# This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2013 Alexis Laferrière # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import gtk class CalculatorContext var result : nullable Float = null var last_op : nullable Char = null var current : nullable Float = null var after_point : nullable Int = null fun push_op( op : Char ) do apply_last_op_if_any if op == 'C' then self.result = 0.0 last_op = null else last_op = op # store for next push_op end # prepare next current after_point = null current = null end fun push_digit( digit : Int ) do var current = current if current == null then current = 0.0 var after_point = after_point if after_point == null then current = current * 10.0 + digit.to_f else current = current + digit.to_f * 10.0.pow(after_point.to_f) self.after_point -= 1 end self.current = current end fun switch_to_decimals do if self.current == null then current = 0.0 if after_point != null then return after_point = -1 end fun apply_last_op_if_any do var op = last_op var result = result if result == null then result = 0.0 var current = current if current == null then current = 0.0 if op == null then result = current else if op == '+' then result = result + current else if op == '-' then result = result - current else if op == '/' then result = result / current else if op == '*' then result = result * current end self.result = result self.current = null end end class CalculatorGui super GtkCallable var win : GtkWindow var container : GtkGrid var lbl_disp : GtkLabel var but_eq : GtkButton var but_dot : GtkButton var context = new CalculatorContext redef fun signal( sender, user_data ) do var after_point = context.after_point if after_point == null then after_point = 0 else after_point = (after_point.abs) end if user_data isa Char then # is an operation var c = user_data if c == '.' then but_dot.sensitive= false context.switch_to_decimals lbl_disp.text = "{context.current.to_i}." else but_dot.sensitive= true context.push_op( c ) var s = context.result.to_precision_native(6) var index : nullable Int = null for i in s.length.times do var chiffre = s.chars[i] if chiffre == '0' and index == null then index = i else if chiffre != '0' then index = null end end if index != null then s = s.substring(0, index) if s.chars[s.length-1] == ',' then s = s.substring(0, s.length-1) end lbl_disp.text = s end else if user_data isa Int then # is a number var n = user_data context.push_digit( n ) lbl_disp.text = context.current.to_precision_native(after_point) end end init do init_gtk win = new GtkWindow( 0 ) container = new GtkGrid(5,5,true) win.add( container ) lbl_disp = new GtkLabel( "_" ) container.attach( lbl_disp, 0, 0, 5, 1 ) # digits for n in [0..9] do var but = new GtkButton.with_label( n.to_s ) but.request_size( 64, 64 ) but.signal_connect( "clicked", self, n ) if n == 0 then container.attach( but, 0, 4, 1, 1 ) else container.attach( but, (n-1)%3, 3-(n-1)/3, 1, 1 ) end # operators var r = 1 for op in ['+', '-', '*', '/' ] do var but = new GtkButton.with_label( op.to_s ) but.request_size( 64, 64 ) but.signal_connect( "clicked", self, op ) container.attach( but, 3, r, 1, 1 ) r+=1 end # = but_eq = new GtkButton.with_label( "=" ) but_eq.request_size( 64, 64 ) but_eq.signal_connect( "clicked", self, '=' ) container.attach( but_eq, 4, 3, 1, 2 ) # . but_dot = new GtkButton.with_label( "." ) but_dot.request_size( 64, 64 ) but_dot.signal_connect( "clicked", self, '.' ) container.attach( but_dot, 1, 4, 1, 1 ) #C var but_c = new GtkButton.with_label( "C" ) but_c.request_size( 64, 64 ) but_c.signal_connect("clicked", self, 'C') container.attach( but_c, 2, 4, 1, 1 ) win.show_all end end # context tests var context = new CalculatorContext context.push_digit( 1 ) context.push_digit( 2 ) context.push_op( '+' ) context.push_digit( 3 ) context.push_op( '*' ) context.push_digit( 2 ) context.push_op( '=' ) var r = context.result.to_precision( 2 ) assert r == "30.00" else print r context = new CalculatorContext context.push_digit( 1 ) context.push_digit( 4 ) context.switch_to_decimals context.push_digit( 1 ) context.push_op( '*' ) context.push_digit( 3 ) context.push_op( '=' ) r = context.result.to_precision( 2 ) assert r == "42.30" else print r context.push_op( '+' ) context.push_digit( 1 ) context.push_digit( 1 ) context.push_op( '=' ) r = context.result.to_precision( 2 ) assert r == "53.30" else print r context = new CalculatorContext context.push_digit( 4 ) context.push_digit( 2 ) context.switch_to_decimals context.push_digit( 3 ) context.push_op( '/' ) context.push_digit( 3 ) context.push_op( '=' ) r = context.result.to_precision( 2 ) assert r == "14.10" else print r #test multiple decimals context = new CalculatorContext context.push_digit( 5 ) context.push_digit( 0 ) context.switch_to_decimals context.push_digit( 1 ) context.push_digit( 2 ) context.push_digit( 3 ) context.push_op( '+' ) context.push_digit( 1 ) context.push_op( '=' ) r = context.result.to_precision( 3 ) assert r == "51.123" else print r #test 'C' button context = new CalculatorContext context.push_digit( 1 ) context.push_digit( 0 ) context.push_op( '+' ) context.push_digit( 1 ) context.push_digit( 0 ) context.push_op( '=' ) context.push_op( 'C' ) r = context.result.to_precision( 1 ) assert r == "0.0" else print r # graphical application if "NIT_TESTING".environ != "true" then var app = new CalculatorGui run_gtk end # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2013 Matthieu Lucas # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # This sample has been implemented to show you how simple is it to play # with native callbacks (C) through an high level with NIT program. module callback_chimpanze import callback_monkey class Chimpanze super MonkeyActionCallable fun create do var monkey = new Monkey print "Hum, I'm sleeping ..." # Invoking method which will take some time to compute, and # will be back in wokeUp method with information. # - Callback method defined in MonkeyActionCallable Interface monkey.wokeUpAction(self, "Hey, I'm awake.") end # Inherit callback method, defined by MonkeyActionCallable interface # - Back of wokeUpAction method redef fun wokeUp( sender:Monkey, message:Object ) do print message end end var m = new Chimpanze m.create # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2013 Matthieu Lucas # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # This sample has been implemented to show you how simple is it to play # with native callbacks (C) through an high level with NIT program. module callback_monkey in "C header" `{ #include #include typedef struct { int id; int age; } CMonkey; typedef struct { MonkeyActionCallable toCall; Object message; } MonkeyAction; `} in "C body" `{ // Method which reproduce a callback answer // Please note that a function pointer is only used to reproduce the callback void cbMonkey(CMonkey *mkey, void callbackFunc(CMonkey*, MonkeyAction*), MonkeyAction *data) { sleep(2); callbackFunc( mkey, data ); } // Back of background treatment, will be redirected to callback function void nit_monkey_callback_func( CMonkey *mkey, MonkeyAction *data ) { // To call a your method, the signature must be written like this : // _... MonkeyActionCallable_wokeUp( data->toCall, mkey, data->message ); } `} # Implementable interface to get callback in defined methods interface MonkeyActionCallable fun wokeUp( sender:Monkey, message: Object) is abstract end # Defining my object type Monkey, which is, in a low level, a pointer to a C struct (CMonkey) extern class Monkey `{ CMonkey * `} new `{ CMonkey *monkey = malloc( sizeof(CMonkey) ); monkey->age = 10; monkey->id = 1; return monkey; `} # Object method which will get a callback in wokeUp method, defined in MonkeyActionCallable interface # Must be defined as Nit/C method because of C call inside fun wokeUpAction( toCall: MonkeyActionCallable, message: Object ) is extern import MonkeyActionCallable.wokeUp `{ // Allocating memory to keep reference of received parameters : // - Object receiver // - Message MonkeyAction *data = malloc( sizeof(MonkeyAction) ); // Incrementing reference counter to prevent from releasing MonkeyActionCallable_incr_ref( toCall ); Object_incr_ref( message ); data->toCall = toCall; data->message = message; // Calling method which reproduce a callback by passing : // - Receiver // - Function pointer to object return method // - Datas cbMonkey( recv, &nit_monkey_callback_func, data ); `} end # This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Implementation of circular lists # This example shows the usage of generics and somewhat a specialisation of collections. module circular_list # Sequences of elements implemented with a double-linked circular list class CircularList[E] # Like standard Array or LinkedList, CircularList is a Sequence. super Sequence[E] # The first node of the list if any # The special case of an empty list is handled by a null node private var node: nullable CLNode[E] = null redef fun iterator do return new CircularListIterator[E](self) redef fun first do return self.node.item redef fun push(e) do var new_node = new CLNode[E](e) var n = self.node if n == null then # the first node self.node = new_node else # not the first one, so attach nodes correctly. var old_last_node = n.prev new_node.next = n new_node.prev = old_last_node old_last_node.next = new_node n.prev = new_node end end redef fun pop do var n = self.node assert n != null var prev = n.prev if prev == n then # the only node self.node = null return n.item end # not the only one do detach nodes correctly. var prev_prev = prev.prev n.prev = prev_prev prev_prev.next = n return prev.item end redef fun unshift(e) do # Circularity has benefits. push(e) self.node = self.node.prev end redef fun shift do # Circularity has benefits. self.node = self.node.next return self.pop end # Move the first at the last position, the second at the first, etc. fun rotate do var n = self.node if n == null then return self.node = n.next end # Sort the list using the Josephus algorithm. fun josephus(step: Int) do var res = new CircularList[E] while not self.is_empty do # count 'step' for i in [1..step[ do self.rotate # kill var x = self.shift res.add(x) end self.node = res.node end end # Nodes of a CircularList private class CLNode[E] # The current item var item: E # The next item in the circular list. # Because of circularity, there is always a next; # so by default let it be self var next: CLNode[E] = self # The previous item in the circular list. # Coherence between next and previous nodes has to be maintained by the # circular list. var prev: CLNode[E] = self end # An iterator of a CircularList. private class CircularListIterator[E] super IndexedIterator[E] redef var index: Int # The current node pointed. # Is null if the list is empty. var node: nullable CLNode[E] # The list iterated. var list: CircularList[E] redef fun is_ok do # Empty lists are not OK. # Pointing again the first node is not OK. return self.node != null and (self.index == 0 or self.node != self.list.node) end redef fun next do self.node = self.node.next self.index += 1 end redef fun item do return self.node.item init(list: CircularList[E]) do self.node = list.node self.list = list self.index = 0 end end var i = new CircularList[Int] i.add_all([1, 2, 3, 4, 5, 6, 7]) print i.first print i.join(":") i.push(8) print i.shift print i.pop i.unshift(0) print i.join(":") i.josephus(3) print i.join(":") # This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # This module beef up the clock module by allowing a clock to be comparable. # It show the usage of class refinement module clock_more import clock redef class Clock # Clock are now comparable super Comparable # Comparaison of a clock make only sense with an other clock redef type OTHER: Clock redef fun <(o) do # Note: < is the only abstract method of Comparable. # All other operators and methods rely on < and ==. return self.total_minutes < o.total_minutes end end var c1 = new Clock(8, 12) var c2 = new Clock(8, 13) var c3 = new Clock(9, 13) print "{c1}<{c2}? {c1{c2}? {c1>c2}" print "{c1}>={c2}? {c1>=c2}" print "{c1}<=>{c2}? {c1<=>c2}" print "{c1},{c2}? max={c1.max(c2)} min={c1.min(c2)}" print "{c1}.is_between({c2}, {c3})? {c1.is_between(c2, c3)}" print "{c2}.is_between({c1}, {c3})? {c2.is_between(c1, c3)}" print "-" c1.minutes += 1 print "{c1}<{c2}? {c1{c2}? {c1>c2}" print "{c1}>={c2}? {c1>=c2}" print "{c1}<=>{c2}? {c1<=>c2}" print "{c1},{c2}? max={c1.max(c2)} min={c1.min(c2)}" print "{c1}.is_between({c2}, {c3})? {c1.is_between(c2, c3)}" print "{c2}.is_between({c1}, {c3})? {c2.is_between(c1, c3)}" # This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # This module provide a simple wall clock. # It is an example of getters and setters. # A beefed-up module is available in clock_more module clock # A simple wall clock with 60 minutes and 12 hours. class Clock # total number of minutes from 0 to 719 var total_minutes: Int # Note: only the read acces is public, the write access is private. # number of minutes in the current hour (from 0 to 59) fun minutes: Int do return self.total_minutes % 60 # set the number of minutes in the current hour. # if m < 0 or m >= 60, the hour will be changed accordinlgy fun minutes=(m: Int) do self.total_minutes = self.hours * 60 + m # number of hours (from 0 to 11) fun hours: Int do return self.total_minutes / 60 # set the number of hours # the minutes will not be updated fun hours=(h: Int) do self.total_minutes = h * 60 + minutes # the position of the hour arrow in the [0..60[ interval fun hour_pos: Int do return total_minutes / 12 # replace the arrow of hours (from 0 to 59). # the hours and the minutes will be updated. fun hour_pos=(h: Int) do self.total_minutes = h * 12 redef fun to_s do return "{hours}:{minutes}" fun reset(hours, minutes: Int) do self.total_minutes = hours*60 + minutes init(hours, minutes: Int) do self.reset(hours, minutes) redef fun ==(o) do # Note: o is a nullable Object, a type test is required # Thanks to adaptive typing, there is no downcast # i.e. the code is safe! return o isa Clock and self.total_minutes == o.total_minutes end end var c = new Clock(10,50) print "It's {c} o'clock." c.minutes += 22 print "Now it's {c} o'clock." print "The short arrow in on the {c.hour_pos/5} and the long arrow in on the {c.minutes/5}." c.hours -= 2 print "Now it's {c} o'clock." var c2 = new Clock(9, 11) print "It's {c2} on the second clock." print "The two clocks are synchronized: {c == c2}." c2.minutes += 1 print "It's now {c2} on the second clock." print "The two clocks are synchronized: {c == c2}." # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2013 Matthieu Lucas # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Sample of the Curl module. module curl_http import curl # Small class to represent an Http Fetcher class MyHttpFetcher super CurlCallbacks var curl: Curl var our_body: String = "" init(curl: Curl) do self.curl = curl # Release curl object fun destroy do self.curl.destroy # Header callback redef fun header_callback(line: String) do # We keep this callback silent for testing purposes #if not line.has_prefix("Date:") then print "Header_callback : {line}" end # Body callback redef fun body_callback(line: String) do self.our_body = "{self.our_body}{line}" # Stream callback - Cf : No one is registered redef fun stream_callback(buffer: String, size: Int, count: Int) do print "Stream_callback : {buffer} - {size} - {count}" end # Program if args.length < 2 then print "Usage: curl_http " else var curl = new Curl var url = args[1] var request = new CurlHTTPRequest(url, curl) # HTTP Get Request if args[0] == "GET" then request.verbose = false var getResponse = request.execute if getResponse isa CurlResponseSuccess then print "Status code : {getResponse.status_code}" print "Body : {getResponse.body_str}" else if getResponse isa CurlResponseFailed then print "Error code : {getResponse.error_code}" print "Error msg : {getResponse.error_msg}" end # HTTP Post Request else if args[0] == "POST" then var myHttpFetcher = new MyHttpFetcher(curl) request.delegate = myHttpFetcher var postDatas = new HeaderMap postDatas["Bugs Bunny"] = "Daffy Duck" postDatas["Batman"] = "Robin likes special characters @#ùà!è§'(\"é&://,;<>∞~*" postDatas["Batman"] = "Yes you can set multiple identical keys, but APACHE will consider only once, the last one" request.datas = postDatas request.verbose = false var postResponse = request.execute print "Our body from the callback : {myHttpFetcher.our_body}" if postResponse isa CurlResponseSuccess then print "*** Answer ***" print "Status code : {postResponse.status_code}" print "Body should be empty, because we decided to manage callbacks : {postResponse.body_str.length}" else if postResponse isa CurlResponseFailed then print "Error code : {postResponse.error_code}" print "Error msg : {postResponse.error_msg}" end # HTTP Get to file Request else if args[0] == "GET_FILE" then var headers = new HeaderMap headers["Accept"] = "Moo" request.headers = headers request.verbose = false var downloadResponse = request.download_to_file(null) if downloadResponse isa CurlFileResponseSuccess then print "*** Answer ***" print "Status code : {downloadResponse.status_code}" print "Size downloaded : {downloadResponse.size_download}" else if downloadResponse isa CurlResponseFailed then print "Error code : {downloadResponse.error_code}" print "Error msg : {downloadResponse.error_msg}" end # Program logic else print "Usage : Method[POST, GET, GET_FILE]" end end # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2013 Matthieu Lucas # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Mail sender sample using the Curl module module curl_mail import curl var curl = new Curl var mail_request = new CurlMailRequest(curl) # Networks var response = mail_request.set_outgoing_server("smtps://smtp.example.org:465", "user@example.org", "mypassword") if response isa CurlResponseFailed then print "Error code : {response.error_code}" print "Error msg : {response.error_msg}" end # Headers mail_request.from = "Billy Bob" mail_request.to = ["user@example.org"] mail_request.cc = ["bob@example.org"] mail_request.bcc = null var headers_body = new HeaderMap headers_body["Content-Type:"] = "text/html; charset=\"UTF-8\"" headers_body["Content-Transfer-Encoding:"] = "quoted-printable" mail_request.headers_body = headers_body # Content mail_request.body = "

Here you can write HTML stuff.

" mail_request.subject = "Hello From My Nit Program" # Others mail_request.verbose = false # Send mail response = mail_request.execute if response isa CurlResponseFailed then print "Error code : {response.error_code}" print "Error msg : {response.error_msg}" else if response isa CurlMailResponseSuccess then print "Mail Sent" else print "Unknown Curl Response type" end # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2012-2013 Alexis Laferrière # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Draws an arithmetic operation to the terminal module draw_operation redef enum Int fun n_chars: Int `{ int c; if ( abs(recv) >= 10 ) c = 1+(int)log10f( (float)abs(recv) ); else c = 1; if ( recv < 0 ) c ++; return c; `} end redef enum Char fun as_operator(a, b: Int): Int do if self == '+' then return a + b if self == '-' then return a - b if self == '*' then return a * b if self == '/' then return a / b if self == '%' then return a % b abort end fun override_dispc: Bool do return self == '+' or self == '-' or self == '*' or self == '/' or self == '%' end fun lines(s: Int): Array[Line] do if self == '+' then return [new Line(new P(0,s/2),1,0,s), new Line(new P(s/2,1),0,1,s-2)] else if self == '-' then return [new Line(new P(0,s/2),1,0,s)] else if self == '*' then var lines = new Array[Line] for y in [1..s-1[ do lines.add( new Line(new P(1,y), 1,0,s-2) ) end return lines else if self == '/' then return [new Line(new P(s-1,0), -1,1, s )] else if self == '%' then var q4 = s/4 var lines = [new Line(new P(s-1,0),-1,1,s)] for l in [0..q4[ do lines.append([ new Line( new P(0,l), 1,0,q4), new Line( new P(s-1,s-1-l), -1,0,q4) ]) end return lines else if self == '1' then return [new Line(new P(s/2,0), 0,1,s),new Line(new P(0,s-1),1,0,s), new Line( new P(s/2,0),-1,1,s/2)] else if self == '2' then return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s/2), new Line( new P(0,s-1),1,0,s), new Line( new P(0,s/2), 0,1,s/2), new Line( new P(0,s/2), 1,0,s)] else if self == '3' then return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s), new Line( new P(0,s-1),1,0,s), new Line( new P(0,s/2), 1,0,s)] else if self == '4' then return [new Line(new P(s-1,0),0,1,s), new Line( new P(0,0), 0,1,s/2), new Line( new P(0,s/2), 1,0,s)] else if self == '5' then return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,s/2),0,1,s/2), new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s/2), new Line( new P(0,s/2), 1,0,s)] else if self == '6' then return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,s/2),0,1,s/2), new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s), new Line( new P(0,s/2), 1,0,s)] else if self == '7' then var tl = new P(0,0) var tr = new P(s-1,0) return [new Line(tl, 1,0,s), new Line(tr,-1,1,s)] else if self == '8' then return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s), new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s), new Line( new P(0,s/2), 1,0,s)] else if self == '9' then return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s), new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s/2), new Line( new P(0,s/2), 1,0,s)] else if self == '0' then return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s), new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s)] end return new Array[Line] end end class P var x : Int var y : Int end redef class String # hack is to support a bug in the evaluation software fun draw(dispc: Char, size, gap: Int, hack: Bool) do var w = size * length +(length-1)*gap var h = size var map = new Array[Array[Char]] for x in [0..w[ do map[x] = new Array[Char].filled_with( ' ', h ) end var ci = 0 for c in self.chars do var local_dispc if c.override_dispc then local_dispc = c else local_dispc = dispc end var lines = c.lines( size ) for line in lines do var x = line.o.x+ci*size x += ci*gap var y = line.o.y for s in [0..line.len[ do assert map.length > x and map[x].length > y else print "setting {x},{y} as {local_dispc}" map[x][y] = local_dispc x += line.step_x y += line.step_y end end ci += 1 end if hack then for c in [0..size[ do map[c][0] = map[map.length-size+c][0] map[map.length-size+c][0] = ' ' end end for y in [0..h[ do for x in [0..w[ do printn map[x][y] end print "" end end end class Line var o : P var step_x : Int var step_y : Int var len : Int end var a var b var op_char var disp_char var disp_size var disp_gap if "NIT_TESTING".environ == "true" then a = 567 b = 13 op_char = '*' disp_char = 'O' disp_size = 8 disp_gap = 1 else printn "Left operand: " a = gets.to_i printn "Right operand: " b = gets.to_i printn "Operator (+, -, *, /, %): " op_char = gets.chars[0] printn "Char to display: " disp_char = gets.chars[0] printn "Size of text: " disp_size = gets.to_i printn "Space between digits: " disp_gap = gets.to_i end var result = op_char.as_operator( a, b ) var len_a = a.n_chars var len_b = b.n_chars var len_res = result.n_chars var max_len = len_a.max( len_b.max( len_res ) ) + 1 # draw first line var d = max_len - len_a var line_a = "" for i in [0..d[ do line_a += " " line_a += a.to_s line_a.draw( disp_char, disp_size, disp_gap, false ) print "" # draw second line d = max_len - len_b-1 var line_b = op_char.to_s for i in [0..d[ do line_b += " " line_b += b.to_s line_b.draw( disp_char, disp_size, disp_gap, false ) # draw ----- print "" for i in [0..disp_size*max_len+(max_len-1)*disp_gap] do printn "_" end print "" print "" # draw result d = max_len - len_res var line_res = "" for i in [0..d[ do line_res += " " line_res += result.to_s line_res.draw( disp_char, disp_size, disp_gap, false ) # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2013 Alexis Laferrière # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Example using the privileges module to drop privileges from root module drop_privileges import privileges # basic command line options var opts = new OptionContext var opt_ug = new OptionUserAndGroup.for_dropping_privileges opt_ug.mandatory = true opts.add_option(opt_ug) # parse and check command line options opts.parse(args) if not opts.errors.is_empty then print opts.errors print "Usage: drop_privileges [options]" opts.usage exit 1 end # original user print "before {sys.uid}:{sys.gid}" # make the switch var user_group = opt_ug.value assert user_group != null user_group.drop_privileges # final user print "after {sys.uid}:{sys.egid}" # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2012-2013 Alexis Laferrière # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # This module illustrates some uses of the FFI, specifically # how to use extern methods. Which means to implement a Nit method in C. module extern_methods redef enum Int # Returns self'th fibonnaci number # implemented here in C for optimization purposes fun fib : Int import fib `{ if ( recv < 2 ) return recv; else return Int_fib( recv-1 ) + Int_fib( recv-2 ); `} # System call to sleep for "self" seconds fun sleep `{ sleep( recv ); `} # Return atan2l( self, x ) from libmath fun atan_with( x : Int ) : Float `{ return atan2( recv, x ); `} # This method callback to Nit methods from C code # It will use from C code: # * the local fib method # * the + operator, a method of Int # * to_s, a method of all objects # * String.to_cstring, a method of String to return an equivalent char* fun foo import fib, +, to_s, String.to_cstring `{ long recv_fib = Int_fib( recv ); long recv_plus_fib = Int__plus( recv, recv_fib ); String nit_string = Int_to_s( recv_plus_fib ); char *c_string = String_to_cstring( nit_string ); printf( "from C: self + fib(self) = %s\n", c_string ); `} # Equivalent to foo but written in pure Nit fun bar do print "from Nit: self + fib(self) = {self+self.fib}" end print 12.fib print "sleeping 1 second..." 1.sleep print 100.atan_with( 200 ) 8.foo 8.bar # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2004-2008 Jean Privat # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A simple exemple of refinement where a method is added to the integer class. module fibonacci redef class Int # Calculate the self-th element of the fibonacci sequence. fun fibonacci: Int do if self < 2 then return 1 else return (self-2).fibonacci + (self-1).fibonacci end end end # Print usage and exit. fun usage do print "Usage: fibonnaci " exit 0 end # Main part if args.length != 1 then usage end print args.first.to_i.fibonacci print "hello world" # This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import html class NitHomepage super HTMLPage redef fun head do add("meta").attr("charset", "utf-8") add("title").text("Nit") add("link").attr("rel", "icon").attr("href", "http://nitlanguage.org/favicon.ico").attr("type", "image/x-icon") add("link").attr("rel", "stylesheet").attr("href", "http://nitlanguage.org/style.css").attr("type", "text/css") add("link").attr("rel", "stylesheet").attr("href", "http://nitlanguage.org/local.css").attr("type", "text/css") end redef fun body do open("article").add_class("page") open("section").add_class("pageheader") add_html("theNitProgramming Language") open("header").add_class("header") open("div").add_class("topsubtitle") add("p").text("A Fun Language for Serious Programming") close("div") close("header") close("section") open("div").attr("id", "pagebody") open("section").attr("id", "content") add("h1").text("# What is Nit?") add("p").text("Nit is an object-oriented programming language. The goal of Nit is to propose a robust statically typed programming language where structure is not a pain.") add("p").text("So, what does the famous hello world program look like, in Nit?") add_html("
print 'Hello, World!'
") add("h1").text("# Feature Highlights") add("h2").text("Usability") add("p").text("Nit's goal is to be usable by real programmers for real projects") open("ul") open("li") add("a").attr("href", "http://en.wikipedia.org/wiki/KISS_principle").text("KISS principle") close("li") add("li").text("Script-like language without verbosity nor cryptic statements") add("li").text("Painless static types: static typing should help programmers") add("li").text("Efficient development, efficient execution, efficient evolution.") close("ul") add("h2").text("Robustness") add("p").text("Nit will help you to write bug-free programs") open("ul") add("li").text("Strong static typing") add("li").text("No more NullPointerException") close("ul") add("h2").text("Object-Oriented") add("p").text("Nit's guideline is to follow the most powerful OO principles") open("ul") open("li") add("a").attr("href", "./everything_is_an_object/").text("Everything is an object") close("li") open("li") add("a").attr("href", "./multiple_inheritance/").text("Multiple inheritance") close("li") open("li") add("a").attr("href", "./refinement/").text("Open classes") close("li") open("li") add("a").attr("href", "./virtual_types/").text("Virtual types") close("li") close("ul") add("h1").text("# Getting Started") add("p").text("Get Nit from its Git repository:") add_html("
$ git clone http://nitlanguage.org/nit.git
") add("p").text("Build the compiler (may be long):") add_html("
$ cd nit\n")
					add_html("$ make
") add("p").text("Compile a program:") add_html("
$ bin/nitc examples/hello_world.nit
") add("p").text("Execute the program:") add_html("
$ ./hello_world
") close("section") close("div") close("article") end end var page = new NitHomepage page.write_to stdout page.write_to_file("nit.html") # This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # An example that defines and uses stacks of integers. # The implementation is done with a simple linked list. # It features: free constructors, nullable types and some adaptive typing. module int_stack # A stack of integer implemented by a simple linked list. # Note that this is only a toy class since a real linked list will gain to use # generics and extends interfaces, like Collection, from the standard library. class IntStack # The head node of the list. # Null means that the stack is empty. private var head: nullable ISNode = null # Add a new integer in the stack. fun push(val: Int) do self.head = new ISNode(val, self.head) end # Remove and return the last pushed integer. # Return null if the stack is empty. fun pop: nullable Int do var head = self.head if head == null then return null # Note: the followings are statically safe because of the # previous 'if'. var val = head.val self.head = head.next return val end # Return the sum of all integers of the stack. # Return 0 if the stack is empty. fun sumall: Int do var sum = 0 var cur = self.head while cur != null do # Note: the followings are statically safe because of # the condition of the 'while'. sum += cur.val cur = cur.next end return sum end # Note: Because all attributes have a default value, a free constructor # "init()" is implicitly defined. end # A node of a IntStack private class ISNode # The integer value stored in the node. var val: Int # The next node, if any. var next: nullable ISNode # Note: A free constructor "init(val: Int, next: nullable ISNode)" is # implicitly defined. end var l = new IntStack l.push(1) l.push(2) l.push(3) print l.sumall # Note: the 'for' control structure cannot be used on IntStack in its current state. # It requires a more advanced topic. # However, why not using the 'loop' control structure? loop var i = l.pop if i == null then break # The following is statically safe because of the previous 'if'. print i * 10 end # Note: 'or else' is used to give an alternative of a null expression. l.push(5) print l.pop or else 0 # l.pop gives 5, so print 5 print l.pop or else 0 # l.pop gives null, so print the alternative: 0 # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2014 Alexis Laferrière # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Basic example of OpenGL ES 2.0 usage from the book OpenGL ES 2.0 Programming Guide. # # Code reference: # https://code.google.com/p/opengles-book-samples/source/browse/trunk/LinuxX11/Chapter_2/Hello_Triangle/Hello_Triangle.c module opengles2_hello_triangle import glesv2 import egl import mnit_linux # for sdl import x11 if "NIT_TESTING".environ == "true" then exit(0) var window_width = 800 var window_height = 600 # ## SDL # var sdl_display = new SDLDisplay(window_width, window_height) var sdl_wm_info = new SDLSystemWindowManagerInfo var x11_window_handle = sdl_wm_info.x11_window_handle # ## X11 # var x_display = x_open_default_display assert x_display != 0 else print "x11 fail" # ## EGL # var egl_display = new EGLDisplay(x_display) assert egl_display.is_valid else print "EGL display is not valid" egl_display.initialize print "EGL version: {egl_display.version}" print "EGL vendor: {egl_display.vendor}" print "EGL extensions: {egl_display.extensions.join(", ")}" print "EGL client APIs: {egl_display.client_apis.join(", ")}" assert egl_display.is_valid else print egl_display.error var config_chooser = new EGLConfigChooser #config_chooser.surface_type_egl config_chooser.blue_size = 8 config_chooser.green_size = 8 config_chooser.red_size = 8 #config_chooser.alpha_size = 8 #config_chooser.depth_size = 8 #config_chooser.stencil_size = 8 #config_chooser.sample_buffers = 1 config_chooser.close var configs = config_chooser.choose(egl_display) assert configs != null else print "choosing config failed: {egl_display.error}" assert not configs.is_empty else print "no EGL config" print "{configs.length} EGL configs available" for config in configs do var attribs = config.attribs(egl_display) print "* caveats: {attribs.caveat}" print " conformant to: {attribs.conformant}" print " size of RGBA: {attribs.red_size} {attribs.green_size} {attribs.blue_size} {attribs.alpha_size}" print " buffer, depth, stencil: {attribs.buffer_size} {attribs.depth_size} {attribs.stencil_size}" end var config = configs.first var format = config.attribs(egl_display).native_visual_id # TODO android part # Opengles1Display_midway_init(recv, format); var surface = egl_display.create_window_surface(config, x11_window_handle, [0]) assert surface.is_ok else print egl_display.error var context = egl_display.create_context(config) assert context.is_ok else print egl_display.error var make_current_res = egl_display.make_current(surface, surface, context) assert make_current_res var width = surface.attribs(egl_display).width var height = surface.attribs(egl_display).height print "Width: {width}" print "Height: {height}" assert egl_bind_opengl_es_api else print "eglBingAPI failed: {egl_display.error}" # ## GLESv2 # print "Can compile shaders? {gl_shader_compiler}" assert_no_gl_error assert gl_shader_compiler else print "Cannot compile shaders" # gl program print gl_error.to_s var program = new GLProgram if not program.is_ok then print "Program is not ok: {gl_error.to_s}\nLog:" print program.info_log abort end assert_no_gl_error # vertex shader var vertex_shader = new GLVertexShader assert vertex_shader.is_ok else print "Vertex shader is not ok: {gl_error}" vertex_shader.source = """ attribute vec4 vPosition; void main() { gl_Position = vPosition; } """ vertex_shader.compile assert vertex_shader.is_compiled else print "Vertex shader compilation failed with: {vertex_shader.info_log} {program.info_log}" assert_no_gl_error # fragment shader var fragment_shader = new GLFragmentShader assert fragment_shader.is_ok else print "Fragment shader is not ok: {gl_error}" fragment_shader.source = """ precision mediump float; void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } """ fragment_shader.compile assert fragment_shader.is_compiled else print "Fragment shader compilation failed with: {fragment_shader.info_log}" assert_no_gl_error program.attach_shader vertex_shader program.attach_shader fragment_shader program.bind_attrib_location(0, "vPosition") program.link assert program.is_linked else print "Linking failed: {program.info_log}" assert_no_gl_error # draw! var vertices = [0.0, 0.5, 0.0, -0.5, -0.5, 0.0, 0.5, -0.5, 0.0] var vertex_array = new VertexArray(0, 3, vertices) vertex_array.attrib_pointer gl_clear_color(0.5, 0.0, 0.5, 1.0) for i in [0..10000[ do printn "." assert_no_gl_error gl_viewport(0, 0, width, height) gl_clear_color_buffer program.use vertex_array.enable vertex_array.draw_arrays_triangles egl_display.swap_buffers(surface) end # delete program.delete vertex_shader.delete fragment_shader.delete # ## EGL # # close egl_display.make_current(new EGLSurface.none, new EGLSurface.none, new EGLContext.none) egl_display.destroy_context(context) egl_display.destroy_surface(surface) # ## SDL # # close sdl_display.destroy # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2004-2008 Jean Privat # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # How to print arguments of the command line. module print_arguments for a in args do print a end # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2004-2008 Jean Privat # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A procedural program (without explicit class definition). # This program manipulates arrays of integers. module procedural_array # The sum of the elements of `a'. # Uses a 'for' control structure. fun array_sum(a: Array[Int]): Int do var sum = 0 for i in a do sum = sum + i end return sum end # The sum of the elements of `a' (alternative version). # Uses a 'while' control structure. fun array_sum_alt(a: Array[Int]): Int do var sum = 0 var i = 0 while i < a.length do sum = sum + a[i] i = i + 1 end return sum end # The main part of the program. var a = [10, 5, 8, 9] print(array_sum(a)) print(array_sum_alt(a)) # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2013 Matthieu Lucas # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Client sample using the Socket module which connect to the server sample. module socket_client import socket if args.length < 2 then print "Usage : socket_client " return end var s = new Socket.client(args[0], args[1].to_i) print "[HOST ADDRESS] : {s.address}" print "[HOST] : {s.host}" print "[PORT] : {s.port}" print "Connecting ... {s.connected}" if s.connected then print "Writing ... Hello server !" s.write("Hello server !") print "[Response from server] : {s.read(100)}" print "Closing ..." s.close end # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2013 Matthieu Lucas # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Server sample using the Socket module which allow client to connect module socket_server import socket if args.is_empty then print "Usage : socket_server " return end var socket = new Socket.server(args[0].to_i, 1) print "[PORT] : {socket.port.to_s}" var clients = new Array[Socket] var max = socket loop var fs = new SocketObserver(true, true, true) fs.readset.set(socket) for c in clients do fs.readset.set(c) if fs.select(max, 4, 0) == 0 then print "Error occured in select {sys.errno.strerror}" break end if fs.readset.is_set(socket) then var ns = socket.accept print "Accepting {ns.address} ... " print "[Message from {ns.address}] : {ns.read(100)}" ns.write("Goodbye client.") print "Closing {ns.address} ..." ns.close end end # This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import template ### Here, definition of the specific templates # The root template for composers class TmplComposers super Template # Short list of composers var composers = new Array[TmplComposer] # Detailled list of composers var composer_details = new Array[TmplComposerDetail] # Add a composer in both lists fun add_composer(firstname, lastname: String, birth, death: Int) do composers.add(new TmplComposer(lastname)) composer_details.add(new TmplComposerDetail(firstname, lastname, birth, death)) end redef fun rendering do add """ COMPOSERS ========= """ add_all composers add """ DETAILS ======= """ add_all composer_details end end # A composer in the short list of composers class TmplComposer super Template # Short name var name: String init(name: String) do self.name = name redef fun rendering do add "- {name}\n" end # A composer in the detailled list of composers class TmplComposerDetail super Template var firstname: String var lastname: String var birth: Int var death: Int init(firstname, lastname: String, birth, death: Int) do self.firstname = firstname self.lastname = lastname self.birth = birth self.death = death end redef fun rendering do add """ COMPOSER: {{{firstname}}} {{{lastname}}} BIRTH...: {{{birth}}} DEATH...: {{{death}}} """ end ### Here a simple usage of the templates var f = new TmplComposers f.add_composer("Johann Sebastian", "Bach", 1685, 1750) f.add_composer("George Frideric", "Handel", 1685, 1759) f.add_composer("Wolfgang Amadeus", "Mozart", 1756, 1791) f.write_to(stdout) # This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2014 Lucas Bajolet # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Sample module for a minimal chat server using Websockets on port 8088 module websocket_server import websocket var sock = new WebSocket(8088, 1) var msg: String if sock.listener.eof then print sys.errno.strerror end sock.accept while not sock.listener.eof do if not sock.connected then sock.accept if sys.stdin.poll_in then msg = gets printn "Received message : {msg}" if msg == "exit" then sock.close if msg == "disconnect" then sock.disconnect_client sock.write(msg) end if sock.can_read(10) then msg = sock.read_line if msg != "" then print msg end end