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+// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
+// file at the top-level directory of this distribution and at
+// http://rust-lang.org/COPYRIGHT.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+// based on:
+// http://shootout.alioth.debian.org/u32/benchmark.php?test=nbody&lang=java
+
+extern mod std;
+
+use core::os;
+
+// Using sqrt from the standard library is way slower than using libc
+// directly even though std just calls libc, I guess it must be
+// because the the indirection through another dynamic linker
+// stub. Kind of shocking. Might be able to make it faster still with
+// an llvm intrinsic.
+#[nolink]
+extern mod libc {
+ #[legacy_exports];
+ fn sqrt(n: float) -> float;
+}
+
+fn main() {
+ let args = os::args();
+ let args = if os::getenv(~"RUST_BENCH").is_some() {
+ ~[~"", ~"4000000"]
+ } else if args.len() <= 1u {
+ ~[~"", ~"100000"]
+ } else {
+ args
+ };
+ let n = int::from_str(args[1]).get();
+ let mut bodies: ~[Body::props] = NBodySystem::make();
+ io::println(fmt!("%f", NBodySystem::energy(bodies)));
+ let mut i = 0;
+ while i < n {
+ NBodySystem::advance(bodies, 0.01);
+ i += 1;
+ }
+ io::println(fmt!("%f", NBodySystem::energy(bodies)));
+}
+
+mod NBodySystem {
+ use Body;
+
+ pub fn make() -> ~[Body::props] {
+ let mut bodies: ~[Body::props] =
+ ~[Body::sun(),
+ Body::jupiter(),
+ Body::saturn(),
+ Body::uranus(),
+ Body::neptune()];
+
+ let mut px = 0.0;
+ let mut py = 0.0;
+ let mut pz = 0.0;
+
+ let mut i = 0;
+ while i < 5 {
+ px += bodies[i].vx * bodies[i].mass;
+ py += bodies[i].vy * bodies[i].mass;
+ pz += bodies[i].vz * bodies[i].mass;
+
+ i += 1;
+ }
+
+ // side-effecting
+ Body::offset_momentum(&mut bodies[0], px, py, pz);
+
+ return bodies;
+ }
+
+ pub fn advance(bodies: &mut [Body::props], dt: float) {
+ let mut i = 0;
+ while i < 5 {
+ let mut j = i + 1;
+ while j < 5 {
+ advance_one(&mut bodies[i],
+ &mut bodies[j], dt);
+ j += 1;
+ }
+
+ i += 1;
+ }
+
+ i = 0;
+ while i < 5 {
+ move_(&mut bodies[i], dt);
+ i += 1;
+ }
+ }
+
+ pub fn advance_one(bi: &mut Body::props,
+ bj: &mut Body::props,
+ dt: float) unsafe {
+ let dx = bi.x - bj.x;
+ let dy = bi.y - bj.y;
+ let dz = bi.z - bj.z;
+
+ let dSquared = dx * dx + dy * dy + dz * dz;
+
+ let distance = ::libc::sqrt(dSquared);
+ let mag = dt / (dSquared * distance);
+
+ bi.vx -= dx * bj.mass * mag;
+ bi.vy -= dy * bj.mass * mag;
+ bi.vz -= dz * bj.mass * mag;
+
+ bj.vx += dx * bi.mass * mag;
+ bj.vy += dy * bi.mass * mag;
+ bj.vz += dz * bi.mass * mag;
+ }
+
+ pub fn move_(b: &mut Body::props, dt: float) {
+ b.x += dt * b.vx;
+ b.y += dt * b.vy;
+ b.z += dt * b.vz;
+ }
+
+ pub fn energy(bodies: &[Body::props]) -> float unsafe {
+ let mut dx;
+ let mut dy;
+ let mut dz;
+ let mut distance;
+ let mut e = 0.0;
+
+ let mut i = 0;
+ while i < 5 {
+ e +=
+ 0.5 * bodies[i].mass *
+ (bodies[i].vx * bodies[i].vx + bodies[i].vy * bodies[i].vy
+ + bodies[i].vz * bodies[i].vz);
+
+ let mut j = i + 1;
+ while j < 5 {
+ dx = bodies[i].x - bodies[j].x;
+ dy = bodies[i].y - bodies[j].y;
+ dz = bodies[i].z - bodies[j].z;
+
+ distance = ::libc::sqrt(dx * dx + dy * dy + dz * dz);
+ e -= bodies[i].mass * bodies[j].mass / distance;
+
+ j += 1;
+ }
+
+ i += 1;
+ }
+ return e;
+
+ }
+}
+
+mod Body {
+ use Body;
+
+ pub const PI: float = 3.141592653589793;
+ pub const SOLAR_MASS: float = 39.478417604357432;
+ // was 4 * PI * PI originally
+ pub const DAYS_PER_YEAR: float = 365.24;
+
+ pub type props =
+ {mut x: float,
+ mut y: float,
+ mut z: float,
+ mut vx: float,
+ mut vy: float,
+ mut vz: float,
+ mass: float};
+
+ pub fn jupiter() -> Body::props {
+ return {mut x: 4.84143144246472090e+00,
+ mut y: -1.16032004402742839e+00,
+ mut z: -1.03622044471123109e-01,
+ mut vx: 1.66007664274403694e-03 * DAYS_PER_YEAR,
+ mut vy: 7.69901118419740425e-03 * DAYS_PER_YEAR,
+ mut vz: -6.90460016972063023e-05 * DAYS_PER_YEAR,
+ mass: 9.54791938424326609e-04 * SOLAR_MASS};
+ }
+
+ pub fn saturn() -> Body::props {
+ return {mut x: 8.34336671824457987e+00,
+ mut y: 4.12479856412430479e+00,
+ mut z: -4.03523417114321381e-01,
+ mut vx: -2.76742510726862411e-03 * DAYS_PER_YEAR,
+ mut vy: 4.99852801234917238e-03 * DAYS_PER_YEAR,
+ mut vz: 2.30417297573763929e-05 * DAYS_PER_YEAR,
+ mass: 2.85885980666130812e-04 * SOLAR_MASS};
+ }
+
+ pub fn uranus() -> Body::props {
+ return {mut x: 1.28943695621391310e+01,
+ mut y: -1.51111514016986312e+01,
+ mut z: -2.23307578892655734e-01,
+ mut vx: 2.96460137564761618e-03 * DAYS_PER_YEAR,
+ mut vy: 2.37847173959480950e-03 * DAYS_PER_YEAR,
+ mut vz: -2.96589568540237556e-05 * DAYS_PER_YEAR,
+ mass: 4.36624404335156298e-05 * SOLAR_MASS};
+ }
+
+ pub fn neptune() -> Body::props {
+ return {mut x: 1.53796971148509165e+01,
+ mut y: -2.59193146099879641e+01,
+ mut z: 1.79258772950371181e-01,
+ mut vx: 2.68067772490389322e-03 * DAYS_PER_YEAR,
+ mut vy: 1.62824170038242295e-03 * DAYS_PER_YEAR,
+ mut vz: -9.51592254519715870e-05 * DAYS_PER_YEAR,
+ mass: 5.15138902046611451e-05 * SOLAR_MASS};
+ }
+
+ pub fn sun() -> Body::props {
+ return {mut x: 0.0,
+ mut y: 0.0,
+ mut z: 0.0,
+ mut vx: 0.0,
+ mut vy: 0.0,
+ mut vz: 0.0,
+ mass: SOLAR_MASS};
+ }
+
+ pub fn offset_momentum(props: &mut Body::props,
+ px: float, py: float, pz: float) {
+ props.vx = -px / SOLAR_MASS;
+ props.vy = -py / SOLAR_MASS;
+ props.vz = -pz / SOLAR_MASS;
+ }
+
+}