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+<!--Converted with LaTeX2HTML 2008 (1.71)
+original version by: Nikos Drakos, CBLU, University of Leeds
+* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
+* with significant contributions from:
+ Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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+<HEAD>
+<TITLE>Adding Hash Algorithms</TITLE>
+<META NAME="description" CONTENT="Adding Hash Algorithms">
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+<B> Next:</B> <A NAME="tex2html338"
+ HREF="node24.html">Adding Block Encryption Algorithms</A>
+<B> Up:</B> <A NAME="tex2html334"
+ HREF="node22.html">Extending the Toolkit</A>
+<B> Previous:</B> <A NAME="tex2html328"
+ HREF="node22.html">Extending the Toolkit</A>
+ &nbsp; <B> <A NAME="tex2html336"
+ HREF="node1.html">Contents</A></B>
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+
+<H2><A NAME="SECTION00081000000000000000">
+Adding Hash Algorithms</A>
+</H2>
+
+<P>
+The required constant definitions are as follows:
+
+<P>
+<PRE>
+#define MODULE_NAME MD2 /* Name of algorithm */
+#define DIGEST_SIZE 16 /* Size of resulting digest in bytes */
+</PRE>
+
+<P>
+The C structure must be named hash_state:
+
+<P>
+<PRE>
+typedef struct {
+ ... whatever state variables you need ...
+} hash_state;
+</PRE>
+
+<P>
+There are four functions that need to be written: to initialize the
+algorithm's state, to hash a string into the algorithm's state, to get
+a digest from the current state, and to copy a state.
+
+<P>
+
+<UL>
+<LI>void hash_init(hash_state *self);
+</LI>
+<LI>void hash_update(hash_state *self, unsigned char *buffer, int length);
+</LI>
+<LI>PyObject *hash_digest(hash_state *self);
+</LI>
+<LI>void hash_copy(hash_state *source, hash_state *dest);
+</LI>
+</UL>
+
+<P>
+Put #include "hash_template.c" at the end of the file to
+include the actual implementation of the module.
+
+<P>
+<BR><HR>
+
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+</HTML>