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-rw-r--r--pidgin/gtkroomlist.c799
1 files changed, 799 insertions, 0 deletions
diff --git a/pidgin/gtkroomlist.c b/pidgin/gtkroomlist.c
new file mode 100644
index 0000000000..b1bdfe0098
--- /dev/null
+++ b/pidgin/gtkroomlist.c
@@ -0,0 +1,799 @@
+/**
+ * @file gtkroomlist.c GTK+ Room List UI
+ * @ingroup gtkui
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here. Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "internal.h"
+#include "gtkgaim.h"
+#include "gtkutils.h"
+#include "gaimstock.h"
+#include "debug.h"
+#include "account.h"
+#include "connection.h"
+#include "notify.h"
+
+#include "gtkroomlist.h"
+
+typedef struct _GaimGtkRoomlistDialog {
+ GtkWidget *window;
+ GtkWidget *account_widget;
+ GtkWidget *progress;
+ GtkWidget *sw;
+
+ GtkWidget *stop_button;
+ GtkWidget *list_button;
+ GtkWidget *add_button;
+ GtkWidget *join_button;
+ GtkWidget *close_button;
+
+ GaimAccount *account;
+ GaimRoomlist *roomlist;
+
+ gboolean pg_needs_pulse;
+ gboolean pg_to_active;
+ guint pg_update_to;
+} GaimGtkRoomlistDialog;
+
+typedef struct _GaimGtkRoomlist {
+ GaimGtkRoomlistDialog *dialog;
+ GtkTreeStore *model;
+ GtkWidget *tree;
+ GHashTable *cats; /**< Meow. */
+ gint num_rooms, total_rooms;
+} GaimGtkRoomlist;
+
+enum {
+ NAME_COLUMN = 0,
+ ROOM_COLUMN,
+ NUM_OF_COLUMNS,
+};
+
+static GList *roomlists = NULL;
+
+static gint delete_win_cb(GtkWidget *w, GdkEventAny *e, gpointer d)
+{
+ GaimGtkRoomlistDialog *dialog;
+
+ dialog = (GaimGtkRoomlistDialog *) d;
+
+ if (dialog->roomlist && gaim_roomlist_get_in_progress(dialog->roomlist))
+ gaim_roomlist_cancel_get_list(dialog->roomlist);
+
+ if (dialog->roomlist) {
+ if (dialog->pg_to_active) {
+ gaim_timeout_remove(dialog->pg_update_to);
+ dialog->pg_to_active = FALSE;
+ /* yes, that's right, unref it twice. */
+ gaim_roomlist_unref(dialog->roomlist);
+ }
+ }
+
+ /* free stuff here */
+ if (dialog->roomlist)
+ gaim_roomlist_unref(dialog->roomlist);
+ g_free(dialog);
+
+ return FALSE;
+}
+
+static void dialog_select_account_cb(GObject *w, GaimAccount *account,
+ GaimGtkRoomlistDialog *dialog)
+{
+ dialog->account = account;
+}
+
+static void list_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
+{
+ GaimConnection *gc;
+ GaimGtkRoomlist *rl;
+
+ gc = gaim_account_get_connection(dialog->account);
+ if (!gc)
+ return;
+
+ if (dialog->roomlist != NULL) {
+ rl = dialog->roomlist->ui_data;
+ gtk_widget_destroy(rl->tree);
+ gaim_roomlist_unref(dialog->roomlist);
+ }
+
+ dialog->roomlist = gaim_roomlist_get_list(gc);
+ if (!dialog->roomlist)
+ return;
+ gaim_roomlist_ref(dialog->roomlist);
+ rl = dialog->roomlist->ui_data;
+ rl->dialog = dialog;
+
+ if (dialog->account_widget)
+ gtk_widget_set_sensitive(dialog->account_widget, FALSE);
+
+ gtk_container_add(GTK_CONTAINER(dialog->sw), rl->tree);
+
+ /* some protocols (not bundled with libgaim) finish getting their
+ * room list immediately */
+ if(gaim_roomlist_get_in_progress(dialog->roomlist)) {
+ gtk_widget_set_sensitive(dialog->stop_button, TRUE);
+ gtk_widget_set_sensitive(dialog->list_button, FALSE);
+ } else {
+ gtk_widget_set_sensitive(dialog->stop_button, FALSE);
+ gtk_widget_set_sensitive(dialog->list_button, TRUE);
+ }
+ gtk_widget_set_sensitive(dialog->add_button, FALSE);
+ gtk_widget_set_sensitive(dialog->join_button, FALSE);
+}
+
+static void stop_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
+{
+ gaim_roomlist_cancel_get_list(dialog->roomlist);
+
+ if (dialog->account_widget)
+ gtk_widget_set_sensitive(dialog->account_widget, TRUE);
+
+ gtk_widget_set_sensitive(dialog->stop_button, FALSE);
+ gtk_widget_set_sensitive(dialog->list_button, TRUE);
+ gtk_widget_set_sensitive(dialog->add_button, FALSE);
+ gtk_widget_set_sensitive(dialog->join_button, FALSE);
+}
+
+static void close_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
+{
+ GtkWidget *window = dialog->window;
+
+ delete_win_cb(NULL, NULL, dialog);
+ gtk_widget_destroy(window);
+}
+
+struct _menu_cb_info {
+ GaimRoomlist *list;
+ GaimRoomlistRoom *room;
+};
+
+static void
+selection_changed_cb(GtkTreeSelection *selection, GaimGtkRoomlist *grl) {
+ GtkTreeIter iter;
+ GValue val;
+ GaimRoomlistRoom *room;
+ static struct _menu_cb_info *info;
+ GaimGtkRoomlistDialog *dialog;
+
+ dialog = grl->dialog;
+
+ if (gtk_tree_selection_get_selected(selection, NULL, &iter)) {
+ val.g_type = 0;
+ gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
+ room = g_value_get_pointer(&val);
+ if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM)) {
+ gtk_widget_set_sensitive(dialog->join_button, FALSE);
+ gtk_widget_set_sensitive(dialog->add_button, FALSE);
+ return;
+ }
+
+ info = g_new0(struct _menu_cb_info, 1);
+ info->list = dialog->roomlist;
+ info->room = room;
+
+ g_object_set_data_full(G_OBJECT(dialog->join_button), "room-info",
+ info, g_free);
+ g_object_set_data(G_OBJECT(dialog->add_button), "room-info", info);
+
+ gtk_widget_set_sensitive(dialog->add_button, TRUE);
+ gtk_widget_set_sensitive(dialog->join_button, TRUE);
+ } else {
+ gtk_widget_set_sensitive(dialog->add_button, FALSE);
+ gtk_widget_set_sensitive(dialog->join_button, FALSE);
+ }
+}
+
+static void do_add_room_cb(GtkWidget *w, struct _menu_cb_info *info)
+{
+ char *name;
+ GaimConnection *gc = gaim_account_get_connection(info->list->account);
+ GaimPluginProtocolInfo *prpl_info = NULL;
+
+ if(gc != NULL)
+ prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+ if(prpl_info != NULL && prpl_info->roomlist_room_serialize)
+ name = prpl_info->roomlist_room_serialize(info->room);
+ else
+ name = g_strdup(info->room->name);
+
+ gaim_blist_request_add_chat(info->list->account, NULL, NULL, name);
+
+ g_free(name);
+}
+
+static void add_room_to_blist_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
+{
+ GaimRoomlist *rl = dialog->roomlist;
+ GaimGtkRoomlist *grl = rl->ui_data;
+ struct _menu_cb_info *info;
+
+ info = (struct _menu_cb_info*)g_object_get_data(G_OBJECT(button), "room-info");
+
+ if(info != NULL)
+ do_add_room_cb(grl->tree, info);
+}
+
+static void do_join_cb(GtkWidget *w, struct _menu_cb_info *info)
+{
+ gaim_roomlist_room_join(info->list, info->room);
+}
+
+static void join_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
+{
+ GaimRoomlist *rl = dialog->roomlist;
+ GaimGtkRoomlist *grl = rl->ui_data;
+ struct _menu_cb_info *info;
+
+ info = (struct _menu_cb_info*)g_object_get_data(G_OBJECT(button), "room-info");
+
+ if(info != NULL)
+ do_join_cb(grl->tree, info);
+}
+
+static void row_activated_cb(GtkTreeView *tv, GtkTreePath *path, GtkTreeViewColumn *arg2,
+ GaimRoomlist *list)
+{
+ GaimGtkRoomlist *grl = list->ui_data;
+ GtkTreeIter iter;
+ GaimRoomlistRoom *room;
+ GValue val;
+ struct _menu_cb_info info;
+
+ gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
+ val.g_type = 0;
+ gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
+ room = g_value_get_pointer(&val);
+ if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
+ return;
+
+ info.list = list;
+ info.room = room;
+
+ do_join_cb(GTK_WIDGET(tv), &info);
+}
+
+static gboolean room_click_cb(GtkWidget *tv, GdkEventButton *event, GaimRoomlist *list)
+{
+ GtkTreePath *path;
+ GaimGtkRoomlist *grl = list->ui_data;
+ GValue val;
+ GaimRoomlistRoom *room;
+ GtkTreeIter iter;
+ GtkWidget *menu;
+ static struct _menu_cb_info info; /* XXX? */
+
+ if (event->button != 3 || event->type != GDK_BUTTON_PRESS)
+ return FALSE;
+
+ /* Here we figure out which room was clicked */
+ if (!gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(tv), event->x, event->y, &path, NULL, NULL, NULL))
+ return FALSE;
+ gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
+ gtk_tree_path_free(path);
+ val.g_type = 0;
+ gtk_tree_model_get_value (GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
+ room = g_value_get_pointer(&val);
+
+ if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
+ return FALSE;
+
+ info.list = list;
+ info.room = room;
+
+ menu = gtk_menu_new();
+ gaim_new_item_from_stock(menu, _("_Join"), GAIM_STOCK_CHAT,
+ G_CALLBACK(do_join_cb), &info, 0, 0, NULL);
+ gaim_new_item_from_stock(menu, _("_Add"), GTK_STOCK_ADD,
+ G_CALLBACK(do_add_room_cb), &info, 0, 0, NULL);
+
+ gtk_widget_show_all(menu);
+ gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, 3, event->time);
+
+ return FALSE;
+}
+
+static void row_expanded_cb(GtkTreeView *treeview, GtkTreeIter *arg1, GtkTreePath *arg2, gpointer user_data)
+{
+ GaimRoomlist *list = user_data;
+ GaimRoomlistRoom *category;
+ GValue val;
+
+ val.g_type = 0;
+ gtk_tree_model_get_value(gtk_tree_view_get_model(treeview), arg1, ROOM_COLUMN, &val);
+ category = g_value_get_pointer(&val);
+
+ if (!category->expanded_once) {
+ gaim_roomlist_expand_category(list, category);
+ category->expanded_once = TRUE;
+ }
+}
+
+static gboolean account_filter_func(GaimAccount *account)
+{
+ GaimConnection *gc = gaim_account_get_connection(account);
+ GaimPluginProtocolInfo *prpl_info = NULL;
+
+ prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+ return (prpl_info->roomlist_get_list != NULL);
+}
+
+gboolean
+gaim_gtk_roomlist_is_showable()
+{
+ GList *c;
+ GaimConnection *gc;
+
+ for (c = gaim_connections_get_all(); c != NULL; c = c->next) {
+ gc = c->data;
+
+ if (account_filter_func(gaim_connection_get_account(gc)))
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static GaimGtkRoomlistDialog *
+gaim_gtk_roomlist_dialog_new_with_account(GaimAccount *account)
+{
+ GaimGtkRoomlistDialog *dialog;
+ GtkWidget *window;
+ GtkWidget *vbox;
+ GtkWidget *vbox2;
+ GtkWidget *account_hbox;
+ GtkWidget *bbox;
+ GtkWidget *label;
+
+ dialog = g_new0(GaimGtkRoomlistDialog, 1);
+ dialog->account = account;
+
+ /* Create the window. */
+ dialog->window = window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
+ gtk_window_set_role(GTK_WINDOW(window), "room list");
+ gtk_window_set_title(GTK_WINDOW(window), _("Room List"));
+
+ gtk_container_set_border_width(GTK_CONTAINER(window), GAIM_HIG_BORDER);
+
+ g_signal_connect(G_OBJECT(window), "delete_event",
+ G_CALLBACK(delete_win_cb), dialog);
+
+ /* Create the parent vbox for everything. */
+ vbox = gtk_vbox_new(FALSE, GAIM_HIG_BORDER);
+ gtk_container_add(GTK_CONTAINER(window), vbox);
+ gtk_widget_show(vbox);
+
+ vbox2 = gtk_vbox_new(FALSE, GAIM_HIG_BORDER);
+ gtk_container_add(GTK_CONTAINER(vbox), vbox2);
+ gtk_widget_show(vbox2);
+
+ /* accounts dropdown list */
+ account_hbox = gtk_hbox_new(FALSE, GAIM_HIG_BOX_SPACE);
+ gtk_box_pack_start(GTK_BOX(vbox2), account_hbox, FALSE, FALSE, 0);
+ gtk_widget_show(account_hbox);
+
+ label = gtk_label_new(NULL);
+ gtk_box_pack_start(GTK_BOX(account_hbox), label, FALSE, FALSE, 0);
+ gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("_Account:"));
+ gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
+ gtk_widget_show(label);
+
+ dialog->account_widget = gaim_gtk_account_option_menu_new(dialog->account, FALSE,
+ G_CALLBACK(dialog_select_account_cb), account_filter_func, dialog);
+
+ if (!dialog->account) /* this is normally null, and we normally don't care what the first selected item is */
+ dialog->account = gaim_gtk_account_option_menu_get_selected(dialog->account_widget);
+
+ gtk_box_pack_start(GTK_BOX(account_hbox), dialog->account_widget, TRUE, TRUE, 0);
+ gtk_label_set_mnemonic_widget(GTK_LABEL(label), GTK_WIDGET(dialog->account_widget));
+ gtk_widget_show(dialog->account_widget);
+
+ /* scrolled window */
+ dialog->sw = gtk_scrolled_window_new(NULL, NULL);
+ gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(dialog->sw),
+ GTK_SHADOW_IN);
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(dialog->sw),
+ GTK_POLICY_AUTOMATIC,
+ GTK_POLICY_AUTOMATIC);
+ gtk_box_pack_start(GTK_BOX(vbox2), dialog->sw, TRUE, TRUE, 0);
+ gtk_widget_set_size_request(dialog->sw, -1, 250);
+ gtk_widget_show(dialog->sw);
+
+ /* progress bar */
+ dialog->progress = gtk_progress_bar_new();
+ gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(dialog->progress), 0.1);
+ gtk_box_pack_start(GTK_BOX(vbox2), dialog->progress, FALSE, FALSE, 0);
+ gtk_widget_show(dialog->progress);
+
+ /* button box */
+ bbox = gtk_hbutton_box_new();
+ gtk_box_set_spacing(GTK_BOX(bbox), GAIM_HIG_BOX_SPACE);
+ gtk_button_box_set_layout(GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
+ gtk_box_pack_start(GTK_BOX(vbox), bbox, FALSE, TRUE, 0);
+ gtk_widget_show(bbox);
+
+ /* stop button */
+ dialog->stop_button = gtk_button_new_from_stock(GTK_STOCK_STOP);
+ gtk_box_pack_start(GTK_BOX(bbox), dialog->stop_button, FALSE, FALSE, 0);
+ g_signal_connect(G_OBJECT(dialog->stop_button), "clicked",
+ G_CALLBACK(stop_button_cb), dialog);
+ gtk_widget_set_sensitive(dialog->stop_button, FALSE);
+ gtk_widget_show(dialog->stop_button);
+
+ /* list button */
+ dialog->list_button = gaim_pixbuf_button_from_stock(_("_Get List"), GTK_STOCK_REFRESH,
+ GAIM_BUTTON_HORIZONTAL);
+ gtk_box_pack_start(GTK_BOX(bbox), dialog->list_button, FALSE, FALSE, 0);
+ g_signal_connect(G_OBJECT(dialog->list_button), "clicked",
+ G_CALLBACK(list_button_cb), dialog);
+ gtk_widget_show(dialog->list_button);
+
+ /* add button */
+ dialog->add_button = gaim_pixbuf_button_from_stock(_("_Add Chat"), GTK_STOCK_ADD,
+ GAIM_BUTTON_HORIZONTAL);
+ gtk_box_pack_start(GTK_BOX(bbox), dialog->add_button, FALSE, FALSE, 0);
+ g_signal_connect(G_OBJECT(dialog->add_button), "clicked",
+ G_CALLBACK(add_room_to_blist_cb), dialog);
+ gtk_widget_set_sensitive(dialog->add_button, FALSE);
+ gtk_widget_show(dialog->add_button);
+
+ /* join button */
+ dialog->join_button = gaim_pixbuf_button_from_stock(_("_Join"), GAIM_STOCK_CHAT,
+ GAIM_BUTTON_HORIZONTAL);
+ gtk_box_pack_start(GTK_BOX(bbox), dialog->join_button, FALSE, FALSE, 0);
+ g_signal_connect(G_OBJECT(dialog->join_button), "clicked",
+ G_CALLBACK(join_button_cb), dialog);
+ gtk_widget_set_sensitive(dialog->join_button, FALSE);
+ gtk_widget_show(dialog->join_button);
+
+ /* close button */
+ dialog->close_button = gtk_button_new_from_stock(GTK_STOCK_CLOSE);
+ gtk_box_pack_start(GTK_BOX(bbox), dialog->close_button, FALSE, FALSE, 0);
+ g_signal_connect(G_OBJECT(dialog->close_button), "clicked",
+ G_CALLBACK(close_button_cb), dialog);
+ gtk_widget_show(dialog->close_button);
+
+ /* show the dialog window and return the dialog */
+ gtk_widget_show(dialog->window);
+
+ return dialog;
+}
+
+void gaim_gtk_roomlist_dialog_show_with_account(GaimAccount *account)
+{
+ GaimGtkRoomlistDialog *dialog;
+
+ dialog = gaim_gtk_roomlist_dialog_new_with_account(account);
+ if (!dialog)
+ return;
+
+ list_button_cb(GTK_BUTTON(dialog->list_button), dialog);
+}
+
+void gaim_gtk_roomlist_dialog_show(void)
+{
+ gaim_gtk_roomlist_dialog_new_with_account(NULL);
+}
+
+static void gaim_gtk_roomlist_new(GaimRoomlist *list)
+{
+ GaimGtkRoomlist *rl;
+
+ rl = g_new0(GaimGtkRoomlist, 1);
+
+ list->ui_data = rl;
+
+ rl->cats = g_hash_table_new_full(NULL, NULL, NULL, (GDestroyNotify)gtk_tree_row_reference_free);
+
+ roomlists = g_list_append(roomlists, list);
+}
+
+static void int_cell_data_func(GtkTreeViewColumn *col, GtkCellRenderer *renderer,
+ GtkTreeModel *model, GtkTreeIter *iter, gpointer user_data)
+{
+ gchar buf[16];
+ int myint;
+
+ gtk_tree_model_get(model, iter, GPOINTER_TO_INT(user_data), &myint, -1);
+
+ if (myint)
+ g_snprintf(buf, sizeof(buf), "%d", myint);
+ else
+ buf[0] = '\0';
+
+ g_object_set(renderer, "text", buf, NULL);
+}
+
+/* this sorts backwards on purpose, so that clicking name sorts a-z, while clicking users sorts
+ infinity-0. you can still click again to reverse it on any of them. */
+static gint int_sort_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
+{
+ int c, d;
+
+ c = d = 0;
+
+ gtk_tree_model_get(model, a, GPOINTER_TO_INT(user_data), &c, -1);
+ gtk_tree_model_get(model, b, GPOINTER_TO_INT(user_data), &d, -1);
+
+ if (c == d)
+ return 0;
+ else if (c > d)
+ return -1;
+ else
+ return 1;
+}
+
+static gboolean
+_search_func(GtkTreeModel *model, gint column, const gchar *key, GtkTreeIter *iter, gpointer search_data)
+{
+ gboolean result;
+ gchar *name, *fold, *fkey;
+
+ gtk_tree_model_get(model, iter, column, &name, -1);
+ fold = g_utf8_casefold(name, -1);
+ fkey = g_utf8_casefold(key, -1);
+
+ result = (g_strstr_len(fold, strlen(fold), fkey) == NULL);
+
+ g_free(fold);
+ g_free(fkey);
+ g_free(name);
+
+ return result;
+}
+
+static void gaim_gtk_roomlist_set_fields(GaimRoomlist *list, GList *fields)
+{
+ GaimGtkRoomlist *grl = list->ui_data;
+ gint columns = NUM_OF_COLUMNS;
+ int j;
+ GtkTreeStore *model;
+ GtkWidget *tree;
+ GtkCellRenderer *renderer;
+ GtkTreeViewColumn *column;
+ GtkTreeSelection *selection;
+ GList *l;
+ GType *types;
+
+ g_return_if_fail(grl != NULL);
+
+ columns += g_list_length(fields);
+ types = g_new(GType, columns);
+
+ types[NAME_COLUMN] = G_TYPE_STRING;
+ types[ROOM_COLUMN] = G_TYPE_POINTER;
+
+ for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
+ GaimRoomlistField *f = l->data;
+
+ switch (f->type) {
+ case GAIM_ROOMLIST_FIELD_BOOL:
+ types[j] = G_TYPE_BOOLEAN;
+ break;
+ case GAIM_ROOMLIST_FIELD_INT:
+ types[j] = G_TYPE_INT;
+ break;
+ case GAIM_ROOMLIST_FIELD_STRING:
+ types[j] = G_TYPE_STRING;
+ break;
+ }
+ }
+
+ model = gtk_tree_store_newv(columns, types);
+ g_free(types);
+
+ tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL(model));
+ gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(tree), TRUE);
+
+ selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(tree));
+ g_signal_connect(G_OBJECT(selection), "changed",
+ G_CALLBACK(selection_changed_cb), grl);
+
+ g_object_unref(model);
+
+ grl->model = model;
+ grl->tree = tree;
+ gtk_widget_show(grl->tree);
+
+ renderer = gtk_cell_renderer_text_new();
+ column = gtk_tree_view_column_new_with_attributes(_("Name"), renderer,
+ "text", NAME_COLUMN, NULL);
+ gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
+ GTK_TREE_VIEW_COLUMN_GROW_ONLY);
+ gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
+ gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), NAME_COLUMN);
+ gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
+ gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);
+
+ for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
+ GaimRoomlistField *f = l->data;
+
+ if (f->hidden)
+ continue;
+
+ renderer = gtk_cell_renderer_text_new();
+ column = gtk_tree_view_column_new_with_attributes(f->label, renderer,
+ "text", j, NULL);
+ gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
+ GTK_TREE_VIEW_COLUMN_GROW_ONLY);
+ gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
+ gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), j);
+ gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
+ if (f->type == GAIM_ROOMLIST_FIELD_INT) {
+ gtk_tree_view_column_set_cell_data_func(column, renderer, int_cell_data_func,
+ GINT_TO_POINTER(j), NULL);
+ gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(model), j, int_sort_func,
+ GINT_TO_POINTER(j), NULL);
+ }
+ gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);
+ }
+
+ g_signal_connect(G_OBJECT(tree), "button-press-event", G_CALLBACK(room_click_cb), list);
+ g_signal_connect(G_OBJECT(tree), "row-expanded", G_CALLBACK(row_expanded_cb), list);
+ g_signal_connect(G_OBJECT(tree), "row-activated", G_CALLBACK(row_activated_cb), list);
+
+ /* Enable CTRL+F searching */
+ gtk_tree_view_set_search_column(GTK_TREE_VIEW(tree), NAME_COLUMN);
+ gtk_tree_view_set_search_equal_func(GTK_TREE_VIEW(tree), _search_func, NULL, NULL);
+
+}
+
+static gboolean gaim_gtk_progress_bar_pulse(gpointer data)
+{
+ GaimRoomlist *list = data;
+ GaimGtkRoomlist *rl = list->ui_data;
+
+ if (!rl || !rl->dialog || !rl->dialog->pg_needs_pulse) {
+ if (rl && rl->dialog)
+ rl->dialog->pg_to_active = FALSE;
+ gaim_roomlist_unref(list);
+ return FALSE;
+ }
+
+ gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
+ rl->dialog->pg_needs_pulse = FALSE;
+ return TRUE;
+}
+
+static void gaim_gtk_roomlist_add_room(GaimRoomlist *list, GaimRoomlistRoom *room)
+{
+ GaimGtkRoomlist *rl = list->ui_data;
+ GtkTreeRowReference *rr, *parentrr = NULL;
+ GtkTreePath *path;
+ GtkTreeIter iter, parent, child;
+ GList *l, *k;
+ int j;
+ gboolean append = TRUE;
+
+ rl->total_rooms++;
+ if (room->type == GAIM_ROOMLIST_ROOMTYPE_ROOM)
+ rl->num_rooms++;
+
+ if (rl->dialog) {
+ if (!rl->dialog->pg_to_active) {
+ rl->dialog->pg_to_active = TRUE;
+ gaim_roomlist_ref(list);
+ rl->dialog->pg_update_to = g_timeout_add(100, gaim_gtk_progress_bar_pulse, list);
+ gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
+ } else {
+ rl->dialog->pg_needs_pulse = TRUE;
+ }
+ }
+ if (room->parent) {
+ parentrr = g_hash_table_lookup(rl->cats, room->parent);
+ path = gtk_tree_row_reference_get_path(parentrr);
+ if (path) {
+ GaimRoomlistRoom *tmproom = NULL;
+
+ gtk_tree_model_get_iter(GTK_TREE_MODEL(rl->model), &parent, path);
+ gtk_tree_path_free(path);
+
+ if (gtk_tree_model_iter_children(GTK_TREE_MODEL(rl->model), &child, &parent)) {
+ gtk_tree_model_get(GTK_TREE_MODEL(rl->model), &child, ROOM_COLUMN, &tmproom, -1);
+ if (!tmproom)
+ append = FALSE;
+ }
+ }
+ }
+
+ if (append)
+ gtk_tree_store_append(rl->model, &iter, (parentrr ? &parent : NULL));
+ else
+ iter = child;
+
+ if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY)
+ gtk_tree_store_append(rl->model, &child, &iter);
+
+ path = gtk_tree_model_get_path(GTK_TREE_MODEL(rl->model), &iter);
+
+ if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) {
+ rr = gtk_tree_row_reference_new(GTK_TREE_MODEL(rl->model), path);
+ g_hash_table_insert(rl->cats, room, rr);
+ }
+
+ gtk_tree_path_free(path);
+
+ gtk_tree_store_set(rl->model, &iter, NAME_COLUMN, room->name, -1);
+ gtk_tree_store_set(rl->model, &iter, ROOM_COLUMN, room, -1);
+
+ for (j = NUM_OF_COLUMNS, l = room->fields, k = list->fields; l && k; j++, l = l->next, k = k->next) {
+ GaimRoomlistField *f = k->data;
+ if (f->hidden)
+ continue;
+ gtk_tree_store_set(rl->model, &iter, j, l->data, -1);
+ }
+}
+
+static void gaim_gtk_roomlist_in_progress(GaimRoomlist *list, gboolean flag)
+{
+ GaimGtkRoomlist *rl = list->ui_data;
+
+ if (!rl || !rl->dialog)
+ return;
+
+ if (flag) {
+ if (rl->dialog->account_widget)
+ gtk_widget_set_sensitive(rl->dialog->account_widget, FALSE);
+ gtk_widget_set_sensitive(rl->dialog->stop_button, TRUE);
+ gtk_widget_set_sensitive(rl->dialog->list_button, FALSE);
+ } else {
+ rl->dialog->pg_needs_pulse = FALSE;
+ gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(rl->dialog->progress), 0.0);
+ if (rl->dialog->account_widget)
+ gtk_widget_set_sensitive(rl->dialog->account_widget, TRUE);
+ gtk_widget_set_sensitive(rl->dialog->stop_button, FALSE);
+ gtk_widget_set_sensitive(rl->dialog->list_button, TRUE);
+ }
+}
+
+static void gaim_gtk_roomlist_destroy(GaimRoomlist *list)
+{
+ GaimGtkRoomlist *rl;
+
+ roomlists = g_list_remove(roomlists, list);
+
+ rl = list->ui_data;
+
+ g_return_if_fail(rl != NULL);
+
+ g_hash_table_destroy(rl->cats);
+ g_free(rl);
+ list->ui_data = NULL;
+}
+
+static GaimRoomlistUiOps ops = {
+ gaim_gtk_roomlist_dialog_show_with_account,
+ gaim_gtk_roomlist_new,
+ gaim_gtk_roomlist_set_fields,
+ gaim_gtk_roomlist_add_room,
+ gaim_gtk_roomlist_in_progress,
+ gaim_gtk_roomlist_destroy
+};
+
+
+void gaim_gtk_roomlist_init(void)
+{
+ gaim_roomlist_set_ui_ops(&ops);
+}