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#include "module.h"
MODULE = Gaim::Prefs PACKAGE = Gaim::Prefs PREFIX = gaim_prefs_
PROTOTYPES: ENABLE
void
gaim_prefs_add_bool(name, value)
const char *name
gboolean value
void
gaim_prefs_add_int(name, value)
const char *name
int value
void
gaim_prefs_add_none(name)
const char *name
void
gaim_prefs_add_string(name, value)
const char *name
const char *value
void
gaim_prefs_add_string_list(name, value)
const char *name
SV *value
PREINIT:
GList *t_GL;
int i, t_len;
PPCODE:
t_GL = NULL;
t_len = av_len((AV *)SvRV(value));
for (i = 0; i < t_len; i++) {
STRLEN t_sl;
t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(value), i, 0), t_sl));
}
gaim_prefs_add_string_list(name, t_GL);
void
gaim_prefs_destroy()
void
gaim_prefs_disconnect_by_handle(handle)
void * handle
void
gaim_prefs_disconnect_callback(callback_id)
guint callback_id
gboolean
gaim_prefs_exists(name)
const char *name
gboolean
gaim_prefs_get_bool(name)
const char *name
Gaim::Handle
gaim_prefs_get_handle()
int
gaim_prefs_get_int(name)
const char *name
const char *
gaim_prefs_get_string(name)
const char *name
void
gaim_prefs_get_string_list(name)
const char *name
PREINIT:
GList *l;
PPCODE:
for (l = gaim_prefs_get_string_list(name); l != NULL; l = l->next) {
XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::PrefValue")));
}
Gaim::PrefType
gaim_prefs_get_type(name)
const char *name
void
gaim_prefs_init()
gboolean
gaim_prefs_load()
void
gaim_prefs_remove(name)
const char *name
void
gaim_prefs_rename(oldname, newname)
const char *oldname
const char *newname
void
gaim_prefs_rename_boolean_toggle(oldname, newname)
const char *oldname
const char *newname
void
gaim_prefs_set_bool(name, value)
const char *name
gboolean value
void
gaim_prefs_set_generic(name, value)
const char *name
gpointer value
void
gaim_prefs_set_int(name, value)
const char *name
int value
void
gaim_prefs_set_string(name, value)
const char *name
const char *value
void
gaim_prefs_set_string_list(name, value)
const char *name
SV *value
PREINIT:
GList *t_GL;
int i, t_len;
PPCODE:
t_GL = NULL;
t_len = av_len((AV *)SvRV(value));
for (i = 0; i < t_len; i++) {
STRLEN t_sl;
t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(value), i, 0), t_sl));
}
gaim_prefs_set_string_list(name, t_GL);
void
gaim_prefs_trigger_callback(name)
const char *name
void
gaim_prefs_uninit()
void
gaim_prefs_update_old()
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