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diff --git a/M4-RCs/qpid/dotnet/Qpid.Common/Collections/ConsumerProducerQueue.cs b/M4-RCs/qpid/dotnet/Qpid.Common/Collections/ConsumerProducerQueue.cs
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--- a/M4-RCs/qpid/dotnet/Qpid.Common/Collections/ConsumerProducerQueue.cs
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-/*
- *
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- *
- */
-using System;
-using System.Collections;
-using System.Threading;
-
-
-namespace Apache.Qpid.Collections
-{
- /// <summary>
- /// Simple FIFO queue to support multi-threaded consumer
- /// and producers. It supports timeouts in dequeue operations.
- /// </summary>
- public sealed class ConsumerProducerQueue
- {
- private Queue _queue = new Queue();
- private WaitSemaphore _semaphore = new WaitSemaphore();
-
- /// <summary>
- /// Put an item into the tail of the queue
- /// </summary>
- /// <param name="item"></param>
- public void Enqueue(object item)
- {
- lock ( _queue.SyncRoot )
- {
- _queue.Enqueue(item);
- _semaphore.Increment();
- }
- }
-
- /// <summary>
- /// Wait indefinitely for an item to be available
- /// on the queue.
- /// </summary>
- /// <returns>The object at the head of the queue</returns>
- public object Dequeue()
- {
- return Dequeue(Timeout.Infinite);
- }
-
- /// <summary>
- /// Wait up to the number of milliseconds specified
- /// for an item to be available on the queue
- /// </summary>
- /// <param name="timeout">Number of milliseconds to wait</param>
- /// <returns>The object at the head of the queue, or null
- /// if the timeout expires</returns>
- public object Dequeue(long timeout)
- {
- if ( _semaphore.Decrement(timeout) )
- {
- lock ( _queue.SyncRoot )
- {
- return _queue.Dequeue();
- }
- }
- return null;
- }
-
- #region Simple Semaphore
- //
- // Simple Semaphore
- //
-
- class WaitSemaphore
- {
- private int _count;
- private AutoResetEvent _event = new AutoResetEvent(false);
-
- public void Increment()
- {
- Interlocked.Increment(ref _count);
- _event.Set();
- }
-
- public bool Decrement(long timeout)
- {
- if ( timeout > int.MaxValue )
- throw new ArgumentOutOfRangeException("timeout", timeout, "Must be <= Int32.MaxValue");
-
- int millis = (int) (timeout & 0x7FFFFFFF);
- if ( Interlocked.Decrement(ref _count) > 0 )
- {
- // there are messages in queue, so no need to wait
- return true;
- } else
- {
- return _event.WaitOne(millis, false);
- }
- }
- }
- #endregion // Simple Semaphore
- }
-}