from __future__ import unicode_literals ################################################################################ # Configuration: DEBUG = False VERBOSITY = 1 import os PROJECT_ROOT = os.path.normpath(os.path.dirname(os.path.abspath(__file__))) # Sass @import load_paths: LOAD_PATHS = os.path.join(PROJECT_ROOT, 'sass/frameworks') # Assets path, where new sprite files are created (defaults to STATIC_ROOT + '/assets'): ASSETS_ROOT = None # Cache files path, where cache files are saved (defaults to ASSETS_ROOT): CACHE_ROOT = None # Assets path, where new sprite files are created: STATIC_ROOT = os.path.join(PROJECT_ROOT, 'static') FONTS_ROOT = None # default: STATIC_ROOT IMAGES_ROOT = None # default: STATIC_ROOT # Urls for the static and assets: ASSETS_URL = 'static/assets/' STATIC_URL = 'static/' FONTS_URL = None # default: STATIC_URL IMAGES_URL = None # default: STATIC_URL # Rendering style. Available values are 'nested', 'expanded', 'compact', 'compressed' and 'legacy' (defaults to 'nested'): STYLE = 'nested' # Use a different scope inside control structures create a scope (defaults to create new scopes for control structures, same as Sass): CONTROL_SCOPING = True # Throw fatal errors when finding undefined variables: FATAL_UNDEFINED = True SPRTE_MAP_DIRECTION = 'vertical'