# coding: utf-8 """ This module provides a Renderer class to render templates. """ import sys from pystache import defaults from pystache.common import TemplateNotFoundError, MissingTags, is_string from pystache.context import ContextStack, KeyNotFoundError from pystache.loader import Loader from pystache.parsed import ParsedTemplate from pystache.renderengine import context_get, RenderEngine from pystache.specloader import SpecLoader from pystache.template_spec import TemplateSpec class Renderer(object): """ A class for rendering mustache templates. This class supports several rendering options which are described in the constructor's docstring. Other behavior can be customized by subclassing this class. For example, one can pass a string-string dictionary to the constructor to bypass loading partials from the file system: >>> partials = {'partial': 'Hello, {{thing}}!'} >>> renderer = Renderer(partials=partials) >>> # We apply print to make the test work in Python 3 after 2to3. >>> print renderer.render('{{>partial}}', {'thing': 'world'}) Hello, world! To customize string coercion (e.g. to render False values as ''), one can subclass this class. For example: class MyRenderer(Renderer): def str_coerce(self, val): if not val: return '' else: return str(val) """ def __init__(self, file_encoding=None, string_encoding=None, decode_errors=None, search_dirs=None, file_extension=None, escape=None, partials=None, missing_tags=None): """ Construct an instance. Arguments: file_encoding: the name of the encoding to use by default when reading template files. All templates are converted to unicode prior to parsing. Defaults to the package default. string_encoding: the name of the encoding to use when converting to unicode any byte strings (type str in Python 2) encountered during the rendering process. This name will be passed as the encoding argument to the built-in function unicode(). Defaults to the package default. decode_errors: the string to pass as the errors argument to the built-in function unicode() when converting byte strings to unicode. Defaults to the package default. search_dirs: the list of directories in which to search when loading a template by name or file name. If given a string, the method interprets the string as a single directory. Defaults to the package default. file_extension: the template file extension. Pass False for no extension (i.e. to use extensionless template files). Defaults to the package default. partials: an object (e.g. a dictionary) for custom partial loading during the rendering process. The object should have a get() method that accepts a string and returns the corresponding template as a string, preferably as a unicode string. If there is no template with that name, the get() method should either return None (as dict.get() does) or raise an exception. If this argument is None, the rendering process will use the normal procedure of locating and reading templates from the file system -- using relevant instance attributes like search_dirs, file_encoding, etc. escape: the function used to escape variable tag values when rendering a template. The function should accept a unicode string (or subclass of unicode) and return an escaped string that is again unicode (or a subclass of unicode). This function need not handle strings of type `str` because this class will only pass it unicode strings. The constructor assigns this function to the constructed instance's escape() method. To disable escaping entirely, one can pass `lambda u: u` as the escape function, for example. One may also wish to consider using markupsafe's escape function: markupsafe.escape(). This argument defaults to the package default. missing_tags: a string specifying how to handle missing tags. If 'strict', an error is raised on a missing tag. If 'ignore', the value of the tag is the empty string. Defaults to the package default. """ if decode_errors is None: decode_errors = defaults.DECODE_ERRORS if escape is None: escape = defaults.TAG_ESCAPE if file_encoding is None: file_encoding = defaults.FILE_ENCODING if file_extension is None: file_extension = defaults.TEMPLATE_EXTENSION if missing_tags is None: missing_tags = defaults.MISSING_TAGS if search_dirs is None: search_dirs = defaults.SEARCH_DIRS if string_encoding is None: string_encoding = defaults.STRING_ENCODING if isinstance(search_dirs, basestring): search_dirs = [search_dirs] self._context = None self.decode_errors = decode_errors self.escape = escape self.file_encoding = file_encoding self.file_extension = file_extension self.missing_tags = missing_tags self.partials = partials self.search_dirs = search_dirs self.string_encoding = string_encoding # This is an experimental way of giving views access to the current context. # TODO: consider another approach of not giving access via a property, # but instead letting the caller pass the initial context to the # main render() method by reference. This approach would probably # be less likely to be misused. @property def context(self): """ Return the current rendering context [experimental]. """ return self._context # We could not choose str() as the name because 2to3 renames the unicode() # method of this class to str(). def str_coerce(self, val): """ Coerce a non-string value to a string. This method is called whenever a non-string is encountered during the rendering process when a string is needed (e.g. if a context value for string interpolation is not a string). To customize string coercion, you can override this method. """ return str(val) def _to_unicode_soft(self, s): """ Convert a basestring to unicode, preserving any unicode subclass. """ # We type-check to avoid "TypeError: decoding Unicode is not supported". # We avoid the Python ternary operator for Python 2.4 support. if isinstance(s, unicode): return s return self.unicode(s) def _to_unicode_hard(self, s): """ Convert a basestring to a string with type unicode (not subclass). """ return unicode(self._to_unicode_soft(s)) def _escape_to_unicode(self, s): """ Convert a basestring to unicode (preserving any unicode subclass), and escape it. Returns a unicode string (not subclass). """ return unicode(self.escape(self._to_unicode_soft(s))) def unicode(self, b, encoding=None): """ Convert a byte string to unicode, using string_encoding and decode_errors. Arguments: b: a byte string. encoding: the name of an encoding. Defaults to the string_encoding attribute for this instance. Raises: TypeError: Because this method calls Python's built-in unicode() function, this method raises the following exception if the given string is already unicode: TypeError: decoding Unicode is not supported """ if encoding is None: encoding = self.string_encoding # TODO: Wrap UnicodeDecodeErrors with a message about setting # the string_encoding and decode_errors attributes. return unicode(b, encoding, self.decode_errors) def _make_loader(self): """ Create a Loader instance using current attributes. """ return Loader(file_encoding=self.file_encoding, extension=self.file_extension, to_unicode=self.unicode, search_dirs=self.search_dirs) def _make_load_template(self): """ Return a function that loads a template by name. """ loader = self._make_loader() def load_template(template_name): return loader.load_name(template_name) return load_template def _make_load_partial(self): """ Return a function that loads a partial by name. """ if self.partials is None: return self._make_load_template() # Otherwise, create a function from the custom partial loader. partials = self.partials def load_partial(name): # TODO: consider using EAFP here instead. # http://docs.python.org/glossary.html#term-eafp # This would mean requiring that the custom partial loader # raise a KeyError on name not found. template = partials.get(name) if template is None: raise TemplateNotFoundError("Name %s not found in partials: %s" % (repr(name), type(partials))) # RenderEngine requires that the return value be unicode. return self._to_unicode_hard(template) return load_partial def _is_missing_tags_strict(self): """ Return whether missing_tags is set to strict. """ val = self.missing_tags if val == MissingTags.strict: return True elif val == MissingTags.ignore: return False raise Exception("Unsupported 'missing_tags' value: %s" % repr(val)) def _make_resolve_partial(self): """ Return the resolve_partial function to pass to RenderEngine.__init__(). """ load_partial = self._make_load_partial() if self._is_missing_tags_strict(): return load_partial # Otherwise, ignore missing tags. def resolve_partial(name): try: return load_partial(name) except TemplateNotFoundError: return u'' return resolve_partial def _make_resolve_context(self): """ Return the resolve_context function to pass to RenderEngine.__init__(). """ if self._is_missing_tags_strict(): return context_get # Otherwise, ignore missing tags. def resolve_context(stack, name): try: return context_get(stack, name) except KeyNotFoundError: return u'' return resolve_context def _make_render_engine(self): """ Return a RenderEngine instance for rendering. """ resolve_context = self._make_resolve_context() resolve_partial = self._make_resolve_partial() engine = RenderEngine(literal=self._to_unicode_hard, escape=self._escape_to_unicode, resolve_context=resolve_context, resolve_partial=resolve_partial, to_str=self.str_coerce) return engine # TODO: add unit tests for this method. def load_template(self, template_name): """ Load a template by name from the file system. """ load_template = self._make_load_template() return load_template(template_name) def _render_object(self, obj, *context, **kwargs): """ Render the template associated with the given object. """ loader = self._make_loader() # TODO: consider an approach that does not require using an if # block here. For example, perhaps this class's loader can be # a SpecLoader in all cases, and the SpecLoader instance can # check the object's type. Or perhaps Loader and SpecLoader # can be refactored to implement the same interface. if isinstance(obj, TemplateSpec): loader = SpecLoader(loader) template = loader.load(obj) else: template = loader.load_object(obj) context = [obj] + list(context) return self._render_string(template, *context, **kwargs) def render_name(self, template_name, *context, **kwargs): """ Render the template with the given name using the given context. See the render() docstring for more information. """ loader = self._make_loader() template = loader.load_name(template_name) return self._render_string(template, *context, **kwargs) def render_path(self, template_path, *context, **kwargs): """ Render the template at the given path using the given context. Read the render() docstring for more information. """ loader = self._make_loader() template = loader.read(template_path) return self._render_string(template, *context, **kwargs) def _render_string(self, template, *context, **kwargs): """ Render the given template string using the given context. """ # RenderEngine.render() requires that the template string be unicode. template = self._to_unicode_hard(template) render_func = lambda engine, stack: engine.render(template, stack) return self._render_final(render_func, *context, **kwargs) # All calls to render() should end here because it prepares the # context stack correctly. def _render_final(self, render_func, *context, **kwargs): """ Arguments: render_func: a function that accepts a RenderEngine and ContextStack instance and returns a template rendering as a unicode string. """ stack = ContextStack.create(*context, **kwargs) self._context = stack engine = self._make_render_engine() return render_func(engine, stack) def render(self, template, *context, **kwargs): """ Render the given template string, view template, or parsed template. Returns a unicode string. Prior to rendering, this method will convert a template that is a byte string (type str in Python 2) to unicode using the string_encoding and decode_errors attributes. See the constructor docstring for more information. Arguments: template: a template string that is unicode or a byte string, a ParsedTemplate instance, or another object instance. In the final case, the function first looks for the template associated to the object by calling this class's get_associated_template() method. The rendering process also uses the passed object as the first element of the context stack when rendering. *context: zero or more dictionaries, ContextStack instances, or objects with which to populate the initial context stack. None arguments are skipped. Items in the *context list are added to the context stack in order so that later items in the argument list take precedence over earlier items. **kwargs: additional key-value data to add to the context stack. As these arguments appear after all items in the *context list, in the case of key conflicts these values take precedence over all items in the *context list. """ if is_string(template): return self._render_string(template, *context, **kwargs) if isinstance(template, ParsedTemplate): render_func = lambda engine, stack: template.render(engine, stack) return self._render_final(render_func, *context, **kwargs) # Otherwise, we assume the template is an object. return self._render_object(template, *context, **kwargs)