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path: root/qpid/dotnet/Qpid.Buffer/ByteBuffer.cs
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+/*
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements. See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership. The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied. See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ *
+ */
+using System;
+
+namespace Apache.Qpid.Buffer
+{
+ /// <summary>
+ /// Abstract class implementing a byte buffer
+ /// </summary>
+ public abstract class ByteBuffer
+ {
+ private int _position;
+ private int _limit;
+ private bool _isAutoExpand;
+ private static IByteBufferAllocator _allocator =
+ new SimpleByteBufferAllocator();
+
+ #region Properties
+ //
+ // Properties
+ //
+
+ /// <summary>
+ /// The maximum number of bytes the buffer can hold
+ /// </summary>
+ public abstract int Capacity
+ {
+ get;
+ }
+
+ /// <summary>
+ /// Return the backing array of this buffer
+ /// </summary>
+ public abstract byte[] Array
+ {
+ get;
+ }
+
+ /// <summary>
+ /// The current position inside this buffer
+ /// </summary>
+ public int Position
+ {
+ get { return _position; }
+ set { Seek(value); }
+ }
+
+ /// <summary>
+ /// Index of the first element that should not be read or written.
+ /// A buffer's limit is never negative and is never greater than the its capacity.
+ /// </summary>
+ public int Limit
+ {
+ get { return _limit; }
+ set { SetLimit(value); }
+ }
+
+ /// <summary>
+ /// Number of bytes remaining in the buffer from the current position
+ /// </summary>
+ public int Remaining
+ {
+ get { return Limit - Position; }
+ }
+
+ /// <summary>
+ /// True if there are bytes remaining in the buffer
+ /// </summary>
+ public bool HasRemaining
+ {
+ get { return Remaining > 0; }
+ }
+
+ /// <summary>
+ /// If true, the buffer will be resized as necessary
+ /// to allow space for writing. By default is false.
+ /// </summary>
+ public bool IsAutoExpand
+ {
+ get { return _isAutoExpand; }
+ set { _isAutoExpand = value; }
+ }
+
+ #endregion // Properties
+
+ #region Buffer Manipulation
+ //
+ // Buffer Manipulation
+ //
+
+ /// <summary>
+ /// Move the buffer to Position 0
+ /// </summary>
+ /// <returns>This instance</returns>
+ public ByteBuffer Rewind()
+ {
+ Seek(0);
+ return this;
+ }
+
+ /// <summary>
+ /// Prepare the buffer to read back what's been written
+ /// </summary>
+ /// <returns>This instance</returns>
+ public ByteBuffer Flip()
+ {
+ Limit = Position;
+ Position = 0;
+ return this;
+ }
+
+ /// <summary>
+ /// Compact this buffer.
+ /// </summary>
+ /// <returns>This instance</returns>
+ /// <remarks>
+ /// The bytes between the buffer's current position and its limit, if any,
+ /// are copied to the beginning of the buffer.
+ /// </remarks>
+ public ByteBuffer Compact()
+ {
+ DoCompact();
+ return this;
+ }
+
+ /// <summary>
+ /// Clears this buffer. The position is set to zero, the limit is set to the capacity
+ /// </summary>
+ /// <returns>This instance</returns>
+ public ByteBuffer Clear()
+ {
+ Limit = Capacity;
+ Position = 0;
+ return this;
+ }
+
+ /// <summary>
+ /// Expands this buffer's capacity so that
+ /// Remaining == expectedRemaining
+ /// </summary>
+ /// <param name="expectedRemaining">Number of bytes that should be accessable after resizing</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Expand(int expectedRemaining)
+ {
+ return Expand(Position, expectedRemaining);
+ }
+
+ /// <summary>
+ /// Expands this buffer's capacity so that
+ /// Remaining == expectedRemaining
+ /// </summary>
+ /// <param name="position">Position from which to start the resize</param>
+ /// <param name="expectedRemaining">Number of bytes that should be accessable after resizing</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Expand(int position, int expectedRemaining)
+ {
+ if ( expectedRemaining <= 0 )
+ throw new ArgumentException("expectedRemaining must be greater than 0");
+
+ int end = position + expectedRemaining;
+ if ( end > Capacity )
+ {
+ DoResize(end);
+ }
+ if ( end > Limit )
+ Limit = end;
+ return this;
+ }
+
+ /// <summary>
+ /// Creates a new byte buffer whose content is a shared
+ /// subsequence of this buffer's content.
+ /// </summary>
+ /// <remarks>
+ /// The content of the new buffer will start at this buffer's current position.
+ /// Changes to this buffer's content will be visible in the new buffer,
+ /// and vice versa; the two buffers' position and limit values will be independent.
+ /// <para>
+ /// The new buffer's position will be zero, its capacity and its limit will
+ /// be the number of bytes remaining in this buffer.
+ /// </para>
+ /// </remarks>
+ /// <returns>A view on top of this instance</returns>
+ public ByteBuffer Slice()
+ {
+ return new SlicedByteBuffer(this);
+ }
+
+ /// <summary>
+ /// Skip the specified number of bytes
+ /// </summary>
+ /// <param name="numBytes">Number of bytes to move forward by</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Skip(int numBytes)
+ {
+ Position += numBytes;
+ return this;
+ }
+
+ /// <summary>
+ /// Acquire this buffer to keep it alive.
+ /// </summary>
+ public virtual void Acquire()
+ {
+ // override in subclass if supported
+ }
+
+ /// <summary>
+ /// Release this buffer instance
+ /// </summary>
+ public virtual void Release()
+ {
+ // override in subclass if supported
+ }
+
+ /// <summary>
+ /// Return a string with a Hex Dump of this buffer's contents
+ /// </summary>
+ /// <returns>The hex dump</returns>
+ public string GetHexDump()
+ {
+ return ByteBufferHexDumper.GetHexDump(this);
+ }
+
+ public override string ToString()
+ {
+ return GetHexDump();
+ }
+ #endregion // Buffer Manipulation
+
+ #region Static Operations
+ //
+ // Static Operations
+ //
+ /// <summary>
+ /// Replaces the default allocator with your own implementation
+ /// </summary>
+ /// <param name="allocator">New allocator</param>
+ public static void SetAllocator(IByteBufferAllocator allocator)
+ {
+ if ( allocator == null )
+ throw new ArgumentNullException("allocator");
+ _allocator = allocator;
+ }
+
+ /// <summary>
+ /// Allocate a new buffer with the specified capacity
+ /// using the default allocator
+ /// </summary>
+ /// <param name="capacity">Desired capacity</param>
+ /// <returns>The new buffer</returns>
+ public static ByteBuffer Allocate(int capacity)
+ {
+ return _allocator.Allocate(capacity);
+ }
+
+ /// <summary>
+ /// Wraps the specified arrat into a new buffer
+ /// </summary>
+ /// <param name="buffer"></param>
+ /// <returns></returns>
+ public static ByteBuffer Wrap(byte[] buffer)
+ {
+ return _allocator.Wrap(buffer);
+ }
+ #endregion // Static Operations
+
+ #region Data Accessors
+ //
+ // Data Accessors
+ //
+
+ // Byte Stuff
+
+ /// <summary>
+ /// Read the next byte in the buffer
+ /// </summary>
+ /// <returns>The next byte available</returns>
+ public byte GetByte()
+ {
+ byte value = GetByte(Position);
+ Position += 1;
+ return value;
+ }
+ /// <summary>
+ /// Read the byte at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public byte GetByte(int position)
+ {
+ CheckSpaceForReading(position, 1);
+ return ReadByte(position);
+ }
+ /// <summary>
+ /// Write a byte at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(byte value)
+ {
+ Put(Position, value);
+ Position++;
+ return this;
+ }
+ /// <summary>
+ /// Write a byte at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, byte value)
+ {
+ CheckSpaceForWriting(position, 1);
+ Write(position, value);
+ return this;
+ }
+
+ // SByte Stuff
+
+ /// <summary>
+ /// Read the next signed byte in the buffer
+ /// </summary>
+ /// <returns>The next signed byte available</returns>
+ public sbyte GetSByte()
+ {
+ sbyte value = GetSByte(Position);
+ Position += 1;
+ return value;
+ }
+ /// <summary>
+ /// Read the signed byte at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public sbyte GetSByte(int position)
+ {
+ CheckSpaceForReading(position, 1);
+ return (sbyte)ReadByte(position);
+ }
+
+ /// <summary>
+ /// Write a signed byte at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(sbyte value)
+ {
+ Put(Position, value);
+ Position += 1;
+ return this;
+ }
+
+ /// <summary>
+ /// Write a signed byte at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, sbyte value)
+ {
+ CheckSpaceForWriting(position, 1);
+ Write(position, (byte)value);
+ return this;
+ }
+
+ // UInt16 Stuff
+
+ /// <summary>
+ /// Read the next uint16 in the buffer
+ /// </summary>
+ /// <returns>The next uint16 available</returns>
+ public ushort GetUInt16()
+ {
+ ushort value = GetUInt16(Position);
+ Position += 2;
+ return value;
+ }
+ /// <summary>
+ /// Read the uint16 at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public ushort GetUInt16(int position)
+ {
+ CheckSpaceForReading(position, 2);
+ byte upper = ReadByte(position);
+ byte lower = ReadByte(position+1);
+ return (ushort)(((ushort)upper << 8) + lower);
+ }
+
+ /// <summary>
+ /// Write a uint16 at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(ushort value)
+ {
+ Put(Position, value);
+ Position += 2;
+ return this;
+ }
+
+ /// <summary>
+ /// Write a uint16 at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, ushort value)
+ {
+ CheckSpaceForWriting(position, 2);
+ Write(position, (byte)(value >> 8));
+ Write(position+1, (byte)(value));
+ return this;
+ }
+
+ // Int16 Stuff
+
+ /// <summary>
+ /// Read the next int16 in the buffer
+ /// </summary>
+ /// <returns>The next int16 available</returns>
+ public short GetInt16()
+ {
+ return (short) GetUInt16();
+ }
+ /// <summary>
+ /// Read the int16 at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public short GetInt16(int position)
+ {
+ return (short)GetUInt16(position);
+ }
+
+ /// <summary>
+ /// Write a int16 at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(short value)
+ {
+ return Put((ushort) value);
+ }
+
+ /// <summary>
+ /// Write a int16 at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, short value)
+ {
+ return Put(position, (ushort)value);
+ }
+
+
+ // UInt32 Stuff
+
+ /// <summary>
+ /// Read the next uint32 in the buffer
+ /// </summary>
+ /// <returns>The next uint32 available</returns>
+ public uint GetUInt32()
+ {
+ uint value = GetUInt32(Position);
+ Position += 4;
+ return value;
+ }
+ /// <summary>
+ /// Read the uint32 at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public uint GetUInt32(int position)
+ {
+ CheckSpaceForReading(position, 4);
+ byte b1 = ReadByte(position);
+ byte b2 = ReadByte(position + 1);
+ byte b3 = ReadByte(position + 2);
+ byte b4 = ReadByte(position + 3);
+ return (uint)((b1 << 24) + (b2 << 16) + (b3 << 8) + b4);
+ }
+
+ /// <summary>
+ /// Write a uint32 at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(uint value)
+ {
+ Put(Position, value);
+ Position += 4;
+ return this;
+ }
+
+ /// <summary>
+ /// Write a uint32 at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, uint value)
+ {
+ CheckSpaceForWriting(position, 4);
+ Write(position, (byte)(value >> 24));
+ Write(position + 1, (byte)(value >> 16));
+ Write(position + 2, (byte)(value >> 8));
+ Write(position + 3, (byte)(value));
+ return this;
+ }
+
+ // Int32 Stuff
+
+ /// <summary>
+ /// Read the next int32 in the buffer
+ /// </summary>
+ /// <returns>The next int32 available</returns>
+ public int GetInt32()
+ {
+ return (int)GetUInt32();
+ }
+ /// <summary>
+ /// Read the int32 at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public int GetInt32(int position)
+ {
+ return (int)GetUInt32(position);
+ }
+
+ /// <summary>
+ /// Write a int32 at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int value)
+ {
+ return Put((uint)value);
+ }
+
+ /// <summary>
+ /// Write a int32 at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, int value)
+ {
+ return Put(position, (uint)value);
+ }
+
+ // UInt64 Stuff
+
+ /// <summary>
+ /// Read the next uint64 in the buffer
+ /// </summary>
+ /// <returns>The next uint64 available</returns>
+ public ulong GetUInt64()
+ {
+ ulong value = GetUInt64(Position);
+ Position += 8;
+ return value;
+ }
+ /// <summary>
+ /// Read the uint64 at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public ulong GetUInt64(int position)
+ {
+ CheckSpaceForReading(position, 8);
+ byte b1 = ReadByte(position);
+ byte b2 = ReadByte(position + 1);
+ byte b3 = ReadByte(position + 2);
+ byte b4 = ReadByte(position + 3);
+ byte b5 = ReadByte(position + 4);
+ byte b6 = ReadByte(position + 5);
+ byte b7 = ReadByte(position + 6);
+ byte b8 = ReadByte(position + 7);
+ // all the casts necessary because otherwise each subexpression
+ // only gets promoted to uint and cause incorrect results
+ return (((ulong)b1 << 56) + ((ulong)b2 << 48) + ((ulong)b3 << 40) +
+ ((ulong)b4 << 32) + ((ulong)b5 << 24) +
+ ((ulong)b6 << 16) + ((ulong)b7 << 8) + b8);
+ }
+
+ /// <summary>
+ /// Write a uint64 at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(ulong value)
+ {
+ Put(Position, value);
+ Position += 8;
+ return this;
+ }
+
+ /// <summary>
+ /// Write a uint64 at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, ulong value)
+ {
+ CheckSpaceForWriting(position, 8);
+ Write(position, (byte)(value >> 56));
+ Write(position + 1, (byte)(value >> 48));
+ Write(position + 2, (byte)(value >> 40));
+ Write(position + 3, (byte)(value >> 32));
+ Write(position + 4, (byte)(value >> 24));
+ Write(position + 5, (byte)(value >> 16));
+ Write(position + 6, (byte)(value >> 8));
+ Write(position + 7, (byte)(value));
+ return this;
+ }
+
+ // Int64 Stuff
+
+ /// <summary>
+ /// Read the next int64 in the buffer
+ /// </summary>
+ /// <returns>The next int64 available</returns>
+ public long GetInt64()
+ {
+ return (long)GetUInt64();
+ }
+ /// <summary>
+ /// Read the int64 at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public long GetInt64(int position)
+ {
+ return (long)GetUInt64(position);
+ }
+
+ /// <summary>
+ /// Write a int64 at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(long value)
+ {
+ return Put((ulong)value);
+ }
+
+ /// <summary>
+ /// Write a int64 at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, long value)
+ {
+ return Put(position, (ulong)value);
+ }
+
+
+ // Float Stuff
+
+ /// <summary>
+ /// Read the next float in the buffer
+ /// </summary>
+ /// <returns>The next float available</returns>
+ public float GetFloat()
+ {
+ unsafe
+ {
+ uint val = GetUInt32();
+ return *((float*)&val);
+ }
+ }
+ /// <summary>
+ /// Read the float at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public float GetFloat(int position)
+ {
+ unsafe
+ {
+ uint val = GetUInt32(position);
+ return *((float*)&val);
+ }
+ }
+
+ /// <summary>
+ /// Write a float at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(float value)
+ {
+ unsafe
+ {
+ uint val = *((uint*)&value);
+ return Put(val);
+ }
+ }
+
+ /// <summary>
+ /// Write a float at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, float value)
+ {
+ unsafe
+ {
+ uint val = *((uint*)&value);
+ return Put(position, val);
+ }
+ }
+
+ // Double Stuff
+
+ /// <summary>
+ /// Read the next double in the buffer
+ /// </summary>
+ /// <returns>The next double available</returns>
+ public double GetDouble()
+ {
+ unsafe
+ {
+ ulong val = GetUInt64();
+ return *((double*)&val);
+ }
+ }
+ /// <summary>
+ /// Read the double at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public double GetDouble(int position)
+ {
+ unsafe
+ {
+ ulong val = GetUInt64(position);
+ return *((double*)&val);
+ }
+ }
+
+ /// <summary>
+ /// Write a double at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(double value)
+ {
+ unsafe
+ {
+ ulong val = *((ulong*)&value);
+ return Put(val);
+ }
+ }
+
+ /// <summary>
+ /// Write a double at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, double value)
+ {
+ unsafe
+ {
+ ulong val = *((ulong*)&value);
+ return Put(position, val);
+ }
+ }
+
+ // Char Stuff
+
+ /// <summary>
+ /// Read the next char in the buffer
+ /// </summary>
+ /// <returns>The next char available</returns>
+ public char GetChar()
+ {
+ return (char)GetUInt16();
+ }
+ /// <summary>
+ /// Read the char at the specified position
+ /// </summary>
+ /// <param name="position">Position to read from</param>
+ /// <returns>The value at the position</returns>
+ public char GetChar(int position)
+ {
+ return (char)GetUInt16(position);
+ }
+
+ /// <summary>
+ /// Write a char at the current position
+ /// </summary>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(char value)
+ {
+ return Put((ushort) value);
+ }
+
+ /// <summary>
+ /// Write a char at the specified position
+ /// </summary>
+ /// <param name="position">Position to write to</param>
+ /// <param name="value">Value to write</param>
+ /// <returns>This instance</returns>
+ public ByteBuffer Put(int position, char value)
+ {
+ return Put(position, (ushort)value);
+ }
+
+ // Byte[] stuff
+
+ public void GetBytes(byte[] buffer)
+ {
+ GetBytes(buffer, 0, buffer.Length);
+ }
+
+ public void GetBytes(byte[] buffer, int offset, int length)
+ {
+ GetBytes(Position, buffer, offset, length);
+ Position += length;
+ }
+ public void GetBytes(int position, byte[] buffer, int offset, int length)
+ {
+ CheckSpaceForReading(position, length);
+ if ( offset + length > buffer.Length )
+ throw new ArgumentException("Invalid offset + length");
+ ReadBytes(position, buffer, offset, length);
+ }
+
+ public ByteBuffer Put(byte[] buffer)
+ {
+ return Put(buffer, 0, buffer.Length);
+ }
+
+ public ByteBuffer Put(byte[] buffer, int offset, int length)
+ {
+ Put(Position, buffer, offset, length);
+ Position += length;
+ return this;
+ }
+
+ public ByteBuffer Put(int position, byte[] buffer, int offset, int length)
+ {
+ CheckSpaceForWriting(position, length);
+ if ( offset + length > buffer.Length )
+ throw new ArgumentException("Invalid offset + length");
+
+ Write(position, buffer, offset, length);
+ return this;
+ }
+
+ public ByteBuffer Put(ByteBuffer data)
+ {
+ Put(Position, data);
+ Position += data.Remaining;
+ return this;
+ }
+
+ public ByteBuffer Put(int position, ByteBuffer data)
+ {
+ CheckSpaceForWriting(position, data.Remaining);
+ Write(position, data.Array, data.Position, data.Remaining);
+ return this;
+ }
+
+ #endregion // Data Accessors
+
+ #region Core Overrides
+ //
+ // Core Overrides
+ //
+
+ protected abstract void DoWrite(int position, byte value);
+ protected abstract void DoWrite(int position, byte[] src, int offset, int length);
+ protected abstract byte DoReadByte(int position);
+ protected abstract void DoReadBytes(int position, byte[] dest, int offset, int length);
+ protected abstract void DoCompact();
+ protected abstract void DoResize(int newSize);
+
+ #endregion // Core Overrides
+
+ #region Private Methods
+ //
+ // Private Methods
+ //
+
+ private void Seek(int offset)
+ {
+ if ( offset > Capacity )
+ throw new ArgumentException("Cannot position beyond end of buffer");
+ _position = offset;
+ AdjustLimit();
+ }
+
+ private void SetLimit(int newLimit)
+ {
+ if ( newLimit < 0 )
+ throw new ArgumentOutOfRangeException("The new limit must be a positive value");
+ if ( newLimit > Capacity )
+ throw new ArgumentOutOfRangeException("The new limit must not be greater than the capacity");
+ _limit = newLimit;
+ if ( _position > newLimit )
+ _position = newLimit;
+ }
+
+ private void AdjustLimit()
+ {
+ if ( _limit < _position )
+ _limit = _position;
+ }
+
+ private void CheckSpaceForReading(int position, int length)
+ {
+ if ( position + length > Limit )
+ {
+ throw new BufferUnderflowException("Attempt to read " + length + " byte(s) to buffer where position is " + position +
+ " and limit is " + Limit);
+ }
+ }
+
+ private void CheckSpaceForWriting(int position, int length)
+ {
+ if ( IsAutoExpand )
+ {
+ Expand(position, length);
+ }
+ if ( position + length > Limit )
+ {
+ throw new BufferOverflowException("Attempt to write " + length + " byte(s) to buffer where position is " + position +
+ " and limit is " + Limit);
+ }
+ }
+
+ private void Write(int position, byte value)
+ {
+ DoWrite(position, value);
+ }
+ private void Write(int position, byte[] src, int offset, int length)
+ {
+ DoWrite(position, src, offset, length);
+ }
+ private byte ReadByte(int position)
+ {
+ return DoReadByte(position);
+ }
+ private void ReadBytes(int position, byte[] dest, int offset, int length)
+ {
+ DoReadBytes(position, dest, offset, length);
+ }
+
+ #endregion // Private Methods
+
+ } // class ByteBuffer
+}