---input---
/* Fragment shader */
void main()
{
    gl_FragColor[0] = gl_FragCoord[0] / 400.0;
    gl_FragColor[1] = gl_FragCoord[1] / 400.0;
    gl_FragColor[2] = 1.0;
}

---tokens---
'/* Fragment shader */' Comment.Multiline
'\n'          Text

'void'        Keyword.Type
' '           Text
'main'        Name
'('           Punctuation
')'           Punctuation
'\n'          Text

'{'           Punctuation
'\n    '      Text
'gl_FragColor' Name.Builtin
'['           Punctuation
'0'           Literal.Number.Oct
']'           Punctuation
' '           Text
'='           Operator
' '           Text
'gl_FragCoord' Name.Builtin
'['           Punctuation
'0'           Literal.Number.Oct
']'           Punctuation
' '           Text
'/'           Operator
' '           Text
'400.0'       Literal.Number.Float
';'           Punctuation
'\n    '      Text
'gl_FragColor' Name.Builtin
'['           Punctuation
'1'           Literal.Number.Integer
']'           Punctuation
' '           Text
'='           Operator
' '           Text
'gl_FragCoord' Name.Builtin
'['           Punctuation
'1'           Literal.Number.Integer
']'           Punctuation
' '           Text
'/'           Operator
' '           Text
'400.0'       Literal.Number.Float
';'           Punctuation
'\n    '      Text
'gl_FragColor' Name.Builtin
'['           Punctuation
'2'           Literal.Number.Integer
']'           Punctuation
' '           Text
'='           Operator
' '           Text
'1.0'         Literal.Number.Float
';'           Punctuation
'\n'          Text

'}'           Punctuation
'\n'          Text
