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Diffstat (limited to 'qpid/dotnet/Qpid.Common/Collections/ConsumerProducerQueue.cs')
-rw-r--r-- | qpid/dotnet/Qpid.Common/Collections/ConsumerProducerQueue.cs | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/qpid/dotnet/Qpid.Common/Collections/ConsumerProducerQueue.cs b/qpid/dotnet/Qpid.Common/Collections/ConsumerProducerQueue.cs new file mode 100644 index 0000000000..131f316da6 --- /dev/null +++ b/qpid/dotnet/Qpid.Common/Collections/ConsumerProducerQueue.cs @@ -0,0 +1,113 @@ +/* + * + * Licensed to the Apache Software Foundation (ASF) under one + * or more contributor license agreements. See the NOTICE file + * distributed with this work for additional information + * regarding copyright ownership. The ASF licenses this file + * to you under the Apache License, Version 2.0 (the + * "License"); you may not use this file except in compliance + * with the License. You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, + * software distributed under the License is distributed on an + * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY + * KIND, either express or implied. See the License for the + * specific language governing permissions and limitations + * under the License. + * + */ +using System; +using System.Collections; +using System.Threading; + + +namespace Apache.Qpid.Collections +{ + /// <summary> + /// Simple FIFO queue to support multi-threaded consumer + /// and producers. It supports timeouts in dequeue operations. + /// </summary> + public sealed class ConsumerProducerQueue + { + private Queue _queue = new Queue(); + private WaitSemaphore _semaphore = new WaitSemaphore(); + + /// <summary> + /// Put an item into the tail of the queue + /// </summary> + /// <param name="item"></param> + public void Enqueue(object item) + { + lock ( _queue.SyncRoot ) + { + _queue.Enqueue(item); + _semaphore.Increment(); + } + } + + /// <summary> + /// Wait indefinitely for an item to be available + /// on the queue. + /// </summary> + /// <returns>The object at the head of the queue</returns> + public object Dequeue() + { + return Dequeue(Timeout.Infinite); + } + + /// <summary> + /// Wait up to the number of milliseconds specified + /// for an item to be available on the queue + /// </summary> + /// <param name="timeout">Number of milliseconds to wait</param> + /// <returns>The object at the head of the queue, or null + /// if the timeout expires</returns> + public object Dequeue(long timeout) + { + if ( _semaphore.Decrement(timeout) ) + { + lock ( _queue.SyncRoot ) + { + return _queue.Dequeue(); + } + } + return null; + } + + #region Simple Semaphore + // + // Simple Semaphore + // + + class WaitSemaphore + { + private int _count; + private AutoResetEvent _event = new AutoResetEvent(false); + + public void Increment() + { + Interlocked.Increment(ref _count); + _event.Set(); + } + + public bool Decrement(long timeout) + { + if ( timeout > int.MaxValue ) + throw new ArgumentOutOfRangeException("timeout", timeout, "Must be <= Int32.MaxValue"); + + int millis = (int) (timeout & 0x7FFFFFFF); + if ( Interlocked.Decrement(ref _count) > 0 ) + { + // there are messages in queue, so no need to wait + return true; + } else + { + return _event.WaitOne(millis, false); + } + } + } + #endregion // Simple Semaphore + } +} |