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author | JoeStrout <joe@strout.net> | 2020-02-20 14:19:15 -0700 |
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committer | JoeStrout <joe@strout.net> | 2020-02-20 14:19:15 -0700 |
commit | 3c9ae2bf6f488adf1560667ebc6f7faad4e9aab7 (patch) | |
tree | fde6ee507872f8e47868d32d807348be2954e411 /tests | |
parent | 7eb42bdad33c1c56c5d396315a5715a5a74fab0e (diff) | |
download | pygments-git-3c9ae2bf6f488adf1560667ebc6f7faad4e9aab7.tar.gz |
Add support for the MiniScript embedded scripting language.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/examplefiles/example.ms | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/tests/examplefiles/example.ms b/tests/examplefiles/example.ms new file mode 100644 index 00000000..140a0563 --- /dev/null +++ b/tests/examplefiles/example.ms @@ -0,0 +1,286 @@ +// MiniScript (https://miniscript.org) example file, +// adapted from: http://rosettacode.org/wiki/RCRPG/MiniScript + +pos = [0,0,0] +goal = [floor(rnd*10), floor(rnd*10), floor(3+rnd*5)] + +dir = {} // key: direction name; value: [dx, dy, dz] +dirAbbrevs = {} // key: direction abbrevation; value: full name +dir.up = [0,0,1] +dir.down = [0,0,-1] +dir.north = [0,1,0] +dir.south = [0,-1,0] +dir.east = [1,0,0] +dir.west = [-1,0,0] +for k in dir.indexes + dirAbbrevs[k[0]] = k +end for +inverseDir = {"up":"down", "down":"up", "east":"west", "west":"east", "north":"south", "south":"north"} + +descNum = function(count, noun) + if count == 1 then return "a " + noun + return str(count) + " " + noun + "s" +end function + +descList = function(lst) + if lst.len == 0 then return "" + if lst.len == 1 then return lst[0] + if lst.len == 2 then return lst[0] + " and " + lst[1] + return lst[:-1].join(", ") + ", and " + lst[-1] +end function + +pickAny = function(options) + lst = options.split(";") + return lst[rnd * lst.len] +end function + +Contents = {} +Contents.ladders = 0 +Contents.gold = 0 +Contents.hammers = 0 // (note: a "sledge" is a sled or sleigh, not a sledgehammer) +Contents.desc = function(prefix, postfix=".") + s = [] + if self.ladders > 0 then s.push descNum(self.ladders, "ladder") + if self.hammers > 0 then s.push descNum(self.hammers, "sledgehammer") + if self.gold > 0 then s.push descNum(self.gold, "gold coin") + if not s then return prefix + " nothing" + postfix + return prefix + " " + descList(s) + postfix +end function +Contents.initRandom = function() + self.ladders = (rnd < 0.3) + self.gold = ceil(rnd * 3) * (rnd < 0.1) + self.hammers = (rnd < 0.02) +end function +Contents.propName = function(obj) + if obj == "ladder" or obj == "ladders" then return "ladders" + if obj == "gold" or obj == "coin" or obj == "coins" then return "gold" + if obj[:6] == "hammer" or obj[:6] == "sledge" then return "hammers" + return "" +end function +Contents.hasAny = function(obj) + pname = Contents.propName(obj) + if pname == "" then return false + return self[pname] > 0 +end function +Contents.withdraw = function(obj) + result = new Contents + if obj == "all" then + result.ladders = self.ladders + self.ladders = 0 + result.hammers = self.hammers + self.hammers = 0 + result.gold = self.gold + self.gold = 0 + else + pname = Contents.propName(obj) + if self[pname] < 1 then return null + if obj[-1] == "s" then count = self[pname] else count = 1 + self[pname] = self[pname] - count + result[pname] = count + end if + return result +end function +Contents.deposit = function(c) + self.ladders = self.ladders + c.ladders + self.hammers = self.hammers + c.hammers + self.gold = self.gold + c.gold +end function + +inventory = new Contents +inventory.hammers = 1 + +Room = {} +Room.exits = {} +Room.color = "" +Room.init = function(pos) + self.contents = new Contents + self.contents.initRandom + if pos == goal then + self.color = "YOU FOUND IT! This is the mystical Room of MacGuffin!" + else if rnd < 0.5 then + // Give a hint about where the goal is. + opt = floor(rnd * 3) + if opt == 0 then + if goal[2] == pos[2] then + hint = "The MacGuffin lies on this level." + else if goal[2] > pos[2] then + hint = "The MacGuffin rests above." + else + hint = "The MacGuffin lies below." + end if + else if opt == 1 then + if goal[0] > pos[0] then + hint = "The MacGuffin lies to the east." + else if goal[0] < pos[0] then + hint = "The MacGuffin lies to the west." + else + hint = "The MacGuffin lies... <undecipherable>" + end if + else + if goal[1] > pos[1] then + hint = "The MacGuffin lies to the north." + else if goal[1] < pos[1] then + hint = "The MacGuffin lies to the south." + else + hint = "The MacGuffin lies... <undecipherable>" + end if + end if + self.color = "Scratched on the wall is a message: " + hint + else if rnd < 0.5 then + // Give some random color comment. + color = [] + opt = floor(rnd * 3) + if opt == 1 then + color.push "You detect " + pickAny("a faint;an odd;a musty;a rotten;an unpleasant") + color.push pickAny("smell;odor;scent;stench") + " here." + else if opt == 2 then + color.push "You can hear a" + pickAny(" faint; quiet; soft; strange;n eerie") + color.push pickAny("dripping;scratching;scrabbling;whistling;moaning") + color.push pickAny("sound;noise") + " here." + else + color.push "The " + pickAny("walls here are;floor here is;ceiling of this room is") + color.push pickAny("smeared with;discolored by;marred by;covered with") + color.push pickAny("dried blood;cobwebs;scratches;gouges;scorch marks;soot;mineral deposits;bits of fur") + "." + end if + self.color = color.join + end if + self.exits = {} +end function + +rooms = {} // key: STRING FORM of position; value: Room +getRoom = function(pos=null) + if pos == null then pos = globals.pos + key = str(pos) + if not rooms.hasIndex(key) then + rooms[key] = new Room + rooms[key].init pos + end if + return rooms[key] +end function + +// Commands: +commands = {} +help = {} + +commands.drop = function(obj) + items = inventory.withdraw(obj) + if items == null then + print "You don't have any " + obj + "." + else + getRoom.contents.deposit items + print items.desc("You drop") + end if +end function +help.drop = "Drops an item from your inventory into the room. Specify object name or ""all""." + +commands.go = function(d) + oldRoom = getRoom + if dirAbbrevs.hasIndex(d) then d = dirAbbrevs[d] + if not dir then + print "Which direction?" + else if not dir.hasIndex(d) then + print "That's not a direction I recognize." + else if d == "up" and oldRoom.contents.ladders == 0 then + print "There is no ladder in this room to go up." + else + if not oldRoom.exits.hasIndex(d) then + if inventory.hammers < 1 then + print "There is no exit that way, and you don't have a sledgehammer." + return + end if + wall = "wall" + if d == "up" then wall = "ceiling" + if d == "down" then wall = "floor" + print "You bash the " + wall + " until you make a passage big enough to crawl through." + oldRoom.exits.push d + end if + delta = dir[d] + pos[0] = pos[0] + delta[0] + pos[1] = pos[1] + delta[1] + pos[2] = pos[2] + delta[2] + newRoom = getRoom + newRoom.exits.push inverseDir[d] + verb = "crawl" + if d == "up" then verb = "climb" + if d == "down" then + if newRoom.contents.ladders > 0 then verb = "climb" else verb = "drop" + end if + print "You " + verb + " " + d + "." + commands.look + if pos == goal then + print "You have recovered the MacGuffin and " + descNum(inventory.gold, "gold coin") + ". You win!" + globals.gameOver = true + end if + end if +end function +help.go = "Moves in the given direction, bashing open a passage if necessary." + +commands.help = function(arg) + if aliases.hasIndex(arg) then arg = aliases[arg] + if help.hasIndex(arg) then + print arg + ": " + help[arg] + else + print "Available commands: " + descList(help.indexes.sort) + end if +end function +help.help = "Prints the help. Obviously." + +commands.inventory = function(arg) + print inventory.desc("You have") +end function +help.inventory = "Lists the items you are carrying." + +commands.look = function(arg) + print "You are at " + pos + "." + room = getRoom + if room.color != "" then print room.color + print room.contents.desc("You see", " here.") + exits = room.exits.indexes + if exits.len == 0 then + print "There are no exits." + else if room.exits.len == 1 then + print "There is a passage " + exits[0] + "." + else + print "There are passages " + descList(exits) + "." + end if +end function +help.look = "Prints a description of the room and its contents." + +commands.quit = function(arg) + print "Quitter!" + globals.gameOver = true +end function +help.quit = "Quits the game." + +commands.take = function(obj) + roomStuff = getRoom.contents + items = roomStuff.withdraw(obj) + if items == null then + print "You don't see any " + obj + " here." + else + inventory.deposit items + print items.desc("You take") + end if +end function +help.take = "Picks up an item in the room; specify item name, or ""all""." + +// Command aliases: +aliases = {"i":"inventory", "inv":"inventory", "l":"look", "get":"take"} + +// Main game loop +gameOver = false +commands.look +while not gameOver + cmd = input(">").split(" ", 2) + if cmd.len == 1 then cmd.push null + verb = cmd[0] + if aliases.hasIndex(verb) then verb = aliases[verb] + if commands.hasIndex(verb) then + f = commands[verb] + f cmd[1] + else if dirAbbrevs.hasIndex(verb) or dir.hasIndex(verb) then + commands.go verb + else + print "Invalid command. For help, enter: help" + end if +end while
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