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+/**
+ * @file signals.h Signal API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here. Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+#ifndef _GAIM_SIGNALS_H_
+#define _GAIM_SIGNALS_H_
+
+#include <glib.h>
+#include "value.h"
+
+#define GAIM_CALLBACK(func) ((GaimCallback)func)
+
+typedef void (*GaimCallback)(void);
+typedef void (*GaimSignalMarshalFunc)(GaimCallback cb, va_list args,
+ void *data, void **return_val);
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**************************************************************************/
+/** @name Signal API */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Signal Connect Priorities
+ */
+#define GAIM_SIGNAL_PRIORITY_DEFAULT 0
+#define GAIM_SIGNAL_PRIORITY_HIGHEST 9999
+#define GAIM_SIGNAL_PRIORITY_LOWEST -9999
+
+/**
+ * Registers a signal in an instance.
+ *
+ * @param instance The instance to register the signal for.
+ * @param signal The signal name.
+ * @param marshal The marshal function.
+ * @param ret_value The return value type, or NULL for no return value.
+ * @param num_values The number of values to be passed to the callbacks.
+ * @param ... The values to pass to the callbacks.
+ *
+ * @return The signal ID local to that instance, or 0 if the signal
+ * couldn't be registered.
+ *
+ * @see GaimValue
+ */
+gulong gaim_signal_register(void *instance, const char *signal,
+ GaimSignalMarshalFunc marshal,
+ GaimValue *ret_value, int num_values, ...);
+
+/**
+ * Unregisters a signal in an instance.
+ *
+ * @param instance The instance to unregister the signal for.
+ * @param signal The signal name.
+ */
+void gaim_signal_unregister(void *instance, const char *signal);
+
+/**
+ * Unregisters all signals in an instance.
+ *
+ * @param instance The instance to unregister the signal for.
+ */
+void gaim_signals_unregister_by_instance(void *instance);
+
+/**
+ * Returns a list of value types used for a signal.
+ *
+ * @param instance The instance the signal is registered to.
+ * @param signal The signal.
+ * @param ret_value The return value from the last signal handler.
+ * @param num_values The returned number of values.
+ * @param values The returned list of values.
+ */
+void gaim_signal_get_values(void *instance, const char *signal,
+ GaimValue **ret_value,
+ int *num_values, GaimValue ***values);
+
+/**
+ * Connects a signal handler to a signal for a particular object.
+ *
+ * Take care not to register a handler function twice. Gaim will
+ * not correct any mistakes for you in this area.
+ *
+ * @param instance The instance to connect to.
+ * @param signal The name of the signal to connect.
+ * @param handle The handle of the receiver.
+ * @param func The callback function.
+ * @param data The data to pass to the callback function.
+ * @param priority The priority with which the handler should be called. Signal handlers are called
+ * in order from GAIM_SIGNAL_PRIORITY_LOWEST to GAIM_SIGNAL_PRIORITY_HIGHEST.
+ *
+ * @return The signal handler ID.
+ *
+ * @see gaim_signal_disconnect()
+ */
+gulong gaim_signal_connect_priority(void *instance, const char *signal,
+ void *handle, GaimCallback func, void *data, int priority);
+
+/**
+ * Connects a signal handler to a signal for a particular object.
+ * (priority defaults to 0)
+ *
+ * Take care not to register a handler function twice. Gaim will
+ * not correct any mistakes for you in this area.
+ *
+ * @param instance The instance to connect to.
+ * @param signal The name of the signal to connect.
+ * @param handle The handle of the receiver.
+ * @param func The callback function.
+ * @param data The data to pass to the callback function.
+ *
+ * @return The signal handler ID.
+ *
+ * @see gaim_signal_disconnect()
+ */
+gulong gaim_signal_connect(void *instance, const char *signal,
+ void *handle, GaimCallback func, void *data);
+
+/**
+ * Connects a signal handler to a signal for a particular object.
+ *
+ * The signal handler will take a va_args of arguments, instead of
+ * individual arguments.
+ *
+ * Take care not to register a handler function twice. Gaim will
+ * not correct any mistakes for you in this area.
+ *
+ * @param instance The instance to connect to.
+ * @param signal The name of the signal to connect.
+ * @param handle The handle of the receiver.
+ * @param func The callback function.
+ * @param data The data to pass to the callback function.
+ * @param priority The order in which the signal should be added to the list
+ *
+ * @return The signal handler ID.
+ *
+ * @see gaim_signal_disconnect()
+ */
+gulong gaim_signal_connect_priority_vargs(void *instance, const char *signal,
+ void *handle, GaimCallback func, void *data, int priority);
+
+/**
+ * Connects a signal handler to a signal for a particular object.
+ * (priority defaults to 0)
+ * The signal handler will take a va_args of arguments, instead of
+ * individual arguments.
+ *
+ * Take care not to register a handler function twice. Gaim will
+ * not correct any mistakes for you in this area.
+ *
+ * @param instance The instance to connect to.
+ * @param signal The name of the signal to connect.
+ * @param handle The handle of the receiver.
+ * @param func The callback function.
+ * @param data The data to pass to the callback function.
+ *
+ * @return The signal handler ID.
+ *
+ * @see gaim_signal_disconnect()
+ */
+gulong gaim_signal_connect_vargs(void *instance, const char *signal,
+ void *handle, GaimCallback func, void *data);
+
+/**
+ * Disconnects a signal handler from a signal on an object.
+ *
+ * @param instance The instance to disconnect from.
+ * @param signal The name of the signal to disconnect.
+ * @param handle The handle of the receiver.
+ * @param func The registered function to disconnect.
+ *
+ * @see gaim_signal_connect()
+ */
+void gaim_signal_disconnect(void *instance, const char *signal,
+ void *handle, GaimCallback func);
+
+/**
+ * Removes all callbacks associated with a receiver handle.
+ *
+ * @param handle The receiver handle.
+ */
+void gaim_signals_disconnect_by_handle(void *handle);
+
+/**
+ * Emits a signal.
+ *
+ * @param instance The instance emitting the signal.
+ * @param signal The signal being emitted.
+ *
+ * @see gaim_signal_connect()
+ * @see gaim_signal_disconnect()
+ */
+void gaim_signal_emit(void *instance, const char *signal, ...);
+
+/**
+ * Emits a signal, using a va_list of arguments.
+ *
+ * @param instance The instance emitting the signal.
+ * @param signal The signal being emitted.
+ * @param args The arguments list.
+ *
+ * @see gaim_signal_connect()
+ * @see gaim_signal_disconnect()
+ */
+void gaim_signal_emit_vargs(void *instance, const char *signal, va_list args);
+
+/**
+ * Emits a signal and returns the first non-NULL return value.
+ *
+ * Further signal handlers are NOT called after a handler returns
+ * something other than NULL.
+ *
+ * @param instance The instance emitting the signal.
+ * @param signal The signal being emitted.
+ *
+ * @return The first non-NULL return value
+ */
+void *gaim_signal_emit_return_1(void *instance, const char *signal, ...);
+
+/**
+ * Emits a signal and returns the first non-NULL return value.
+ *
+ * Further signal handlers are NOT called after a handler returns
+ * something other than NULL.
+ *
+ * @param instance The instance emitting the signal.
+ * @param signal The signal being emitted.
+ * @param args The arguments list.
+ *
+ * @return The first non-NULL return value
+ */
+void *gaim_signal_emit_vargs_return_1(void *instance, const char *signal,
+ va_list args);
+
+/**
+ * Initializes the signals subsystem.
+ */
+void gaim_signals_init(void);
+
+/**
+ * Uninitializes the signals subsystem.
+ */
+void gaim_signals_uninit(void);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name Marshal Functions */
+/**************************************************************************/
+/*@{*/
+
+void gaim_marshal_VOID(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__INT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__INT_INT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_UINT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_INT_INT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_POINTER_UINT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_POINTER_UINT_UINT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_POINTER_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT_UINT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+
+void gaim_marshal_INT__INT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_INT__INT_INT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_INT__POINTER_POINTER_POINTER_POINTER_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+
+void gaim_marshal_BOOLEAN__POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_BOOLEAN__POINTER_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_BOOLEAN__POINTER_POINTER_UINT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_UINT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+
+void gaim_marshal_BOOLEAN__INT_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+
+void gaim_marshal_POINTER__POINTER_INT(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_POINTER__POINTER_INT64(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+void gaim_marshal_POINTER__POINTER_POINTER(
+ GaimCallback cb, va_list args, void *data, void **return_val);
+/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_SIGNALS_H_ */