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authorAlan Conway <aconway@apache.org>2006-11-01 21:43:43 +0000
committerAlan Conway <aconway@apache.org>2006-11-01 21:43:43 +0000
commit4d12deb7e15ccb488d93704f6c2a2740a09a40cd (patch)
tree61c390737bc9850192ea01499722683e3bb24e1d /cpp/src
parent46bd95f010c850fc5e3d158481dd0aa9959a842b (diff)
downloadqpid-python-4d12deb7e15ccb488d93704f6c2a2740a09a40cd.tar.gz
Removed unused code.
git-svn-id: https://svn.apache.org/repos/asf/incubator/qpid/trunk/qpid@470110 13f79535-47bb-0310-9956-ffa450edef68
Diffstat (limited to 'cpp/src')
-rw-r--r--cpp/src/qpid/concurrent/LockedQueue.h68
-rw-r--r--cpp/src/qpid/concurrent/TaskQueue.h200
2 files changed, 0 insertions, 268 deletions
diff --git a/cpp/src/qpid/concurrent/LockedQueue.h b/cpp/src/qpid/concurrent/LockedQueue.h
deleted file mode 100644
index e55bd9f25a..0000000000
--- a/cpp/src/qpid/concurrent/LockedQueue.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- *
- * Copyright (c) 2006 The Apache Software Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-#ifndef _LockedQueue_
-#define _LockedQueue_
-
-#include <queue>
-#include "qpid/concurrent/Monitor.h"
-
-/**
- * A threadsafe queue abstraction
- */
-namespace qpid {
-namespace concurrent {
- template<class T, class L> class LockedQueue
- {
- L lock;
- std::queue<T*> queue;
-
- public:
- void put(T* item);
- T* take();
- bool empty();
- };
-
- template<class T, class L> void LockedQueue<T, L>::put(T* item){
- lock.acquire();
- queue.push(item);
- lock.release();
- }
-
- template<class T, class L> T* LockedQueue<T, L>::take(){
- lock.acquire();
- T* item = 0;
- if(!queue.empty()){
- item = queue.front();
- queue.pop();
- }
- lock.release();
- return item;
- }
-
- template<class T, class L> bool LockedQueue<T, L>::empty(){
- lock.acquire();
- bool result = queue.empty();
- lock.release();
- return result;
- }
-
-}
-}
-
-
-#endif
diff --git a/cpp/src/qpid/concurrent/TaskQueue.h b/cpp/src/qpid/concurrent/TaskQueue.h
deleted file mode 100644
index 4abadd7dc5..0000000000
--- a/cpp/src/qpid/concurrent/TaskQueue.h
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- *
- * Copyright (c) 2006 The Apache Software Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-#ifndef _TaskQueue_
-#define _TaskQueue_
-
-#include <iostream>
-#include <memory>
-#include <queue>
-#include "qpid/concurrent/LockedQueue.h"
-#include "qpid/concurrent/Runnable.h"
-#include "qpid/concurrent/ThreadPool.h"
-
-namespace qpid {
-namespace concurrent {
- template<class T, class L> class TaskQueue : public virtual Runnable
- {
- const int max_iterations_per_run;
- L lock;
- //LockedQueue<T, L> queue;
- std::queue<T*> queue;
- ThreadPool* const pool;
- T* work;
- bool running;
- volatile bool stopped;
- TaskQueue<T, L>* next;
-
- volatile bool inrun;
-
- bool hasWork();
- void completed();
-
- T* take();
-
- protected:
- /**
- * Callback though which the task is executed
- */
- virtual void execute(T* t) = 0;
- /**
- * Allows a task to be completed asynchronously to the
- * execute() call if required.
- */
- virtual bool isComplete(T* t);
- /**
- * Should be called to signal completion of a task that was
- * signalled as not complete through the isComplete() methods
- * return value. This will allow normal processing to resume.
- */
- virtual void complete();
-
- public:
- TaskQueue(ThreadPool* const pool, int max_iterations_per_run = 100);
- virtual void run();
- void trigger();
- bool append(T* t);
- void stop(bool drain);
- inline void setNext(TaskQueue<T, L>* next){ this->next = next; }
- };
-
- template<class T, class L> TaskQueue<T, L>::TaskQueue(ThreadPool* const _pool, int _max_iterations_per_run) :
- pool(_pool),
- max_iterations_per_run(_max_iterations_per_run),
- work(0),
- running(false),
- stopped(false),
- next(0), inrun(false){
- }
-
- template<class T, class L> void TaskQueue<T, L>::run(){
- if(inrun) std::cout << "Already running" << std::endl;
- inrun = true;
-
- bool blocked = false;
- int count = max_iterations_per_run;
- while(!blocked && hasWork() && count){
- execute(work);
- if(isComplete(work)){
- completed();
- }else{
- blocked = true;
- }
- count--;
- }
- inrun = false;
-
- if(!blocked && count == 0){//performed max_iterations_per_run, requeue task to ensure fairness
- //running will still be true at this point
- lock.acquire();
- running = false;
- if(stopped) lock.notify();
- lock.release();
-
- trigger();
- }else if(hasWork()){//task was added to queue after we exited the loop above; should not need this?
- trigger();
- }
- }
-
- template<class T, class L> void TaskQueue<T, L>::trigger(){
- lock.acquire();
- if(!running){
- running = true;
- pool->addTask(this);
- }
- lock.release();
- }
-
- template<class T, class L> bool TaskQueue<T, L>::hasWork(){
- lock.acquire();
- if(!work) work = take();//queue.take();
- if(!work){
- running = false;
- if(stopped) lock.notify();
- }
- lock.release();
- return work;
- }
-
- template<class T, class L> bool TaskQueue<T, L>::append(T* item){
- if(!stopped){
- lock.acquire();
-
- //queue.put(item);
- queue.push(item);
-
- if(!running){
- running = true;
- pool->addTask(this);
- }
- lock.release();
- //}
- return true;
- }else{
- return false;
- }
- }
-
- template<class T, class L> bool TaskQueue<T, L>::isComplete(T* item){
- return true;//by default assume all tasks are synchronous w.r.t. execute()
- }
-
-
- template<class T, class L> void TaskQueue<T, L>::completed(){
- if(next){
- if(!next->append(work)){
- std::cout << "Warning: dropping task as next queue appears to have stopped." << std::endl;
- }
- }else{
- delete work;
- }
- work = 0;
- }
-
- template<class T, class L> void TaskQueue<T, L>::complete(){
- completed();
- lock.acquire();
- running = false;
- if(stopped) lock.notify();
- lock.release();
- }
-
- template<class T, class L> void TaskQueue<T, L>::stop(bool drain){
- //prevent new tasks from being added
- stopped = true;
- //wait until no longer running
- lock.acquire();
- while(running && (drain && hasWork())){
- lock.wait();
- }
- lock.release();
- }
-
- template<class T, class L> T* TaskQueue<T, L>::take(){
- T* item = 0;
- if(!queue.empty()){
- item = queue.front();
- queue.pop();
- }
- return item;
- }
-}
-}
-
-
-#endif