handle] = SET_OBJ_INVALID(object); if (!(GC_FLAGS(object) & IS_OBJ_FREE_CALLED)) { GC_FLAGS(object) |= IS_OBJ_FREE_CALLED; if (object->handlers->free_obj) { zend_try { GC_REFCOUNT(object)++; object->handlers->free_obj(object); GC_REFCOUNT(object)--; } zend_catch { failure = 1; } zend_end_try(); } } ptr = ((char*)object) - object->handlers->offset; GC_REMOVE_FROM_BUFFER(object); efree(ptr); ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle); } if (failure) { zend_bailout(); } } else { GC_REFCOUNT(object)--; } } } /* }}} */ /* zend_object_store_set_object: * It is ONLY valid to call this function from within the constructor of an * overloaded object. Its purpose is to set the object pointer for the object * when you can't possibly know its value until you have parsed the arguments * from the constructor function. You MUST NOT use this function for any other * weird games, or call it at any other time after the object is constructed. * */ ZEND_API void zend_object_store_set_object(zval *zobject, zend_object *object) { EG(objects_store).object_buckets[Z_OBJ_HANDLE_P(zobject)] = object; } ZEND_API zend_object_handlers *zend_get_std_object_handlers(void) { return &std_object_handlers; } /* * Local variables: * tab-width: 4 * c-basic-offset: 4 * indent-tabs-mode: t * End: */