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#include "module.h"
/* TODO
void
gaim_status_type_add_attrs(status_type, id, name, value, gaim_status_type_add_attrs)
Gaim::StatusType status_type
const char *id
const char *name
Gaim::Value value
...
Gaim::StatusType
gaim_status_type_new_with_attrs(primitive, id, name, saveable, user_settable, independent, attr_id, attr_name, attr_value, gaim_status_type_new_with_attrs)
Gaim::StatusPrimitive primitive
const char *id
const char *name
gboolean saveable
gboolean user_settable
gboolean independent
const char *attr_id
const char *attr_name
Gaim::Value attr_value
...
*/
/* These break on faceprint's amd64 box
void
gaim_status_type_add_attrs_vargs(status_type, args)
Gaim::StatusType status_type
va_list args
void
gaim_status_set_active_with_attrs(status, active, args)
Gaim::Status status
gboolean active
va_list args
*/
MODULE = Gaim::Status PACKAGE = Gaim::Presence PREFIX = gaim_presence_
PROTOTYPES: ENABLE
void
gaim_presence_add_list(presence, source_list)
Gaim::Presence presence
SV *source_list
PREINIT:
GList *t_GL;
int i, t_len;
PPCODE:
t_GL = NULL;
t_len = av_len((AV *)SvRV(source_list));
for (i = 0; i < t_len; i++) {
STRLEN t_sl;
t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(source_list), i, 0), t_sl));
}
gaim_presence_add_list(presence, t_GL);
void
gaim_presence_add_status(presence, status)
Gaim::Presence presence
Gaim::Status status
gint
gaim_presence_compare(presence1, presence2)
Gaim::Presence presence1
Gaim::Presence presence2
void
gaim_presence_destroy(presence)
Gaim::Presence presence
Gaim::Account
gaim_presence_get_account(presence)
Gaim::Presence presence
Gaim::Status
gaim_presence_get_active_status(presence)
Gaim::Presence presence
void
gaim_presence_get_buddies(presence)
Gaim::Presence presence
PREINIT:
const GList *l;
PPCODE:
for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) {
XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::BuddyList::Buddy")));
}
const char *
gaim_presence_get_chat_user(presence)
Gaim::Presence presence
Gaim::PresenceContext
gaim_presence_get_context(presence)
Gaim::Presence presence
Gaim::Conversation
gaim_presence_get_conversation(presence)
Gaim::Presence presence
time_t
gaim_presence_get_idle_time(presence)
Gaim::Presence presence
time_t
gaim_presence_get_login_time(presence)
Gaim::Presence presence
Gaim::Status
gaim_presence_get_status(presence, status_id)
Gaim::Presence presence
const char *status_id
void
gaim_presence_get_statuses(presence)
Gaim::Presence presence
PREINIT:
const GList *l;
PPCODE:
for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) {
XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Status")));
}
gboolean
gaim_presence_is_available(presence)
Gaim::Presence presence
gboolean
gaim_presence_is_idle(presence)
Gaim::Presence presence
gboolean
gaim_presence_is_online(presence)
Gaim::Presence presence
gboolean
gaim_presence_is_status_active(presence, status_id)
Gaim::Presence presence
const char *status_id
gboolean
gaim_presence_is_status_primitive_active(presence, primitive)
Gaim::Presence presence
Gaim::StatusPrimitive primitive
Gaim::Presence
gaim_presence_new(context)
Gaim::PresenceContext context
Gaim::Presence
gaim_presence_new_for_account(account)
Gaim::Account account
Gaim::Presence
gaim_presence_new_for_buddy(buddy)
Gaim::BuddyList::Buddy buddy
Gaim::Presence
gaim_presence_new_for_conv(conv)
Gaim::Conversation conv
void
gaim_presence_remove_buddy(presence, buddy)
Gaim::Presence presence
Gaim::BuddyList::Buddy buddy
void
gaim_presence_set_idle(presence, idle, idle_time)
Gaim::Presence presence
gboolean idle
time_t idle_time
void
gaim_presence_set_login_time(presence, login_time)
Gaim::Presence presence
time_t login_time
void
gaim_presence_set_status_active(presence, status_id, active)
Gaim::Presence presence
const char *status_id
gboolean active
void
gaim_presence_switch_status(presence, status_id)
Gaim::Presence presence
const char *status_id
MODULE = Gaim::Status PACKAGE = Gaim::Primitive PREFIX = gaim_primitive_
PROTOTYPES: ENABLE
const char *
gaim_primitive_get_id_from_type(type)
Gaim::StatusPrimitive type
const char *
gaim_primitive_get_name_from_type(type)
Gaim::StatusPrimitive type
Gaim::StatusPrimitive
gaim_primitive_get_type_from_id(id)
const char *id
MODULE = Gaim::Status PACKAGE = Gaim::StatusAttr PREFIX = gaim_status_attr_
PROTOTYPES: ENABLE
void
gaim_status_attr_destroy(attr)
Gaim::StatusAttr attr
const char *
gaim_status_attr_get_id(attr)
Gaim::StatusAttr attr
const char *
gaim_status_attr_get_name(attr)
Gaim::StatusAttr attr
Gaim::Value
gaim_status_attr_get_value(attr)
Gaim::StatusAttr attr
Gaim::StatusAttr
gaim_status_attr_new(id, name, value_type)
const char *id
const char *name
Gaim::Value value_type
MODULE = Gaim::Status PACKAGE = Gaim::Status PREFIX = gaim_status_
PROTOTYPES: ENABLE
gint
gaim_status_compare(status1, status2)
Gaim::Status status1
Gaim::Status status2
void
gaim_status_destroy(status)
Gaim::Status status
gboolean
gaim_status_get_attr_boolean(status, id)
Gaim::Status status
const char *id
int
gaim_status_get_attr_int(status, id)
Gaim::Status status
const char *id
const char *
gaim_status_get_attr_string(status, id)
Gaim::Status status
const char *id
Gaim::Value
gaim_status_get_attr_value(status, id)
Gaim::Status status
const char *id
Gaim::Handle
gaim_status_get_handle()
const char *
gaim_status_get_id(status)
Gaim::Status status
const char *
gaim_status_get_name(status)
Gaim::Status status
Gaim::Presence
gaim_status_get_presence(status)
Gaim::Status status
Gaim::StatusType
gaim_status_get_type(status)
Gaim::Status status
gboolean
gaim_status_is_active(status)
Gaim::Status status
gboolean
gaim_status_is_available(status)
Gaim::Status status
gboolean
gaim_status_is_exclusive(status)
Gaim::Status status
gboolean
gaim_status_is_independent(status)
Gaim::Status status
gboolean
gaim_status_is_online(status)
Gaim::Status status
Gaim::Status
gaim_status_new(status_type, presence)
Gaim::StatusType status_type
Gaim::Presence presence
void
gaim_status_set_active(status, active)
Gaim::Status status
gboolean active
void
gaim_status_set_attr_boolean(status, id, value)
Gaim::Status status
const char *id
gboolean value
void
gaim_status_set_attr_string(status, id, value)
Gaim::Status status
const char *id
const char *value
void
gaim_status_init()
void
gaim_status_uninit()
MODULE = Gaim::Status PACKAGE = Gaim::StatusType PREFIX = gaim_status_type_
PROTOTYPES: ENABLE
void
gaim_status_type_add_attr(status_type, id, name, value)
Gaim::StatusType status_type
const char *id
const char *name
Gaim::Value value
void
gaim_status_type_destroy(status_type)
Gaim::StatusType status_type
Gaim::StatusType
gaim_status_type_find_with_id(status_types, id)
SV *status_types
const char *id
PREINIT:
/* XXX Check that this function actually works, I think it might need a */
/* status_type as it's first argument to work as $status_type->find_with_id */
/* properly. */
GList *t_GL;
int i, t_len;
CODE:
t_GL = NULL;
t_len = av_len((AV *)SvRV(status_types));
for (i = 0; i < t_len; i++) {
STRLEN t_sl;
t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(status_types), i, 0), t_sl));
}
RETVAL = (GaimStatusType *)gaim_status_type_find_with_id(t_GL, id);
OUTPUT:
RETVAL
Gaim::StatusAttr
gaim_status_type_get_attr(status_type, id)
Gaim::StatusType status_type
const char *id
void
gaim_status_type_get_attrs(status_type)
Gaim::StatusType status_type
PREINIT:
const GList *l;
PPCODE:
for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) {
XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::StatusAttr")));
}
const char *
gaim_status_type_get_id(status_type)
Gaim::StatusType status_type
const char *
gaim_status_type_get_name(status_type)
Gaim::StatusType status_type
const char *
gaim_status_type_get_primary_attr(status_type)
Gaim::StatusType status_type
Gaim::StatusPrimitive
gaim_status_type_get_primitive(status_type)
Gaim::StatusType status_type
gboolean
gaim_status_type_is_available(status_type)
Gaim::StatusType status_type
gboolean
gaim_status_type_is_exclusive(status_type)
Gaim::StatusType status_type
gboolean
gaim_status_type_is_independent(status_type)
Gaim::StatusType status_type
gboolean
gaim_status_type_is_saveable(status_type)
Gaim::StatusType status_type
gboolean
gaim_status_type_is_user_settable(status_type)
Gaim::StatusType status_type
Gaim::StatusType
gaim_status_type_new(primitive, id, name, user_settable)
Gaim::StatusPrimitive primitive
const char *id
const char *name
gboolean user_settable
Gaim::StatusType
gaim_status_type_new_full(primitive, id, name, saveable, user_settable, independent)
Gaim::StatusPrimitive primitive
const char *id
const char *name
gboolean saveable
gboolean user_settable
gboolean independent
void
gaim_status_type_set_primary_attr(status_type, attr_id)
Gaim::StatusType status_type
const char *attr_id
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