# var list p_variables = project.variables.list() g_variables = group.variables.list() # end var list # var get p_var = project.variables.get(var_key) g_var = group.variables.get(var_key) # end var get # var create var = project.variables.create({'key': 'key1', 'value': 'value1'}) var = group.variables.create({'key': 'key1', 'value': 'value1'}) # end var create # var update var.value = 'new_value' var.save() # end var update # var delete project.variables.delete(var_key) group.variables.delete(var_key) # or var.delete() # end var delete # trigger list triggers = project.triggers.list() # end trigger list # trigger get trigger = project.triggers.get(trigger_token) # end trigger get # trigger create trigger = project.triggers.create({}) # end trigger create # trigger delete project.triggers.delete(trigger_token) # or trigger.delete() # end trigger delete # list builds = project.builds.list() # v3 jobs = project.jobs.list() # v4 # end list # commit list # v3 only commit = gl.project_commits.get(commit_sha, project_id=1) builds = commit.builds() # end commit list # get project.builds.get(build_id) # v3 project.jobs.get(job_id) # v4 # end get # artifacts build_or_job.artifacts() # end artifacts # stream artifacts class Foo(object): def __init__(self): self._fd = open('artifacts.zip', 'wb') def __call__(self, chunk): self._fd.write(chunk) target = Foo() build_or_job.artifacts(streamed=True, action=target) del(target) # flushes data on disk # end stream artifacts # keep artifacts build_or_job.keep_artifacts() # end keep artifacts # trace build_or_job.trace() # end trace # retry build_or_job.cancel() build_or_job.retry() # end retry # erase build_or_job.erase() # end erase # play build_or_job.play() # end play # trigger run project.trigger_build('master', trigger_token, {'extra_var1': 'foo', 'extra_var2': 'bar'}) # end trigger run