/* * Pidgin - Internet Messenger * Copyright (C) Pidgin Developers * * Pidgin is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this library; if not, see . */ #include "pidgincolor.h" /****************************************************************************** * Public API *****************************************************************************/ void pidgin_color_calculate_for_text(const gchar *text, GdkRGBA *color) { GdkRGBA background; GChecksum *checksum = NULL; guchar digest[20]; gsize digest_len = sizeof(digest); gfloat hue = 0, red = 0, green = 0, blue = 0; g_return_if_fail(color != NULL); #warning figure out how to get the background color gdk_rgba_parse(&background, "#FFFFFFFF"); /* hash the string and get the first 2 bytes of the digest */ checksum = g_checksum_new(G_CHECKSUM_SHA1); if(text != NULL) { g_checksum_update(checksum, (const guchar *)text, -1); } g_checksum_get_digest(checksum, digest, &digest_len); g_checksum_free(checksum); /* Calculate the hue based on the digest. We need a value between 0 and 1 * so we divide the value by 65535 which is the maximum value for 2 bytes. */ hue = (digest[0] << 8 | digest[1]) / 65535.0f; /* Get the rgb values for the hue at full saturation and value. */ gtk_hsv_to_rgb(hue, 1.0f, 1.0f, &red, &green, &blue); /* Finally calculate the color summing 20% of the inverted background color * with 80% of the color. */ color->red = (0.2f * (1 - background.red)) + (0.8f * red); color->green = (0.2f * (1 - background.green)) + (0.8f * green); color->blue = (0.2f * (1 - background.blue)) + (0.8f * blue); color->alpha = 1.0f; }