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#include "module.h"
MODULE = Gaim::Account::Option PACKAGE = Gaim::Account::Option PREFIX = gaim_account_option_
PROTOTYPES: ENABLE
void
gaim_account_option_destroy(option)
Gaim::Account::Option option
const char *
gaim_account_option_get_default_string(option)
Gaim::Account::Option option
void
gaim_account_option_add_list_item(option, key, value)
Gaim::Account::Option option
const char * key
const char * value
void
gaim_account_option_set_default_string(option, value);
Gaim::Account::Option option
const char * value
void
gaim_account_option_set_default_int(option, value);
Gaim::Account::Option option
int value
void
gaim_account_option_set_default_bool(option, value);
Gaim::Account::Option option
gboolean value
Gaim::Account::Option
gaim_account_option_list_new(class, text, pref_name, values)
const char * text
const char * pref_name
SV * values
PREINIT:
GList *t_GL;
int i, t_len;
CODE:
t_GL = NULL;
t_len = av_len((AV *)SvRV(values));
for (i = 0; i < t_len; i++) {
STRLEN t_sl;
t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(values), i, 0), t_sl));
}
RETVAL = gaim_account_option_list_new(text, pref_name, t_GL);
OUTPUT:
RETVAL
Gaim::Account::Option
gaim_account_option_string_new(class, text, pref_name, default_value)
const char * text
const char * pref_name
const char * default_value
C_ARGS:
text, pref_name, default_value
Gaim::Account::Option
gaim_account_option_int_new(class, text, pref_name, default_value)
const char * text
const char * pref_name
gboolean default_value
C_ARGS:
text, pref_name, default_value
Gaim::Account::Option
gaim_account_option_bool_new(class, text, pref_name, default_value)
const char * text
const char * pref_name
gboolean default_value
C_ARGS:
text, pref_name, default_value
Gaim::Account::Option
gaim_account_option_new(class, type, text, pref_name)
Gaim::PrefType type
const char * text
const char * pref_name
C_ARGS:
type, text, pref_name
void
gaim_account_option_get_list(option)
Gaim::Account::Option option
PREINIT:
const GList *l;
PPCODE:
for (l = gaim_account_option_get_list(option); l != NULL; l = l->next) {
/* XXX These are actually GaimKeyValuePairs but we don't have a
* type for that and even if we did I don't think there's
* anything perl could do with them, so I'm just going to
* leave this as a Gaim::ListEntry for now. */
XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry")));
}
Gaim::PrefType
gaim_account_option_get_type(option)
Gaim::Account::Option option
gboolean
gaim_account_option_get_masked(option)
Gaim::Account::Option option
int
gaim_account_option_get_default_int(option)
Gaim::Account::Option option;
gboolean
gaim_account_option_get_default_bool(option)
Gaim::Account::Option option;
const char *
gaim_account_option_get_setting(option)
Gaim::Account::Option option
const char *
gaim_account_option_get_text(option)
Gaim::Account::Option option
void
gaim_account_option_set_list(option, values)
Gaim::Account::Option option
SV * values
PREINIT:
GList *t_GL;
int i, t_len;
PPCODE:
t_GL = NULL;
t_len = av_len((AV *)SvRV(values));
for (i = 0; i < t_len; i++) {
STRLEN t_sl;
t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(values), i, 0), t_sl));
}
gaim_account_option_set_list(option, t_GL);
void
gaim_account_option_set_masked(option, masked)
Gaim::Account::Option option
gboolean masked
MODULE = Gaim::Account::Option PACKAGE = Gaim::Account::UserSplit PREFIX = gaim_account_user_split_
PROTOTYPES: ENABLE
Gaim::Account::UserSplit
gaim_account_user_split_new(class, text, default_value, sep)
const char * text
const char * default_value
char sep
C_ARGS:
text, default_value, sep
char
gaim_account_user_split_get_separator(split)
Gaim::Account::UserSplit split
const char *
gaim_account_user_split_get_text(split)
Gaim::Account::UserSplit split
void
gaim_account_user_split_destroy(split)
Gaim::Account::UserSplit split
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