#ifndef QPID_SESSIONSTATE_H #define QPID_SESSIONSTATE_H /* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * */ #include #include #include #include #include #include namespace qpid { using framing::SequenceNumber; using framing::SequenceSet; /** A point in the session. Points to command id + offset */ struct SessionPoint : boost::totally_ordered1 { SessionPoint(SequenceNumber command_=0, uint64_t offset_ = 0) : command(command_), offset(offset_) {} SequenceNumber command; uint64_t offset; /** Advance past frame f */ void advance(const framing::AMQFrame& f); bool operator<(const SessionPoint&) const; bool operator==(const SessionPoint&) const; }; std::ostream& operator<<(std::ostream&, const SessionPoint&); /** The sending half of session state */ class SendState { public: typedef std::vector ReplayList; /** Record frame f for replay. Should not be called during replay. */ void send(const framing::AMQFrame& f); /** @return true if we should send flush for confirmed and completed commands. */ bool needFlush() const; /** Called when flush for confirmed and completed commands is sent to peer. */ void sendFlush(); /** Called when the peer confirms up to commands. */ void peerConfirmed(const SessionPoint& confirmed); /** Called when the peer indicates commands completed */ void peerCompleted(const SequenceSet& commands); /** Get the replay list. @see getReplayPoint. */ const ReplayList& getReplayList() const { return replayList; } /** * The replay point is the point up to which all data has been * confirmed. Partial replay is not supported, it will always * have offset==0. */ const SessionPoint& getReplayPoint() const { return replayPoint; } const SessionPoint& getSendPoint() const { return sendPoint; } const SequenceSet& getCompleted() const { return sentCompleted; } protected: SendState(size_t replaySyncSize, size_t replayKillSize); private: size_t replaySyncSize, replayKillSize; // @see SessionState::Configuration. // invariant: replayPoint <= flushPoint <= sendPoint SessionPoint replayPoint; // Can replay from this point SessionPoint sendPoint; // Send from this point SessionPoint flushPoint; // Point of last flush ReplayList replayList; // Starts from replayPoint. size_t unflushedSize; // Un-flushed bytes in replay list. SequenceSet sentCompleted; // Commands sent and acknowledged as completed. }; /** Receiving half of SessionState */ class ReceiveState { public: bool hasState(); /** Set the command point. */ void setExpecting(const SessionPoint& point); /** Returns true if frame should be be processed, false if it is a duplicate. */ bool receive(const framing::AMQFrame& f); /** Command completed locally */ void localCompleted(SequenceNumber command); /** Peer has indicated commands are known completed */ void peerKnownComplete(const SequenceSet& commands); /** Recieved, completed and possibly not known by peer to be completed */ const SequenceSet& getReceivedCompleted() const { return receivedCompleted; } const SessionPoint& getExpecting() const { return expecting; } const SessionPoint& getReceived() const { return received; } protected: ReceiveState(); private: bool stateful; // True if session has state. SessionPoint expecting; // Expecting from here SessionPoint received; // Received to here. Invariant: expecting <= received. SequenceSet receivedCompleted; // Received & completed, may not be not known-completed by peer }; /** Identifier for a session */ class SessionId : boost::totally_ordered1 { std::string userId; std::string name; public: SessionId(const std::string& userId=std::string(), const std::string& name=std::string()); std::string getUserId() const { return userId; } std::string getName() const { return name; } bool operator<(const SessionId&) const ; bool operator==(const SessionId& id) const; }; /** * Support for session idempotence barrier and resume as defined in * AMQP 0-10. * * We only issue/use contiguous confirmations, out-of-order confirmation * is ignored. Out of order completion is fully supported. * * Raises NotImplemented if the command point is set greater than the * max currently received command data, either explicitly via * session.command-point or implicitly via session.gap. * * Partial replay is not supported, replay always begins on a command * boundary, and we never confirm partial commands. * * The SessionPoint data structure does store offsets so this class * could be extended to support partial replay without * source-incompatbile API changes. */ class SessionState : public SendState, public ReceiveState { public: struct Configuration { Configuration(); size_t replaySyncSize; // Issue a sync when the replay list holds >= N bytes size_t replayKillSize; // Kill session if replay list grows beyond N bytes. }; SessionState(const SessionId& =SessionId(), const Configuration& =Configuration()); const SessionId& getId() const { return id; } uint32_t getTimeout() const { return timeout; } void setTimeout(uint32_t seconds) { timeout = seconds; } /** Clear all state except Id. */ void clear(); private: SessionId id; uint32_t timeout; Configuration config; }; } // namespace qpid #endif /*!QPID_SESSIONSTATE_H*/